Рет қаралды 33,105
- General Info
Crouch height: High
Jump: 4/36/1
Hop: 4/27/1
Dash: 3/10~∞/3
Backdash: 3/15/3
Wakeup: 26 frames
Recovery roll: 29 frames
- Special Moves
1. Sho-Yoh - qcf P
Seth his arm around, causing dust(?) to appear qcf A does two hits and comes out alot faster than his qcf C, while qcf C is only one hit
supercancellable on all hits. Supercancelling qcf C when it doesn't counterhit, will result in the DM whiffing. Since the second hit of qcf A sends the opponent off the ground, it is best to supercancel from the first hit
qcf C is a counterwire and hard knockdown
free cancellable into
free cancellable out of on all hits
2. Doh-Kuzushi - hcf K
Seth goes into a counter stance
hcf B reverses air attacks, as well as special moves and DMs, causing hard knockdown
hcf D reverses mid-level attacks, switching sides with the opponent and giving you enough time to run up and combo
hcf D builds some stock when the motion is done (regardless if the counter activates), while hcf B (as well as his d d P) do not build meter
3. Ashi-Tori - d d P
Seth goes into a counter stance. During this stance, he will reverse low normals, knocking the opponent into the air to be juggled
hard knockdown
4. An-Getsu - qcf B(air)
Seth comes down vertically, stomping on the opponent
very useful attack as it's safe on block and can be done immediately before/after crossing up for mixups
overhead
hard knockdown
free cancellable into
5. Raku-Getsu - qcf D(air)
Seth does a kick 45 degrees diagonally downwards
if you jump over the opponent and do the move with the reversed input, he will attack towards the opponent
free cancellable into
6. Kyu-Getsu - hcb K
Seth dashes forward and performs a knee attack
hcb B comes out faster and does slightly more damage than hcb D, but takes longer to recover
if this move makes contact with the opponent, it can be followed up by f K or d K
it is possible to juggle the opponent after this move
free cancellable into
free cancellable out of
6a. Ya-Getsu - f K (after hcb K)
Seth follows up with another kick that has good recovery and comes out quickly
free cancellable out of into all free cancellable into moves except the Kyu-Getsu hcb K
6b. Gen-Getsu - d K (after hcb K)
Seth slides on the ground, attempting to sweep his opponent. This move takes a while to come out, and has some recovery time
low attack
not particularly useful since it is slow and easy to see, and Seth does not have an overhead followup for mixup
free cancellable out of into all free cancellable into moves except the Kyu-Getsu hcb K
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Combos Seth kof 2002
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