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In this Eagle 3D Developer Series video, we guide you on how to #package and #deploy an Unreal Engine 5.2 application for pixel streaming. We also demonstrate how to upload your build to the Eagle 3D platform for easy pixel streaming.
Timestamps
00:00 - Introduction and overview of video
01:06 - Download and install prerequisites for packaging in UE 5.2
02:46 - How to download a UE Project from the Marketplace
03:29 - How to configure a UE 5.2 project for pixel streaming
04:32 - How to package a UE 5.2 project for pixel streaming
06:10 - How to upload a UE 5.2 project to Eagle 3D's platform
07:57 - How to stream your project on Eagle 3D's platform
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