Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits

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Extra History

Extra History

12 жыл бұрын

Multiplayer games like League of Legends design content with specific strengths and weaknesses. When one strategy or "meta" becomes dominant, the counters to that strategy balance it out.
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(Original air date: July 18, 2012)
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Пікірлер: 2 600
@bmbandit
@bmbandit 8 жыл бұрын
Bit of a funny story to go with this. One of the devs behind League of Legends once told a story in an online post. Basically Vladimir had low win rates, and was seeing very little play. So they proposed a buff, and they put it all together, but they messed up on release day. Basically they messed up and left the buff out of the rest of the updates, but still had it mentioned in the patch notes. Despite the fact that he was exactly the same, and it had only been claimed that he had been buffed, people started playing him more, his win rate increased, and people were talking about how much better he felt now that they had buffed him. Despite him having the exact same stats when everyone claimed he was bad, and he had poor win rates. Bit of a disclaimer, I think it was Vlad, but I could be wrong. It might have been another hero, but I know this definitely happened with some hero.
@rayyanabdulla1342
@rayyanabdulla1342 8 жыл бұрын
+Shayne Gordon i heard this too. it was vlad.
@therhinomaster8880
@therhinomaster8880 8 жыл бұрын
+Shayne Gordon That's the placebo effect. If you think a effectless pill is medicine, it suddenly becomes effective, for some reason.
@BrianHuynhPersonal
@BrianHuynhPersonal 8 жыл бұрын
+TheRhinoMaster it was never in effective as all as the medicine was shaped by the illuminati (joke )
@BrianHuynhPersonal
@BrianHuynhPersonal 8 жыл бұрын
+TheRhinoMaster it was never in effective as all as the medicine was swaped by the illuminati (joke )
@Fernandoorellana2
@Fernandoorellana2 8 жыл бұрын
wlep that was placebo effect taking in action. The thing about legue of legend is that the more more you play a "champion ", not hero, the better you do. Idk if you have ever played a lot of LOL but the beautiful thing about it is that you can play anything in anyway as long it is countering what you are playing against in a eficiente way.
@UltraGamer902
@UltraGamer902 6 жыл бұрын
"Perfectly imbalanced, like some things should be."
@mydogsfacelookslikeastockp8275
@mydogsfacelookslikeastockp8275 4 жыл бұрын
Our 9.99$ DLC boy is the best! 10% chance to 1 hit anyone! Very balanced
@ryangonzalez8121
@ryangonzalez8121 4 жыл бұрын
WHY IS THIS NOT PINNED?!!!
@thaias9654
@thaias9654 4 жыл бұрын
Ryan Gonzalez 6 years to late...?
@minecrafminecraft3824
@minecrafminecraft3824 3 жыл бұрын
Thanos
@johannes4123
@johannes4123 10 жыл бұрын
tf2 works with inbalanced balance, the classes aren't equally strong, but everyone have a strengh and weakness, giving every class a place where he shines
@Vichola
@Vichola 2 жыл бұрын
Unless is 5 cp
@Chorismos
@Chorismos 2 жыл бұрын
@@Vichola Yup. "Specialists on last."
@isei8388
@isei8388 5 жыл бұрын
I miss these EC episodes. Can't believe it's been 7 years, learnt so much about game design and decisions.
@zoobMer
@zoobMer 8 жыл бұрын
I've heard this referred to as "asymmetrical balance."
@tenedria
@tenedria 10 жыл бұрын
I noticed when you give different character abilities to choose from, some veteran players like to play with weaker abilities for more challenge or do unexpected things.
@UnknownSpartan007
@UnknownSpartan007 7 жыл бұрын
"If it's the former, the players were probably right and something really was broken." *Gazes upon the hook of Roadhog*
@UnknownSpartan007
@UnknownSpartan007 7 жыл бұрын
Roadhog's hook is absolutely broken and everyone knows it, despite the fact that it's "working as intended".
@Zodiacman16
@Zodiacman16 7 жыл бұрын
Roadhog's hook is broken mechanically. Nothing to do with game balance. It's not like the hook has 0 counterplay.
@paulallen2654
@paulallen2654 7 жыл бұрын
They fixed it, and now the tank meta is going to disappear
@ribena.drinker
@ribena.drinker 7 жыл бұрын
Paul Allen except the tank meta is because of ana, not roadhog.
@Zodiacman16
@Zodiacman16 7 жыл бұрын
Ana is getting nerfed too from what I've heard.
@JoyousUnicorn
@JoyousUnicorn 8 жыл бұрын
So is Rock, Paper, Scissors an example of cyclical imbalance?
@Jumbuck1151
@Jumbuck1151 8 жыл бұрын
+JoyousUnicornGaming No, rock paper scissor is like throwing dice on the floor.
@Zadamanim
@Zadamanim 8 жыл бұрын
+JoyousUnicornGaming No, obviously scissors are broken. ( ͡° ͜ʖ ͡°)
@Zadamanim
@Zadamanim 8 жыл бұрын
+Jared Stein That's not true, RPS is actually considered 100% yomi. www.underraid.org/img/devlog/yomi.png Here's a graphic to display the relationship. Yomi is the concept of predicting your opponent's moves or strategy and countering it. If you notice that every time you play RPS with someone, they always choose rock first, you can capitalize on this and choose paper. If you happen to be in a library and think this might make them think of paper, you can choose scissors. Yomi isn't guaranteed, but neither is skill (even pros mess up). Fighting games are generally designed with yomi in mind, where block beats strike, strike beats grab, and grab beats block. Yomi can also become more and more complicated the more you think about it, and sometimes going for the most obvious answer can confuse an opponent that is overthinking it (such as the infamous Daigo Shoryu).
@evelynfinegan4687
@evelynfinegan4687 8 жыл бұрын
+JoyousUnicornGaming No, Rock Paper Scissors is a perfectly balanced game. Every hand has the same "stats" as every other one. Rock beats one thing, loses to one thing, and is a draw to one thing. Same as scissors and paper. The interesting play comes about from attempting to predict your opponent's next move, as +Zadamanim said, but the same is said of Chess.
@Jumbuck1151
@Jumbuck1151 8 жыл бұрын
Zadamanim That's just a figment of imagination. You can "predict" all you want, but the fact of the matter is nobody knows who's going to pick what.
@Preistley
@Preistley 7 жыл бұрын
"Your axe is no match for my sword!" "Well your sword is no match for my mallet!"
@hedgehogchicken2030
@hedgehogchicken2030 4 жыл бұрын
Preistley “Your mallet is no match for my extendo arrow”
@tylermcfluffbut9872
@tylermcfluffbut9872 9 жыл бұрын
A great example of it done well is Pokémon, they constantly update the meta game and there is never a 'Correct Team' I mean look at the Pacharisu from the last world tournament.
@slanax97
@slanax97 9 жыл бұрын
Speaking of which, ten bucks say Talonflame becomes more standard again with the release of Contrary Serperior.
@tylermcfluffbut9872
@tylermcfluffbut9872 9 жыл бұрын
Wouldn't be surprised if you're right.
@slanax97
@slanax97 9 жыл бұрын
Little do they know, mine carries HP Rock and an anti-Flying berry >:D
@tylermcfluffbut9872
@tylermcfluffbut9872 9 жыл бұрын
Genius...
@slanax97
@slanax97 9 жыл бұрын
Ramde Saeed Dugtrio still has one advantage over Groudon. It pairs up better with Water types in Double Battles because Groudon weakens/nulls (in Primal) their STAB.
@Meroth33
@Meroth33 9 жыл бұрын
You guys do know League is a REALLY shitty example of this right? What League does is makes one supremely overpowered character, then waits a couple weeks and nerfs them hard. Or they buff someone to be stupidly overpowered then nerf them when they milk all the money out of the people who want a cheap champ. It is NOT perfectly imbalanced, it's broken. Irrefutably, undoubtedly, fundamentally broken.
@wamakima5004
@wamakima5004 9 жыл бұрын
But recently, the newest champ gnar and braum is not really op,
@chrstnrrdnd
@chrstnrrdnd 9 жыл бұрын
"I lost a game to x champ, It's broken!"
@OatmealTheCrazy
@OatmealTheCrazy 9 жыл бұрын
Considering a 52% win rate is enough to throw champs into god tier. I think "Irrefutably, undoubtedly, fundamentally broken" is a heavy overstatement.
@void735
@void735 9 жыл бұрын
Leauge of Ledgends rule is simple. Every champ is broken, and when all champs are broken, noone is. and in case you diddint get the point of this video, ill explain in in lol terms. Remeber when nasus was broken? infinite stacks and slow with 80% everyone played him nonstop and people raged for it. then few weaks later people saw champs liek darius easly destroys nasus no challange. or when leona was insanly op and instantly won every bot lane? same story, same awnser with morgana black shield this time, or even alistar if youre skilled. Just thing a step outside whats" OP" at the momment. and raging at Riot for being greddy... a game free to play with constant update and improvments when they dont have to do anything if they dont want to. that is selfsih to say the are greedy when you fuking chose to give them money. adapt to the game play dont cry it over internet in hope to start a fight or whatever.
@CellLord01
@CellLord01 9 жыл бұрын
Agreed, Dota2 would have been a better example.
@briannab4770
@briannab4770 9 жыл бұрын
League of Legends wouldn't need this silly system of "cyclical imbalance" if the players weren't so shamefully fucking shallow. Most players pathetically abuse the power of the current flavor of the month champion, kicking ass in game by taking advantage of their broken power. Once the champion is rightfully nerfed, the players need to discover a new broken source of power to supplement the fact that they childishly refuse to excel in games by improving their play with a champion that actually resonates with their own personal playstyle, so they find the next most broken champion. The cycle continues because of the blatant shallowness that's so prevalent in the gaming community. This puts most players who're actually willing to play fairly at an undeniable disadvantage. The imbalance prohibits us from successfully playing champions that we actually WANT to play rather than choosing to shamefully stomp with a broken champion and being a sheep by perfectly emulating what the pros do. Cyclical imbalance is just a ridiculous perpetuation of the shallow teenage mentality of the players that engage in LoL. The system wouldn't be needed if... I don't know, here's a crazy idea: People actually played what they fucking wanted instead of abusing power and emulating the pros. The game will never be truly balanced, we will never see diversity. Players will always be shallow children who falsely climb the ranked ladder by abusing the power of the current "meta" champions. By all means, I'm not insinuating that you should AVOID playing champions that're too powerful, you should absolutely continue to play them if you truly enjoy their skillset and how they feel. I'm simply saying that it's shameful and childish to deliberately select a champion based on their power level, rather than choosing to perfect your technique with a champion that actually reflects your style. If people played whatever the hell they wanted, there would be no meta, there would be no endless cycle of the same damn 30 champions played over and over and over and OVER. So sad. Do you really feel a sense of achievement when you reach diamond just by abusing the imbalance of the system? "Yes! I did it! I reached diamond by stomping on players who picked less powerful champions than me. I'm so good." Nothing about skill, you simply climbed by champion-selection. Why not just buy an account on eBay and jump for joy that you're in diamond? What an achievement!
@quincy7258
@quincy7258 9 жыл бұрын
Preach, please preach. This is spot on.
@briannab4770
@briannab4770 9 жыл бұрын
Ha, thank you. I find it really sad that we have this heavily enforced meta and players prevalently abusing the most broken champions. Weren't things just so much more fun when we were new to the game and played what we wanted?
@LoneSWarrior
@LoneSWarrior 9 жыл бұрын
So basically, everyone follows the "Dominant Strategy" clause. If it's the best method, why change it? I mean, who wouldn't? Without this clause, everyone would still be using hand tools to do insane levels of construction work instead of electronic ones.
@briannab4770
@briannab4770 9 жыл бұрын
LoneSWarrior It's very different that real life. When it comes to practical work, you want to find the most convenient method, and that has nothing to do with expressing your style or excelling in your own personal niche. In a GAME where it's predicated on having fun, it's no fun for anyone else when the majority of players choose to abuse the most broken champion purely based on the fact that they're wildly overpowered. We should all play who we want to play and truly climb the ranked ladder excelling at champions that resonate with our playstyle and ones that we find really fun. The game is fun with diversity and variety, but we'll NEVER have that as long as people continue to abuse the most broken champions based on their power-level. Just because something is wildly powerful, you don't HAVE to choose it. You ask "who wouldn't?" Umm, me. I would much prefer to play the champions that truly resonate with my style than the broken ones who don't, because I'm not shallow and looking to falsely climb the ranked ladder by abusing the imbalance of the game. I guarantee that half the high-level ranked players wouldn't be where they are today without abusing the system. It's not an achievement to deliberately pick who the most broken champion is, it's an achievement to excel at a champion you genuinely love.
@LoneSWarrior
@LoneSWarrior 9 жыл бұрын
Charley Victoria James Yes. But some people see games as something they need to "excell" at for the "reward" rather than just to have a fun satisfying experience. Unfortunately, this is the hive mind of corporations and people wanting to feel like their time isn't wasted on playing a game then leaving it because it wasn't found to be worth it due to the "Sunk Cost Fallacy". They don't want to have spent all this time learning all the mechanics without making use of realizing how the game works, and then leave it never to be touched again.
@davidpt
@davidpt 8 жыл бұрын
Came here because of stonewall Did not get disappointed.
@Smithington_
@Smithington_ 8 жыл бұрын
+David PT Came here because of stonewall. Had no idea that it would be extra credit. Was not disappointed. Cheers Leauge!
@Sonicsuperking
@Sonicsuperking 8 жыл бұрын
+David PT Came here for the same reason and as always extra credit explains it well, but were wrong on league being perfectly unbalanced as they state at 4:41 they tend to have champs that a times don't have weaknesses thus making them the "one true way to win" and (2:12) where it comes down to you play that or lose unless you are far better then the person you are playing against, like a rank higher then them (or more depending on the game in question).
@minhthanh1994
@minhthanh1994 7 жыл бұрын
this video was like 3 year before your comment, a lot has change in league.
@Handle423
@Handle423 8 жыл бұрын
I love how your Voice sounds just a tiny bit cracked, I can't really explain that, but I like it. And if possible, don't change it ;)
@LexiLunarpaw
@LexiLunarpaw 2 ай бұрын
I'm from the Future... They changed it....
@VincentV465
@VincentV465 4 жыл бұрын
This holds up as one of my favorite Extra Credit videos
@DracoAvian
@DracoAvian 10 жыл бұрын
Asymmetric balance was the term I always used. It is widely present in strategy games. And while sometimes 'meta-builds' do emerge and re-emerge and balance themselves, it does seem like most of the time there is a single aspect of the game, be it a unit or a character, that causes the imbalance. In Wargame: ALB there have been multiple specific unit changes and unit class changes. T-55s were too effective for their cost, which led to highly effective T-55 rushes. LAVs + US Marines were too effective for their cost, which led to highly effective LAV rushes. BMPTs had an interesting weapon combination which allowed them to beat tanks quadruple their cost in single combat. Transport helicopter crashes were very survivable, which led to the tactic of flying them over enemy air defenses only to have the majority of the infantry climb out and eliminate the offending air defense. All of these things have been patched by the developer, not worked around by the players. Meta-builds in strategy games seem to be more exploitative than innovative unless carefully steered by the developers.
@dragoncrystal24
@dragoncrystal24 10 жыл бұрын
Asymmetric balance is a really good term to use. In Starcraft 2, each race has their own imbalances. Marines are really versatile, stalker blink is insanely useful, and Mutas are fast at everything (to give a few examples). It's all just a matter of being able to beat that sort of strategy
@nehabje
@nehabje 10 жыл бұрын
Woooh! Another Wargame player! :D (Yes, I know that this statement has nothing to add to this discussion :))
@DracoAvian
@DracoAvian 10 жыл бұрын
I ain't even mad. :P
@jsjw2
@jsjw2 8 жыл бұрын
champion A is a axe, B is a sword, and C is not a lance, no love for Fire Emblem I see. :p great episode though.
@carbon6111
@carbon6111 8 жыл бұрын
Champion C is a hammer. EDIT: I just reread your comment...I feel silly now...
@Nesetroll
@Nesetroll 9 жыл бұрын
This mey be why I like Team Fortress 2 so much. If you look at the pure DPS, the Spy is the clear winner, doing around 600 damage on backstabs. His counter? Look behind you. The Demoman can do massive damage, but his pipe bombs are difficult to aim, and sticky traps can be avoided, so just keep moving and he shouldn't be a problem. Each class has a skillset that makes them able to be the most powerful person on the battlefield, but with clear strategies for taking them down, so when adding new items, Valve just have to make the new stuff balanced with the weapon slot it's occupying, rather than thinking what the counters should be.
@ArchaicStigma
@ArchaicStigma 9 жыл бұрын
Trust demo is kinda OP especially when defending objectives in games with more players
@TDeadlyFork
@TDeadlyFork 8 жыл бұрын
from someone who plays the pokemon metagame... yes to all of this
@TDeadlyFork
@TDeadlyFork 8 жыл бұрын
*smogon play (the regular game only updates on hardware updates so there is some of this that just doesn't apply as readily as it does with smogon)
@Aundros
@Aundros 7 жыл бұрын
Thanks to this episode, i learned why so many people can play the same map over and over in league of legends. I never understood it before now.
@solsystem1342
@solsystem1342 Жыл бұрын
Well, I mean. Unless you've played many hundreds of matches you probably have only played a couple games with any particular matchup in lane-ing. Or maybe a dozen times for the most popular champions. Personally League never "clicked" for me. I'm sure there's interesting stuff in there but I was honestly more interested in the characters than the game 🤷‍♀️
@Dr.Barber
@Dr.Barber 9 жыл бұрын
Hearthstone had this kind of thing going on until Dr.Boom was added Dr.Boom is a ridiculously good card and was being put in every deck so all decks also started running Big Game Hunter which could instantly kill Dr.Boom, but Boom is so good because of extra effects that even with the rise of BGHs, Boom is still put in every deck. So now there alot of cards that can't even be played or considered playable because they will die to the BGH, effectively putting a strangle hold on the meta
@madmangogaming
@madmangogaming 8 жыл бұрын
I've got the beast in my sights
@Angel33Demon666
@Angel33Demon666 8 жыл бұрын
+Dr. Barber Ysera, Malygos, Chromaggus anyone? That great dragon priest though...
@Dr.Barber
@Dr.Barber 8 жыл бұрын
Angel33Demon666 The comment was ,made before dragon priest and how do Ysera and Malygos apply to this?
@Angel33Demon666
@Angel33Demon666 8 жыл бұрын
***** Ysera, Malygos, Chromaggus are great cards which don't get BGH'ed. Dragon Priest can use Ysera and Chromaggus.
@Dr.Barber
@Dr.Barber 8 жыл бұрын
Angel33Demon666 I made this comment back when Dr.Balanced was the uncontested king of the meta and the goal of the game was get your boom out first
@shadoninja
@shadoninja 10 жыл бұрын
Very interesting video, but I honestly don't recall many "extremely OP" champions just disappearing over time. The vast majority of the time, the game gets patched or that champion gets a direct nerf. The reason LoL is staying so popular is because Riot is constantly nerfing the things that need nerfing and buffing the things that need buffing. It isn't an "invisible hand" making things better over time.
@Frikgeek
@Frikgeek 10 жыл бұрын
Mundo and Shyvana were kinda crap 3-4 months ago(as toplaners, shyv was a meh jungler), and they're God tier now. While you could argue it's because of how broken the S4 defense masteries are(and this is a lot more true for Mundo than Shyvana), tings like Singed which were very popular in S3 are falling out of favour now. Mundo, Shyvana, and Singed haven't received any nerfs or buffs from s3 to now(excluding 4.1 where shyv was nerfed). Abusive ranged toplaners(Jayce, Kennen, Elise), which were gods in s3 got nerfed, as well as 2v1 strats, so now we see the rise of melee dueling-type toplaners. So yes, extremely obvious OP stuff(like Riven, S2 black cleaver, release Zed, etc.) and items that are too cost efficient(Like relic shield, spirit Visage, heart of gold) get nerfed, but a lot of the meta just evolves without being touched directly.
@shadoninja
@shadoninja 10 жыл бұрын
Frikgeek Singed received heavy nerfs after Azubu was successful with him in the tournament scene. After those nerfs, singed's popularity dropped consistently as his win rate fell to roughly a 50%. Mundo undoubtedly became popular purely because of the defensive mastery tree buffs. Shyvana is iffy, but, at the very least, didn't receive attention until the buff to her projectile. Aside from your small comment on Singed, who was also directly nerfed, your entire post consists of the Riot balance team causing every shift in the meta.
@popsicleman8816
@popsicleman8816 10 жыл бұрын
A good example of these extremely OP champions disappearing over time could be anivia, karthus or kogmaw. These champions lost popularity not because they were directly nerfed but because they became less relevant in the meta. When the assassins ruled LoL, there just wasn't a room for a slow, exposed hyper carry. They weren't nerfed but they couldn't survive in the environment. Riot fixes things that have little to no counterplay. A reason why they swear that should Poppy become popular or strong, they'll immediately nerf her, as she is the epitome of no counter play. If poppy ults someone other than you, you are immediately useless against her. Even if she charges in 1v5, you are impotent, with only the option of fleeing in terror. Whereas someone like Kog'maw (though he was never really that popular) had a direct counter like nocturne, someone who a slow and extremely long range couldn't stop from getting on top of you. So had Kog'maw become prevalent, Nocturne would in turn have become popular. Had poppy become prevalent, riot would nerf. And that's why LoL is a good balance of both. They keep things that people can work around and improve the game with but remove the factors that prevents the situations of "follow the meta or do badly". P.S. That's part of the reason behind the joke of better nerf Irelia. Irelia has not real identity in League. She's a jack of all trades and basically just a block of numbers and coding. She doesn't have specific counters or doesn't counter things specifically because that's all she is, a bunch of numbers. If her numbers are bigger than yours, you lose and if yours is bigger than hers, you win. That's why riot doesn't like this hero to be strong. There's no counterplay, no strategy, no evolution when people play irelia all the time.
@StormJaw
@StormJaw 10 жыл бұрын
Morde.. Karthus.. Nerfed to hell... Back when I used to play anyway... Atleast Karthus is still kinda OP.. Morde just plain sucks now.
@popsicleman8816
@popsicleman8816 10 жыл бұрын
Eh, I would say morde was never that strong or op. People just plain didn't know how to play around him. (it's not sitting next to the creeps so he can hit 5 target e and get max shield). Also, the patches to karthus hit around june~october 2012 (time of the season 2 world series). He was being first or second picked despite the nerfs and was still doing fantastic. Only after ad assassins became popular in mid with release of zed in november of 2012 did karthus use fall off hard.
@Freakatwar
@Freakatwar 9 жыл бұрын
Hey extra credits guys! I just discovered your channel and am almost addicted to your style of transporting information to the viewer! On topic though I think you forgot to mention the greatest authority on imbalance there is in the gaming industry. Icefrog. In DotA (which he artfully keeps in imbalance) every hero is utterly overpowered when in the right situation. There is less of an cyclic metagame (still some) since the imbalances of the different heroes change the game so much around and there are often times multiple ways to counter one specific playstyle/hero. Internet pls don't forget icefrog! (btw I know that this video is old but my comment fits here)
@Angel-bz5jm
@Angel-bz5jm Жыл бұрын
The section on cyclical imbalance is basically just competitive pokemon in a nutshell
@thechilledquagsire5512
@thechilledquagsire5512 7 жыл бұрын
I feel like the Smash 4 has this. More and more techs are being discovered every day and the tier list is even less of a representative of which characters are "good".
@silverrain530
@silverrain530 7 жыл бұрын
TheChilledQuagsire I agree
@zak9399
@zak9399 4 жыл бұрын
It's pretty amazing how irrelevant Smash4 became the instant Ultimate dropped.
@chrisrockett5897
@chrisrockett5897 2 жыл бұрын
@@zak9399 Yeah. People whined about Bayo and Cloud so much that they just left.
@Blackwingsss
@Blackwingsss 10 жыл бұрын
LOL isnt in perfect imbalance at all. 99% of the time People change champions not because they find counters, but just because champions are always getting nerfed/buffed.
@SmedbySG
@SmedbySG 10 жыл бұрын
Low MMR-Player spotted
@samasoku
@samasoku 10 жыл бұрын
SmedbySG hes actually correct and im plat 2. :^)
@CountCocofang
@CountCocofang 10 жыл бұрын
Samasoku Anything below higher Diamond is generally considered irrelevant/low elo.
@samasoku
@samasoku 10 жыл бұрын
Count Cocofang ive heard stupid sht but this is next level. so youre saying that basically 99% of the players/their way of playing is irrelevant? alright. see you in diamond then
@PaintyMainy
@PaintyMainy 10 жыл бұрын
Do you know how I play lol? I play games with my favorite champs(unless I have to play some role I'm not good at). I don't care if they nerf or buff my favorite champs, I just like play with them(Lore makes me care, really).
@lorendorky
@lorendorky 10 жыл бұрын
Just stumbled on your channel for the first time and your pace of speech is perfect for my overly fast gamer thought process XD
@legomaster1717
@legomaster1717 9 жыл бұрын
Just found this channel but I love it! Great thought and art makes this super fun to watch. I'm going to have to go on a binge session now...
@somedragonbastard
@somedragonbastard 7 жыл бұрын
I feel like Pokémon is a good example of fair imbalance. While the metagame has categorized Pokémon by their best builds (Physical Wall, Special Wall, Special Sweeper, Physical Sweeper, Staller, Mixed, etc.), I often find the most success in strategies that I craft myself. Because each Pokémon has a use in battle, though, almost all of them have a use, from Sunflora to Arceus (also, if you've run a successful Sunflora or Pokémon in the same boat, please tell me!). I've even seen someone set up an OP Swoobat which just completely wrecked my team. Moral of the story- experiment. Don't just use the Smogon strats. Find what works best for you, and do that.
@viincentlim
@viincentlim 5 жыл бұрын
Perfectly imbalanced, as all things should be
@travelingspartan2035
@travelingspartan2035 8 жыл бұрын
I know we're talking about video games here, but it occurred to me that Warhammer 40,000 has this in spades. Within a given army, there's a wide variety of units, and you can field them in a vast variety of ways and on different scales. There are players who have been at the game since its inception during the late 80's! Because even if you get bored of your faction, you can try out a different one that makes you approach the game from a totally angle and poses new challenges because of its strengths, weaknesses, and special abilities.
@fugitiveunknown7806
@fugitiveunknown7806 8 жыл бұрын
+James Monson True, but 40K isn't a great example because it costs $200+ to make a new army and takes hours to play and set up. It can get pretty discouraging if your army has absolutely no chance against the enemy, since the money and effort you've just put into it feel wasted. In a typical free to play MOBA (say, League), you have a nice selection of champs to pick from in any role, and can get new ones just by playing the game.
@jessep3571
@jessep3571 8 жыл бұрын
+Marc Thompson +James Monson But there have been dominant strategies during certain iterations whcih 1D4 chan actually makes several mentions of. Devilfish strategies (fish of fury strategy), Space Marines especially Ultra Marines have been pretty OP when Matt Ward was responsible and Warhammer Fantasy has some bs stuff. Demons have been roundly powerful and in some sets unbeatable, not to mention banner of the world dragon is considered very OP by many.
@travelingspartan2035
@travelingspartan2035 8 жыл бұрын
Jesse P True, the game's always had that problem and a lot of the meta-game's evolution comes from GW making changes (Fish of Fury, while not a bad tactic, is nowhere near the gamebreaker it was in 5th edition). However I disagree about the Wardmarines. Fluffwise, yes, it was BS, but the crunch was fun, and _nowhere_ near as full of rage-inducing cheese as his Blood Angels or Grey Knights.
@ManintheArmor
@ManintheArmor 9 жыл бұрын
One issue with some action games isn't so much about balancing builds through their numbers, but how players utilize those builds, as well as the mechanics that can nullify the numerical balances. First, it's important to consider the cerebral variations in players. Outside of initiates and novices, reaction time can vary. Some players are much more reactive than others, working through sheer reaction time. Others aren't so fast, compensating with schemes and trickery. Then you have the guys who just have persistence, lacking in speed or brains but excelling in the mental endurance required to carry on very tedious, yet effective, strategies. There may be more, of course. Second, think in terms of 3s at minimum, using rock-paper-scissors (plus lizard and Spock if you want more) as the usual template, or some other means to prevent games from turning into overly balanced chess matches and the usual Red vs. Blue scenario. A third factor must be present with the ability to turn the tide of the conflict, while remaining vulnerable itself. Then place factors within those factors to triple the choices and extremes. The game should be made where no single mental process on its own overpowers the rest. We don't solely want guys with faster fingers, larger memory, or denser heads. We want all three, all extremes, and the variations in between, in a cyclical threesome.
@fingerboxes
@fingerboxes 7 жыл бұрын
There was a local chess club that met at the food court in the mall near the house I grew up in. I tried playing them a few times (mostly because my mom forced me to because she wanted to wander off and do her own thing), but they were the kinds of people who had put tons of hours in learning all the different strategies. I got so annoyed at this one guy pointing out the mistakes and bad strategies I was using that I just started doing random moves with no strategy at all (I wasn't going to win anyway, might as well confuse him). After a few moves he asked what my strategy was...I was like "well why don't you tell me, you've told me the last dozen or so times", and after a few more moves he figured out that I was making randomized plays, at which point it stopped being fun. But I have to admit, it was fun having him genuinely stumped for a while. Definitely more fun than the actual chess games I'd played against him.
@wechselderg8438
@wechselderg8438 9 жыл бұрын
I guess the perfect Imbalance is then to find in a game of rock paper siccors. With an element of randomness of course.
@sirsalty9516
@sirsalty9516 9 жыл бұрын
You always would have 33% chance of winning. BUT most people prefer Rock so you would have a chance of 66% to win if you dont use the Rock. I know everyone plays different and many People dont take Rock because they thing that the opponent knows that but Rock is still the most prefered.
@wechselderg8438
@wechselderg8438 9 жыл бұрын
really? As far as I have seen it, siccors where always the prefered choice :)
@sirsalty9516
@sirsalty9516 9 жыл бұрын
wechsel derg mabye, but not here in germany ^^
@wechselderg8438
@wechselderg8438 9 жыл бұрын
SirKhaan funny enough, schließlich bin ich auch aus Deutschland ;P
@sirsalty9516
@sirsalty9516 9 жыл бұрын
wechsel derg hätte ich mir bei dem Namen eigentlich denken müssen ^^
@sor3999
@sor3999 6 жыл бұрын
So true about Starcraft. Seasoned players often talk about the game being “well mapped” so being the best comes down to speed and execution.
@Adventurer32
@Adventurer32 6 жыл бұрын
I've actually made a 2 player strategy game which utilizes this concept. Here's a link to it if anyone is interested. scratch.mit.edu/projects/179497371/
@reynardpachulski6879
@reynardpachulski6879 7 жыл бұрын
I saw unbalanced design and thought: "Well, certain maps favor defense or offense, so the players feel alot better about winning a difficult fight against an opponent who has the higher ground"
@sirgavanator8794
@sirgavanator8794 7 жыл бұрын
It's really amazing how much my perspective has changed on games today after watching this. I can now say without a doubt that Destiny is a horribly balanced game, and For Honor is one of the best balanced games to date. Of course this is arguable, but in my opinion, the last 2 minutes of your video sums up exactly what Ubisoft was trying to accomplish, and what Bungie appears to have never attempted with Destiny. I could go into greater detail on Bungoe and Ubiflop, but all in all... It was a great video, and it really sings to the profundity of your video when it can still be found relevant almost 5 years later. I'm late to the channel, but a huge fan nonetheless.
@IamCoalfoot
@IamCoalfoot 8 жыл бұрын
omg, that see-saw image near the end "WHAT IS WRONG WITH MEEEEEE?" awesome xD
@RPGtourguide
@RPGtourguide 10 жыл бұрын
Leelee's first official episode as a team member, woo! ;) This reminds me of a video of Digressing and Sidequesting on the concept of asymmetrical balance in games. Very good watch. :)
@zero132132
@zero132132 10 жыл бұрын
Isn't a game still balanced if any setup can have different weaknesses and strengths, each of which can be exploited/countered by another setup? It seems to me that you're talking about symmetrical gameplay (where each setup has an equal chance of beating any other setup) rather than imbalanced gameplay, so long as there's an element of chance available in who you'll be facing. I could be wrong. I'm not an expert on this by any means. Just seems that this is an argument against symmetrical balance rather than balance in a general sense.
@revimfadli4666
@revimfadli4666 2 жыл бұрын
Yea there seemed to be a mix-up between asymmetry vs imbalance
@rockstar450
@rockstar450 3 жыл бұрын
The flaw in this video is that a balanced game can do all the things he said. He’s confused this with game “complexity” by using a deeply explored game like chess as an example. Having elements with huge risk for that reward is great, which is what he’s confused with here. The reality is true imbalance is when there is low risk high reward. THAT is what imbalance is, not the learning experience.
@Vilelated
@Vilelated 10 жыл бұрын
That was some extremely awesome info that I didn't know, thank you for educating me. Great video.
@Koryos444
@Koryos444 10 ай бұрын
Talking about League I am a main top (I play mostly tanks and fighters) and I realized that the best moment to play that champs is in the assasins meta, when everyone plays the champs that you counter, and leaving the hypercarries that melts tanks behind, and it works the same in the tank meta, in the tank meta everyone plays anti tank champions that counters you, but giving the assasins the opportunity to erase the hypercarries
@astrogecko1650
@astrogecko1650 9 жыл бұрын
Pokemon is also a good example of perfect inbalance, although it does have a couple of broken mons.
@Banana_Zach
@Banana_Zach 9 жыл бұрын
I'm sure you mean Garchomp, Khan, Talonflame, ect. These certainly are some of the stronger team members, but them being so common makes their counters stronger. As a high ranking Battle Spot player I can tell you that my anti-meta team will win against any of those teams 80% of the time.
@astrogecko1650
@astrogecko1650 9 жыл бұрын
Garchomp and talonflame aren't really broken. But stuff like kyogre, lugia, mewtwo, darkri etc are
@ignaeon
@ignaeon 9 жыл бұрын
shellsamurai so legendaries are stronger. however, it is much more difficult to obtain them with perfect ivs.
@Banana_Zach
@Banana_Zach 9 жыл бұрын
shellsamurai In competitive play legendaries are not allowed. The only time you use legendaries is on your playthrough through the gyms and elite four.
@kevinmiddleton5182
@kevinmiddleton5182 9 жыл бұрын
I'm not sure about the newer games, but any of us who played the original Red and Blue know that Psychic type essentially had no weaknesses, and was super effective against Poison and Fighting type Pokemon. In addition, Alakazam had enough Speed and Special to one shot most Pokemon with Psychic, regardless of their type. A Pokemon like Alakazam was clearly superior to the vast majority of fully evolved Pokemon. At first I thought that was unfair, but the more I played the more I discovered that this imbalance had some interesting results. If Alakazam was naturally superior to most other Pokemon, that meant any Pokemon that could beat him would be valuable. After much experimentation and thought I was able to come up with several Pokemon that could clobber Alakazam with ease: Aerodactyl with Earthquake or Hyper beam, Jolteon with Thunderbolt or Thunder Wave (Pin Missle never seemed worth it IMO), Dugtrio with Earthquake, Snorelax with Hyperbeam or Body Slam, Chancey with Double Edge or Blizzard/Fire Blast/Thunder...each one of these Pokemon were suddenly more valuable to me due to the "meta game" of the day. The wonderful thing about a healthy dose of imbalance is that my friends slowly caught on and began designing teams to counter my counters to Alakazam, and I designed counters to their counters to my counters, ect.
@AnimusPrime87
@AnimusPrime87 9 жыл бұрын
Does anybody else smile when they see the Fire Emblem reference at 4:42?
@sporemaster9108
@sporemaster9108 9 жыл бұрын
With the whole weapon type mechanic?
@AnimusPrime87
@AnimusPrime87 9 жыл бұрын
Commandant Obvious FTW!
@trym197
@trym197 9 жыл бұрын
Vir Animus would they not make champion C a lance in that case?
@st0rmywaters
@st0rmywaters 10 жыл бұрын
that's some very insightful commentary. Makes total sense.
@growingseed2665
@growingseed2665 8 жыл бұрын
Very strong points you are making. This is something a lot of low tire players do not seem to understand that well. It gets very exhausting having to explain all of this in the middle of the game, when someone yells "So broken champ" just cause they may be losing. Very helpful video, and a lot more people should watch this to understand how balancing actually have to work. Besides, Riot is a big company, they have thought through every little tweak they made. There are no major imbalances to the game that gets out of hand. That is just people panicking over something small and making it sound big.
@AdiktdToLoli
@AdiktdToLoli 10 жыл бұрын
You people are awesome.. I just discovered you videos about 2 days ago, and i must say. You make the best videos about gaming topic that i have watched.. More power and hope to watch all of your vids xD i need some catching up to do..
@SanbaiSan
@SanbaiSan 10 жыл бұрын
I learned more from Extra Credit than I did from the video game class I had in college :/
@DamienGranz
@DamienGranz 10 жыл бұрын
I know this one is like 2 years old, but it kinda bothers me a bit. The premise is that a game is imbalanced in a way that people will constantly find new strategies to do well. But it's not that the game exists in a static state and the metagame constantly evolves. It's really that the game is constantly changing and thus the static metagame, the one 'solution' to the game, is constantly being rediscovered due to those constant changes and additions. If Chess added new pieces every week, I'm sure that its 'metagame' would change too, even if those pieces were added directly to each side. Need proof? Go into a match with random strangers who care about their W/L/D score and pick people that aren't suited to the metagame of the week. You will be reported as a griefer. The metagame is often very static, if just because once the 'solution' to the game is found (whether or not it's the best) people stick straight to it. Or are called casuals. Thus it splits the game up, like Chess, between Ultra Hardcore and Casuals, with little middle ground. Games like LoL or DOTA2's metagames change, again, because the game itself constantly changes.
@MossoDaBanana
@MossoDaBanana 10 жыл бұрын
i agree and disagree at the same time. True, moba's have a kind of static metagame (in terms of what can be done with a hero) but who makes it this way is not the developer, is the player and it's easy to see why. Almost everytime that you try a different build or diferent lanes with strangers in the team they can't trust that you'll make it work because they simply never saw you playing before. The only times that you see those changes happening is on games wich you are on a party with friends or people that already know your playstyle or on games that contain famous players for the same reason as before.
@DamienGranz
@DamienGranz 10 жыл бұрын
MossoDaBanana Your own argument though is a bit self destructive. You're saying that players are driving the strategy changes by refusing to change strategy. That don't really make a lot of sense. If anything that kinda proves that it's outside factors driving strategy changes (like changes in patches or high level tournament play) and not the meat and potatoes player. Because they are, as you're admitting yourself, refusing to do anything but the flavor of the month meta-game. Ironically though such adherence to the meta-game is, to me, why I hate these games and think of them specifically as unbalanced. A really great balanced game is one where nobody at all can even begin to agree on what's the best meta-game.
@MossoDaBanana
@MossoDaBanana 10 жыл бұрын
well, i didn't say that actually.
@DamienGranz
@DamienGranz 10 жыл бұрын
Then sorry if I misunderstood.
@MossoDaBanana
@MossoDaBanana 10 жыл бұрын
that's fine man, i wont get mad or anything unless you're disrespetcfull but you're actually really polite so thanks for sharing your opinion too :D
@HalcyonSerenade
@HalcyonSerenade 8 жыл бұрын
Once again, you guys have read my mind... except at least a year before I was even thinking on this level, lol. And that's just when the video itself was published...
@kirbyawsome
@kirbyawsome 8 жыл бұрын
I don't know how I got here, but I can't stop watching your videos now
@60b1in
@60b1in 10 жыл бұрын
Instead of Perfect imbalance, this phenomena should be named as "Balanced asymetry". This is a great show, but every time they come out with a terminus technicus, i find it rather distracting at best. :D Note that the theory of game design is the first teaching in the world, that can positively name the difference between symetry and balance (The skepticism, post-modern and zen-buddhism are all fundamentally negative in this way).
@elchasqui6986
@elchasqui6986 2 жыл бұрын
Came here literally just to say this. Amazing that so few people seem to know how to properly explain the concept
@Trinexx42
@Trinexx42 10 жыл бұрын
I think that Red Orchestra 2 did this very well. The Russian guns do a lot of damage, and shoot very fast like the PPsh, but are worthless at long range due to recoil, while the Nazi guns like the MP40 shoot slower, but have very low recoil, allowing for long range combat with an assault rifle. So in a close range map, the Russians would have an advantage, due to the higher DPS, but the Russians are screwed in a long range encounter, because of the accuracy of the Nazi guns. And in the Rising Storm expansion, the Japanese have horrible guns, while the Americans have guns that outclass them in almost every way. But the Japanese have certain abilities that allow them to use strategies that the Americans might no be able to overcome, like banzai charging and mortar strikes, as well as turning grenades into landmines. So depending on the map, one side might have an advantage over another.
@tatguy
@tatguy 10 жыл бұрын
its the one reason i bought the game
@DracoAvian
@DracoAvian 10 жыл бұрын
I actually preferred some of the Japanese weapons, although they do seem less versatile than the American counterparts. Other than that, often times it seems like Japan has a superior map position to compensate for their arsenal's shortcomings.
@cyeRunner
@cyeRunner 11 жыл бұрын
one of the best vids i've found lately on youtube. grats ;)
@user-hp9eg3gf6s
@user-hp9eg3gf6s 3 жыл бұрын
"This is a perfectly balanced game with no exploits" SPIFF
@SirLukHipolito
@SirLukHipolito 7 жыл бұрын
guys the insights you give are great
@Shardfenix
@Shardfenix 7 жыл бұрын
Except they're wrong. They come up with fakey made-up controversial ideas to get views. They can't pay the bills if they tell the truth and say most modern competitive games are shit.
@baboon_baboon_baboon
@baboon_baboon_baboon 10 жыл бұрын
Should have used Pokemon as a example for metagames instead of League...
@StefanLopuszanski
@StefanLopuszanski 10 жыл бұрын
So true. While LoL is a very good game, it has a lot of problems that keeps the actual meta game fairly stagnate.
@kamerondamaska9624
@kamerondamaska9624 10 жыл бұрын
Stefan Lopuszanski I disagree, take the recent 3.15. Shyvana, Mundo, Rengar, and Renekton immediately became "the picks" top lane. The effect this had was the smarter players develop a counter'strategy and running champs like Trundle and Warwick for their % damage and scaling off the opponents tankiness. Without any patch changes, champions once seemed unviable are brought into the game for their unique skill set that counters the current popular metagame.
@MyMiguelonn
@MyMiguelonn 10 жыл бұрын
Kameron Damaska The smartest player like sOAZ or Darien ;)
@RuneKatashima
@RuneKatashima 10 жыл бұрын
Kameron Damaska Except that never happened and those champs just recently got nerfed.
@StefanLopuszanski
@StefanLopuszanski 10 жыл бұрын
Uh, everyone hates Smogon? That's news. Smogon is amazing and awesome and fixes the game more than anything else.
@tehroller
@tehroller 10 жыл бұрын
This was absolutley AWESOME, Love your take on things and the way you explain them SUBSCRIBED !!! Just get rid of the pitch changer on the voice.
@Monody512
@Monody512 8 жыл бұрын
Unreal Tournament 3 presents and interesting case, as its Vehicle CTF and Warfare maps can either have the same vehicles on both sides( perfect balance), or one faction's vehicles on one side, and the equivalent other faction's vehicles on the other( perfect imbalence). So depending on the style of competition the players prefer, they can gravitate to one map style, or the other.
@InnoSang
@InnoSang 10 жыл бұрын
League of legends is great, but there is one broken thing that could not be nerfed nor countred: EUW server. FIX. THIS. SHIT.
@billyskib116
@billyskib116 10 жыл бұрын
***** LOL , are u kidding me? Eu servers suffer every 2 days, and now u had 2 or 3 issues? You server is fine, Your teams suck.
@SuiyoDawg
@SuiyoDawg 10 жыл бұрын
Billy Coreman Actually, my unusually friendly and civil friend, a lot of NA ISP are having huge issues due to wide-spread DDOS. There have been hundreds (Conservative estimate) of dropped games on the Server's Side as well as crippling lag, to the point where for a while Riot switched the games to no-loss mode. Our Server is having tons of issues now as well.
@dLzzzgaming
@dLzzzgaming 10 жыл бұрын
Since the EUW players are so skilled, if they could play all the time they would beat NA players by a large margin, so they nerfed our servers. That balance team =D *btw it's a joke*
@MrPerlew
@MrPerlew 10 жыл бұрын
Riot is setting up a brand new server stasion for EUW. Then we'll have two and way less lag :)
@dLzzzgaming
@dLzzzgaming 10 жыл бұрын
The only "Broken" shit in this game are koreans. You fucker
@humanzerohumanzero4825
@humanzerohumanzero4825 9 жыл бұрын
This point was clearly designed around League of Legends and not proper strategy games
@xrenynthemusicmage6422
@xrenynthemusicmage6422 6 жыл бұрын
I think One Way Heroics + (also Mystery Chronicles) have the perfect imbalance: The weapons that output the greatest damage are also the ones with the lowest accurity and combo and the highest weight making item management harder. And the most lightweight weapons have a high chance of performing combos and critical hits but they do almost nothing to objects and well-armed enemies and break faster because of the additional combos. There is even a glass armor that basically protects the player from anything but it is extremely heavy and gets shatterd after just a few strikes. Bows and Crossbows are ranged weapons and can deal little damage without the risk of taking damage, but when an enemy is close to the player he will get hit one more time if he wants to change to a melee weapon. Plus, Arrows cannot damage objects. But Force - also called magic - features the greatest imbalance in the whole game: With some strong spells Magicians can easily defeat any enemy no matter what - but using these spells requires energy that can only be recovered by eating food that the player has stored in his inventory. But since the inventory has a weight limit the Force-using player cannot carry some great weapons and a lifetime supply of food at the same time. He needs to decide what kinds of strategy he uses to survive, since a Force user cannot do great damage without using the force but if he runs out of food in a dangerous biom his death will only be a matter of time. But since the player can also decide about his character's stats and abilities by selecting a class and applying perk points to boost their stats it is completely up to him in which way he wants to play the game. And I guess this is the one and only reason I have nearly put 200 hours into this series, and still enjoy setteling on a new adventure over and over and over again: Because I am always trying something new.
@rcookman
@rcookman 8 жыл бұрын
Wow exactly my thoughts on the subject of balance, well put and thought provoking.
@DarkThomy
@DarkThomy 7 жыл бұрын
This, is indubitably an amazing video !.. Wish I watched it years before to throw it to so much people crying for nerfs..
@Ghost1170
@Ghost1170 8 жыл бұрын
I like League and Dota, but isn't dota the better of the two when talking about the "better" imbalance? At least in terms of base abilities and heroes/champs/sameshit, there are very hard counters. There's so many heroes/champs/sameshit that dome get left out, just due to the fact there are champions that have literally the same roles without anything that gives them an actual edge in certain circumstances. Maybe Im wrong here, but I feel having too many heroes dilutes this perfect imbalance. Not that Dota has heroes that arent played as much, but ALL heroes have seen some meta at some point without being nerfed to total and utter shit.
@theboojahideen3551
@theboojahideen3551 8 жыл бұрын
Dota 2 didn't come out for nearly a year after this video. And back then, League had more variety. The League example this video presents doesn't hold up with current League
@Ghost1170
@Ghost1170 8 жыл бұрын
Logan Grimnar Dota and Dota 2 are pretty similar, so my point still stands. I think dota 1 was still more balanced than league back in the day.
@ChannelYumYum
@ChannelYumYum 8 жыл бұрын
I don't think Dota 2 was actually super relevant in the time of the release of this video. Currently League of Legends really doesn't follow the perfect imbalance formula to the point of being a good example, but Dota 2 does. While League of Legends may have champion counters, it isn't as in depth as Dota 2, Dota 2 has it where one hero can make another hero straight up useless. For example, Pugna is an exceptional hero at countering those who rely on spells heavily with high mana cost, Skywrath Mage suffering the absolute worst from this, while Pugna himself suffers from those who aren't very reliant on spells and have built in ways to stop him from fleeing or to stop his ult. Move on and you even have items. Eul's and Halberd counter Legion Commander because they both disable her capability of fighting in a duel. BKB counters many heroes that are reliant on spells to deal damage. MKB counters those with built in evasion, it goes on and on, this makes it where the game pretty much follows a formula of rock, paper, scissors, while hard counters exist, sometimes matchups actually happen to be pretty even. There's also a case of heroes being incredibly weak early on to become nearly unbeatable later on. Example include Spectre, Medusa, Slark, Faceless Void, and other hard carries.
@MaximusCactus
@MaximusCactus 8 жыл бұрын
Dota 2 was in beta WAY before this video came out though.
@cragnog
@cragnog 7 жыл бұрын
Dota 2 is and always was relevant!
@Gameknight2169
@Gameknight2169 3 жыл бұрын
The sword may be stronger than the axe *BUT THE SQUARE PAN IS ETERNAL*
@PapasitoThe10
@PapasitoThe10 11 жыл бұрын
6:15 LOLOLOLOLOLOL I just died. Really insightful videos! I really love these!
@hylianzeldafan
@hylianzeldafan 9 жыл бұрын
this works with pokemon aswell
@superrayquasa
@superrayquasa 8 жыл бұрын
+MonthyPyton only real thing is that with pokemon they have the problems they listed with chess and starcraft where they list off all the counters to each pokemon using the same stock sets. and they like to ban pokemon as well, but i guess that's just smogon for you. even still, it's entirely possible to create your own sets to counter the enemies you face. so i guess pokemon is a little bit of both actually (and it can go to pretty large extremes too. dig in a bit and you'd be surprised how flexible even pokemon with limited movesets can be)
@BudCharlesUnderVlogs
@BudCharlesUnderVlogs 6 жыл бұрын
TheGlaswegianGlalie Most pokemon will probably never be useful, they've really only achieved perfect imbalance for the top 100 or so and the rest are wildly too underpowered and are only used once due to some crazy loophole or are not used at all.
@topichu970
@topichu970 6 жыл бұрын
I think Pokemon is the perfect example.
@kassh
@kassh 10 жыл бұрын
So you're saying that Olaf was OP, so people started playing Garen, then Garen got OP so people started playing Jayce(?).
@Slowpokedu
@Slowpokedu 10 жыл бұрын
happens literallay 100% of the time. NA picked up morganato combat leona and thresh, karma was picked up in korea because of the new changes to spellthiefs
@SuperBobbydj
@SuperBobbydj 10 жыл бұрын
Morgana was picked up for a number of reasons and people were already playing this way back for counters to them but then with the spelltheif, ap supports like morgana are op.
@nocivolive
@nocivolive 10 жыл бұрын
dukes onuchu europe did before. Team roccat before was cool.
@DefQuake
@DefQuake 10 жыл бұрын
dukes onuchu Unforunately Riot has to do something, as there is little to no counter to the stale top meta atm.
@MrPerlew
@MrPerlew 10 жыл бұрын
John Tree The meta is not stuck. Ryze risently went top and there you have champion B, now wait for the meta to move along in other lanes and we'll have a group of champion C ;).
@Venachar
@Venachar 10 жыл бұрын
You guys change how i look at games, the good way.
@SephirothSuperKool
@SephirothSuperKool 10 жыл бұрын
Now that you tell me about Cyclical imbalance I've actually experienced that a lot. I play Marvel Avengers Alliance where heroes and alternate costumes (which provide new buffs and/or moves for your heroes) are released on a somewhat frequent basis. The main example that comes to mind is when War Machine (google him) got a new Alt and made him very powerful. Instantly people started using him in the PVP A LOT. Within several PVP seasons later, Bishop (google him) was released into the game with a moveset that was specifically designed to counter characters like War Machine and Iron Man (in other words, Bishop was a Technology counter).
@naegimaggu3499
@naegimaggu3499 10 жыл бұрын
I've watched a couple of Extra Credits episodes and all your other videos have been good, but I have some problems with this one. Imbalance is a good thing, but It's not the imbalance that makes different styles being valid or make the game an "evolving problem to think about" it's the fact that because the game is constantly patched people don't have the great length of time that is required to find out what strategies are truly above others and this is why chess and Starcraft have such well established strategies. Starcraft didn't start out a balanced game at all the imbalanced races created interesting strategies based on their and opponents strengths and weaknesses, balancing of Starcraft has largely been done with map design, leaving the slight imbalances of the races intact. So it's in fact a very good example of imbalance creating interesting gameplay. I agree that this "perfect imbalance" creates new strategies and so on, but it's completely wrong to say that the lack of it created the state of chess or starcraft. If you have a deep game with a lot of strategic options it will keep people interested in it and they will keep figuring out better strategies and eventually it will have a strategic layer so thick that it takes a lot of time to learn, if you have a deep game you can't avoid that, it's not about the imbalance or balance. Imbalance is only a thing that can help a game get to that point. You just have to give the game some time, but if you keep patching it yeah sure it will stay more newbie friendly because nobody has enough time to figure it out completely. This video has a great point about slight imbalances creating interesting dynamics and I'm sorry to piss on your bonfire, but the factor making the game newbie friendly is the lack of time and/or lack of depth in some cases, not the "perfect imbalance". I would also disagree with newbie friendliness being something to strive for, but that is a completely different topic.
@connorschmidt4175
@connorschmidt4175 7 жыл бұрын
In chess, perfectly balanced, symmetrical positions tend to be draws. For players that desire more (and are ready to risk more) than a draw, they intentionally introduce imbalances. The most common form of imbalance in chess is either the knight-for-bishop exchange (so that now one player has 2 bishops and a knight and the other has two knights and a bishop) or a pawn structure imbalance, where one player may have more pawns on one side but fewer on the other. These imbalances are taking a disadvantage somewhere to create an advantage elsewhere, and attempting to use the advantage better than the disadvantage hurts you. If you're right you win, if you're wrong you lose. I find this to be an interesting element of chess.
@macwieble
@macwieble 8 жыл бұрын
I realize I'm coming to this topic 3+ years late, but I can't believe you didn't mention the game the perfected perfect imbalance: Dark Age of Camelot. Three realms with 10+ "unique" classes each.
@amadexi
@amadexi 10 жыл бұрын
Chess in not balance: there is an inherent advantage for the first player.
@mark1A100
@mark1A100 10 жыл бұрын
not true because while the first player is able to move earlier they also have to reveal their plan first which allows the second player to predict ahead and gain the advantage,
@amadexi
@amadexi 10 жыл бұрын
P. V.C Actually it's the opposite: the white player knows what will be the first move and can anticipate with this data. It's a well known fact in the chess comunity (especially considered by top level players), or just google "first move advantage". Some text: The art of chess-play: a new treatise on the game of chess (1846) page 33: archive.org/details/artofchessplayne00walk Some statistics: computerchess.org.uk/ccrl/404FRC/opening_report_by_eco.html web.archive.org/web/20130217074950/web.archive.org/web/20080317104159/http:/www.chessgames.com/chessstats.html
@mark1A100
@mark1A100 10 жыл бұрын
amadexi but there are also argument for the opposit. not saying that being white is not advantageous but its not an absolute advantage.
@amadexi
@amadexi 10 жыл бұрын
P. V.C Yes it's not absolute, no one said it was, the game would't be played otherwise, but it's enough to be considered. For the opposite, i doubt it, the white has a significant statistical advantage. It's not even a "guess" it's a well known fact in chess.
@jsteel89
@jsteel89 9 жыл бұрын
P. V.C white does have an absolute adv at the start of the game.
@GamingPenis
@GamingPenis 8 жыл бұрын
Competetive melee isn't balanced at all but the top 8 characters have a constantly evolving metagame of imbalances
@revimfadli4666
@revimfadli4666 2 жыл бұрын
Great points about the benefits of ever-evolving meta and interesting asymmetry(especially cyclical ones) However, I disagree on the balance of Chess being the source of its defined strategies. You can get a similar body of fixed opening theory in asymmetric, fixed setup, deterministic games as well. The latter two traits seem to be much more significant in causing the "issue" of fixed openings. That's why Bobby Fischer's proposed solution was to instead randomize the starting positions, but keep them symmetric and balanced(though there's still turn order asymmetry)
@exe_
@exe_ 8 жыл бұрын
Subscribed because you make so much sense
@bluemeltedpopsicle
@bluemeltedpopsicle 9 жыл бұрын
And that's why Yu-Gi-Oh isn't dead.
@kevinmiddleton5182
@kevinmiddleton5182 9 жыл бұрын
Well...isn't it though? I don't play at a high enough level to be an expert, but I had a tournament level deck with Mirror Force, Dark Hole, Goblin Attack Force, ect. and I stopped playing for a while. Since I returned to the game, even in casual games with my friends I get destroyed every time. Let's say Yu-Gi-Oh! is "perfectly" unbalanced. That doesn't change the fact that it suffers from Power Creep. Each new year cards are released that are clearly superior to everything that existed before, and all of the time and money we spent assembling tournament level decks are wasted. We might as well not have bought them because these cards are effectively useless. In fact, rather than provide counters for the best cards, Konami just bans them from tournament play. "You know that card that is the cornerstone to your 300 dollar deck? You know how we limited it to 1 per deck? Well, we're banning it, so...yeah. Later!" You can't even trade these cards back, because no one else wants them either. The company has the audacity to print thousands of rare cards and sell them for huge profits, and then flip the bird to all their loyal customers by banning them. Congrats, you spent hundreds of dollars on something you can't use. Yu-Gi-Oh may be the most popular CCG, but that's because of the TV Show, not the game itself. It's a zombie: it acts as if it were alive and well, but it's already beginning to decay.
@bluemeltedpopsicle
@bluemeltedpopsicle 9 жыл бұрын
Kevin Middleton Honestly though, I use an Earthbound Immortal deck that was popular and really good back in 2011-2012. I then started to lose because of new decks getting really powerful and people making strategies for them. But as new cards are introduced, old cards can be brought back to new decks because of strategic loopholes. It's really interesting to see how one day, you're getting destroyed and you have to play a new deck to win. And then, cards come back and work really well. It just takes some patience.
@kevinmiddleton5182
@kevinmiddleton5182 9 жыл бұрын
***** I guess. As I said, Yu-Gi-Oh! may be a good example of perfect imbalance, but it still suffers from power creep IMO. In case you were wondering how I've adapted, I now use YGO Pro which is a Yu-Gi-Oh! simulator with a system that automatically applies the effects of the cards you activate (no arguing over rulings) in which all the cards are free :-) Also, in all of my experiments no deck wins more consistently against a variety of decks than Exodia decks. That probably encourages players to build side decks with cards that attack the hand or deck, but I wouldn't call that a meta game. It's more of a "Oh, you use that deck? Well I'm going to surrender and then change my deck so I have 5 cards that defeat you every time."
@bluemeltedpopsicle
@bluemeltedpopsicle 9 жыл бұрын
Kevin Middleton Yup I use DevPro only because it seems to have more server stability.
@kevinmiddleton5182
@kevinmiddleton5182 9 жыл бұрын
***** nice
@cosmicsans67
@cosmicsans67 8 жыл бұрын
imperfectly balanced: Smash4 there are clear better characters for each skill level, give a new player Sheik and they'll probably kill themselves by accident. give them a slower, harder hitting, and heavier character like say, Ganondorf, and they'll do a bit better because they won't jump right off the map broken: Brawl in my whole time playing Brawl I knew Meta Knight was the best for noobs: he's fast and he can jump a lot so he can get back on stage if you fall off for pro's, well, that's the reason MK's banned at most Brawl tournaments
@TheTraveler980
@TheTraveler980 8 жыл бұрын
+Soda POP 67 You got the idea.
@helloworld2848
@helloworld2848 8 жыл бұрын
What about Kirby, king of the Noobs.
@YourCrazyDolphin
@YourCrazyDolphin 9 жыл бұрын
I love that bit though "Are you calling me fat!?" "What's wrong with me!"
@ShadowWolfTJC
@ShadowWolfTJC 9 жыл бұрын
Super Smash Bros 4 seems to have encountered an example of perfect imbalance. In this case, it was Little Mac, who was so dominant with ground-based, center-taking gameplay, which just so happened to be one of the biggest goals of combat, that, for a time, he was the most widely-used playable character in online matches. However, as Little Mac had some glaring weaknesses, such as a lack of aerial combat and recovery prowess, players began to choose characters that could capitalize on that weakness, resulting in Little Mac having the lowest win rate of the Super Smash Bros. 4 roster.
@jayreese8522
@jayreese8522 9 жыл бұрын
Yush. Cyclical imbalance at work.
@Panzerkuchen
@Panzerkuchen 9 жыл бұрын
Stop me if im wrong, but doesn't the same thing happen in Starcraft. We're you ofcourse have numerous builds, but the races themselves are already not completely balanced. Also if 1 tactic becomes dominant & easy (like for instance 6-pool) A lot of people start 6-pooling and alot of others try to think of ways to counter it, for instance by closing of your base or w/e. I would say Starcraft is a good example of imbalance tbh.
@KungKras
@KungKras 9 жыл бұрын
Yes! Finally someone mentions that! Starcraft is NOT CHESS!
@bayasgalantsogtgerel3346
@bayasgalantsogtgerel3346 9 жыл бұрын
you can not expect a perfect balanced game like chess(technically speaking chess does have some imbalance, if you take an extreme example of the two sides making the best moves possible the white set piece will have the advantage, due to the fact they make the first move), and all the races in SC have completely different play styles, and build orders, thus it is implausible to balance the game perfectly, but Blizzard has been doing a damn good job at balancing the game(if we don't consider SkyToss vs Zerg composition), and if you have trouble countering certain builds, you're just lacking in skills, which has little matter with the games balance system.
@Recon011a
@Recon011a 10 жыл бұрын
"lets look at league of legends" *gives no actual example*
@andy4an
@andy4an 10 жыл бұрын
Those seesaw pictures are priceless!
@joemcbo6259
@joemcbo6259 6 жыл бұрын
Direwolf does a really good job at this. You can never make the perfect deck due to you being held back from everything that you want. In eternal 1/3rd of the deck must be power cards meaning you either won't have a lot of actual cards or you'll have more than the minimal deck size decreasing your chances at getting a good card. For Legends you can only have 2 attributes of cards each attribute better at different things meaning you can't be good at everything and have to find a way to work around the enemy playstyle
@ryukishifan0396
@ryukishifan0396 9 жыл бұрын
1:20 to 1:50 Starcraft 2 in a nutshell
@GhastlytheTinkerer
@GhastlytheTinkerer 8 жыл бұрын
I agree with League of Legends as an example, but I disagree with the description. 'When one strategy or meta becomes dominant, the counters to that strategy balance it out.' Riot patches the game and tweaks stats so often that this doesn't end up happening as often as it should. For example, months ago Sivir was reworked because she wasn't played very often, and it was objectively a nerf. She was actually reduced in power (with one convenience change). Despite this, her win rate climbed because the rework made people want to play her, and the most popular ADC at the time was Caitlyn, someone Sivir has a surprisingly easy time in lane against. Before the meta-game could shift to something that more easily counters Sivir, Riot nerfed her three patches in a row in the span of two weeks. That's one of the three or four reasons I stopped playing League. I love how meta-games shift, but Riot doesn't give their game the chance for that to happen. They want to dictate the meta-game to the players.
@TheRayny
@TheRayny 8 жыл бұрын
+GrandDracolich ehr, i was present and she was not nerfed at all. She got her W changed, losing burst damage in exchange of waveclear power. That same waveclear became one of her strongest points to consider while picking her or not, while at the same time losing a thing ( burst ) that was already very very common on many champions.
@GhastlytheTinkerer
@GhastlytheTinkerer 8 жыл бұрын
+Enrico Boccardi Her ultimate was also changed, it used to affect minions as well, it granted attack speed to everyone nearby, and the speed bonus didn't decay slowly. The change to her W also reduced the speed of the ricocheting projectile by a lot, so the only utility that ability has is the bonus attack speed.
@TheRayny
@TheRayny 8 жыл бұрын
GrandDracolich But now the W can apply multiple times, since more than one attack can benefit from that ( while before was just a single quick attack ), effectively pushing better the lane and giving her more aoe damage while ina teamfight. About her ult, now has not a cast time making it far less clunky to use and more effective, and her attack speed bonus now applies to W so it applies more frequently in short bursts. She doe snot provide anymore as boost in aoe, but that was not her intended niche since it can empower too much or too few certain compos ( not everyone benefit the same way for as ) and those kind of aura effect are being removed aniway, while MS is still strong and impactful.
@theSato
@theSato 8 жыл бұрын
Hit the nail on the head with that bit about Starcraft; I've been playing the original game since it's release, when I was 8 (am 25 now) and watching how the game developed over the years..it definitely boiled down to execution instead of strategy. The good news is now, most of the people that are playing are coming back to it for nostalgia, have forgotten 'what's meta' and the game is kind of in that strategic, early day state again.
@NeonBloo25
@NeonBloo25 8 жыл бұрын
This was such a useful lesson, but i wish to know if it could apply to simpler games and how, as in, is there perfect imbalance to Super Mario Bros. and if so, how or where is it used there?
@BlackSmithWolf2014
@BlackSmithWolf2014 10 жыл бұрын
I'm I the only one who has some kind of Chinese subtitles on the screen?
@kaizerheimer7947
@kaizerheimer7947 10 жыл бұрын
Arabic
@saintshing
@saintshing 10 жыл бұрын
you can choose the language of the subtitle, just click the cc button
@ARSP333
@ARSP333 10 жыл бұрын
I frequently get Polish
@pathlastname9278
@pathlastname9278 10 жыл бұрын
mine switches between like 5 different languages
@Xidnaf
@Xidnaf 10 жыл бұрын
Am I the only one who found this episode comparatively difficult to follow?
@boredom1312
@boredom1312 3 жыл бұрын
oh hey I know you
@SSBBPOKEFAN
@SSBBPOKEFAN 9 жыл бұрын
Team Fortress 2. Every character has strength and weaknesses that can played around with. Spy can go invisible, but Pyro can screw him over, things like that.
@KingStix
@KingStix 8 жыл бұрын
If age of empires was a pimp, then starcraft would be its bitch
@Kuebel350
@Kuebel350 8 жыл бұрын
+KingStix *its
@Sina-dv1eg
@Sina-dv1eg 8 жыл бұрын
What's a pimp?
@Kuebel350
@Kuebel350 8 жыл бұрын
Noah Grün Basically, a prostitute's manager.
@appelpower1
@appelpower1 8 жыл бұрын
+Noah Grün And thus, a 'bitch' is pimp slang for a prostitute. +KingStix As someone who has immense nostalgia for AOE2 (even though I'm an intense noob at it), I cannot agree more.
@bstjules
@bstjules 8 жыл бұрын
+KingStix StarCraft is King, AoE may kneel before it, at best.
@amanofnoreputation2164
@amanofnoreputation2164 8 жыл бұрын
Chess isn't perfectly balanced: white always moves first and thus gains a teeny tiny advantage over black in every game.
@raindox447
@raindox447 8 жыл бұрын
#Chessracism
@mrjaxmen8059
@mrjaxmen8059 8 жыл бұрын
+Shiningleaf X #BlackPiecesMatter
@zacharymorris3775
@zacharymorris3775 8 жыл бұрын
+Locutus Borg actaully i would argure that black has the advantage because they can react to what white does, and will counter what white does
@Meloncov
@Meloncov 8 жыл бұрын
+Zachary Morris No, white definitely has an advantage; being forced to react limits your options. In tournament play, white wins about two percent more often.
@alexandermcpherson4116
@alexandermcpherson4116 8 жыл бұрын
+Kevin Baker Actually it's a bigger advantage than that. At high level play, white wins 37-40% of the time (depending on what database you look at). However, because draws are common at a high level, black only wins about 30% of the time, with the remaining ~30% being drawn. This means that white wins almost 25% more often than black. However, because of the way games are scored - with a draw being worth half a win - white's scoring advantage is indeed 2-6%. EDIT: I got that a little wrong. On average white will score around 0.52 to 0.56 points per game. Because the points per game add to 1, this means black scores 0.44-0.48 on average, which is more like an 8% to 27% scoring advantage for white.
@simivb
@simivb 8 жыл бұрын
I think you get it all wrong and here is why: What you discribe as imbalance is simly a rock-paper-sissors system. And the reason that League of Legends is evolving is not because its imbalance works, but because of updates. If you left lol in the same state for the next 10 years, there would also be definitive strategies. And this is exactly what happened to starcraft. They use the exact same approach of balance, but one changes, the other one does not. In other words: if starcraft gained a unit every 6 months, there would be no definitive strategies. As much as I enjoy your videos, this one is simply wrong in my opinion.
@ButtTrauma
@ButtTrauma 8 жыл бұрын
+simivb Wait I don't understand. You're basically saying what he said in different wording. In Chess where the game hasn't changed, definitive strategies have been formed. This is what LoL tries to combat by making changes. If you leave the game in a state no matter what it is then the most optimal strategies will emerge. This is what he was trying to get at in the video.
@simivb
@simivb 8 жыл бұрын
+lzn60 Ok I had to rewatch the video because I didn't remeber everything :D, but I think that my point still stands: He talks about Balance vs. Imbalance. How Chess and Starcraft are balanced, and LOL is not (to a certain degree), and how that is the reason why LOL dosen't have definitive strategies. Im talkin about Changes vs. no changes, which is something completly different. I claim that LOL and Starcraft have the EXACT same approach to balancing, by using a rock paper scissor system, whereas he doesn't. And he doesn't even take updates into account, besides at the very beginning. He doesn't say at any point, that the constant changes made to LOL are the reason for it not being stale, instead he thinks it is that "imbalance". And "cyclic Imbalance" is one of the worst descriptions for the thing. It is just plain rock paper scissors: A gets beaten by B, but C can beat B. This is the exact definition of rock paper scissors. Rock paper scissors itsself is perfectly balanced. Therefore "cyclic Imbalance" = "perfect balance" ????!?!?!? And if you take a closer look at starcraft now, where you have the same thing with the classes of the units, you can't possibly clame, that LOL and Starcraft have a different approach to balancing. Therefore I think this video is complete bullshit. Love the other ones though :D
@SeantommyE
@SeantommyE 8 жыл бұрын
+simivb The part you're missing is that one "build" shouldn't be able to be good at everything. In Starcraft, the reason there is rock-paper-scissors balance is because every unit in any given race has specific counters in the other races, so (as long as you are scouting well) the game just comes down to finding out what the opponent is doing and doing *the* thing that counters that. In essence, every race can do everything well. On the flip side, in LoL (at least as presented in the video, I don't know because I don't play it) any given hero has weaknesses they can't overcome, meaning that if they come into popular use, other heroes who are good at exploiting that weakness will become more effective in the current meta. There is no way to counter this with the first hero, so the effective strategy is to switch to a different hero. This provides a situation where new players don't have to know everything to be competitive (as they do in Starcraft), they just have to settle on a hero who does well in the current meta, drastically reducing the barrier to entry for competitive play. Meanwhile, more experienced players have more to think through by looking at ALL the heroes they're seeing in play commonly and deciding which hero they think will be the strongest overall and potentially driving the meta in a new direction. I don't know how cleanly it works. I don't play LoL, and I don't know if LoL executes it well. But that's the design EC is talking about, and seem to believe LoL does better than many other games. The major issue with it that I see is that it means some playstyles are simply worse in any given meta, meaning personal preference can become a handicap, which is not ideal. It even leads to new players hitting a (different) brick wall, where they find heroes they like but just can't seem to do well because of the state of the meta.
@simivb
@simivb 8 жыл бұрын
+Sean Tommy Firstly, I want to clarify that I feel a bit different about the definitive strategies than the video: There are no definitive strategies in starcraft (like strategie A is not beatable), but definitive counters (if strategie A is playes strategie B is the best answer). I think this definition might aid the discussion. Now to your comment: You basically say that starcraft is balanced, because every race can counter every unit of every other race and that lol is not(or cyclic or whatever) because not all heroes can counter all other heroes if they just changed ther strategie or something like that. I think that you are comparing oranges to apples: A better analogy would be: starcraft is balanced because every race can beat every unit of every other race, and lol is balanced, because every team can have champions that beat every champion of the enemy team (combined, so each one can beat another, therefore -> whole team can beat whole other team). So I would compare Race to Teams and Champions to Units instead of Champions to races, as you did. And when you look at it this way, you see that having a champion who has weaknesses he cant overcome is not an imbalance. His weakness makes him lose against certain champions, just like a unit loses against certain other units. No difference here. Now: the comparison Team -> Race is still not exactly apples to apples: I wrote "every team can have champions that beat every champion of the enemy team" and the "can" is important: you can fuck up the picking phase, so that you end up with a team that loses against the enemy team, because you didnt pick champions that counter the enemy's chammpions. An analogy here would be that you picked 10 units before every starcraft match. So not exactly apples to apples. BUT: At the pro-level (and we are talking about pros, because in sc2 silver, there are no definitive strategies :D) you can always ensure to have such a team by picking intelligently. And the meta is really just changing because champions are imbalanced (which is not a contradiction to what I said! :D) by each update: to use the rock paper scissors analogy again: it would be like before the update rock beat scissors and paper, and after it would be beaten by both. Champions are to strong/weak to be countered by others/counter others as they should be, and thats just beacuse it would take many iterations to get it right, and since there are new champions coming all the time you dont get that many iterations. Now to your last statement about new players: I don't really disagree, but i dont think that you are onto something either: The definitive starcraft strategies dont apply to new sc2 players because they cant execute them , and the counter champions dont apply to new lol players because they cant use them propperly. So if you say its harder for new players to get into sc2 beacuse there are definitive strategies, but in lol there are not, i have to say: No, because they will play against people who dont know either. Its like letting 2 children play chess. They dont know shit, therefore they will both make mistakes and have fun. And I think we can agree that chess is the most stale game here :D
@SeantommyE
@SeantommyE 8 жыл бұрын
I appreciate the detailed response :) To address the last, and imo most important, issue you mentioned first, the issue doesn't have to do with people at the very bottom or very top. It's not about what two children do when playing chess. The question is what has to be done to move from the bottom into the middle tiers. In any system, the player has to learn strategies that are effective in order to get better. In an ideal unbalanced game, the amount of strategies the player has to learn to see improvement is much smaller, because anyone can be effective if they get good at a strategy that works well in the current meta. Moving from the mid-tier to top tier then involves learning lots of strategies for lots of metas, rather than simply knowing one or two. In Starcraft (or chess), however, learning a single strategy doesn't get you very far, because the opposition is guaranteed to have an answer to your strategy if they know what they're doing. There's no give and take, there's just a brick wall of strategy to learn before you can be "competitive" in any sense. And then the difference between mid-tier and top-tier becomes a matter not of knowing more strategies, but of knowing the strategies more intimately. Thus, mid-tier is closer to top-tier than it is to bottom-tier, making it difficult to get into competitive play. That's the issue with purely balanced strategy games from a beginner's standpoint. From an expert's standpoint, it becomes an issue of static vs. dynamic play. Purely balanced games provide a problem for top-tier players that doesn't evolve: they know all the strategies and all the units involved stay the same, so they only have new information to think through when someone (maybe them) comes up with a new strategy that doesn't suck, which becomes less and less common as a game ages. In an unbalanced game, there's a constant give-and-take based on the current meta, because in a complex system multiple different options will be popular at any given time, creating a large, organic variety of possible playing fields for top players to think through. If champions B, K, and M are popular, that's a different field than if champions B, D, and G are popular, which means individual counters aren't the only consideration, and you have to balance the pros and cons of champions who are good against, say, B but not K, or D but not B. Now, to address the teams vs champions idea. I didn't think about that before, I admit. As I said, I'm not too familiar with LoL. That particular mechanic makes me feel like, on a strategic level, low-level players aren't even playing the same game as high-level players. When you can't count on your team, the game becomes more of a single-player, or even random, affair, where your teammates will win or lose games for you regardless of your own performance, so you're more concerned with personal progress and finding ways to exploit enemy weaknesses on your own. Teamwork and large-scale strategy don't come into play much until you are at a level where teammates can be relied upon. Just spitballing really, and I guess the real point is that maybe LoL isn't a great example for perfect imbalance because of the team dynamics aspect. Also, I get your point about LoL being unbalanced as a result of patches rather than original design. I'm speaking from a more idealogical design standpoint, and can't attest to whether or not you are correct about that, so taking you at your word leaves me simply reiterating that LoL may not be the best example of this idea of perfect imbalance.
@zerg6205
@zerg6205 10 жыл бұрын
I've started playing a new game on Steam called "Loadout" and it seems fun at first... but I think it's missing that perfect imbalance that you talked about. As I look through the options for customizing my weapons, it seems like there's really only one right answer for any style of play instead of many different options. It seems like their hook to keep you playing is to find new styles to experiment with and the initial journey of finding that first favorite loadout.
@jimmyc.491
@jimmyc.491 7 жыл бұрын
WHEW!!! Finally watched 100 episodes of Extra Credits. Can I go home now?
@ameliebernard2838
@ameliebernard2838 10 жыл бұрын
One of my firends made me view this video in an argument about LoL balance and i can say it didn't convince me at all. I play LoL with friends, but i can't stand how some champs are, by far, better than others. I understand that every champs has a counter, but I'm not a pro player. I don't get to pick and counter my opponents, I play with the champs I like and wanna play with. I don't want a game to force me into playing a way I don't want. With a pool of champs this big, I was hoping, when i first played the game, that every hero would have been equally viable in any situation, but no one can deny that they're not. (and don't get me started on runes) Tl;Dr: This game will be forever inbalanced, because of the meta around the more viable champs. P.S. Sorry if my english is poor, it's not my main language.
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