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Terra Invicta Guide: National Priorities & Unifications

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PerunGamingAU

PerunGamingAU

Күн бұрын

In Terra Invicta, final victory tends to be won in space, but to get there, you need resources produced by the hands and minds of the billions of people on Earth.
Building your nations well is one of the things that divides the AI and average human player, as the AI sends their nations into the ground, while humans build effective super countries in record time (some of the time).
In this video I look at national priorities, tips for how to allocate spending, and give a brief overview of unification processes and methods to help you produce the kinds of meganations that prove to the aliens that humans are united, rich, and very very dangerous.
Patreon:
/ perunau

Пікірлер: 157
@prosysus
@prosysus Жыл бұрын
Tyvm. Please do more TI guides, this game is a crown jewel of sci-fi as a whole, gaming and literaly wise (Cixin Liu FTW), and is criminally uderrated. Partialy beacuese no one knows how to play it.
@TheFireGiver
@TheFireGiver Жыл бұрын
The problem with doing to many is that lots of things can still change so the guides will become obsolete eventually
@codemaster2861
@codemaster2861 Жыл бұрын
Early stellaris vibes
@RiversJ
@RiversJ 8 ай бұрын
Love Stellaris to no end but TI is atleast as good. The only good thing about not too many great sci-fi games is that both of these should have enough of a niche they'll both stay around.
@bigayysfromspace2804
@bigayysfromspace2804 Жыл бұрын
0:00 Introduction 1:20 Nation Attributes 5:21 Nation Armies 6:12 Priorities 14:01 MC Nations 15:40 Large Nations 19:07 Investment Point Multipliers 20:49 How to build MC nations 22:12 Spoils Nations 25:42 How to get $$$ out of countries 30:34 $$$ From Spoils Nations 31:41 Effective $$$ from Knowledge/Economy 35:20 Priority Templates 36:57 Federations + Mega-Nations 37:16 Invasive Annexation 37:32 Claims Tech 38:47 Advantages of Invasion 39:40 Unification 43:25 Conclusion
@Lantalia
@Lantalia Жыл бұрын
One trick is that abandoned nations keep following the priorities you set, so you can set a bunch of small nations to building spaceflight/mc/funding and not actually spend the cp on them while they aren't producing much, and then aggregate them together later. It also is a great way to distract enemy councilers
@Grizabeebles
@Grizabeebles Жыл бұрын
Before I abandon a country, I set their their prorities to 2 econ, 1 welfare, 2 knowledge, 1 miltech so it can "heal" between takeovers. Unity damages government and Spoils creates massive inequality and pollution that hurts the global GDP in the long run. Building strong governments and reducing inequality makes countries harder to take over, cost more CP to hold and provides nothing to the AI in terms of boost, mission control or funding. Any research they contribute to global projects just makes *me* stronger. Meanwhile, the countries themselves grow more able to rapidly develop whatever it is the AI prioritizes when it does finally take them over. In turn, when I go looking to expand my key holdings I try to take territory away from the AI and abandon marginal territory that's cluttering my portfolio.
@ddopson
@ddopson Жыл бұрын
FYI: The number of investment points is proportional to the GDP raised to the power of 0.33. This is pretty close to the cube root of GDP, but it's literally 0.33000, not 0.33333. I figured this out by putting the 8 to 10 different GDP/ipoints pairs in a spreadsheet and trying various transformations.
@ninjabus7454
@ninjabus7454 Жыл бұрын
Perun, you've missed another type of large nation that's viable in Terra Invicta, the totalitarian military-spoils state. This nation primarily acts as your military powerhouse, but with a secondary goal of producing spoils income instead of science. Because the nation naturally slides into totalitarianism & inequality with the spoils focus, armies this nation controls have a large effect on its unrest, easily keeping it at 0. Staying at 0 unrest means it gets the full value from military investment. For a large nation like the Eurasian Union, this produces several thousand income per month while developing an alien destroying military. Now the follow up point, why would you want thousands of income per month? Direct Investments. In a large nation, each point of direct investment costs $500-1000. With sufficient spoiling, you can direct invest in a country up to 200 times per year. For an early game China, this is stacking another 50% of its base IP into economy and knowledge growth. With stacking investments your democratic-science nation will improve far past the ~1k or so science you've lost in the totalitarian state. It also enables jump-starting Mission Control in smaller nations you intend to unify. Instead of waiting the awkard 2-3 years it takes a country to hit its MC cap, you can simply direct invest MC and invade it immediately. There's no requirement you actually control the country to do this.
@edwardheaney3641
@edwardheaney3641 Жыл бұрын
The problem is that Totalitarian states have ineffective military investment production
@christopherlawrenz5031
@christopherlawrenz5031 Жыл бұрын
@@edwardheaney3641 they don’t its the same
@ninjabus7454
@ninjabus7454 Жыл бұрын
@@edwardheaney3641 States with unrest that does not trend to 0 have ineffective military production. Totalitarian states have 0 baseline unrest because having armies and 10 cohesion pushes it to 0. This does not work with democracies because this suppression effect goes down as government score goes up, and not having 5 cohesion harms your science output. If the country has enough armies, that combined with baseline GDP can keep unrest at 0 even with 9 inequality.
@AlexanderVRadev
@AlexanderVRadev Жыл бұрын
Why would you waste your resources to create a military powerhouse nation then gut it for one time spoils incomes that long term grant you nothing. Both making spoils nations and making militaristic nations is bad long term and you want to combine it? Better not. Long term spoiling especially big economies creates a bunch or pollution that reduces GDP everywhere making all your nations less effective, it increases inequality that you have to offset and in this case with armies which eats up your IP directly, and it reduces your GDP. Even a slight unrest makes all military investment ineffective for militec. But what is worse both cash and militec are useless after a while. Monthly cash has it's uses to a point to deal with monthly upkeep, but that is not big before going to total war with the aliens and after that you don't care as you can build a bunch of mission control centers and nanofactories all over the place in Mercury. You can dump direct investment in nations but spoiling one nation to direct invest in another just makes no sense and is not efficient at all. Only other thing you need cash for is getting orgs which you get for free after the first admin org since you just hostile takeover from the AI. As for militec you don't even need one nation investing in it. All armies are useful for is taking territory via military conquest, which the most basic armies you start with are perfectly capable of doing and stopping landed alien armies which you can deal with by means of quantity not quality. Simply put my 6 armies with navies at 3.8 average strength can intercept and beat 3 armies at half strength even at 7 militec. And later on you blow up enemy carriers in space before they land. Perun perfectly explained how to best use nations. Small ones for MC and then funding before unification. Big ones for knowledge investment. Spoils only at the start to get your first admin boosting org if you are for some unexplained reason short on cash, to start using hostile takeover and somethings even that one spoil is not needed.
@christopherlawrenz5031
@christopherlawrenz5031 Жыл бұрын
@@AlexanderVRadev Not saying you wrong but you straight up no correct either. There are some nations on their ratio low on CP to what they give for spoils. It can save you a lot nanofactories and space slots. We would need to do full math per CP/MC/cash ect up to which point spoiling a nation like Arabia/gulf states ect (there are some more ). Also pollution is no big deal , you usually have your other mega nation on min equality anyway and with later tech even small investment negates spoiling. I did a lot of games winning by 2040 onwards even on a full spoil earth run, and having only India as my „proper nation“ running on 0 nanfacotries to upkeep the economy. It saved alot of slots and resources early to speed up the tech rush and resources to create the megafleet with end game drives unlocked to finish off their main bases on the kupier belt
@s.c.6113
@s.c.6113 Жыл бұрын
I knew there were efficiencies I was missing, but 28.9K science income in 2036? DAMN My next game was already going to be a far cleaner ride, but I gained a lot from this still. The mission control trick is something I was in the process of noticing, I think. The play for mega India is also very interesting I was looking and looking for ways to do that, having started with early game India, I would never have thought of using Taiwan like that, well done.
@masiechist
@masiechist Жыл бұрын
A lot of the science here (I think the gameplay is from his Academy run) was from research campuses around Mercury, which have been nerfed in the current validation branch and I'm not sure when are coming to the main patch. Basically, Campuses will cost more crew and now also cost 1MC each, which makes this level of science far harder to achieve while staying under the Alien hate cap.
@christopherlawrenz5031
@christopherlawrenz5031 Жыл бұрын
@@masiechist you can still go for it. At least on normal you have to reduce your mining facilities in ineffective spots. Like „ I take entire mars regardless and build there every mining.“ Same counts semi for mercury, its a lot more efficient to build space hab’s instead of planetary once, due you have one slot more available. I can see an easy 100~mc build to have enough science to push the important techs to defend Orbit easy. It’s just less resources early as before which leads to longer games. Tbh past games all ended for me arround 2040 … only thing hold me back to finish these was getting ultra end game drives to easy push their last bases on the kupier belt
@christopherlawrenz5031
@christopherlawrenz5031 Жыл бұрын
@@masiechist also in my opinion they should adress aggressive the mc cap issue of alien hostility. Rather to have an „ hard cap „ on retaliation, it should be randomized on % of you overall mc , increasing with more and more. Also it should rather trigger earlier invasion of earth , than going into space assets killing. It gives a strange touch to the game to stay below and mc cap to build up and easy wins the game once time expire depending on difficulty or going over the cap and triggering assaults. It’s a poor game design in my opinion and tbh they doing a great job overall but this concept is bad
@AlexanderVRadev
@AlexanderVRadev Жыл бұрын
As other people noted the science from research campuses he got (as he said in this video) got nerfed. The 9.5K from his India is under ideal conditions. 10 democracy, 10+ eduacation, near 5 unity and 48K GDP per capita are big ones, but he mostly gets that because of the population. Population skyrockets research from nations and he did a bunch of tricks to merge half the map in that one nation. Your usual result will be far lower. Even he can't possible get more than 10K on the new patch at 2036. And big part of that is him not being able to use Mercury research to get all the tecks needed to even create uber India that early in the game.
@henrykri2067
@henrykri2067 Жыл бұрын
Thank you for your guides. I like to think every step through carefully before moving forward when I am playing Terra Invicta. Therefore it will take me a long time, certainly more than a month real-time, to play a game. I have restarted several times, mostly because I always enjoy the early stages of nearly every game the most, but also because I feel very unsure about what engine to aim for towards the end-game. Therefore I would very much appreciate a part two of your ship building guide. A guide that don't have to be so detailed, but that points out some possibilities for end-game ship concerning engine, propulsion, weapons and more if needed.
@varthaner4617
@varthaner4617 Жыл бұрын
The "Grid+Adv Pulsar / Zeta Boron+Zeta Helion / Daedalus Torch" path is perfectly adequate. Drives like Neutron Flux or Protium Converter or Pion Torch or whatever can be amazing, but why bother?
@Zarathustrada
@Zarathustrada Жыл бұрын
@@varthaner4617 New changes to how thrust works for intercepts may change this up. So, maybe he's waiting for that to do a guide...?
@henrykri2067
@henrykri2067 Жыл бұрын
@@varthaner4617 Thank you for the answer, I ask another question if it's ok. I know from Perun's Early ship guide how to win against an alien destroyer circling earth. What weapons to put on the ships with thjose drives?
@varthaner4617
@varthaner4617 Жыл бұрын
@@henrykri2067 Pulsar era is missles simply because everything else won't cut it. You want 2 vs singular enemy advantage at least, realistically 3:1, eat all alien missles with 1 frontal throwaway ship, then pray others don't get oneshotted by mag shell. Or you could limit yourself to only attacking laser boats, 10-1-1 armor and just make sure to padlock and not get too close. The saving grace here is that alien launchers cycle so fast, they often empty their magazines before first missles can reach the sacrifice (as long as you don't charge frontally like a fool and die from first mag shell). In my experience missles don't reaquire if their target dies before they reach it. Triton Pulse is an era when you can experiment. As long as you push sacrifical small and fast ship to eat missle launches, you can use lasers, rails, or even gen2 missles (if you fight near resupply point), as long as you don't mess up with fleets. But realistically, in this era I just like to keep down, because everytime you trigger retaliation aliens switch to ship production, and those ships won't dissapear when they turn lazy again. Zeta era and onward you can finally chase down aliens and outmanouver them, so spinal medium coils + hull lasers (I like green single slot arc lasers, because those are strongest that don't cost exotics). If you want to take on large fleets, battlecruisers with heavy spinal plasma (because shooting missles and even coils into massively overlapping PD can get frustrating). The reson for multiple 1 slot lasers over larger ones is you want them mainly for PD - a single adv mag canon salvo can maim or even instakill a Dreadnought, so make sure they are set in def stance, you can manually switch them to guardian if alien pass near you, but in my experience you often do 0 dmg. Advanced ECM with alien recognition is a must on every ship. Ofc that's just how I do it, I'm sure others would have different, likely better opinions.
@rps215
@rps215 Жыл бұрын
I think they should give Mega India a proper name like they did with China and Russia, maybe South Asian Coalition or The Great Raj or something like that. Also Mega Malaysia, Mega Indonesia, and Mega Thailand should be given proper names, using names from other games like Hearts of Iron are fine too (Rattanakosin Kingdom, Greater Indonesian Thalassocracy/Greater Majapahit, Great Malayan State). In addition maybe you can form factions found on other games like CSAT from Arma and Pan-Asian Coalition from Battlefield.
@Slaaan
@Slaaan Жыл бұрын
Greater East Asia Co-Prosperity Sphere - Bungaloo
@trevorerberich7334
@trevorerberich7334 Жыл бұрын
I don't the developers intended for you to be able to create a mega India TBH
@klaxxon__
@klaxxon__ Жыл бұрын
I really there was more depth to these mechanics. Having such rigid rules where small nations => MC, big nations => all in science/miltech completely shatters the illusion of a realistic/eblievable/living world.
@seanhoffman2755
@seanhoffman2755 Жыл бұрын
Good stuff! I think your next run should be a run where you allow the aliens to build up to a huge space strength before you go get them. Make it more challenging for sure! I want to see huge space battles with a massive alien space threat!
@bobdouglas262
@bobdouglas262 Жыл бұрын
Perun, you have amazing focus and time management skills.
@stevenliu4545
@stevenliu4545 Жыл бұрын
Hi Perun, can we have a guide on councilors that answer the following questions? 1) What are the ideal councilors for early game? 2) What to do with idle councilors at early game when the player is gated by CP while space economy is still in the process of being set up? 3) How to build the individual councilors and the council as a whole during the course of a game? 4) How to quickly reach the magical number of 25 in a chosen stat?
@varthaner4617
@varthaner4617 Жыл бұрын
1&2 You can restart untill you have 1 with great PER, and all others with enough PER and missions to at least grab a small nation. That way you never need to idle, since even if there's absolutly nothing optimal to do, you can always grind Public Campaigns for more global support -> more monthly influence, or take over some crap nation, set it to 100% welfare and abandon it (to help with global warming), or take over, set nice preset, abandon, then retake it 5 years laters when it's no longer crap. 3 You want 1x 25 PER, 1x 25 INV & 25 ESP, 1x 25 CMD, and enough scientists to advise your research meganations. OFC, everyone should have 25 ADM asap. After you reach that, you either invest in CP-generating stats, or safety (ESP to not get detected, and security to not get killed / sabotaged when you do get detected). 4) Orgs, what else? If you see good ones, buy them and steal them. While certain missions generate more XP than others, I generally don't worry about that. Even scientist on permanent advise can be useful when you pile enough good orgs.
@shawngillogly6873
@shawngillogly6873 Жыл бұрын
Thanks for sharing. I would say I'd rather each faction was better at pursuing its goals through economy rather than simple Min-Max like the human. I'm fine with the Initiative spoiling everything. It's what they are. But it bothers me that with each patch, the AI simply shifts its spending to 100% (x). Regardless of faction. I think the Academy should be trying to build academic paradises. The Resistance and HF should be scaling miltech. It should be a more efficient version of the existing faction presets, modified to deal with their existing issues.
@alexandermuller7142
@alexandermuller7142 Жыл бұрын
Insert Rock&MOrty meme: What is my purpose? Produce MC and get absorbed!
@shrike30
@shrike30 Жыл бұрын
Thanks for the breakdown on funding vs spoils vs space money. I'd like to see that tweaked in future patches, but knowing how it works now is pretty handy.
@nathanellis7819
@nathanellis7819 Жыл бұрын
YES! Been waiting for this. Thank you Perun
@TheSionnis
@TheSionnis Жыл бұрын
Question about when to pursue unification: Suppose you control two nations, call them "Big" Nation and "Small" Nation. You want to grow Big by annexing Small into it, and the situation is such that all other concerns are satisfied (Big has claims on all of Small's regions, you control all control points in Big and Small, you control a nearby superpower with sufficient armies to go marching in and take either nation). If you want to build a better post-annexation Big Nation, how do you decide between joining via military conquest or via unification? Does it make a difference in the resulting nation's statistics? Are there any rules of thumb to employ or things to watch out for?
@LakesideTrey
@LakesideTrey 9 ай бұрын
Ive struggled a lot with this game knowing it is one I'd love if I could figure out how stuff works your vids are the first that make clear concise sense to me thx
@rogerlynch5279
@rogerlynch5279 Жыл бұрын
Very well explained. Because the game really slaps those accountment - tablets in the face of the gamer. Me, I practically drown here . So a good introduction like yours is very valuable to me 4:20 SHURE, India is big but it is also a Third World Nation with much of commen poverty, corruption and International companies missusing their economical power to keep their factories gains in the own pockets instead of improving the Nations economical growth. So getting not much profit out of India is rather realistic.
@civosborne
@civosborne Жыл бұрын
Perun does gaming? I thought he just did presentations on the military industrial complex.
@TheKerberos84
@TheKerberos84 Жыл бұрын
I would like to see a Guide on Counselors. What can they all do, how to build them ect.
@jamiehuebsch
@jamiehuebsch Жыл бұрын
I would love to see you go over other options for Giga-Nations besides Giga-India, and the somewhat complicated steps to form them. Forming Greater North America (USA + Can + Mex) is easy as the path is built into the tech tree. However, I always find that resulting country while nice is constrained by it's lack of population compared to something like EU + Eurasian Union, Pan-Asia, or Greater India who all have multi-Billion pop scores, let alone something like the Giga-India you made by fusing Pan-Asia + Greater India (and some extras). The South American Union has a similar problem that it basically has even less population than the North Am Union. The Caliphate + African Union you covered along with Giga-India and it seems kind of obvious since you don't really have to do any capital moving, it's almost a base game Giga-nation. This kind of leaves both the North Am & South Am Unions in the dust since I don't think either of them can crack a single billion in pop, without using some sort of capital moving to create a non-base game multi-union nation. Basically would you mind covering any ways to form giga-nations using either (or both) North & South America + other places? Those seem to be the two continents left out from what I've seen people do so far. It feels sad to me for them to be left out of these kind of large world buildup strategies.
@patmccall1818
@patmccall1818 Жыл бұрын
The one big difference with the north American union is you can have fusion mil tech armies in a decent research nation. Just make sure to militarily invade instead of federating. It'll be behind in research and dev points but constant attention to military in the US from game start is hard to compete with outside Japan or UK and those two nation have to sacrifice much to achieve it.
@patmccall1818
@patmccall1818 Жыл бұрын
But peruns has also shown that 10 cold war Era armies can take an invasion if done right.
@soccrplayr232
@soccrplayr232 Жыл бұрын
I think the pop growth formula factors were GDP per capita 1% pop growth per 10k up to 90k and then another bonus for having democracy and education below 5 or if it’s too high a bonus that scales as you get closer to 5 cohesion.
@SirCrusher
@SirCrusher Жыл бұрын
21:53 another thing to add is that if your countries don't have enough investment points to start a spaceflight program quickly, they'll gain that power for free if you federate them with another country that has one.
@EIG12
@EIG12 Жыл бұрын
As of 0.3.42 it is 80 science for the patched tier 2 research module. They mega nerfed it, but at least they made it so the tier 3 upgrade isn't a bridge too far anymore since that is now the same MC instead of more.
@ocadioan
@ocadioan Жыл бұрын
Space defences are useful for getting the option to clean up LEO with space defence lasers(they remove 6 debris levels for barely any cost).
@QuantumSeanyGlass
@QuantumSeanyGlass Жыл бұрын
yeah building a single space defense for that purpose is a good idea.
@ahmataevo
@ahmataevo 10 ай бұрын
Mega India is no longer possible. Only a few minor nations will change capitol regions when they lose their capitol region, for example Pacific States when Australia takes their capitol by force. The capitol moves back when it regains that territory. Most nations are conquered by your faction if the capitol is taken and will not shift, or if they do shift it is in a restricted way where Mega-India, or a united Earth under one nation are no longer possible.
@nahiag
@nahiag Жыл бұрын
Thank you very much, I've just spent a lot of time trying to research this myself. At the end of the game with the academy (first playthrough). Not sure if you will cover this but knowledge (education) is highly scalable, it's based on the population and is ^2. That is, if you compare a nation with education lvl of 1 and same nation with 10 the nation with 10 won't get 10x the research but instead 100x. Again, thank you, both for these videos and also your military videos. 👍👊
@boobah5643
@boobah5643 Жыл бұрын
That's not _x2._ You're describing _^2._ That is, research income is multiplied by the square of the Education stat rather than the raw stat.
@nahiag
@nahiag Жыл бұрын
@@boobah5643 yeah, my bad, I just had my wisdom tooth operated out about 2 hours before writing this comment. I'll edit it. Thank you
@trevorerberich7334
@trevorerberich7334 Жыл бұрын
I have found that taking a large number of countries between 2024 to 2025 setting their priorities to Funding and Unity and Mission control (Set up a your default priorities will save a lot of clicks during this process) and then abandoning them means that when you go to consolidate your mega nations in the 30's you will end up with your mega nations being much stronger as they will absorb the funding of countries you integrate. Funding is not great if you are spending control points, funding is great if 10 years ago you spend a couple of counselor actions to take and abandon the nation now rolling into your super nation.
@r3dp9
@r3dp9 Жыл бұрын
This. Unless someone else takes a country, any prioritizes you give a country remain in place even if abandoned.
@varthaner4617
@varthaner4617 Жыл бұрын
The problem with Unity is, if inequality is too low, your cohesion resting point could go way higher than optimal 5, even up to 10. While there are tools for boosting cohesion, dropping it is much harder.
@trevorerberich7334
@trevorerberich7334 Жыл бұрын
@@varthaner4617 True, but in this case cohesion in the countries you are absorbing into the mega countries does not matter as that is not absorbed along with the country. The Unity helps prevent coups and makes it easier to retake the country should you lose it.
@jonathansabo8749
@jonathansabo8749 Жыл бұрын
There is a throwaway comment at about 17:55 that "there is a slight bonus for distributing your funds across different fields. But generally speaking, I put huge funds into single foci." Can someone explain what that "slight bonus" is and how it works? Does it require priorities to be split among a single CP (e.g., putting one pip in economy and one pip in knowledge on two control points vs. having one control point with one pip in economy and one control point with one pip in knowledge)? I ask because I don't see this discussed on the wiki or anywhere else online.
@ChunkyAppleCider
@ChunkyAppleCider Жыл бұрын
I don't know if this distribution bonus is an actual thing. You do get some bonus research points for contributing to multiple projects simultaneously, but I've never heard of anything similar for Investment Points. idk
@kmonk99
@kmonk99 Жыл бұрын
I would love to see a primer on some of the lesser nation building options. Other than flavor, is there any interesting value in some of these choices, like East African Republic, Empire of the Southern Cross, or United Central America? Is there value in the low IC cost vs High number of provinces for MC? Is there a min/max Strategy that can be taken advantage of? Likewise, is there a good strategy for devolving some of the larger nations? If the Protectorate controls China, is it a good strategy to break up China into the Warlord states?
@karanrime8948
@karanrime8948 Жыл бұрын
ah yes, my favorite unit of measurement: Bulgaria.
@inccubusdaniel9249
@inccubusdaniel9249 Жыл бұрын
A strange question, most likely, but not one that should be surprising given what this game allows you to do - you've already shown how it is possible to unite the entirety of Asia (including the entire... Australian bloc...), continental Africa, and Europe into one superstates, going with India, Caliphate, and EU (or Eurasia) respectively. I've given it a bit more thought myself (can't play the game yet, thanks fried GPU, real nice) and I think I know of a way to unite all those three into one meganation the size of the entire Old World, so to speak. I also know that it's possible to perform some rather unique diplomatic maneuvers in order to unify the entire American continent. Now, this does beg the question... is there a way to unite the whole world, as in all those zones, into one nation? I know that Eurasian Union gets a claim on Anchorage through a certain tech, and I know that USA can be the final nation which unifies the Americas, so that's a way to unite the New and Old Worlds together, but going from there, shouldn't it be possible to completely unite _all of the countries?_ I already know that this is going to be extremely hard, but the moment I get my new GPU, that's what I'll be attempting myself, and as helpful as this guide is, I can't help but feel like that's strictly impossible. Thank you for spending time reading my comment, even if it wasn't helpful or much related to the video, but I really wanted to ask the most intelligent TI player I've seen floating around on the web so far about my concern.
@debott4538
@debott4538 Жыл бұрын
Yes, world unification is technically possible and has been done before. (There are posts of it online) However, the devs recently changed the behavior of a nations capital that's been moved to a different region after conquest and then liberating the former capital. Thereby unifying nations spanning multiple continents is almost impossible now.
@dylanb2990
@dylanb2990 Жыл бұрын
Used to be able to, Devs nerfed it.
@Blxz
@Blxz Жыл бұрын
In my release review for the game I predicted the devs would be running around reflex nerfing everything they found that wasn't in line with how they personally play the games. Sad to see that I was right.
@debott4538
@debott4538 Жыл бұрын
@@Blxz That might be the case. However, this so-called “nerf” is actually exactly what you would expect to happen irl. Of course a country would move its capital back once it has reclaimed it. Also, if you preferred the old mechanic, you can always turn it back on again and play however you like.
@saflip969
@saflip969 Жыл бұрын
41:22 can you do more guide video on how to unify and peacefully create one nation? I am not trying to take the army into war. I would like to make two countries become one nation peacefully. What do i need and can you do a video on this
@janinecat1865
@janinecat1865 Жыл бұрын
After looking at some Terra Invicta discussions I started to think this was a crayon colouring book for map autistics who like Crusader Kings, glad there's more to do in there than meganations.
@adolhein
@adolhein Жыл бұрын
Hiya! How are you coping with the Research Campus nerf?
@PerunGamingAU
@PerunGamingAU Жыл бұрын
Planning to rely more on Earth based research and multiplier pushing than before (and now there is even more demand for ground based MC to maintain T3 research facilities that were useless before)
@adolhein
@adolhein Жыл бұрын
@@PerunGamingAU I see. Thanks.
@pax6833
@pax6833 Жыл бұрын
@@PerunGamingAU How are you going to cope when they patch giga nations out?
@IamShanee
@IamShanee 2 ай бұрын
its so funny to hear his voice and go " my god this dude sounds like Perun" to then realize it is him lol
@danhaggerty847
@danhaggerty847 Жыл бұрын
Thank you so much! I tried to follow your videos to build mega india but I couldn't figure it out.
@chraanakhxattanach1639
@chraanakhxattanach1639 Жыл бұрын
thanks again for a very informative guide.
@SpazzyMcGee1337
@SpazzyMcGee1337 6 ай бұрын
Does allowing a nation economy to shrink right before unification help prevent watering down military tech levels? For example, should I let the Mexican economy drop from four to three before unifying out with the USA?
@andypresby6537
@andypresby6537 Жыл бұрын
Any chance we’ll get the space economy guide
@pesaduspi3255
@pesaduspi3255 Жыл бұрын
There is one question I have about the military unification, and I'm not sure it's due to a patch change. When I tried that method (having a claim on the enemy country and controlling it as well) I was told by the game I could not go to war, because the target country doesn't have any military. The country I attacked with, had military. Did I do something wrong or was there a change of rules since this video came out?
@minimumapature3361
@minimumapature3361 9 ай бұрын
This is such a perfect game for you Perun lmao
@Scottagram
@Scottagram Жыл бұрын
Completely rebuilt my understanding of the game from the literal ground up.
@eamonworden4369
@eamonworden4369 Жыл бұрын
At 2:08 you said suppressing unrest with you counselors is good but getting unrest down is better? Is there a way to reduce unrest without using ur councilors or military?
@Destragond
@Destragond Жыл бұрын
I believe what he meant is "getting the resting spot down is better". Which means reducing inequality and keeping cohesion at 5, because otherwise the resting value for unrest will be above 0.
@boobah5643
@boobah5643 Жыл бұрын
Your unrest will move towards a base value; this base value is modified by your government type (middle values = more unrest,) how cohesive your population is (more cohesion, less unrest,) and your average income (poor people have less to lose, and are thus more restive.)
@AV-zm2wg
@AV-zm2wg 8 ай бұрын
Going over some tricks and tips videos for this game, while I am playing. Suddenly hearing that voice out of nowhere...
@evilgingerminiatures5820
@evilgingerminiatures5820 Жыл бұрын
Thank you very much
@eth3549
@eth3549 Жыл бұрын
Is there a way to form a single world state with mega-nations and moving capital regions around? That could make for an interesting playthrough, if it is possible.
@user-uy8ss3hg6g
@user-uy8ss3hg6g Жыл бұрын
There was a guide in steam for that
@exilestudios9546
@exilestudios9546 Жыл бұрын
I think each faction with the exception of Exodus and the servants should have a very late game unlockable tech that allows them to unite the earth and each version of that tech should lead to a unique unified earth like humanity first should get the Terrans Union, the resistance being the most dull faction would get the United Nations, the institute would get something like the United Earth Government and so on and so forth.
@carlosborja6878
@carlosborja6878 Жыл бұрын
Nice guide.
@fanaticaltechpriest1002
@fanaticaltechpriest1002 Жыл бұрын
Perun, have you considered playing 'The Fire Rises' Hearts of Iron 4 mod when it comes out? It sounds right up your alley
@lord6617
@lord6617 Жыл бұрын
I want to see whether you can fuel a low orbital ship building industry with cash and boost.
@electricVGC
@electricVGC Жыл бұрын
Does very hard servants make the aliens really crap or do they still get stronger
@Jorjgasm
@Jorjgasm 11 ай бұрын
I like that Romania and Moldova are already united. Good good!
@bigayysfromspace2804
@bigayysfromspace2804 Жыл бұрын
How should I make use of Africa or South America in TI? I wanted to do the impossible and use either of those continents as my starting point and eventually make a democratized mega-nation there.
@killer30556
@killer30556 11 ай бұрын
What I want to know is how to effectively lower the unrest floor. From my current understanding, of welfare doesn't cut it i need to invest into the economy to improve the per capita gdp since that is what keeps rich nations stable. Example country in the start is Bangladesh. decent gdp but dogwater per capita gdp which brings it to a fun 5 resting unrest.
@ChrisDDickey
@ChrisDDickey Жыл бұрын
Love the Guides, keep up the great work! I do have one question. You say that after you take a country that you later plan to unify, you "just set them to building mission control". Is that the ONLY thing you do? I guess my question is just to confirm that you really don't do anything to prepare a country (statistic wise) for unification? Even African or South American countries that are in poor shape? You just set them to build MC and then wait (defending it) until it has built as much as you want? Or do you find yourself trying to "fix" the country and prepare it for unification? In what way(s) and When? (before building MC or just before unification)? It seems likely that there could be a whole video about planning a regional unification, and another just about methods, issues and concerns. Thanks, and I really do enjoy your videos!
@varthaner4617
@varthaner4617 Жыл бұрын
If the country produces unrest, you might want to fix it, to spare yourself the hassle of stabilizing it. Other problems can be cleaned too, or they might not. It's easier to fix 1 meganation than a bunch of smaller ones. The point Perun was making is doing MC then unify is better, since 2 nations produce more devpoints then 1 unified nations made from them.
@boobah5643
@boobah5643 Жыл бұрын
Part of it is that the single, to-be-unified, country will be drowned by the stats it inherits from the bigger superstate. Part of it is that the things you'd probably want to prepare are all more efficiently done by the superstate anyways; that's why you were focused on doing the other things before unifying in the first place. If you're waiting out the diplomatic cooldowns you can do things like prepare most of an army for your militaristic superstate to complete, I guess.
@andrewmattox1233
@andrewmattox1233 Жыл бұрын
For some countries, If I'm using the peaceful annexation, I'll use the smaller country to "fix" the bigger country. I.E. Average in the Democracy, Education, etc. scores once it is annexed. Though I've only ever done this for Africa. Once mission control is maxed out, it is really just a matter of "what else do you want in the unified country". Funding isn't a terrible choice, as shown in the video. Since it doesn't get averaged, it gets added. Mission control, boost, Funding, don't get averaged with peaceful unifications (or miliary unifications). So you get to keep more of the economic investment points value.
@ChrisDDickey
@ChrisDDickey Жыл бұрын
OK, so I have a solid example now. Trying to make the Central American federation, and then unify South America into it, and then in turn unify it into North America. This is something of a hobby project I am doing with whatever spare actions I have, mostly to learn how, but also in hope that it will be worth doing. I am looking at Panama, without a space program. It has two CP, costing me 9.5 cap and should be providing 4.75 IP, but due to the nasty insurrection is only providing me with 1.9. Almost no popularity, high inequality, fragmented, anocracy. Please correct me if I am wrong, but if I just ignore everything and build MC, it will spend 2 years doing nothing but building a space program, which will do absolutely nothing when/if I finally absorb it into something that already has a space program, and then one MC every 2 years after that. I am hoping to in the future move Gran Columbia's capital to it, then grow Gran Columbia with it. Because it is going to be a capital (for a while), does it need fixing more than similar countries that are not? How COULD it be fixed? About a dozen council actions should help with the popularity, and temporarily help with the unrest. Or I could have it spend a year or two on unity and welfare. Would parking a US army in the country help with unrest? Or should I ignore all that and start it on its two year mission to build a space program? I have no idea what to do with a country like that!
@andrewmattox1233
@andrewmattox1233 Жыл бұрын
@@ChrisDDickey, Sounds like the country was spoiled for a while. If you are planning on annexing it that soon, then it may not be worth trying to fix. In the early-mid game, you can take control of the country to set it's budget, then abandon that country. Its budget will stay the same. In the late game, if you have money and influence, direct investment might be a good choice. 200 direct investments per year per country. 60 to get the space program. 125 into mission control, will get you 5 additional MC. The remaining 15 into MC, then wait 6-ish months while investing into MC to get the 6th MC.
@TDH87
@TDH87 Жыл бұрын
I am trying to form that mega India for a few days now, but somehow I fail to get capitals moved to where it is needed, or take over only the capital region, for example, from Malayan Federation to move it to Sri Lanka. I always end up conquering the entirety of Malayan Federation. Same with Beijing region ... I tried to follow your steps, and from others but it seems to me it got patched out or so?
@TheAleatoriorandom
@TheAleatoriorandom Жыл бұрын
Nice!
@jurasj00
@jurasj00 Жыл бұрын
Just what I needed after bumblefucking my way through servants game still somehow struggling.
@arseneken
@arseneken Жыл бұрын
Thank you, this is the guide I was looking for. I understand the relation between gdp per capita and economy priority, however what I am still confused about is: 1) Does the gdp grow if you do not invest into economy priority? 2) What is the relation between global gdp and national gdp and how do you keep track of it? I noticed if you nuke China the gdp in the us goes down quite a bit lol but is there a stat you can track somewhere, like that public opinion chart in the global tab?
@varthaner4617
@varthaner4617 Жыл бұрын
1 Theoretically no. In practice, it will actually drop because of global warming. That's why you can shrink expanded economy if you set it to 0. Above ofc does not include effects of random events etc. BTW global warming is why you don't want to do economy past certain point (40K for Perun). The latter is additive, but the former is multiplicative. Someone calculated that investing in economy in richest nations could require millenium+ for your investment to pay off. 2 You don't? Just don't nuke core economic regions if you don't have to.
@boobah5643
@boobah5643 Жыл бұрын
1) Pretty much only as the population does, and global warming slowly reduces GDP worldwide.
@user-uy8ss3hg6g
@user-uy8ss3hg6g Жыл бұрын
GDP for science cap is 48 750, not too far from what you remeber
@ChunkyAppleCider
@ChunkyAppleCider Жыл бұрын
I haven't tested it myself, but might it be possible to increase the effectiveness of the Funding/MC priorities by taking advantage of independence movements? Build Mega-nation --> Build Economy --> Grant Independence --> Develop Funding/MC --> Reconsolidate This should just give you a bunch of extra Investment Points to develop these fixed statistics, right? Or is the Control Point bloat just too much to deal with?
@zanaduz2018
@zanaduz2018 Жыл бұрын
Balkanizing to reintegrate is inefficient in CP, which is a particularly limited resource, especially early on when you'd want to be doing such a thing. The only real advantage to Balkanizing a nation you plan on keeping is to remove the "Colonial region" tag on spun-off regions (you can't build MC into colonial regions!).
@boobah5643
@boobah5643 Жыл бұрын
@@zanaduz2018 Colonial regions also contribute less to national GDP and research, IIRC. And it depends on how you manage your CPs/how aggressive you are in gaining CP as to how affordable it is.
@ChunkyAppleCider
@ChunkyAppleCider Жыл бұрын
@@boobah5643 It's 2032 and I have about 5k influence stockpiled, so I think I can probably afford to be CP inefficient for a little bit. I'll fuck around and find out.
@ChunkyAppleCider
@ChunkyAppleCider Жыл бұрын
@@zanaduz2018 Why would you only want to balkanize and reintegrate early on? Doesn't it make more sense to splinter a nation after building up its economy so the newly formed nation also has a strong economy? I might also just be misunderstanding how a nation's stats are derived when it's granted independence. I have yet to find a good guide on how all the math shakes out. Core regions and resource regions equate to a higher share of gdp-per-capita iirc, but I don't know if/how that interacts with government/education/inequality.
@autolykos9822
@autolykos9822 Жыл бұрын
Nice guide! I don't quite get why you want to minimize inequality, though (except for RP reasons). Since it affects rest cohesion, isn't it better to keep it at a value that pushes cohesion towards 5? Too low inequality will push cohesion towards 10, and it's quite hard/expensive to get it down again via knowledge.
@QuantumSeanyGlass
@QuantumSeanyGlass Жыл бұрын
it almost never happens that your inequality goes so low that it brings you rest cohesion above 5, and a lot of that is because high democracy values are very effective at reducing rest cohesion to 5, and it's actually impossible to get the rest cohesion of a sufficiently large nation above 0 anyway.
@autolykos9822
@autolykos9822 Жыл бұрын
@@QuantumSeanyGlass Not quite true, unless you're talking about Meganations. The USA, for example, reaches 5 rest cohesion with about 2.5-3 inequality (if you don't invest much in economy, which is kinda unnecessary with a GDP/p above 50k).
@nickstone1167
@nickstone1167 Жыл бұрын
The way you said Libertarian just sent me.
@user-uy8ss3hg6g
@user-uy8ss3hg6g Жыл бұрын
what orgs/etc does give MC boost? is it "space program %" for countries which have finished their spaceflight invesment.
@user-uy8ss3hg6g
@user-uy8ss3hg6g Жыл бұрын
Btw, idk if it is a bug or im on old version of the game, but unifying countries into 5 democracy Eurasian Union does dot change union democracy up or down. this is quite handy cuz i imagine what could hapen with it if it consumed 34.2 million poor totalitarian Uzbekistan. (thats why i decided to make paradoxal decision to democratise Russia before raising its gdp. Hardly raised early game gdp will still be obliterated by Uzbeks, democracy not ((WTF)).
@anonymous-rb2sr
@anonymous-rb2sr Жыл бұрын
The issues I had predicted with the game (flaws in game design at the strategic and player experience level) did just what I thought would happen, people really love the game, but don't really come back to it (the playerbase is already 12 TIMES smaller than it was a mere month ago) Sadly this will result in views dropping very quickly on youtube as well as people move on, even though they really like Terra Invicta, without being able to tell why they would just rather play something else I hope you're not gonna abandon the game completely when the views start getting really low, but even if you do, I would please ask you to consider making a video or short series about fighting the alien nation on earth or saving someone else's ruined save, this is the only aspect of the game we haven't seen from you and I think it would be really enjoyable to see you start from a very bad situation where the aliens already control most of earth while also dominating the space game, and see if and how you manage to claw back from that, that's my only request
@leonardoteixeira3096
@leonardoteixeira3096 Жыл бұрын
Would it be possible to make an even bigger country then what you have made with India using the Caliphate? (basically adding the India you have now in this video and unifying it to the Caliphate)?
@PerunGamingAU
@PerunGamingAU Жыл бұрын
No country can get a claim on India's capital, which means unifying India into any other country is impossible. Best you can do is rip a lot of territory off India...or build India into a mega state like I did. You can absorb the caliphate with India if you go through a lot of steps for example by moving the capital of the caliphate to Pakistan.
@Citizen_Kip
@Citizen_Kip Жыл бұрын
Regarding MC usage and Alien threat. Do the Aliens get more aggressive once you use a certain amount of MC (100 for example) or is it based on a percentage of your total MC cap? Ex. I have 300 MC cap and use 50% (150) of that amount?
@zanaduz2018
@zanaduz2018 Жыл бұрын
Based around a fixed value that scales on what difficulty you're playing at (higher difficulty gets less MC before capping), and can be raised in-game by certain techs (Maskirovka tree).
@varthaner4617
@varthaner4617 Жыл бұрын
It's abit more complicated. Used MC creates fixed hate at 1:1 ratio, which is added to temporary hate from alien meter. Once the sum total goes past certain value (on normal it's 100/125/150) they will switch to retaliation mode. If they punish you, they will go back to lazy mode, if you defend yourself, they'll keep retaliating, and eventually go to war. Unused MC doesn't bother them either way.
@patmccall1818
@patmccall1818 Жыл бұрын
I thought the pop support from unity was only from having a religion control point in a nation which India does have but nobody outside the subcontinent gets. Am I wrong here?
@boobah5643
@boobah5643 Жыл бұрын
Nah, Religion control improves the Unity boost, it doesn't enable it.
@patmccall1818
@patmccall1818 Жыл бұрын
@@boobah5643 thanks for the clarification. That's good to know. I liked India starts cause once you're into religion you are stuck in like a tick. Does it give faction support proportional to cps held?
@rbursell1
@rbursell1 Жыл бұрын
I thought knowledge pulled cohesion down and unity pushes it up?
@PerunGamingAU
@PerunGamingAU Жыл бұрын
Knowledge just pushes it towards 5, whether that means increasing or decreasing it.
@mydogsareneat
@mydogsareneat 4 ай бұрын
why does everybody on youtube seem to use the same faction? am i wasting my time with protectorate? (kinda feels like a pointless endeavour honestly i keep getting rolled over)
@leeroyjamesstudios
@leeroyjamesstudios 4 ай бұрын
Is it still possible to make india like this?
@defischio9803
@defischio9803 13 күн бұрын
no
@SirCrusher
@SirCrusher Жыл бұрын
In my experience with a failed save playing only in africa, the welfare investment is the biggest unrest killer. I tried getting education up first but the nations kept going into civil wars until I brought the inequality down.
@evan448
@evan448 Жыл бұрын
the mega nations are just way to gamey and break alot of my immersion i can more easily believe in aliens than believing india and china form a nation together
@elseggs6504
@elseggs6504 Жыл бұрын
India + Pakistan is already a stretch as is. Let alone fucking CANZUK.
@pax6833
@pax6833 Жыл бұрын
Devs are already talking about patching what perun is doing with India out. It was never intended and it's essentially an exploit according to the devs.
@varthaner4617
@varthaner4617 Жыл бұрын
Man, winning with Academy will be so much fun after nerfs /endsarcasm
@ImperativeGames
@ImperativeGames Жыл бұрын
Creating Meganations is fun, and not only because they are cool and powerful, but because it's actually complicated. If the game had Tech "Create Mega America" - it would be lame. And if Meganations will be complicated even more, basically removed, the game would suffer. and become far less fun.
@toomuchcaffine4999
@toomuchcaffine4999 11 ай бұрын
"america would be much richer with the military" LOL so true!
@SkeIIum
@SkeIIum Жыл бұрын
36:20 seems about right you cant regulate their NTF apes man!
@ChunkyAppleCider
@ChunkyAppleCider Жыл бұрын
Spoils is all shitty crypto scams confirmed
@TheEJackUK
@TheEJackUK Жыл бұрын
i want to see the real soviet union. Whens the alternative time scenario releasing?
@Destragond
@Destragond Жыл бұрын
Possibly after early access. They said they want to add an "early future" scenario first for the people who want to be in space from the get go.
@scorpioneldar
@scorpioneldar Жыл бұрын
i love to leave countries I have no intent to use on unity while I abandon them that way they can give me popular opinion and become hard to make useful for anyone else who wants to take it from me.
@rofltehcat
@rofltehcat Жыл бұрын
I disagree on spoils: Definitely do it in nations you want to keep - after you're done building it into whatever you wanted it to be. Once your nation has max MC, or decent science (and you're at the spot in the tech tree you want to be), or if you just end up in a pickle and need money: Spoils is really good, if you balance it with economy and welfare spending. Sure, you're going to heat up the planet, but in every single game I played, climate change has never been a problem (just feed Africa and South America to the xenoflora). You lose a little bit of democracy, but you have to run spoils for a long time for that to matter - or better yet, you're authoritarian anyways. After I was powerful enough in space to directly challenge the aliens, I ran into an issue with money income. Spoils run in decent GDP countries, in a somewhat responsible manner, fixes this easily. The other way would be to build geriatrics facilities, which is limited by boost, or to build space factories. However, space factories eat through your space resources at an alarming rate. I originally had a bunch of them, but it was limiting my ship building capabilities. Funding is just bad, unless you are playing way past 2050. I bet someone could do the math, but in your (quite quick) games, running responsible spoils on Kazakhstan would likely have given you more money. Of course it was prohibited by the utopia challenge, but that's not the point.
@varthaner4617
@varthaner4617 Жыл бұрын
I found it's better to take over Gulf States early and set it to spoils+some welfare forever. Sure, it will get Totalitarian and your public support will be 0 eventually, but who cares? About 1K money per month adds up after decade. After you go to space, just rush Antimatter, then build Supercolliders on every Mercury Station, and 1 Atomsmasher on every other station. If you're in need of money just sell antimatter. The Space Tour event typically pops up every few years, if you have at least atomsmasher on chosen station, it will net you 130K$ pure profit per popup.
@Chinny716
@Chinny716 5 ай бұрын
I'm reluctant to take any advise he says he thinks something does what he's saying over and over
@Ink_Tide
@Ink_Tide Жыл бұрын
At what point, I wonder, are "map painting game" developers going to realize that "historical claims"-defined unification systems are a terrible idea? Terra Invicta makes it impossible to create a unified NATO (the closest you can get is putting the UNA in the EU... because it holds Greenland and some Carribean regions, and the UNA claims them). Meanwhile, the game allows you to create a Sunni Muslim theocracy, but does not acknowledge the existence of other religions... or other divisions within Islam. There is a way to unify the entire world, but the only way to do it is to follow a flowchart of various capital claims at the end of which you will consume the rest of the world with India. It feels... like this is a system with an _enormous_ amount of player demand that the devteam didn't really fully think through. Always irks me when no amount of diplomacy can unify the peoples of two states if the pre-scripted list of "things the devs think these countries want to conquer" doesn't include it. Let me create the GDI, dammit!
@fawkyou2001
@fawkyou2001 Жыл бұрын
good to know I've been playing wrong because I just want the fake people number to be happy
@niquedegraaff
@niquedegraaff 5 ай бұрын
But military spending increases mil-tech... which actually IS very important.
@guadalupehuffman6791
@guadalupehuffman6791 Жыл бұрын
I hope you the best success!!! Employ a company like *promo sm*.
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