Parallax & Bump Decals | 5-Minute Materials [UE5]

  Рет қаралды 3,347

PrismaticaDev

PrismaticaDev

7 күн бұрын

Hello! Today we're looking at Parallax Occlusion Mapping Decals, as well as BumpOffset Decals inside Unreal Engine. Many viewers have struggled to get POM decals working in their projects, so I figured I'd make this short video explaining what goes wrong and how to rectify it.
Parallax Decals are super handy for destruction effects and are widely used in the games we all play.
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine - (Game Dev)
Blender - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (The best game)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)

Пікірлер: 26
@andrewsneacker1256
@andrewsneacker1256 5 күн бұрын
You're a legend.
@florianschmoldt8659
@florianschmoldt8659 3 күн бұрын
Thanks so much! I ran into the exact problem and couldn't solve it. No clue what epic was thinking and why this isn't the default pom shader
@ShoryYTP
@ShoryYTP 5 күн бұрын
i legitimately thought you were gonna say "hello and welcome back to five nights at freddy's" THE BRAINROT IS REAL
@PrismaticaDev
@PrismaticaDev 5 күн бұрын
@@ShoryYTP oh lord hahaha
@devjitpaul1191
@devjitpaul1191 3 күн бұрын
good quality education right here
@elielsonanjos7440
@elielsonanjos7440 4 күн бұрын
Man the amount of usefull information that you emit by the minute is incredible, the way you explain the reason behind your actions and decisions is very much welcome and neded, we don't see that from many other creators from the tutorials part of youtube. Thank you! I learned a lot from this video. PS: I'm really having trouble with shadows in the terrain, i've figured out how to use a little bit of the auto material mechanics. So there's that, any idea on what to focus my reasearch on, so I get to fix it?
@PrismaticaDev
@PrismaticaDev 4 күн бұрын
Hey hey! Thanks so much :) BY shadow troubles, do you mean that ugly kinda square-looking shadows?
@elielsonanjos7440
@elielsonanjos7440 4 күн бұрын
@@PrismaticaDev yeah those one, the top of hills get ALL squared Up on the shadows, It doesnt work at all. If I use Path tracing the shadows ARE correct but they have Sharp edges like they are low poly. Attention: I was not following your tutorial, I have a generic "me" made material that tries to be an auto material.
@The.Anime.Library
@The.Anime.Library 4 күн бұрын
Best serie of all time
@VortexArtLab
@VortexArtLab 5 күн бұрын
Amazing video! Thanks!
@aksoyarda
@aksoyarda 5 күн бұрын
I saw soemthing similar in cs2 bullet decal but it wasn't the same shader tech lol
@glitchered
@glitchered 5 күн бұрын
i haven't played with shaders in a while. for sure gotta check out the custom hlsl node and squeeze some more raymarching out of the engine. volumetric shading is bonkers. i have a perlin ice cave in a polygon in my lil test engine.
@tizianadestefano937
@tizianadestefano937 4 күн бұрын
This is great! I'm only having one problem with this (or any POM decal honestly) : if I scale the Decal actor on the X axis, the effect completely breaks. Any ideas for how to solve this? I tried to use "Object Scale" and multiply the Height Ratio to "Scale X", but it doesn't seem to do anything.
@PrismaticaDev
@PrismaticaDev 4 күн бұрын
Hey hey! Do you mean the parallax effect looks super banded? There's another more reliable way to get Scale, give me 1 sec to double check
@PrismaticaDev
@PrismaticaDev 4 күн бұрын
I believe if you get 1,0,0 and plug it in to a Local -> Worldspace node, then subtract it from the PivotPoint and get the Length of the result, it should be the "length" of the X scaling. I'll be able to test tomorrow
@tizianadestefano4717
@tizianadestefano4717 3 күн бұрын
@@PrismaticaDev oooh I didn't think of that! I'll try it on monday :D Thanks mate you're the best!
@profzeta8598
@profzeta8598 5 күн бұрын
im just skimming through but does it also add the falloff distance for the camera? to only render things within camera vicinity
@PrismaticaDev
@PrismaticaDev 5 күн бұрын
@@profzeta8598 all the culling and unloading is included in the default Decal/rendering implementation in Unreal :)
@JieDu-yj2vd
@JieDu-yj2vd 5 күн бұрын
Parallex or bump has better performance than polygon model?
@PrismaticaDev
@PrismaticaDev 5 күн бұрын
@@JieDu-yj2vd In traditional rendering, yes. However Nanite tessellation could potentially be cheaper than POM if you’re using Nanite. Regardless, you’ll need to use parallax effects for decals :)
@cansado2287
@cansado2287 5 күн бұрын
:)
@PrismaticaDev
@PrismaticaDev 5 күн бұрын
@@cansado2287 :)))))
@desuii8873
@desuii8873 5 күн бұрын
bro i just legit put it into search bar
@PrismaticaDev
@PrismaticaDev 5 күн бұрын
Perfect timing! Haha
@BigbotR-J
@BigbotR-J 5 күн бұрын
Is this in the plugin you sell
@PrismaticaDev
@PrismaticaDev 5 күн бұрын
@@BigbotR-J this is just a simple how-to video on things that already exist in Unreal Engine :)
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