Why can't games be cheaper? Because the money they allocated to physical production now goes to overhead, management and just the hen-pecking, skill killing, soul draining, talentless technocratic overseers.
@ImLaughingAtYouАй бұрын
They can be cheaper. Wait a few months to buy them.
@muneshxgeАй бұрын
Can't get cheaper than $0.00 😅
@T3n50rАй бұрын
Bs like woke advisors telling them what they can and can't put into a game they have 100% creative freedom to produce, and PR campaigns to overshadow how little they pay their devs.
@jcfra420Ай бұрын
So tired of this attitude. It is not just the cost of the "overlords", it is also the cost of a buttload of more developer position that are not really needed. Talentless? Yeah the majority of developers today Are talentless. They have very little artistic talent to come up with ANYTHING original. Instead of having maybe 2-3 writers, now they have to pay for a room with 20+ writers, so everyone's idiot idea gets included. That is why there is terrible character development and overall stories in media today. The dev's of old have moved on, and the new class is trash. That can only do self inserts and make the games their own personal therapy session. Game development has ALWAYS had to deal with those overlord publishers, but they still could put out something of quality, nowadays...not so much.
@flaer5930Ай бұрын
...And looks like it costs them even more than physical production & shipping did. Someone will probably say about piracy that comes with digital distribution, I'll just wait for someone to do this to remind about used disk market.
@dylan4125Ай бұрын
Remember when digital games where like $10 cheaper because they didn't have to make the disk/case, didnt have to house or ship the product, & didn't have to work with retailers?
@Skagzi1laАй бұрын
That was just to get people used to not owning games, you was just renting a temporary license.
@Zerker102Ай бұрын
The actual reason I made my steam account.
@skartimusprime4779Ай бұрын
Bro as an Australian I remember a brief amazing window when we didn't have regional pricing on Steam so our games weren't $100, they were $50 like in the US. It was amazing 😢 By the time the Orange Box came out, that was already fading away, you could tell because Valve still have us at that pricing but full publisher catalogues were matched with physical retailers again.
@user-fh6pw5dx1dАй бұрын
Corporate greed got rid of that LMAO. These companies are making so much money they are feeling like they can bully the customers. Most ppl are broke AF and soon we won't be able to afford the products they are trying to sell us
@Patrick-cc7qmАй бұрын
If digital games are cheaper then retailers will suffer. And they won't able to earn anything. And they already don't earn much due to having to pay a cut of the profits to the makers. Both prices are the same to give both industry a fair chance to make profits. So unless you want the local stores to go down in business it's fair to say the companies has to do this keep the hardware stores alive and continue the relationship of both industry.
@monawoka97Ай бұрын
I'm gonna be honest a game having 100+ hours of content is not a value proposition to me. Hours of content means nothing. Most of the time those hours and hours of content are collecting secret blueberries hidden behind waterfalls. Quantity != quality. I'll take 14 hours of life changing Outer Wilds experiences over 400+ hours of assassins' creed completionism grinding any day.
@hooligan9794Ай бұрын
Very true!
@darrellmcclanahan7036Ай бұрын
Still have yet to play outer wilds actually
@user-uh7kx3ez7wАй бұрын
Yeah sounds like musou games “1000’s of hours of replay ability” but you’re doing the same mission like 300 times with 1 difference each time
@r.five.3Ай бұрын
Only Outer Wilds players understand this concept. Truly the best game I've ever played, and I have less than 20 hours in it.
@monawoka97Ай бұрын
@@darrellmcclanahan7036 Don't look up anything. Go in as blind as you can. It's the best game I've ever played and it's not even close. It legit made me realize I can still feel wonder and awe as an adult.
@VolvithАй бұрын
So let me put this in terms where everybody can understand this: _Cost isn't calculated on currency worth, but on relative income._ When my parents bought a house, they bought it for 280K. That same house, today, is over 550K, before bidding (add a 100K). I today, earn the same as my father did back then. Inflation doesn't make these kinds of things better when you realize that wage compensation based on inflation has been lagging behind year over year by as much as 40% relative to total yearly inflation. What you're looking at is not a game that costs 100$. What you're looking at is a game that costs 100$ in an economy that already bleeds you for everything it has, that refuses to compensate you for the damage caused by reckless economic management by central banks and government entities alike, and that calculates your obligations to the state based on the inflation they determine themselves to suffer from. Inflation calculators are lying to you. Because inflation isn't a metric of how easily people are able to spend. That metric is called wage compensation, and that's stopped being proportional to inflation since the 70's.
@gavinthedragonАй бұрын
That was regan who did that right? The wage compensation thingymabobber
@BlindSp0tzАй бұрын
@@gavinthedragon"I didn't understand a single word that you typed, but I still want my opinion on the matter to be recorded"
@Yayashiii29 күн бұрын
Correct , watch the video of the difference between 25,000,000 a year and 25,000@@gavinthedragon
@meady905220 күн бұрын
You think the real wage CAGR since the 70s is negative?
@moose686918 күн бұрын
@@meady9052he's right, except for the previous presidential term to the current. As a matter of record. Wages stagnated for a looooong time. I wonder why? 🫠
@Boss_Fight_Index_mukiАй бұрын
20+ years ago, PC games came in a A4-sized full color printed (embossed) cardboard box and included a printed manual, pins, cloth maps of the game world (if RPG), and the disc. Eventually, it turned into a 7inX4.5in mini box (non-embossed) and the disc came in a sleeve rather than a case. And no extras. Now there's no box (embossed or otherwise), no manual, no maps, no pins, and no disc.
@_KremitАй бұрын
But now you get the sound track and the digital art book as a PDF. Isnt that what everybody wants *cough* *cough*
@multibeastyАй бұрын
@@_Kremit art book they will censor later on
@dreimar1796Ай бұрын
in the past there was also huge cost/management of distribution of said boxes!
@kureyzee2489Ай бұрын
Oh, those are still included.... in the collector's edition which costs so much more, bloody hell 😂
@dreadequation7320Ай бұрын
And costed twenty times more to produce then compared to now.
@DisarmedquillАй бұрын
in 2011 i paid $150 for skyrim collectors edition and got a alduin statue, cloth map, and a artbook. now all i get is some cosmetic skins and a discount on future dlc
@MagicMonkey96Ай бұрын
The only digital premium edition I bought was for a sim game because I knew all the dlc I was getting and that it was all high quality
@roadent217Ай бұрын
"in 2011 i paid $150 for skyrim collectors edition " ...why?
@probulbZАй бұрын
@@roadent217 I think he answered your question further into his comment
@Jadee95Ай бұрын
and you can play 2 days earlier
@demotttАй бұрын
A statue with an immediate resell value of 100 dollars, and an increase in value if the game goes the way Skyrim did.
@dragonoflegend8798Ай бұрын
Also a big thing is that these games devs, actors, artists and so on were all paid well, right? These were the dream jobs. You get good money and did what you love. So, by removing what we could say to be about HALF of the operation of selling games in the first place (The physical aspect). You could make millions more without changing the price at all. Even going down 10-15 dollars you would still be making more simply because you don't have to buy millions of blank CDs, you dont have to get in touch with all the stores and probably give them a cut, you dont need box art, you dont need the cases in the first place or the boxes to ship them all in. The list goes on. All those small things are 100s of 1,000s to millions of dollars saved. They were able to pay ALL their people well before. They removed half of the production cost, are making worse, low effort games and want MORE while they spend less? Naw. They can eat shit and die. Because you know VERY well that alllllll that extra money is NOT going to the actual people who built the game. It's going right to the shills
@dudeguy1894Ай бұрын
That bit about Destiny 2 and Sims 4 reminds me of the Mr. Incredible Becoming Uncanny meme 14:43 *Pulls up Destiny 2 DLC* 14:57 $293.53 16:10 *Pulls up Sims 4 DLC* 16:14 *Spends a full six seconds scrolling down the list* 16:23 $813.79 (and that's with the sales; without them it'd be $969.44)
@AussieAlexАй бұрын
I'm surprised that people don't mention DCS World more... that game has a grand total of $3,897 dollars worth of DLC. Absolutley crazy.
@SherrifOfNottingham21 күн бұрын
@@AussieAlex Train Sim Classic has 762 dlcs, I don't think a single one of them is less than 10 dollars, but there are definitely a lot of them more then that. Train sim world releases a new game but can read DLC from the old games. So you have 4 base games each with about 2-3k worth of DLC each. Either way they both have the problem of not immediately showing the price tag on the store page, TSC has so many that you can't scroll to the bottom of the list on the main page where it would give you a total, TSW you'd have to go to each store page and add them all together, not saying I can't do that, but it's definitely intentional to make the average buyer unaware of the true costs of these games.
@TheGamingMexican6915 күн бұрын
Rocksmith 2014 edition is even more I think. Just checked they have 1339 dlc at a minimum of $2.99 up to a max of $12.99
@CBearАй бұрын
I don't pay full price for games anymore because they always release as broken. If you want me to pay more, deliver a finished and good product
@BartMKАй бұрын
Same bro, either sale or isntant gaming. Most games are just a money grab/scam Make a good product i will pay full price, same
@shamsheed1726Ай бұрын
Exactly.. alot of releases now are unfinished and some even tell you that the game might not develop any further.. it’s like they half hope but have a cash grab exit
@sicsempertyrannishonk7197Ай бұрын
This. 100%. I don't mind paying good money for a quality product. I just haven't seen a quality product on release in a loooooong time.
@JuffBeezosАй бұрын
Yup. Honestly, I just don't even play AAA games anymore. Even if they work, they are boring. My only two exceptions in the last 8 years were Cyberpunk and Starfield, both bad choices to buy at full price on release.
@Bach_TreebaneАй бұрын
lookin at you bethesda
@xElohsАй бұрын
2:36 "you have to have more customer service" is a wild take when 90% of games you cant find a support email address to email them about issues
@Nobody-vr5nlАй бұрын
Ur just bad at the internet. Almost every single site has a contact us link at the bottom of the webpage.
@kedolan4992Ай бұрын
@@Nobody-vr5nl If it's not live support, that hardly counts. A lot of the time you use those forms, you don't get a response for a week or more, and chances are it's just going to be a bot saying something along the lines of "working as intended, piss off"
@sasori2425Ай бұрын
@@kedolan4992ill add to this also contact us area doesn't mean the customer service is trained on helping you with a game glitch issue. They aren't exactly coders you are getting sent to so how can they even help other than saying things like oh hey we'll bring this up with the team or add the glitch to the list.
@zakofrxАй бұрын
@@kedolan4992its all AI rubbish support now.. In the past you would speak to a real person .. A real person who spoke your language without a strong accent.. A person from your country..
@coldorange5Ай бұрын
And even then is answered by a bot
@tami3456Ай бұрын
I will never understand how digital games can be priced the same as their physical counterparts.. most ps5 games in CAD are $93 regardless if it's digital/physical
@RealBadGaming5218 күн бұрын
Yeah thats why I avoid Digital or wait for a sale but right now GamePass is king
@paulchincean90385 күн бұрын
Yes, but there are also discounts that you can check without having to move from your house
@loganbarnes644121 күн бұрын
Also misses the fact that games are holding their RRP for 10+ years on [some] Digital Store fronts, back in the day older games became cheaper, PS1 had Platinum titles. There are still some stores selling digital copies of GTAV and Skyrim for $70+ and then nations like Australia and possibly New Zealand add 15% VAT (I think they call it GST, but its the same thing) tax on digital purchases.
@RealBadGaming5218 күн бұрын
Some COD games from 15 years ago on steam are still €40 , thats what i hate about digital no game depreciation, unless theres a sale
@mybigwillie61536 күн бұрын
Then we have the opposite with stuff like Witcher 3 Pretty sure I got that for like, 14 dollars on steam with all the addons
@shiraisan3779Ай бұрын
incomplete games charging $100 is crazy. $60-$70 is already too much for that quality we’ve been getting.
@TimithosАй бұрын
Just the incomplete games is crazy.
@argovalentine2368Ай бұрын
Completely agree. Only a few games come out near finished enough. Funny enough it's inde games more often for me now cause I stopped buying AAA games for bit now
@GamerofOldАй бұрын
@@argovalentine2368 I can't stand this! why does buying something mean nothing now?! This is why I will stick to physical media as it is the ONLY way I feel like I have value when I buy something. I know we are going towards digital only but it is like buying air.
@SpacecokeАй бұрын
@argovalentine2368 indipendants can even get greedy too these days. An example is the steam sales. Tons of games are at 80 or even 90% off but BG3 and HW3 sitting at £40 which is only 20% off. this was a big suprise for me as BG3 has had its glory days and HW3 is doing terrible... and it was crowd funded..
@johntsiroyiannis1072Ай бұрын
@@Spacecoke 40quid for one of the best games ever made is a steal mate. BG3 is not the aggravator in this industry, far from it.
@lexolus1308Ай бұрын
The real problem is the game coming out as 100 dollars and then having microtransactions + pay to win+ paid battle pass + paid 60$ dlc's, back then you paid for the game and thats all you could pay for, the only game people complained back then was WoW having to pay expansions/game/sub
@seankelley9347Ай бұрын
Still stupid you gotta pay for the expansion and sub still
@richardgesegnet5481Ай бұрын
We never listened back than either. When people stop paying for it, we will be free until the next new scam
@GX-105DАй бұрын
if games were $100 there wouldn't be a need for cash shops
@ivanpabon2741Ай бұрын
And expansion. And collectors edition. I stll wish I kept my gears 1 tin. That shit was cool
@StonedSolidАй бұрын
@@GX-105D Do you honestly thinks publishers would just get rid of cash shops if they charged $100 for games? Because I dont think they would. There was a time not all that long ago when microtransactions were only in f2p titles, and slowly but surly were added to full priced games. The exact same thing would happen to $100 games, zero doubt in my mind.
@GlassHalfEmpty66plus6Ай бұрын
Stellaris is a great example of this barrier to entry due to DLC situation. The base game is cheap but you have to spend $175 to buy all of the DLC, otherwise you can’t play multiplayer or with friends who have DLC’s. It’s a great game but dropping over 200 to enjoy all of the content is absurd.
@th7800Ай бұрын
If your friend that hosts the game has dlc you don't you borrow the dlc for that game, so you can still play with them and all their content
@Scrofrogoly21 күн бұрын
You can’t be the host without DLC in paradox games but if one friend has the DLC and hosts you gain access to the DLC for that play session. Goes for all Paradox games at least from CKII onward.
@DC-FGC24 күн бұрын
There was also an era between cartridges and digital distribution when they shifted to CDs(and later DVDs) exclusively. People have no idea how much more went into a cartridge - they were essentially little machines w/ ram, battery, storage. And with the exception of the battery keeping your save data intact on the cartridge, they were of course only "turned on" when plugged into a console that was also turned on. The switch to discs massively cut costs and is one of the biggest reasons most games are still $79.95 or less in spite of increasing costs in other areas. There are other factors, too(such as AG said about how if you have 100x more customers, you don't need to make as much of a profit margin on every sale in order to make the same amount of profit), but the advent of the disc-based era was absolutely huge. It of course also had its downsides, such as loading times being a lot longer. There have been various tricks to cut down on this, but it's only with the ready availability of SSDs that load times have been truly eliminated for a lot of people. As long as the game allows you to install it on your SSD, of course, which most games now do.
@_bouxАй бұрын
in 1999 the average household income was about 68k, today it's 74.5k, if they want the price of video games to follow inflation, nobody will buy games anymore, everyone will pirate. Also back in the 90's, when games were "$150", nobody bought games, we would just physically go to a store to rent a game for less than a tenth of the cost of the game and then beat the game in a weekend. Game piracy was also WAY more common
@pea2nuts809Ай бұрын
Exactly... You didn't have to waste $70 on a game you didn't even know you'd like when blockbuster existed. By piracy do you mean like PS1 and dreamcast? I didnt think we had flash carts back then for cartridge based games. There was stuff like gameshark which could be used to copy the game files, but then youd need an emulator
@codyvandal2860Ай бұрын
You could also "trade" them to your friends
@SchnitzelCFCАй бұрын
Thank you for providing context. Something that's almost always missing from Asmons reaction videos and his takes to them.
@mateussoares3569Ай бұрын
and back then they sold a fraction of what is sold today
@Arkantos117Ай бұрын
Also back in the 90s your money went further in every other facet of life.
@Lovelessh3artАй бұрын
Sims 4, being a free base game with $800+ in DLC (that's with over half of them 30% off), is absolutely outrageous. I had the same reaction, seeing that list scroll for more than one mouse wheel down.
@Tabby3456Ай бұрын
"50 dollars" "No, sorry. I said 60" "Yea yea... 50 dollars" "No, I said 60"
@JoinedSoulsАй бұрын
destiny 2 is completely unapproachable because of all the dlc you have to buy
@randomhappeningsАй бұрын
I enjoyed destiny 1. Earlier this year I thought eh maybe I'll get into destiny 2 then I saw the mountains of dlcs I would have to buy and noped out.
@KnightlyRogueАй бұрын
I stopped playing it years ago because it became a cash grab that doesn't care. The story for Final Shape was good, but if you started at the beginning of the game, and bought all of the DLCs, that is between $240-$350, depending on the editions. Now it would be almost $200 for everything, and now all the good stuff is locked behind a paywall called the Eververse store. The game used to make sense, now it is just a cash grab. And exotics don't mean anything. Don't get me started on that... 😂
@mr.grandmaster1524Ай бұрын
Yeah destiny 2 is not very newcomer friendly since u have to spend like 300bucks to get any good content
@ghostlyrazgriz5228Ай бұрын
They are making it slightly better but as a long time player. I would still only recommend in the weeks before an expansion. Before 'Final Shape' all the expansions were free for 3 weeks.
@RandomWrongDeletionАй бұрын
I tried it for a while and it was actually really fun but I quickly ran into the parts where it was begging me to pay more money for other stuff, then it got boring and I haven’t played since
@DNDaMDАй бұрын
I will never pay 70 bucks for a game. Wait a year, get it 30-50 percent off, a years worth of patches and fixes. It's a no brainer
@zach_zach5898Ай бұрын
Some games have amazing launch experiences though. Like I paid full price for Monster Hunter World and it was totally worth it. IMO not pre-ordering is a no-brainer. For most games I pay 2-10€ though.
@kalle-malleАй бұрын
fomo, you gotta play "the new thing" when it comes out or you're a loser
@cyberrunner6529Ай бұрын
@@kalle-mallesays who
@kalle-malleАй бұрын
@@cyberrunner6529 Fear of missing out
@Just_a_Piano_Ай бұрын
@@kalle-malle again, says who? The only people who'd say that are the losers themselves spending daddy's oil money
@MrDizukiАй бұрын
I strongly belive that if it wasn't for the indie revolution we would already see $100+ games. You will make less money selling games for $100 than you will selling the exact same game for $60. Most people will give it a pass and buy games like Minecraft where $25 gets you hundreds of of hours of entertainment with all the mods and community features that only exist because the game was cheap and accessible. I've personally lead to hundreds of game sales within my friend group, and 95% of those were games I didn't feel bad pressuring my friends to buy because of low barrier of entry. I got my friends into Vintage Story, because the game was so cheap I convinced at least 8 other people to buy it so we could run a server together. If the game was even $60 I probably wouldn't of bought it, but because the game was $18 I lead to over $144 in sales. The game was so cheap people in my group who didn't want to buy it for themselves got it bought for them. Cheap fun games are like an infection that spreads because a movie ticket is $20 so if I can get an evening of fun with my friends for less than $20 a person its a win. All this to say that AAA struggles to compete with that. I can't even remember the last time I paid full price for a AAA game. I don't buy them at release because they are broken, then by the time they go on sale I just don't care anymore because I'm distracted by some indie game I picked up for less than a bag of chips.
@ROCKFISHGamesАй бұрын
Little correction: All Steam key resellers like Humble Bundle also take a 30% cut! The only way to avoid the cut is selling keys directly through your own online shop which won't move the needle because typically you simply don't get enough traffic to your own store. Also, total adressable market or audience plays a huge role on pricing. If the market is a rather niche but the game is expensive to make, like a high-end space combat game for instance, the price has to be higher than average. Furthermore, because 100x more games are now featured in any seasonal Steam sale than five years ago, the base price has to be higher, so through gradually more aggressive discounting over a longer time period, typically 5+ years, the full range of price elasticity can be served through wishlits, aka anyone buying when the price is right for them personally. Lastly, because game discoverability is the biggest issue especially for smaller devs, upselling through meaningful DLC (expansions, supporter packs, artbooks, OSTs etc.) is vital. /Michael
@cozenw3236Ай бұрын
Same thing with e-books. When e-books first became available, they cost between $.99 to $3.00 and the physical copy was around $7.99 - $10.00. Compared to a physical copy they were cheaper because they weren’t paying for ink, paper, and binding. Now you can’t get an e-book for less than $4.99 and the physical paperback $16.99. ( and that doesn’t include the higher price for a hard cover). It wouldn’t be bad, but these 3-books are not proofread and contain many errors due to the lack of editors because the author skipped over that cost. Worst, there is a lot of self publishers who place their “some assembly required” without informing people that their products are not edited and are self published. Then you have those that try to split up their books into a few chapters and try to sell it in parts. This is is no less an incomplete book that they try to milk for every penny. People forget why these e-books were once cheap and slowly accepting less quality, less story, for more money.
@zakofrxАй бұрын
Their are lots of common books were the paper backs are cheaper than the eBook..
@MarianrestАй бұрын
Funny thing is that a lot of ebooks are starting to become more expensive than physical books now too
@hexi9595Ай бұрын
And a lot of Phisical books are now just printed versions of the E-book. Specifically school books, they aren’t even hiding it.
@nobodyshome6792Ай бұрын
EBooks by Anne McCaffery start around 15 bucks each. My wife just bought me a hardback box set of her complete bibliography for 10. Still factory sealed, from a local used bookstore. Make sense of that.
@sostrongineedmoreofyourmon974Ай бұрын
I feel this take. Recently I was furious when I paid for an e-book from one of my favorite authors ($14.99 which was bad enough to accept) and I found myself done with it in 2 hours and the entire story took place in less than a day of story time and the protagonist basically simply found out the name of the antagonist. The next book was advertised in the closing message as being released 6 months later and I suddenly realized the author had simply cut the usual story in half to get paid twice for what would normally be one book. I harshly reviewed the book (for its lack of effort, devolving storytelling, and the clear intent to deceive and defraud the consumer/audience) and decided I would simply not buy any further books by the author. This was the 24th book in a continuing story following one character. I’ve spent almost 2 decades reading and following these books.
@StevesTutorialsАй бұрын
As a developer myself. I cannot tell you how many times i've been told to spend my time on something I know players WILL NOT care about, or care very little about. I've seen people get put on tasks that took them 1-3 months on something I said from the start wouldn't work or couldn't be implemented due to it being too demanding. Such as real time water physics, Unreal engine Groom, over the top volumetric systems, ect.... I've seen months of work down the drain because when they then try to implement it they go "oh we're getting 10 fps. We can't actually use this". Like don't get me wrong. Some of the things are "cool" features that aren't demanding. However they are not priority, Some tasks would be like...stuff you'd do in a patch after the game is released. Not something you'd work on in the damn blocking out stage of the game. Yeah...game dev is harder. However it's made infinetly harder depending on who you're being lead by or woring for.
@-KillaWatt-Ай бұрын
What is sad is I see this same sentiment from many devs in the industry all the time online. Especially those attached to large studios. They are constantly trying to strike a balance between what gamers want versus having the corporate side of the industry which wants to monetize everything they can while cutting corners and releasing games in unplayable states. I watched a dev podcast for the Bethesda team who worked on Oblivion and they all talked about deadlines and cut content due to corporate oversight and how it fundamentally changed the game far beyond what they envisioned. It was kinda depressing listening to them walk on eggshells explaining it as you know what they wanted to say but couldn't.
@StevesTutorialsАй бұрын
@@-KillaWatt- it's like you said. It comes down to corporate trying to make dev decisions. They need to listen to devs but they won't.
@-KillaWatt-Ай бұрын
@@StevesTutorials Maybe you could answer this but I don't know your level of dev work or expertise in the field but have you ever seen a group of devs coming to together to bypass the corporate side of the industry and just making the games people want? I know there are instances of this occurring. Like when Black Isle Studios' staff were laid off by Interplay and the devs left to create Obsidian Entertainment. I just wonder why this doesn't happen more often within the gaming industry. I get that most people don't have the capital to fund such ventures but nowadays it's more easier than ever to create games with all the tools available. I'm surprised there hasn't been an industry mutiny where devs come together to make the games people want. It's devs who make the games afterall. Without you and others we don't get games at all.
@StevesTutorialsАй бұрын
@@-KillaWatt- I've only ever worked freelance or in a 8 man team at a small indie company. I guess we did come together at times to tell the boss he was wrong about things though. Not enough to make it work however.
@DawnClark-wj9ixАй бұрын
Oh my gosh, how awful that the people who know are ignored!
@ezyogibear9677Ай бұрын
As a destiny 2 player i always tell new lights to ask people what dlc's to buy because you do not need to buy all of them. Always tell them to either buy the newest one or the one with the best subclass. Recently i have just told people "Oh you wanna play Destiny 2? That's great, don't. Thank me later" cause that game is free to launch, not free to play
@kylespevak67816 күн бұрын
1:22 No. Making a game costs exactly as much as you wanted to be. Studios are just throwing more and more money into unfinish-able games for no reason. I think people got so obsessed with graphics that we missed the point and it started affecting gameplay and framerate
@user85937Ай бұрын
It doesn't matter if they make games $100 or even $200, I'll simply not buy overpriced games.
@moxiemaxie3543Ай бұрын
I believe they make it overpriced b/c ppl keep paying for micro transactions, ptw and fake clothes 😂
@diegomirelesАй бұрын
Ubisoft games from 200usd ultimate editions to 30 or 40 bucks. Better not buying games when they are launched
@axelfond8317Ай бұрын
I'll pay if the game is good and has around 40hours. The hours are worked out on flawless play and efficiency and the average person doesn't do this
@Revenant-oq9tsАй бұрын
Yar har, fiddle de dee
@evaone4286Ай бұрын
Yo ho ho and a bottle of rum 🚣♀️
@highrider9168Ай бұрын
Thors a good guy, but hes making some enemies in the form of corporate overlords. 😂
@DankHillComethАй бұрын
he will just hack them kappa
@channingtaintumАй бұрын
He's a man of the people, and the people will support him over the corporate overlords ten times out of ten.
@ASSETTO_EDITSАй бұрын
@@channingtaintum unless they release some propaganda defaming Thor's name through some hit piece thus removing his voice.
@afreshreactionАй бұрын
i dunno what he said but jesus that glasses tanline
@DestideАй бұрын
He has an army of ferrets he'll be ok
@CptnKrakenАй бұрын
3:24 is the most accurate depiction of the game market I've ever heard 🤣
@TreesTwistedАй бұрын
I feel like there's a difference between a $160 game that gives you more value than a $70 game that gives you the same value as a $60 game. So while value is definitely an issue, i think games costing more than $60 with no added value is still an issue as well
@bpampoliniАй бұрын
"It's crazy how many gold farmers now, are from South America" Man, it was always like that, our money = shit. Runescape gold is worth more than the Venezuelan currency. Let that sink in.
@Rsmvbizz25 күн бұрын
My friend and I have been paying a Venezuelan servicer for 4 years now, he’s single handily taking care of a family of 3 on RuneScape currency. He’s a great guy too, trusted him with over $1,500 of osrs gold.
@4nanaideАй бұрын
There were some comments during the stream that I don't know if were ironic or not, on the topic of South America and their economy, but I'll give a small answer anyways. "how do you have a pc if you can't afford a 5 dollar game" the answer is simple, a game doesn't provide the same value that a computer does, you can save money, buy a computer and have something that will not only provide you with entertainment but also help with your studies or work. There are tons of good free games, and piracy is pretty much the norm in South America. "If you can't afford $2 you can't afford an internet connection" I'm guessing they meant a 2 dollar game, which again, doesn't have the same value as an Internet Connection. They obviously will prefer to pay for Internet than for a game. Internet costs more because you pay monthly etc etc, but if a game is more expensive than what you would pay for Internet, Electricity, Water, etc in a month, then buying said game is not feasible. There are people in South America that can afford to buy whatever they want, but a huge percentage can't. Everything is expensive, from food to clothes, books, public transport to technology, candy, toys, etc. It's not just "a 2 dollar game vs internet" is "a 2 dollar game vs everything else". It's not the developers' fault though, I have friends from South America that have said to me how sad it is for them not being able to buy a 10usd game, how 10 dollars doesn't seem like much, but that at the same time for them, and their economy, 10 dollars can mean a lot and nothing at the same time.
@FZJanimatedАй бұрын
Im from argentina. The problem is that our average salary is around 230 us dollars and alot of people make even less than that. Now without regional prices. You cant expect us to pay a 60 or 70 bucks game... thats ridiculous. We upgrade our pc every 10 years or more. Witch is alot of effort and money to save enough to get a mid or high spec pc. We can afford to do that because it will be worth it because after thar we just pirate the games. There is no point to but them legally without the regional prices. If we did that at most we would play like one game per year lol. Is a shame my country economy went downhill and now we dont have regional prices. Used to buy games legally through steam but now im just pirating them.
@abel4542Ай бұрын
A decent computer costs around 422 dollars here in argentina, internet is 10 dollars a month, taking into account a NORMAL avg salary is 422 dollars (The people that say less than 300 are only taking into account people that live being exploited, not the real average). Having said this, why the f*ck would anyone buy a game that's worth 6 months of internet bills? 60 dollars is an unrealistic price to ask in Argentina.
@rory8182Ай бұрын
@@abel4542 welcome to localising prices, I remember that Pirate Software spoke about that
@JustMatchmakingАй бұрын
There's also a lot of people who don't even own a computer, and use things like internet cafes and public library type machines in order to play games instead.
@partnermammoth2562Ай бұрын
its like saying how can you afford a car if you dont want to pay 20 dollars for parking
@TorQueMoDАй бұрын
The unapproachable pricing is EXACTLY why Nintendo always prices their games at a slightly lower than average price, but then almost never puts them on sale. Or a game like No Man's sky typically always goes on sale for the same % off. It's better for gamers and for the devs. Price your indie game at $20, release updates for free and never go over 25% off during the big sales.
@Diamond_HammerАй бұрын
The higher priced "deluxe" editions I will only buy if I feel the "extras" are worth it for me (including special edition boxes with limited merch), or if they include access to DLC's down the line, which they usually price in the end being more expensive if you get the base game and then those DLC's separate.
@pvpherthen2981Ай бұрын
The problem with comparing what games cost in the 1990's to what games cost today is that even when you adjust for inflation, it doesn't take into account that wage growth hasn't matched inflation, and that rent and house prices have absolutely sky rocketed, taking up far more of the every day persons disposable income.
@GraestraАй бұрын
Exactly
@andregoepfert2745Ай бұрын
Great point! Even if it might go over many people's heads 😅
@georgeide2337Ай бұрын
I don’t know, here in Norway, wage growth has kept up with inflation quite well. Even minimal social security recipients can afford most games without issues, and they live off $30,000 a year after taxes. There is no real excuse for hating on the price increase of games, other than anything beyond the purchase price (microtransactions, DLC costing the same as the base game, etc.). I would add that we, as consumers, set the price. Supply and demand work that way; we get what we are willing to pay for.
@altonb.1396Ай бұрын
@@georgeide2337This might be news for you but the rest of the world ain't Norway. Here in the US specifically even with a decent job we don't make enough to compete with inflation.
@EmperorDxDАй бұрын
That not really the devs problem
@onam3000Ай бұрын
The problem with $70 games is there are tons of good games that are cheaper and thus most people buying $70 games don't feel like they get what they paid for.
@locklear308Ай бұрын
Good/Bad games shouldn't really set the standard per se. Like, yeah if something is bad it is bad... but that doesn't mean that the higher price cannot be justified. For example, Red Dead 2 should have been $149.99 at launch. Why? Because $70 isn't shit now days. In from like 1995 to 2000, an average game was 49.99 (though sometimes more). In 2024 that is $93.01 from the year 2000. $49.99 in 1995 is $104.46 in 2024. In 2005, with the PS3/360, $59.99 which is $98.80 Then 2020 was when they went to $69.99 which is $85.21 So, the reality is that we are all getting WAY MORE GAME for our money since the 90s. So the issue truly is that games are entirely too cheap. Now I will say that different size/type games should have different prices... but the issue still stands that $69.99 for a video game is entirely too cheap. So sure bad devs can exist, but good ones basically are getting screwed doing more work for less money
@ferinzzАй бұрын
You say that, but ubisoft is making millions off of their paid mod portal.
@feelinsky3337Ай бұрын
@@locklear308 You're talking like a corpo psyop my guy. You don't make a cent off those sales, why are you advocating for price gouging the consumer? And don't give me "the teams that made the game deserve the money" because they only get paid what the corp pays them, then all that extra money you want to give them is thrown in the wallet of the people on top. Wake up.
@bravo_10Ай бұрын
Yea and I found that out quick with MW3, now I look at every review of games from channels not owned by the likes of IGN to really see if the game I was interested is even worth picking up. I was looking forward to the campaign on MW3 but before I bought the game saw reviews of it and how they completely killed the story. Only got the game (at a discount) because my good friend wanted to play multi-player. I hate modern gaming.
@helloraptorАй бұрын
'Popular voice actors don't matter.' Strongly disagree. The number of people I know who were originally pulled into Destiny because of Nathan Fillion as Cayde-6, Lance Reddick as Zavala, and Gina Torres as Ikora is pretty staggering. Those voice actors made the commercials for that game more than any of the action they showed, and continued to nail their roles for years in a way that their replacements have never quite managed.
@user-dw5ns8ul3kАй бұрын
" 'Popular voice actors don't matter.' Strongly disagree. ". The thing is, Destiny is made by a top tier famous developer with a huge publishing company that required game sold AT LEAST millions of copies. In this case big name is necessary. But 90% of developers targeted toward "core gamers" and they need to sale maybe 100~200 thousands of copies to make money. For them, have celebrity on voice acting won't make their game sale number spike to millions, and it will cost too much. Popular voice actors only matters when you game required mass marketing appeal, even though it may not that decisive.
@harshvardhansharma585017 сағат бұрын
God I just love Thor for being so honest. Infinite Aura personality.
@YoYoK3nnyАй бұрын
The Sims 4 was not originally free to play for the base game, but it's pretty obvious why they decided to make the base game free to play.
@rengurengeАй бұрын
Sims 4 base game is so bland there is almost nothing to do, will keep you busy for one day max if you have nothing better to do and then you will never want to touch it again. Everything needed to make it more enjoyable is in those DLCs but personally I tried it few times with all DLCs (thanks pirates) and I couldn't get same enjoyment I had with Sims 2 and 3.
@ToerworthАй бұрын
@@rengurengesame, I played sims since TS1 and now I see all the additions and they don’t inspire me to even pirate them
@munkydreadsАй бұрын
MTX baby that's how they get their money. Give them thing that should've been in game and call them Packs
@forbiddenruinАй бұрын
They CAN MTX TF out of 90% of the game and price lock people out of Modding.
@traiforse5777Ай бұрын
Making it free after countless purchase of the base game without compensation to those who spent money on it. Let's not forget that Sims 4 improves on almost nothing from Sims 3 other than graphics. In fact, it cuts a lot of contents. And their Expansion Packs (most expensive DLC tier) are literally the same price as their base game. Their second tier DLCs are 50% base game. There is a DLC that requires another DLC. This is the most obvious scam. Those expansions would realistically go for 50% game price or lower. Making the base game free is a rugpull scam on the older players and a false justification for their DLCs when new players can't compare how absurd the DLCs are priced at. Modders can animate and create models with almost the same quality and you can donate $1 for appreciation. This shows any items and animations (Excluding new game mechanics and maps) from DLCs are just simple reworking pre-existing assets instead of additions. Which devalues the DLCs. All of them are half-assed compared to Sims 3. Vampires are standalone compared to Vampire/Mummy/Zombie/Fairy/Werewolf. University is nonexistent. Cats & Dogs are separate with horses compared to Sims 3 cats/dogs/horses/reptiles.
@ZetheriorАй бұрын
Vampire Survivors was a $3 game based on the amount of content.. the amount of content has more than doubled since then.. so i think $5 is justified.
@Rev0cl0udАй бұрын
This game is one of those cases where I buy the dlc every time.
@Frigobar_RanamelonicoАй бұрын
@@Rev0cl0udsame for Deep rock galactic
@shangrilai1990Ай бұрын
Vampire Survivors WAS a $3 game. Games do updates and add more content all the time but don't increase the price. They added paid DLC and also changed the price of the base game higher. The base game, whether they added more content or not, should stay the same as the DLC is now covering more and more income. I bought the base game less than 2 years ago for AU$3.99 now the base game is AU$7.49 + AU$12.96 for 4 DLC minus the soundtrack. I know it is a good game but it went from a AU$4 game to a AU$20 game like that over 2 years and that is the problem, a total of a 5x increase in price to experience the whole game.
@Soulessblur19 күн бұрын
@@shangrilai19905x price for probably 10x the content
@DrSnackCake521 күн бұрын
I’d pay that much if the game was actually complete… AAA companies got too comfortable shipping a half baked games with promises to complete it later. No, stop paying those stupid prices.
@tgixnz2769Ай бұрын
As someone who started playing destiny 2 at the start of the year, every single dam week my friends would say "you need to buy this dlc" and you quite literally need to buy half the dlcs just to play any content thats not repetitive
@DarthSpock9940Ай бұрын
As a Destiny 2 player that joke was 100% accurate. How tf am I supposed to convince someone who hasn’t played the series to spend 150+ on the game
@JohnHurt-ym5jqАй бұрын
you couldn't convince me to play destiny 2 even if you had me at gunpoint tbh.
@AstroqualiaАй бұрын
@JohnHurt-ym5jq the game is fun. Paying for the entire game is not fun, as it was obviously designed to be a literal giant microtransaction with grinding on top of it.
@user-rr6zc6dy1oАй бұрын
because you wouldn't need to convince me i wouldn't even pay $100 let alone $150 thats insanity and stupid
@toolittletoolateАй бұрын
I stopped playing Destiny 1 after me and the boys collectively spent 100 bucks on it for copies and DLCs You'd think I'd have learn my lesson but I stopped D2 after spending 100 personally. Can't wait for D3 to give them another 100 bucks You don't feel it the same when you're enjoying yourself and it's just 20 bucks every 2-3 months. Getting funny emotes and grinding out meta loot. I hate pvp more then anything but the game was engaging enough to get me to do Crucible. Even rarely Gambit. It's a weird situation to be hating something and enjoying it at the same time.
@forgettdАй бұрын
I've got a friend playing d2, and I purchased everything up to lightfall for $47, and that was good co-op fun. I will get the last shape soon, too
@romkin1197Ай бұрын
The worst thing about Sims 4 is...all the "DLC" are just repeats from previous games. literally nothing new is added.
@rcslyman8929Ай бұрын
Oh, that's not even the worst part, honestly. Because that's just the Sims in general, the only true revolutionary thing that was ever added was TS3's open world, and they rolled that back because of engine limitations. No, the worst part... like a third of that is the damned Kits. Which is just official-released cosmetic mods. They're selling mods. And it's not even good. Like, a bedroom set. A kitchen set. Some clothing styles. And I get why they're doing it specifically, to bilk the dirty console players that are unable to mod their version of the game at all (it's the reason Lovestruck's coming out, which is basically just an official repackaged version of WonderfulWhims, AKA WickedWhims Lite). There's been some... a couple good ones that I've gotten, but mostly they are shit, or at least not nearly as good as the creators you can find on modding sites.
@KnownAsKenjiАй бұрын
Combinations of that, or little pieces and bits that aren't useful at all, or just straight-up weird stuff that doesn't mesh with the rest of the game and is never itself expanded upon, like the Star Wars crossover.
@MikaeruDaiTenshiАй бұрын
Yea tha's the point. Most games you buy for a price over 60, are either either multiplayer games, or action games that only give you 10-30h of a campaign. Some have both, and that's fine, but it still sucks if you only want to play the singleplayer and don't give a F about MP. Next, we got the service-games, like Skull&Bones, which was released for 70 on PC or 80 on consoles, with Ubisoft claiming it's a AAAA game - which is only ever possible in terms of invested money, if they invested the money wrong. They already had the base of the game, everybody wanted AC-Black Flags Seafarning as a sole game. It took them around 10 years to create the game, and it's almost completely different from what people wanted. If they just did want they were supposed to do, they would have been done in half the time, they would have need to invest 1/3 of their capital, if not less. They could have sold it for 50-60 bucks and even more people would have bought it. Throw away that battle-pass nonsense and even more people would buy it. Who the F sells a game for 70+ bucks and then implement features for players to PAY EVEN MORE? That's an insult. Now, some increase the value with almost worthless DLCs like recolored skins, etc, some skins might actually take some effort. Some give you digital artbooks, background or OSTs, which you could argue are worth it, but mostly they are not. The only real value increase comes with physical content, be it a statuette, pins, posters, cards, etc. - Ubisoft once gave away cheap pocketwatches - they could have been made better, but it was okay-ish for the price. Back to the game-time: What about the games that actually give you more than 30h to make the price more valid? Half the time the play-time is just streched with huge worlds, forcing you to travel 5-10 minutes or more between locations. Having you to go back and forth for fetch-quests and-the-likes. Now you can technically say "I played 60h to finish the game, so the 90€ were worth it!" only that practically, 20h of that were traveling, not sure how many hours you got for loading-time if that is counted into it too. - Meaning you didn't pay 90€ for 60h, but for
@BlueCyberPhoenixАй бұрын
Everything that Asmond stated regarding the price of development for a game (@ 1:19) would be applied to games in the 90s as well (minus the voice over), so the only thing that has changed is moving from physical distribution to a digital distribution, and for decades the gaming industry continued to charge $59.99 for digitally distributed games as if they were being shipped through a physical distribution.
@mhchx3Ай бұрын
I would rather be in 1993 economy and pay my games 150$ than be in todays economy and pay my games 70$ In 1993 I would own a house, today I can't even rent an appartment
@jon4715Ай бұрын
Realest comment here.
@frogthoughtАй бұрын
Look up early 90s recession
@self.improvedАй бұрын
Oh you mean the reason for the gulf war?
@SpicyMattiАй бұрын
69,95€ for a cartridge game that was "FINISHED" and not buggy, that took extremely hard effort. now some greedy companies ask the same shit for a digital game, weirdly enough its not cheaper than the retail version of it.
@DinoNuggets723Ай бұрын
bruh they were buggy as fuck lmao
@joaoteixeira8349Ай бұрын
@@DinoNuggets723 yep. bugged games on release is as old as gaming itself
@oldlifeorig5028Ай бұрын
Yeah of course, games today aren't that complicated as cartridge BS back then xD
@tarrantwalter524Ай бұрын
did you even play games back then? they were buggy as fuck and the developer of the game had no expectations to fix it or release patches whatsoever (because practically that wasn't a thing). once the game shipped, they were done and moved onto the next game and whatever you got was whatever you got.
@bradkirchhoff5703Ай бұрын
Games werent $69.99 until a few years ago. Im 38 and remember vividly how pricing was. $49.99 in the early 90s. $55.99 in the later 90s. $59.99 in the early 2000s. Now its $69.99
@declinedtospecify3072Ай бұрын
$70 games are either $40s worth of content with $60 worth of DLC or a year of updates away from it becoming actually a $70 experience, and this is the best case scenario. What we see more and more now is a $70 price tag for what is effectively a free2play monetization ~trap~ model game with fancier graphics.
@kylespevak67816 күн бұрын
16:01 the irony in a free product being a bad sign
@stevenmilot3633Ай бұрын
Well, who's paying 160$ every year for a wow sub?
@nguyenduchuy52Ай бұрын
I mean... It was atleast 1 years... Paying 100$ game nowaday have like 10 hour of gameplay and 40 hour of bs mechanic... By that it was only better if you only played like 8 hour per month on wow
@prostokeereell1286Ай бұрын
@@nguyenduchuy52 you paid those after you "bought" the game with all of its expansions
@dylan4125Ай бұрын
Servers costs aren't cheep
@cband8030Ай бұрын
It’s funny how people have been paying for the same content for 20 years.
@dion3727Ай бұрын
well that's different your paying 160 + expansion for a game you like vs your paying 70-130$ for a game you might not even play more than a few hours because you don't like it, there has been a few games i bought for full price i thought i'd like and got 5 hours in and said eh im bored
@dougthomas8968Ай бұрын
I will gladly spend $100 on Chrono Trigger I will NEVER spend $100 on Call of Duty: Whatever
@rhealgagnon146022 күн бұрын
Even that like 15 $ and android 😅
@Disthron4 күн бұрын
Something no one ever seems to bring up in these discussions is the wage stagnation that has occurred since the late 70's/early 80's. If games were as expensive now as they were back then, people just wouldn't pay for them. With so many people struggling to make ends meet, they wouldn't be able to justify the cost.
@MrDragonorpАй бұрын
Frankly a 100 dollar triple a title isnt that bad. So much money is poured into it. The problem is that the companies that place 100 dollar pric3s also add priced cosmetics and priced day one dlcs.
@fat2slowАй бұрын
I mean Terraria is Pretty Crazy that it's a $10 game that has been updated constantly never increased it's base price and never charged for DLC.
@MrDragonorpАй бұрын
@@fat2slow yeah but terraria content is much less costly to produce. I am saying that 100$ is not bad, but thr games keep worse.
@Alsry1Ай бұрын
More money != Better game Its as simple as that.
@shatterfall_hunted8236Ай бұрын
I would argue that people who are on the internet are over-informed to the point were a lot of stuff that is unknown to the majority of the world we consider basic knowledge. The average person who says "am a gamer" has no interaction with anything other than a controller and their console , if prices increase they think its the retailer , if controversy happens and something changes they had no hand in it and they wont know after. The AAA game industry relies on uninformed people who see a familiar title and a cool cover art because they are the majority and funny thing is that because of their lack of knowledge they consider even the most dogshit game to be fun because they have no point of contrast , they see a cool cinematic and realistic grass and thats enough for them.
@-Timur1214Ай бұрын
In german you could call those people "Nutzmenschen" what basically means "cattle people". Humans who are like cattle, just there to power the economy but without any critical/self thinking but in such a majority that companies priorize on them rather than on what we would call "real gamers" but sadly those don't mean the majority of income for AAA-games or general stuff
@EKensaiАй бұрын
For sure there is definitely 💯 those mindless people plus folk who have no limits with money like the average Joe they can just spend 2k on a shit game and it's like buying a pizza not a concern but to a developer they go oh look we make sales 😂
@Eins3467Ай бұрын
Tbf saying a game is s*** is still subjective. Some people just enjoy things differently. It's just bad when they are falling for predatory practices such as microtransactions on a paid game and end up supporting other similar stuff just because they think it's the standard.
@Padlock_SteveАй бұрын
problem is that the cover arts suck ass
@None38389Ай бұрын
As a game dev myself I would say that a lot of people are over-misinformed instead of over-informed, they saw the tip of the iceberg and then make wild assumptions of what's going on underneath and then spread it as the truth. Asmon isn't blameless in this either.
@hyaku_my_shikiАй бұрын
It's like nobody realizes that you can just stop buying games. Just stop buying them and the prices will come down. You don't have to play everything that comes out.
@gggamer3851Ай бұрын
No. Stop buying and the price will skyrocket. Stock holders require never ending yearly profit growth. In order to generate never ending growth, games will cost $200. Kinda like how amazon raises it.cost every year. I bet $100 that Amazon prime is gonna be $200 a year in 2025. Facebook is investing in infrastructure over seas to create more customers to increase their profits in data harvesting.
@onepunchman6165Ай бұрын
@@gggamer3851 Nah, I would pirate.
@onepunchman6165Ай бұрын
@@gggamer3851 I bought the most expensive version of both elsen ring and the dlc because it was worth it and I wanted to support the developers. If the game is worth it, Buy it. If not, Don't buy it. And discourage others from buying it.
@perfectiondreamusaАй бұрын
@@gggamer3851insanely braindead take, take an economics class. literally google “what happens to price when demand goes down and supply stays the same?” you are dead wrong.
@anap1680Ай бұрын
@@gggamer3851kinda weird how games that fail out the gate go on massive discounts then
@L0RDLUK2 күн бұрын
You're wrong, it absolutely is about the money. The people who have spent over 130 USD on WoW have done so over multiple years of playing the game and in small increments after they were CERTAIN they enjoyed the game. New games costing 130 USD up front without the player having any idea of whether they will actually like the game or not is a straight up fucking scam. What if you've played the game for 3-4 hours to try and give it a chance but you realize you cannot get into it? Can't refund it now, you're out of 130 USD for good and there is nothing you can do.
@kylespevak67816 күн бұрын
5:45 ironically people would rather have a free to play a game with predatory micro-transactions rather than spend $1
@jadams2289Ай бұрын
The fact expensive versions outsell normal versions is misleading because the presentation itself skews the market. It's a psychological trick. If you're going to buy assassins creed, you probably like the franchise, you're committed to spending time on it, and you want the most out of your experience. The real question is how many potential buyers did you lose trying to get $30 extra?
@MikaeruDaiTenshiАй бұрын
Not to mention, people don't buy the expensiver version just to support the developer, or because they think they game is actually worth it, but simply to get EVERYTHING, as most of these expensiver versions include a seaon-pass (mostly at a reduced price) some DLC-Items and other things. So they people simply fear to miss-out, or are collected (even if it's just digital artbooks, OSTs etc) These things should also be considered.
@proxy8950Ай бұрын
I only buy the more expensive option if there's an actual content dlc like odyssey etc, just wait a month or so and get the discounts shi worth for the amount of hours and content
@MikaeruDaiTenshiАй бұрын
@@proxy8950 In general a good idea, problem always comes with the pre-order content shit.
@N3G4T3Ай бұрын
The biggest concern these days is you're missing a large portion of content if you don't get the "deluxe" editions.
@Noobgamer0325Ай бұрын
I personally haven't purchased an assassin's creed game since Black Flag because of everything they keep trying to pull
@DOITWITHDANАй бұрын
Gaming from a AAA perspective is dead. Nothing has come out lately that has been remotely close to as good as some of the b list games that have been popping up left and right. I love that the internet is supporting indie gaming now more than ever because AAA studios keep fucking up their main titles. Maybe we'll see a trend in game prices lowering in the next 5 years. Or maybe not...
@yeid44Ай бұрын
Elden ring?
@justyouraveragebro5421Ай бұрын
@@yeid44 Fromsoftware games like Elden Ring are the exception Other than them i guess Rockstar and CD projekt red are the only devs that still care about the players
@Jay-mx5kyАй бұрын
@justyouraveragebro5421 honestly just bias, CD Projekt released a game that was broken on all platforms, but the most broken on the platforms they first promised it would be released on. The only reason cyberpunk is now a good as it is is because they were forced to refund people and had to fix everything wrong with the game and deliver on their promise of a playable experience to fix their reputation.
@travisv6408Ай бұрын
Same, I havent bought a triple a game since south park fbw. Indy studios or retro games are where I find the value is. So many good games from the past 30 years with more value and fun than anything I seen in the last 5 years.
@Dylan-fu6rzАй бұрын
@@usernamehere5812 does rockstar, not add enough value to the single player experience to their games for you
@sabin97Ай бұрын
what do you mean overpriced? all games cost 0, if you know where to look.
@domomonstero3077Ай бұрын
The main people ruining games are Dumb CoD Fanboys and Sports gamers. They buy and don't think about anything even though they are essentially buying the same game each year.
@LegendaryDropsАй бұрын
Year over year games provide less value to the player and ask for money money. Phil Spencer forecasted "less players in the future", and I think its because the silent majority is starting to wake up to these issues. Not from watching videos, but because they've noticed their games are starting to suck.
@NoblinGoblinАй бұрын
Remember guys, Thor isnt suicidal.
@glados4765Ай бұрын
He hasnt said anything bad about Boeing though?
@hawkthemansАй бұрын
@@dtyj2815How does a person grow up to think things like this and not immediately realize how ridiculous they sound
@michael_kruegerАй бұрын
@@dtyj2815 lmao bass booster. Now that's next level tin foil loool
@gleipnirrrАй бұрын
@@dtyj2815 you do realise people can talk in different voices based on how they feel and the context. i can easily heighten and soften my voice's bass. stop being a terminally online weirdo
@jon4715Ай бұрын
@@dtyj2815I watch both of them…
@sicksixgamer269421 күн бұрын
Mega Publishers are THE problem. All the money saved from lack of physical production is now siphoned off by executives that NEVER touch the actual game.
@NishiTheRatАй бұрын
that is a big thing for paradox games, don't believe me? for the base game of Europa Universalis 4 on steam and all of the dlcs the price comes to 345.06$ without taxes and the worst part about it? the base game is 70% off right now and all the dlc are mostly 50% off with one or two being 20 and 30% and one being 70% off so that price is more like 700$+ or you can get the base game off sale and sub for access to all the DLC for 10.99$ a month and considering every hardcore player who loves the game has well over 2,000-4,000 hours it means that if that option was available from the start they would've probably spent well over 800$+ on the monthly fee to access the dlcs, its bullshit and they do this practically every game
@RoseMilezАй бұрын
Not selling a game in a certain region IS setting the price to $0.. because the only way to get it is to pirate it. It means that every player in that region paid $0 for it. And the devs got 0$ from those players.
@TORONTOKYOАй бұрын
exactly. .
@KeiTruck_JDMАй бұрын
Stop it 😂😂😂
@rincewindthewizzard6594Ай бұрын
Yep. If they don't want my money, i won't bother trying switch acc to other region. I will just use torrents or just ignore that game.
@forbiddenruinАй бұрын
The developers can blame Sony Publishing for that one, 174 regions still cant buy Helldivers 2 and Ghosts of Tsushima because they cant make a PSN account. And theres more Coming Soon. Recently Microsoft stated that "if its uploaded to the internet its "freeware"" or something like that, so anything put out by Microsoft is Free, by their own admission, including Microsoft/Bethesda's Paid Mods. Pirate away, they admitted that without knowing it that anything they put out is free.
@agiant5715Ай бұрын
Im my home country because political issues, most methods of customer online purchasing (excluding stuff like bank wire transfer for big sums like for merchants) was banned. Thats includes paypal/visa/mastercard. So even though I was born in a well off family lucky enough, I couldn't play most games without pirating them. I even remember once emailing Mojan's CS asking if they know a way I can legally publish a a minecraft account and their best advice was to have someone else overseas buy it for me.
@manticore5733Ай бұрын
I grew up in the 80s, you'd buy a game then for £10 (so say ~£30 in today's money) and play it for 3-4 months and again 6months later and again 20 years later and you'd lend it to a friend to play too... there would be no adverts, no add-ons, no expansions, no monthly server fees, no skins, etc. etc. You'd have a physical copy of the complete game with no dependence on external servers etc so provided you still have a working computer that can run it - you can play it. You also had a lot of 'freeware' and 'shareware' - a time when people made games for others to play without them just being loss-leaders fleecing you for optional add-ons that make the games playable! There are still plenty of people out there that do this... but you can't find them due to how "play store" etc are designed: you can't search for games that don't have adverts and don't have in-app purchases - even though those are two fundamental flags used by those stores! I stopped buying/playing 'latest games' when they started relying on remote servers and stopped buying consoles when they switched to non-physical media.
@TheTuttle99Ай бұрын
Ok grandpa let's get you to bed
@manticore5733Ай бұрын
@@TheTuttle99 Hee hee hee... * coff* *coff*... oh you young 'uns never give us enough respect.
@3lH4ck3rC0mf0r7Ай бұрын
Imagine having to download browser extensions and querying backend APIs just to be able to filter your searches by "not shit". This is a mad world we live in.
@Coconut-219Ай бұрын
Whoever is the first indie studio realize they should market their main selling point as "no microtransactions/DLC" is going to make alot of money.
@redd1thАй бұрын
I work for a huge gaming company. One thing to consider is that almost all games that are 70+ are games you play over a multiple months. There are very expensive server costs for each player each month. If you play 8 months, that initial $70 is being heavily cut into if you're not buying anything past that $70. The $70+ is to hedge against that and why so many companies now do live services and seasonal passes. It's to keep paying for server costs and to subsidize free players. After that, it's all greed, lots and lots of greed, but it's not entirely just to make money. There's costs that didn't exist back in the 70s.
@Jokerwolf666Ай бұрын
They still can't justify the cost of games, in Canada it's $102 after tax for every single AAA. Sales are going to tank for those games because we're in an economic time that people can't actually afford to buy a new game every week or every other week now.
@turtlefrog-tn3ekАй бұрын
Another reason why expensive games 50 years ago dont compare to to day is that todays gaming market is multitudes larger and economy of scale comes to play negating inflation several times over.
@mikevignola4213Ай бұрын
@turtlefrog-tn3ek to be fair up until about 20 years ago, there was no difference between a pc and a gaming pc. Once video games started putting the processing burden on the GPU, a regular general use pc ceased to be feasible to play most current games.
@chrish2423Ай бұрын
These companies keep posting record profits and next quarter they need to beat that number. That is why everything keeps getting more expensive
@apersonontheinternet8006Ай бұрын
Now adjust those record profits for inflation.
@spectralassassin6030Ай бұрын
All to please investors. I want to meet these investors who care about only money. I just want to meet some of them. I just need to see them with my own eyes.
@AdieritАй бұрын
what i like is all these singleplayer games that need servers just to host an online skin store, you know you're paying for them to run those servers and now the game requires an internet connection JUST FOR A CASH SHOP
@AgentFrostyАй бұрын
The reason why the $70 versions of the games aren't selling as much anymore, is because the collective of informed gamers who have said "We're not buying into this crap anymore" and have stopped buying these games, are in that $70 bracket. They were never the ones buying the higher-priced copies anyway. The masses, the ones who 'just don't care' are the ones buying the higher tier bundles, and they continue to buy them. Meanwhile, those of us who have opted out of it were only ever base-game purchasers anyway, because we already knew we weren't going to perpetuate that kind of BS. Sadly, we aren't the ones that hold all the buying power. It's the ones paying for $100+ copies.
@MikMoenАй бұрын
For Elder Scrolls: Online, every yearly chapter expansion costs about $40 base at launch, but after a year when the next chapter comes out, ZOS bundles all of the older content together with the base game, for free, so new players get everything current players get without paying a shit ton.
@OrchidAlloyАй бұрын
That's exactly what every game should do
@sabin97Ай бұрын
i used to play guild wars got almost all the titles. so played for quite a few years. the way it worked was that you buy the game. and you get to play, forever. you dont need to buy anything for the extra contents. you get it because you already paid for the game.
@Coconut-219Ай бұрын
Wow if - for instance - Paradox did this with their games; I might actually play a single game made by them...
@Fezzy976Ай бұрын
Games have come down in price. NES/SNES era games were £69.99 here in the UK. There were outliers with some around £59.99 and of course second hand or during sales. PS1/N64 era games were £59.99 again with some coming in around £49.99. This is a £10-£20 drop from previous generation. PS2/GC/XB era games were £39.99 with A LOT coming in at £29.99. This is a £20-£30 drop from previous generation. 360/PS3/Wii era games went back up to £49.99 for triple A exclusives with a lot (AA) coming in at £39.99. This era lasted a LONG time, nearly 10 years. During this time, about half way through, we started getting DLC and most of them were around £10 and games had around 1-2 DLC's and sold a lot. This right here gave publishers the idea that everyone was fine spending more. So you take the £49.99 for the game at launch and add £20 (2xDLC) you are right back at that £69.99 price point and back to the £70 game. But instead of giving us more for our money they still wanted us to buy DLC on top of that £70 price point and games end up costing £90-£100+ overall. Sure inflation is always an issue but its not the sole issue games are more expensive. Its costs of production, adding new tech, building new engines, hiring more staff, increased staff wages/compensation, but ultimately its GREED!
@zodkip314718 күн бұрын
the other scam is that insurance companies rarely change how much they give to hospitals and dentists so they make roughly the same amount and only lose money over time with the same workload each day. Life has its quirks. Doctors don't set prices, insurance companies do.
@e56hdyhdfghАй бұрын
WoW has a $70 expansion cost, a $15 sub fee, a game store, character service fees, on time access premium, collector editions, etc,...and IIRC they are trying for the yearly expansion release thing again. Very few other games have THAT much monetization. The fact they can still get away with a sub fee is laughable. They are like the pioneers of monetization, all the while having a completely mediocre at best product. I haven't played in years now, but it is so surreal seeing people, including a friend of mine, actually get excited for that game. In what world would anyone believe Blizzard is going to back any of that up with content, let alone quality? It's going to be watered down and people are going to be paying twice as much for nothing. In a perfect world, I'd pay ~$100+ (even yearly for QUALITY live service games) for games that EARNED that, as long as that's exactly where the monetization stopped. No stores, MTX, season passes, or service fees of any kind, etc. Nothing else. Probably the most bullshit thing in gaming now is the fact that people are buying the "promise" of content that they haven't even seen yet and has not even been made. Just imagine if the content had to sell itself...LOL.
@forbiddenruinАй бұрын
WoW cant do the yearly expansion crap, it takes them 6 months for their first major expansion update and another 6 months for their second or third raid and dungeon release, they repeat this for the 2 years after an expansions release. Its a terrible decision to release a new expansion while their last one is still incomplete.
@emmanuelsampaio4687Ай бұрын
look into osrs, they did exactly this
@cecilrhodes2153Ай бұрын
Check out Warframe
@rpg5265Ай бұрын
@@emmanuelsampaio4687 dude the difference between OSRS is that yes they have monthly sub, but it's easy to farm currency in game to buy your monthly sub using the gold in game instead of paying real life money, that's the difference between the two
@WorkplaylisterАй бұрын
"Probably the most bullshit thing in gaming now is the fact that people are buying the "promise" of content that they haven't even seen yet and has not even been made. Just imagine if the content had to sell itself...LOL." I see this a lot with wow The War Within. People are already saying the game is fixed and that Blizzard made the game awesome... The expansion is not even out yet
@vokuhila6913Ай бұрын
then you have to spend an extra $60 on top of the base game since every company nowadays use dlc as an excuse not to release a full game
@Godzillabane25Ай бұрын
The problem i have is the quality of AAA games being sold for 60+ dollars. We have essentially been buying beta games for that price.
@RE_NICАй бұрын
I have some old games in their original box, sometimes with the pricetag still in them. For example: Nintendo 64 F-1 World Grand PRIX 99,99 DM SNES AI Unser Jr.'s Road to the Top 149,95 DM SNES PGA Tour Golf 139,95 DM
@adinisbeast1870Ай бұрын
$100 is too much. END OF STORY. Espeically for the quality of games we are getting lately... NO FUCKING WAY.
@chiquita683Ай бұрын
There are too many great games that sell under $20 to ever buy a $60 game
@LexgamerАй бұрын
Bullshit. I'm sorry, but I'm so sick of people complaining about the price of video games. I just bought a new Blood Bowl team, it was $70, now I gotta build, paint, and find people to play with. I also own the video game adaptation of blood bowl, it cost $60 at launch, and had 12 teams, plus a stadium, pitches, balls, dice, etc, and the ability to find an opponent near instantly via online match making. And that's just one example. Dollar per hour, video gaming is the cheapest form of entertainment I can honestly think of. (Not including free activities like going for a walk, cuz, duh) Go golfing with my dad? $30 for a game. See a movie with my wife? $40 if we go at night and get popcorn. I'm sure you can come up with plenty of your own examples too. And these are just for an evening entertainment. Video games often take much more time. Even a "short" game you beat in 8 hours and are done with is under $10 an hour. Literal pennies if you play the game for 100+ hours. And this is too expensive for you? Are you so out of touch with any other hobbies that you just have no point of reference? Honestly I wish games had grown with inflation like other goods, but instead they've stayed the same price for ages, and introduced underhanded techniques for getting our money, ew... Again I'm sorry, but good lord...
@elijahaitaok8624Ай бұрын
For 100 smackaroos it better have PS4 graphics with more hours of gameplay than Chrono Trigger
@TheZeroSbrАй бұрын
@@elijahaitaok8624Chrono Trigger is a super short game though...
@YueZhuang-pt6ffАй бұрын
@@Lexgamer there are countless game that give the same and better entertainment than most $70 game the point is not the price but rather the quality increase are diminishing fast high price game often offer similar quality to a mid range player price game. On the point of game inflation grow should be like other game, no it is not playing golf is physical and requires and need courses, golf ball, etc it has a higher expense it make sense to have a higher price for the entertainment(btw on a quick note do normal people play golf anymore who said people think they aren’t overpriced) back in the days you can have a game manual ship to you, they even had ost music tape send to you that was a high price game back in the day, where is all of that now instead we get micro transactions, no higher game price won’t make them reduce the micro transaction in a game it will be the same big corpo are always greedy, most high end “4A” game is not 4A at all the game is commonly buggy and boring. The $130 was never worth its price much more like 30 is what I pay I will pay 130 if you give me a 130 game but most of us figure out that around $70 is where it’s not worth it price as the game is normally fallen behind on its quality, another thing is the cheap small indie game are often really good with its price it just make you feel like 70 usd game are stealing your money why can a small developer make a game with less the 10k as much fun as a AAA game that cost 10 and even hundreds of millions to make? Oh wait it’s because it has nothing to with fun it’s all about money. at least your happy with your game you bought happy for you.
@hamaguitarАй бұрын
No game should cost more than $60.00 anymore, no game deserve that price anymore, specially digital versions of a live service one.
@michaelwolejszo6445Ай бұрын
Plus the fact that you don't actually own anything real when you buy it.
@grandgibbon2071Ай бұрын
@@michaelwolejszo6445 You didn't own it back in the day either.
@hamaguitarАй бұрын
@@michaelwolejszo6445 true.
@devildante9Ай бұрын
I would argue that stuff like Elden Ring or Monster Hunter deserve that price tag, considering the insane polish they have and that I can easily sink 300 hours in each and feel like I still haven't done everything in the game. In fact, people joke that in monster hunter 300 hours is the tutorial, and that the real game begins from there.
@LeMajesticJamesАй бұрын
@@devildante9I remember MH4U cost was 40 bucks and it had content enough for like 1k hours minimum, its insane how Capcom managed to put that much effort on a 3DS game, yet we have games like CoD or NBA that are literally a copy paste with 70 dollar mark
@Walexander3243Ай бұрын
TL:DW 1) Business Model ruining game industry 2) Price doesnt match Game Value 3) Boomer Church Groups bus down and cause us problems 4) Games should be looked at like an ecosystem, not a house to sell 5) DLCs $$ ruin future player interest (Me and Destiney 2😢)
@RoyBrown77717 күн бұрын
Games weren't more expensive, this guy misses the point that cost of living was lower, eating out was cheaper, petrol was cheaper, rent was cheaper. 70% of 35 year old males owned a home. So paying that for a game didn't matter. He's completely lost on context and has no idea what he's talking about.
@channingtaintumАй бұрын
Are expensive games ok? Short answer: No. Long answer: Noooooooooooooooo.
@hano5277Ай бұрын
$100+ deluxe edition games that dont come with any type of physical merch or media like it use to is just crazy. Paying $30 more for a early in-game weapon, horse skin, side quest, digital sound track, and wallpaper is wild. Shit could have been in the game as unlockable content for completing challenges like it use to be. The deluxe edition stuff used to be physical merch like a metal hard case, a poster, a cd soundtrack, playing cards, a physical game guide, etc. Even that was garbage but it was truly optional It didn't affect the main game.
@yoremothra9838Ай бұрын
I stopped buying "deluxe editions because of that. So sad how many people just eat it up
@hano5277Ай бұрын
@@yoremothra9838 the last deluxe edition I ever bought was Fable 3 and it came with a book case coin and a deck of playing cards and I thought this is lame, the last game I went to a midnight release for was GTA v... I'm 32
@lynco3296Ай бұрын
To be honest, I could care less about the physical merch. Why people are willing to pay so much more for trash they can hold in their hands, but balk at the prospect of paying more for digital goods is beyond me.
@AkaiKnightАй бұрын
They usually specify “digital” deluxe edition
@hano5277Ай бұрын
@@lynco3296 Don't get me wrong I'm not saying the way deluxe editions were handled back in the day were good It just happened to actually be optional. It had nothing to do with the main game.
@GarrettMusicАй бұрын
destiny 2 is even worse when you realize they sell expansions with vaulted content you cant play, new players only find that out after making the non refundable purchase.
@ajthedemon40Ай бұрын
Jim the 60 year old Calculus Professor has no problem paying 150$ for assassins creed, he has like 5 hours a week of spare time to play it. Ryan the fastfood worker who can barely afford rent or living in his parents basement ain't gonna spend 70$ on no crappy ubisoft game. Ryan also spends more time on the internet to see the discourse around crappy videogames. Jim's time on the internet is looking up research on how certain cancer cells react to specific drugs and calculating their vibrations. Long story short Jim don't care that he is getting fisted by a company because Jim got bigger problems to deal with. Edit: I will never forget how mad I was when game companies introduced the concept and phase 2 season pass's. I used to by deluxe editions for games that came with the season pass that guaranteed me access to DLC's (Cod/borderlands 1&2) and now the season pass only gives you access up to the 2nd released DLC and then a new season pass ticket comes out.
@atb8660Ай бұрын
Seriously though all Ryan needs to do is wait for price to drop I have seen old Assassins Creed games sell for $15.
@bullymaguire1697Ай бұрын
Great analogy
@nai3346Ай бұрын
I love how this guy made the same point many others have made, "video games were actually more expensive back then when adjusting for inflation", but he followed it up with the point everyone else conveniently leaves out (almost like they're lapdogs of the publishers), that the technology was different. A basic calculator in the 80s might have cost you more than $200 back then, but that doesn't mean selling the same thing today for half that price would be considered a good deal.
@John-XАй бұрын
i have a canadian friend on PSN & he tells me games are already 100 bucks there bcuz base price is $89 plus a 13% tax which comes up to about $101
@cjjorge6636Ай бұрын
game's we'r fun/worth my $$$ back then ,,,, NOW we pay for b.s half done games ?? NO NOT ME !!!!!!!
@devildante9Ай бұрын
@@John-X You are not going to like hearing how much game costs in south america then. Remember when the PS5 came out, it costed 2000 in brazil
@Coconut-219Ай бұрын
"Videogames were always this expensive you're just stupid." reminds me of a certain saying about eurasia
@Loganichols12325 күн бұрын
One day Thor just showed up and started ruffling feathers and helping people. Bless him
@blondiwithstyleАй бұрын
The biggest differences between a digital and a physical product is: 1. You don't truly "own" a digital copy. 2. In most cases, digital copies have no re-sale value and in rare cases, the ones that do are very difficult to sell. Some physical copies can re-sell for the same value, or even more, after a few years from release. A lot of the copies can also sell for at least half the retail price.
@lmAIoneАй бұрын
As Canadians we have to pay $105 for the standard edition of games now, it’s outrageous and should be illegal.
@shangrilai1990Ай бұрын
As Australians we are at $120-130 for PS5/XBS games on disc. That pricing started in the 360/PS3 times. Switch is around $100 per cart.
@kfoxldg5651Ай бұрын
Hey Asmongold, you don't talk about the way IT SHOULD impact the price of a game. When you work in IT, you have to mutualize your work in libraries, softwares, SDK, ... . So if you don't add new heavy IT work to a new game, it should cost drastically less to create than the previous one (because you reuse your previous work, at least for the IT part). Because peoples don't know that, IT company can inflate prices when they should normally get lower. To bring it back to something related to youtube, imagine how much it will cost to create a video without video editing software compared to how much it cost today. Those software devided the price to create video by a fuc*** amount.
@mizumuncher5809Ай бұрын
Video games are an art with static prices. That is the issue. How do you sell art as a product? Movies are made and then hope for good sales, this catering to the consumer. However, movie tickets are the same price vs how art auctions have varying prices. How much is 2-3 hours worth in the theater? 20 bucks? 15 bucks? Video games are usually 40-80 hours, but some games that have 40 hours are 15 bucks. Some games that are only 20 hours are 100 bucks (*cough cough* Destiny 2), but the price itself is not the issue, but how many "box office sales" they make. If you have an episodic game, then maybe make it free? Episodic media were shown on tv and tv payed for cable, but those tv shows maybe made some merchandise which is similar to games that have microtransactions. So the free game with microtransactions, but seasonal makes sense. That is why fortnite worked so well. It was very popular, gave people what they wanted, and was free with mircotransactions. However, if your game is costs money, has a battle pass, has seasons, and has dlc's (*cough cough* Destiny 2) then that is a 100% scam. I don't care if the president from rick and morty voices commander zavala, nobody would pay a ticket to see a movie, then pay again to continue every 30 seconds of the movie, then do the same thing when tho go watch the sequel, the 3rd, the prequels, and the spinoffs. Nobody would watch that movie franchise so why subscribe to a game that does that? Then we have issues of pay to win or catch up mechanics. Straight up just don't have em. If you don't have time to play the game, then don't play it. If you don't have the time to learn an instrument, a sport, or read a story, then you don't get to consume the skill or joy from it. Straight up don't add those. Elden Ring should be industry standard. Game is 60 dollars. Expansion is 40 dollars. Game is has 100 hours of play time. DLC is better and makes more improvements than the base game. Need more money? Game flopped? Make new game. New story. New movie. New brand. It is much cheaper than trying to revive a dead horse (*cough cough* Destiny 2). Elden Ring, Hollow Knight, Risk Of Rain 2 = what people want industry standard to be. Destiny 2, Any EA game, (maybe) WoW, and (maybe) Warframe, and any Gacha game = a gross and untamed industry standard. Most of the time something good that is cheap will make more money than something that is good that is expensive. The internet sucks because it promotes mediocracy and enriches the unworthy.
@LoveThisRealWomanАй бұрын
Short answer: No. Long answer: Fuck no.
@DargonethАй бұрын
I would have totally paid 100 for RDR2. The game was massive so why charge the same as for a game half that size
@dreadequation7320Ай бұрын
@@Dargoneth I like how you 👍 liked your own comment there genius.
@dream6562Ай бұрын
Realistic answer: you'll pay what you're willing to
@FinnIstGutАй бұрын
@@dreadequation7320 I like how you 👍 liked your own comment there genius.
@Piant_GenisАй бұрын
Lol, imagine liking _your own_ comments.
@alexandrelanoie7250Ай бұрын
When the industry was moving away from physical game copies and collectibles, they began adding "premium versions" of the same games with artwork and soundtrack that inflates the price anywhere from $10-$50 dollars in some cases. Just buy the base game, you can always find online the OST or artwork that is digital anyway and shared, print it off anywhere if you really need the artwork. It's nothing tangible that you don't already get with the base game. Half the time it's difficult to access your "bonus" cosmetics as it's locked behind your game progress or simply the UI is terrible to redeem them. It's always an afterthought. Stop buying the afterthought. It's an illusion that if you don't buy the top tier version you'll miss out on stuff. No, you're not a bigger "fan" of a game either for shelling out over $100 to access crap they could've just added in. Dumb decisions folks.
@Qb3nsisАй бұрын
Many people forget but Raegan put a 100% tariff on Japanese electronics in 1987 that applies to SNES cartridge prices. I remember Toys-R-Us Games aisle with $70 games and it was largely because of Raegan kekw
@GX-105DАй бұрын
never happened, games never exceeded $50, maybe in cali, not in normal america
@AbsentQuackАй бұрын
@@GX-105D When I was 5 years old Super Mario 64 retailed for $60 my dad showed me the receipt and told me I better be grateful. It is a literal core memory. I lived on the east coast.
@walkermott1750Ай бұрын
That uh, that ain't how tariffs work chief. If it were then tariffs would never be used rather than being the most common economic repair tool
@Anonymous-mp2lnАй бұрын
@@walkermott1750 Please tell us you are being sarcastic.
@claudiosalvatico58Ай бұрын
The difference is that before the games were physical, the production and distribution of these were much more expensive, only a small part was considered "profit", in addition to the distribution/manufacturing/production. Nowadays everything is digital, the cost of that is reduced enormously, although of course inflation has an influence, but.... The production costs are not even close, it is becoming less and less expensive, so much so that an individual can produce many of them.
@callak_9974Ай бұрын
The production costs seem to be all into making the games now more than anything else. They used to make a game with a team the size of what, between 30-50 people in the span of a few years. Now there's games that take 200+ people to make and development times of 7+ years....
@TritriumchannelАй бұрын
Back in the bad old days, which is that period, you were reliant on publishers as it was simply financially and physically impossible to set all that up for distribution. On top of that, retail shelve space cost you & retail markup cost you as well as your price needed to be competitive with games in your league. Overall, as a developer, you were looking at getting roughly 15-30% of the actual sale price in the store. Everything else went to your publisher who, if u had a decent one at least, did everything after u finished the game & "took" around 70-80%, not really since all the other costs involved but you the point. And thats what the steam hating crowd/pro epic games crowd promotes, they clearly dont know it themselves, but that is what they will get. A fragmentation of the gaming audience, with the big publishers with storefronts controlling segments of the gaming audience. Isolated, not knowing what else is out there. Because that part is true, its very hard to get people away from steam to look somewhere else. Fragmenting the audience into a whole bunch of different storefronts all trying to isolate you into their platform, will only make that worse. And most importantly: this is less of a problem for the players in question. Its primarily an issue for developers & independent developers in particular, because all these platforms want exclusivity (look at streaming platforms if u want a glimpse of the future if this manages to succeed). Where do you go as an indie dev? To platform X which primarily has audience Y? Or rather platform Z, which has audience A, or why not a bunch of different platforms and reach them all? Oh wait i cant, because in order to get on either one of these platforms i need to sign exclusivity and thus signing away my right to distribute as i see fit per default. I just dont understand how people that argue with this cannot see the blatantly obvious reality in front of them. This whole thing, this entire thing, is pushed by publishers, with as stated goal to "compete" with steam, putting control of everything back into their publishing hands. Any indy dev that values their independence who unironically thinks this is a good idea, its fucking nuts.
@Justdont693Ай бұрын
Also purchasing power of the American dollar. Sure inflation. But wages have not caught up with inflation.
@helmholtzthemulewatson4763Ай бұрын
@@callak_9974 Depends, if were talking 16-32 bit era it could be less then 10 people. If were talking late 90s, some games have over 100 names credited. Nintendo would of had over 200+ people staffed for development though they though they would of worked on 2 or 3 games at a time. But to put cost into this in perspective the original Metal Gear Solid had a 10M budget while the MGSV had a budget of 80M. Goldeye 2M
@agamersinsanityАй бұрын
It usually takes 3-5 years after the hiring is done depending on how big the game is.