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Pathfinding Explained in the Binding of Isaac!

  Рет қаралды 9,850

Himsl Games

Himsl Games

Күн бұрын

Part 3!
check out this useful video on A* I found: • A* Pathfinding (E01: a...
Watch the whole series in a playlist: • Binding of Isaac: Room...
Subscribe for future episode!

Пікірлер: 54
@autafic
@autafic 4 жыл бұрын
When I played Isaac years ago as a kid, I was amazed by how enemies try to surround you. I thought they had some kind of advanced AI, but this algorithm is so simple! I hope to see more videos like this :)
@HimslGames
@HimslGames 4 жыл бұрын
Damn, didn't realize simple things could seem so magical to people, haha. guess I should explain more things in other games as well. but it was a pretty good solution for trying to surround the player.
@Snaps12345
@Snaps12345 4 жыл бұрын
@@HimslGames Its like a magic trick. Of course if you do one yourself its just what it is but to people who dont understand it its witchcraft
@PandoPon
@PandoPon 4 жыл бұрын
Cant stress enough how i love this series
@flynnjaman
@flynnjaman 4 жыл бұрын
Pandzieł! STRESS IT
@PandoPon
@PandoPon 4 жыл бұрын
@@flynnjaman *screams*
@Mojobojo
@Mojobojo 4 жыл бұрын
I recently decided from all my years of programming, protoyping, etc to commit myself to completing a game. I just happened to stumble across this, not only is isaac one of my favorite games but knowing how it works is going to be a valuable resource. Thanks for your videos, I look forward to future ones!
@HimslGames
@HimslGames 4 жыл бұрын
Thanks :) Hope game dev works out for you. I am pretty bad at finishing games myself lol.
@Sludag
@Sludag 4 жыл бұрын
You talk like some Dark Souls NPC, with this hopeless spontaneous giggling. Also, great vids, about a great game, keep it on!
@HimslGames
@HimslGames 4 жыл бұрын
so that's why I can relate to that game so much, haha
@Mimikyu9468
@Mimikyu9468 2 жыл бұрын
Me and my Friend are going to program an Isaac-like game in the future as a school project, your videos will come handy then :D
@HimslGames
@HimslGames 2 жыл бұрын
Lol I am creating my own future competitors.
@yacoup
@yacoup 4 жыл бұрын
Great video thanks ! I would love to see a video about how the tears effect animation are coded and how the synergies are handled.
@HimslGames
@HimslGames 4 жыл бұрын
yep, I ll have a lot to say about those item effects.
@WorthlessWinner
@WorthlessWinner 4 жыл бұрын
Reminds me of how microorganisms move down a concentration gradient in chemotaxis
@Letsbrewthis
@Letsbrewthis 3 жыл бұрын
These videos are fantastic. I love seeing the behind the scenes especially as an amateur game designer
@MrHowlforever
@MrHowlforever 4 жыл бұрын
Great work flo miss you all the time. Baby just takes up so much of my time now 😄
@HimslGames
@HimslGames 4 жыл бұрын
Lol damn, all my old friends have kids now. Glad you liked the video. Do you still watch often?
@MrHowlforever
@MrHowlforever 4 жыл бұрын
@@HimslGames I check in now and again but I've always loved the game development side of things so I've been enjoying this run of stuff. Once the baby turns 18 and moves out we can do a renuion episode haha
@HimslGames
@HimslGames 4 жыл бұрын
lol next time you have a free minute is in 18 years, brilliant. having kids sounds horrible. Well guess I ll try to do more game dev things.
@Snaps12345
@Snaps12345 4 жыл бұрын
This series is actually helpful for game design in general. What happens when two numbers are the same? Which path is chosen?
@HimslGames
@HimslGames 4 жыл бұрын
I guess it probably picks an arbitrary one, so you can probably see that there is on direction they would prefer if the paths are the same. maybe they always go up in doubt.
@Snaps12345
@Snaps12345 4 жыл бұрын
@@HimslGames You said if an enemy is there the number gets lowered even more but the number then was the same as the neighbor ones. Doesnt that still make the tile with the enemy on it a possible path?
@jankansi5679
@jankansi5679 4 жыл бұрын
The flies are quite interesting. I noticed in rebirth that it was quite easy to kill a whole swarm of flies by directing them into fires. They way they move in Rebirth is quite a bit different to the original.
@HimslGames
@HimslGames 4 жыл бұрын
so which is better? haha well guess flies going into fires is fun anyways.
@jankansi5679
@jankansi5679 4 жыл бұрын
@@HimslGames It makes those 2x2 rooms with lots of flies in them a bit easier, but flies are an easy enemy anyway and there are lots of harder ones to balance it out.
@_bitbitbit_old
@_bitbitbit_old Жыл бұрын
the finding of paithaac
@bagok701
@bagok701 4 жыл бұрын
If you were to re-program pathfinding for Binding of Isaac what names of techniques would you use instead?
@HimslGames
@HimslGames 4 жыл бұрын
I guess I d have to see if A* can do the thing I mentioned about enemies being able to avoids paths other enemies are on. I guess the way I did it works fine actually. if it was in a more powerful engine it would not cause any lag at all.
@casedistorted
@casedistorted 2 жыл бұрын
Great video!
@thatboyandhismusic88
@thatboyandhismusic88 4 жыл бұрын
If I could only play one flash game it would be Isaac so thanks for making it and would love to know what your interpretation of a sequel wouldve been if you had been in control
@HimslGames
@HimslGames 4 жыл бұрын
I would ve liked to make a sequel where Isaac goes to hell and has to fight demons in a mashup between isaac and dark souls lol. probably not the best idea.
@thatboyandhismusic88
@thatboyandhismusic88 4 жыл бұрын
@@HimslGames That would be cool would it be a souls like or just in aesthetic? My vision for the future of isaac was one where he flies out of a chest as a demon confirming Isaacs mom's beliefs in a shocking twist.
@GoodVolition
@GoodVolition 4 жыл бұрын
Interesting. If you really wanted high performance which you might for a game you could try a threaded approach if the system ut's running on supports it. Multi-agent path planning algos can be complicated but the case here is relatively simple. What was written in?
@HimslGames
@HimslGames 4 жыл бұрын
it was written in Adobe Flash XD. so no way to make it run much better. ^^
@tonylmonids1688
@tonylmonids1688 4 жыл бұрын
Thank you for keeping making videos, you are awesome!!!!
@SuperNikio2
@SuperNikio2 4 жыл бұрын
If the player breaks blocks with, say, bombs, will it update the map in each of the zombies' instance?
@HimslGames
@HimslGames 4 жыл бұрын
only when it would normally... which is like once a second, so they wont instantly come after you. if I remember it right.
@johnmallard1910
@johnmallard1910 2 жыл бұрын
According to what you said, the enemies would never surround the player, as they check only the surrounding tiles. (If their enemy buddy is further away, they don't see him and so enemies will group and go on the same path). Unless they plot a course beforehand?
@HimslGames
@HimslGames 2 жыл бұрын
They see through each other, they just avoid walking the same way if they can.
@johnmallard1910
@johnmallard1910 2 жыл бұрын
@@HimslGames Thanks for the answer, but what exactly do you mean by "see through"?
@Legolegger
@Legolegger 4 жыл бұрын
If I'm not mistaken, when enemies are packed together they will repell each other and Isaac so they don't overlap, similar to the flies but to a lesser extent. Is that the same principle the flies use?
@HimslGames
@HimslGames 4 жыл бұрын
if we re talking physics, they are the same for every object yes. I don't know if zombies would avoid each other using AI tho.
@plushloler
@plushloler 3 жыл бұрын
We’re you like the original programmer for the binding of isaac?
@HimslGames
@HimslGames 3 жыл бұрын
Yep, that's me.
@flynnjaman
@flynnjaman 4 жыл бұрын
We loosed it!!!
@HimslGames
@HimslGames 4 жыл бұрын
oh nooo!
@flynnjaman
@flynnjaman 4 жыл бұрын
GameSquid what I was on about was that I was upset for deleting our confused tango. #dontstoploosing
@HimslGames
@HimslGames 4 жыл бұрын
I didn't delete anything, it was on another episode, probably.
@flynnjaman
@flynnjaman 4 жыл бұрын
@@HimslGames no, haha, I did!
@flynnjaman
@flynnjaman 4 жыл бұрын
stay well
@anders_x3
@anders_x3 4 жыл бұрын
here is a comment for you to enjoy
@HimslGames
@HimslGames 4 жыл бұрын
woo!
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