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Annihilate your foes and slaughter endgame bosses with this frantic melee build. Thank you for watching, the support is always appreciated. Consider subscribing for more content just like this!
NOTE: Regretfully, this build has been retired. I kept it relevant for as long as possible with consistent updates but PoE has changed too much over time. The original video and most recent PoB will be left intact.
Path of Building (Fork): pastebin.com/yut1nB5G
Last Updated: For 3.13
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Build Shortcuts:
Introduction:
00:00 - Gameplay Trailer
01:56 - Basics
Gearing Up:
05:31 - Weapons
08:34 - Helmet
09:10 - Helmet Enchants
09:58 - Body Armour
11:07 - Cheap Body Armour Alternatives
14:28 - Gloves
16:15 - Boots
17:40 - Boot Enchants
18:23 - Amulets
20:07 - Anointments
21:39 - Rings
23:15 - Belts
25:56 - Flasks
28:51- Jewels
Skills and Links:
31:08 - Lacerate
33:42 - Mobility/Utility (Gloves)
34:41 - Blood & Sand/Curse/Utility (Helmet)
36:38 - Pride/Defense (Weapon 1)
38:46 - More Auras/Utility (Weapon 2)
Build Basics:
41:11 - Bandit Choice
41:41 - Pantheon
43:19 - Ascendancy
Leveling:
45:59 - Skill Tree/Leveling Progression
49:54 - Leveling Gear/Tips
52:35 - Leveling Gems
Wrapping Up:
53:27 - Conclusion
Build Changes:
NOTE: When running this as a league starter you will want to pick up the first node of life/mana leech. Furthermore you will need to leave an Aura off to free up enough mana before Soul Taker is obtained. This can be Blood & Sand or Dread Banner and the Maim support if needed.
NOTE: Enduring Cry and Call to Arms have been added to this build. I advise binding Enduring Cry to left click in place of move only. This will automatically trigger granting tons of extra life sustain.
NEW 3.13 CHANGES:
- None of the changes to Gladiator will affect this build too heavily. The change to Swift Skewering freed up a passive point. Other than that the build is mostly untouched.
- I've added a new max block variant to the PoB for those who want to go hyper defensive.
- This includes new skill trees, gearsets and gem setups.
- Alterations were made to each skill tree and gearset.
OLD CHANGES:
Main Harvest Changes:
- Resolute Technique was dropped. The build is now critical strike and Impale focused. Yielding significantly more damage. Many changes have been made as a result.
- The Dual Wielding physical damage bonus has been removed. However going crit is more than enough to overcome this.
- Deep Cuts is no longer available.
- Vaal Molten Shell has been nerfed.
Gear Changes:
- We dropped Impresence and the Vulnerability + Blasphemy setup due to the ease of getting Vulnerability on our ring.
- Kaom's Roots has been dropped in favor of some rare boots. This allows us to evade quite a bit against blinded enemies when Flesh and Stone is in Sand Stance.
- A diamond flask we added to boost our critical strike chance.
- A curse enemies with Vulnerability on Hit ring was added.
- Many pieces of gear have had accuracy rating added.
- Our quicksilver flask was dropped for more utility. Leap Slam to your hearts content.
Gem Changes:
- The Blasphemy setup has been removed.
- The removal of Kaom's Roots has granted us four more gems sockets to work with.
- Added an Enduring Cry setup.
- Immortal Call has been added to our Cast When Damage Taken setup.
- Maim has been added and is linked to Flesh and Stone. This causes nearby maimed enemies to take increased physical damage.
- The aura positions have been shuffled and an Enlighten was added to help with mana reservation issues.
Tree Changes:
- Call to Arms was added to the build.
- Crimson Dance and the remaining bleed nodes have been dropped. We just don't have enough focus in bleed to make it worth the investment.
- Many changes across the tree have been made to facilitate the build switching to Critical Strikes.
- A Cluster Jewel Tree was added.
Other Notes:
- I included the wrong recipe for Discipline and Training, it actually requires Silver, Silver, Black.
- If you choose to run Kaom's Roots we gain no benefit from blinding our enemies.
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