PCG Loops Are Unnecessarily Complex. Lets Fix That!

  Рет қаралды 1,091

Procedural Minds

Procedural Minds

Күн бұрын

PCG Loops are unnecessarily complex in my opinion. In this tutorial I go over how to use the PCG loop system and explain some of the features and benefits of it.
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Patreon: / procedural_minds
Discord: / discord
Twitch: / krozjin
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Chapters:
00:00 - The Plan
00:23 - Getting Started
01:51 - Basic Point Loops
07:54 - Data Asset Loops
13:53 - Main Node To Remember
14:22 - Taking Loops to the Next Level

Пікірлер: 11
@Zallusions
@Zallusions 2 ай бұрын
once going over it like this, it makes alot more sense. This is going to be extremely helpful soon for me! thank you!
@Procedural_Minds
@Procedural_Minds 2 ай бұрын
You're very welcome. I tried to explain it as simply as I could. :)
@S0KL0_
@S0KL0_ Ай бұрын
THANK YOU
@Procedural_Minds
@Procedural_Minds Ай бұрын
You're welcome! :)
@MarzMastaPSN
@MarzMastaPSN 2 ай бұрын
Thanks!
@Procedural_Minds
@Procedural_Minds 2 ай бұрын
Wow! Thank you so much for the massive support! ♥
@RealDaveTheFreak
@RealDaveTheFreak 2 ай бұрын
Just what I was looking for, thx! 😍
@Procedural_Minds
@Procedural_Minds 2 ай бұрын
Holy crap! Thanks a ton! ♥
@RealDaveTheFreak
@RealDaveTheFreak 2 ай бұрын
@@Procedural_Minds Well deserved, I finally managed to use an Array of LandscapeLayers for a forest-tool. 😁
@HustonGribson
@HustonGribson 2 ай бұрын
Does it work with UE5.3?
@Procedural_Minds
@Procedural_Minds 2 ай бұрын
The data asset section definitely does not as it was added in 5.4. I don't recall if the node is there in 5.3. If it is then it should work.
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