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Join me in this disastrous adventure as I try to make a real-time painterly rendering filter for a video game, there will be brushes, there will be compute shaders, there will be tears. Fun times all around.
More reading/watching on this subject:
- Interactive Painterly Stylization of Images, Videos and 3D Animations: gfx.cs.princeton.edu/gfx/pubs...
- GDC Talk A Living Painting: The Rendering and Art of 11-11 Memories Retold: • A Living Painting: The...
- Game Dev Guide on getting started with compute shaders: • Getting Started with C...
- Painterly Rendering in Blender: • Turning 3D Models into...
Music:
"Wholesome" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...
"Beauty Flow" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...
"Wallpaper" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...
"Montauk Point" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/b...
Other Credits:
- 3D assets by Kenney: kenney.itch.io/kenney-game-as...
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/ uselessgamedev
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Kappa Avatar art by Boskoop www.artstation.com/boskoop
And as always, have a good one!
#Painterly #Rendering #Unity #GameDev #IndieDev #devlog