Package and Deploy Unreal Engine 5.2 Pixel Streaming

  Рет қаралды 6,806

Eagle 3D Streaming

Eagle 3D Streaming

Күн бұрын

In this Eagle 3D Developer Series video, we guide you on how to #package and #deploy an Unreal Engine 5.2 application for pixel streaming. We also demonstrate how to upload your build to the Eagle 3D platform for easy pixel streaming.
Timestamps
00:00 - Introduction and overview of video
01:06 - Download and install prerequisites for packaging in UE 5.2
02:46 - How to download a UE Project from the Marketplace
03:29 - How to configure a UE 5.2 project for pixel streaming
04:32 - How to package a UE 5.2 project for pixel streaming
06:10 - How to upload a UE 5.2 project to Eagle 3D's platform
07:57 - How to stream your project on Eagle 3D's platform
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#UnrealEngine #package #deployment #pixelstreaming #3dstreaming #unrealenginetutorial #ue5 #unrealengine5 #unreal #ue5video #ue5tutorial #ue5provideo #ue5gamedev #unrealtutorial #unrealengine5tutorial #3dstreaming #pixelstreaming #metaverse #realtimetalk #streaming

Пікірлер: 29
@oemresagir
@oemresagir 11 ай бұрын
Ty for developing a tool like this, pixel streaming could be the next meta if the barrier of entry is a little easier ❤ also a quick question, Can we use browser microphone as the mic while streaming ?
@eagle3dstreaming
@eagle3dstreaming 11 ай бұрын
Hello! Thank you for your comment! Yes using the browser's mic is possible while streaming.
@user-eh3pr8up4u
@user-eh3pr8up4u 11 ай бұрын
Great! Btw how the link generated? We are planning to link it with our website where the user can get their own link to get to the game.
@eagle3dstreaming
@eagle3dstreaming 11 ай бұрын
Hello, Thank you for the comment! That's where we can help you. In Eagle 3D Streaming Platform we have this feature. Send an email to business@eagle3dstreaming.com
@sakikoota4736
@sakikoota4736 4 ай бұрын
Thank you for the tutorial. I was able to play as a third player on my own. Does it support multiplayer games with dozens of players?
@eagle3dstreaming
@eagle3dstreaming 4 ай бұрын
Absolutely! With Eagle, you can host multiplayer games with dozens of players easily. Enjoy pixel streaming with a large group hassle-free!
@sakikoota4736
@sakikoota4736 4 ай бұрын
I uploaded the Unreal project I created with pixel streaming, but only one person was able to play. When another player tried to log in, they received a "CCU Limit Reached" message. Does this mean I have only one slot? I would like to make a multiplayer game with dozens of players by your amazing service. Thank you. @@eagle3dstreaming
@DracoNguyen
@DracoNguyen 11 ай бұрын
What are those circles on the left and right side? Is there any way to get rid of those?
@eagle3dstreaming
@eagle3dstreaming 11 ай бұрын
Hello! Thank you for your comment! Those circle things are touch interface in case someone needs to stream from a mobile device. Yes they can also be disabled by going to (Project Setting ->Input->Un tick "Always Show Touch Interface").
@DracoNguyen
@DracoNguyen 11 ай бұрын
@@eagle3dstreaming blesses you guys are doing awesome work.
@chanakhs
@chanakhs 2 ай бұрын
Thanks for this helpful video, I am getting the following error, UATHelper: Packaging (Windows): LogWindows: Error: appError called: Assertion failed: Actor->GetLevel() == this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 548] PackagingResults: Error: appError called: Assertion failed: Actor->GetLevel() == this [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 548] UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT any idea what could be causing this ?
@eagle3dstreaming
@eagle3dstreaming 2 ай бұрын
Sorry to hear about the error! If you're looking for quick and reliable solutions, our paid plans offer dedicated support. Plus, with promo code "EAGLE3D," you get 200 free minutes in our Pay per Minute plan. Don't miss out, offer ends April 30th! Explore plans now: newcontrolpanel.eagle3dstreaming.com/plans
@henriquematheus5300
@henriquematheus5300 Жыл бұрын
by hosting the game on the platform and sending the link to other users will they access the same game, or will they have their own version of the game?
@eagle3dstreaming
@eagle3dstreaming Жыл бұрын
Hi, Thank you for the comment! We have both a dedicated and shared game view from 2 different features in CP. The document is here: eagle3dstreaming.atlassian.net/l/cp/qscZn1gL this doc is about ''generating meeting URLs'' from the Control Panel for a shared game view eagle3dstreaming.atlassian.net/l/cp/e1cvhCDQ
@eagle3dstreaming
@eagle3dstreaming 11 ай бұрын
You can send an email to business@eagle3dstreaming.com
@iokamurastudio
@iokamurastudio 11 ай бұрын
Hi when i click on play app start still loading and dont start the game.
@eagle3dstreaming
@eagle3dstreaming 11 ай бұрын
Hi, Thank you for the comment! The issue is with the game then. Follow the instructions or check the game there must be an issue or a bug which is not letting the game started!
@UnrealEngineDevBrasil
@UnrealEngineDevBrasil 10 ай бұрын
This service seems to be having problems, I have followed all the steps to upload my application made in UE5, but when I click on the button to run the application, it just keeps loading and never starts. The message appears: Upload system havebg critical issue. Inform developers
@UnrealEngineDevBrasil
@UnrealEngineDevBrasil 10 ай бұрын
I discovered that it was my password that was causing my eagle3D Streaming system to crash. Thank you support team, I'm really grateful that you resolved this for me
@eagle3dstreaming
@eagle3dstreaming 10 ай бұрын
Hi, We are more than happy to help you out. It was your username and not the password! Happy Streaming!!
@aaronpaglinawan4912
@aaronpaglinawan4912 5 ай бұрын
is it normal that it takes a while to start the uploaded app ?
@eagle3dstreaming
@eagle3dstreaming 5 ай бұрын
Thanks for reaching out! If you're experiencing delays in starting the app, it could be due to various factors, such as internet connection issues. For further assistance, please contact our support team at eagle3dstreaming.atlassian.net/servicedesk/customer/portals. Explore our plans for optimal pixel streaming performance at newcontrolpanel.eagle3dstreaming.com/plans. We appreciate your patience.
@aleksanderkumati4970
@aleksanderkumati4970 11 ай бұрын
what is a config file ? what is it for ? how do i create one that works for my projects ? why do we need it ?
@eagle3dstreaming
@eagle3dstreaming 11 ай бұрын
Hello! Thank you for your comment! A config file let's you start your stream application with some additional setting such as some command parameters. It can be used if you want to give any kind of input to your application and lots of other cool stuff.
@aleksanderkumati4970
@aleksanderkumati4970 11 ай бұрын
@@eagle3dstreaming thanks for replying . But wy is it necesary , me for example as an architect new to ue5 , got to package a project and all but then when i wont to stream it at ur website , it requires config , witch i have no idea how to create for that specific project and most of the guys using it wont know exactly how to create one , wy cant we upload without one ?
@wayneroyrutherford
@wayneroyrutherford Жыл бұрын
Mine keeps failing to package
@eagle3dstreaming
@eagle3dstreaming Жыл бұрын
Hi Wayne, Thank you for your message. What Issue you're getting which leads to getting package failed?
@wayneroyrutherford
@wayneroyrutherford Жыл бұрын
@@eagle3dstreaming Getting this Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHICore\Private\RHICoreShader.cpp] [Line: 40] Shader requested a global uniform buffer of type 'VirtualShadowMap' at static slot '[Name: VirtualShadowMapUbSlot, Slot: 5]', but it was null. The uniform buffer should be bound using RHICmdList.SetStaticUniformBuffers() or passed into an RDG pass using SHADER_PARAMETER_STRUCT_REF() or SHADER_PARAMETER_RDG_UNIFORM_BUFFER(). 0x00007ffb6c95b127 UnrealEditor-RHICore.dll!UnknownFunction [] 0x00007ffb6c42b926 UnrealEditor-D3D12RHI.dll!UnknownFunction [] 0x00007ffb6c4629ca UnrealEditor-D3D12RHI.dll!UnknownFunction [] 0x00007ffbe537eb52 UnrealEditor-RHI.dll!UnknownFunction [] 0x00007ffbe5374fb5 UnrealEditor-RHI.dll!UnknownFunction [] 0x00007ffbe5342eef UnrealEditor-RHI.dll!UnknownFunction [] 0x00007ffbe5382a04 UnrealEditor-RHI.dll!UnknownFunction [] 0x00007ffbb8255a74 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbb825d744 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbb826c39c UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbb826c17b UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbb824ea38 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbb828f132 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbb825c240 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbb83f1d3b UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbb89a5342 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbb899d230 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffc354c26ad KERNEL32.DLL!UnknownFunction [] 0x00007ffc36d6aa68 ntdll.dll!UnknownFunction [] Crash in runnable thread Foreground Worker #0
@wayneroyrutherford
@wayneroyrutherford Жыл бұрын
@@eagle3dstreaming I also get this PackagingResults: Error: System.ArgumentException: An item with the same key has already been added. Key: TwinmotionToUnrealContent But when I take off the plugin of I lose my textures.
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