Power Tutorial | Oxygen Not Included

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Echo Ridge Gaming

Echo Ridge Gaming

Күн бұрын

Watts? Joules? We explore power and power grids in detail.
EDIT: If you add a battery or any type of switch between the manual generators and the flipped transformer, the system works as intended.
End Screen music: When Johnny Comes Marching Home by Cooper Cannell

Пікірлер: 121
@someheree6362
@someheree6362 2 жыл бұрын
Try adding a normal battery beside the manual generator to the design at 16:28 . It shouldn't be holding any power at any point of time so no leakage
@EchoRidgeGaming
@EchoRidgeGaming 2 жыл бұрын
I just tried this out. And it works like a charm. In fact putting any switch or battery between the generators and the flipped transformer works. Thanks for the tip. Pinning this to help folks out.
@Voltechs
@Voltechs Жыл бұрын
@@EchoRidgeGaming Can you explain this in a little more detail?
@marco1824
@marco1824 Жыл бұрын
@@Voltechs The generators load the battery and the battery loads the transformer.
@jAfr0Thunder86
@jAfr0Thunder86 5 ай бұрын
Thank you. I'm about to do this very thing with steam turbines in my play through on the sideways asteroid.
@kyl3497
@kyl3497 Жыл бұрын
This video explains 4 years of my electrical engineering course
@Xelaria
@Xelaria 7 ай бұрын
Really shows the complexity of this game
@neonblowfish
@neonblowfish 4 ай бұрын
Ummmm, no. This is a programmer's solution for electric power distribution in a game, not an electrical engineer's. There's very little reality in the game's electrical distribution since it wouldn't actually work.
@amazingkool
@amazingkool 3 ай бұрын
@@neonblowfish I don't think anyone actually believed this was a substitute for engineering courses or that the game with silly little dupes was 100% realistic. It's all good fun
@Barnaclebeard
@Barnaclebeard Жыл бұрын
CONDUCTIVE WIRE ISN'T UGLY?! Oh my god. Oh my GOD. I needed this information YEARS ago.
@utterscribe
@utterscribe 2 жыл бұрын
Ok that power spine looks massively helpful, thank you
@commonsense-og1gz
@commonsense-og1gz 2 жыл бұрын
the last part isn't just for decor, but for metal cost. in some cases, such as oceania, the asteroid is mostly tide pool, making metals a limited resource.
@inspiredjoke
@inspiredjoke 2 жыл бұрын
I have about 100 hours in ony and watched so many tutorial video's on it to get me past the mid game. Just started a new colony and wanted to refresh my knowledge. Stumbled upon this video and so glad I did. Fuck me. Condensed clear info is appreciated! Thank u and keep it up!
@FriendlyKitten
@FriendlyKitten 2 жыл бұрын
I got to say, trying to find a good ONI tutorial that explains things has been hard. Props for making it interesting and also *explaining* in detail. I struggle a lot with absorbing information, but your explanations has helped a lot more than most tutorial videos has managed. Will check out more of the videos, as I has a sneaky feeling, you are the best tutorial for me :3 Hæppy Nyew Years!
@EchoRidgeGaming
@EchoRidgeGaming 2 жыл бұрын
Thank you for the kind comment.
@yousif428
@yousif428 Жыл бұрын
Hey! En nordmann som spiller Oxygen Not Included. Har du det kult med spillet?
@riomouris4767
@riomouris4767 2 жыл бұрын
Extremely useful, I'll implement a 'power spine' into my base, I had heard about heavy watt, but the system kept coming up with power loop errors and all my wires were red
@kckillakrack9714
@kckillakrack9714 4 ай бұрын
Master electrician here.. this game does a very good job with the mechanics being very lifelike. Let me make this ez for people, power = energy/time watts is the energy and joules is a measure of time 1 watt = 1 joule a second. Hope that helps people out. Don't be confused joule is just a measurement of energy in time if that makes sense.
@tuhinnag2500
@tuhinnag2500 2 жыл бұрын
yes we need updated guides on everything.....you deserve more views...all the best
@legendaryavocadogod7290
@legendaryavocadogod7290 Жыл бұрын
It’s crazy your videos are so friendly and informative I watch them despite not owning the game
@JossOwX
@JossOwX Жыл бұрын
This is actually brilliant, im having so much trouble with my power because i didn't even know wires can overload, now i will be using that spine design in all of my bases
@herlon214
@herlon214 2 жыл бұрын
Best explanation I've found so far, thanks!
@ronhuettner2946
@ronhuettner2946 2 жыл бұрын
Well done. Now I have to stop being lazy about my grid and follow your advice.
@kks_grandma182
@kks_grandma182 Жыл бұрын
Very educational and it also introduced me to another of your series. Thank you!
@EchoRidgeGaming
@EchoRidgeGaming Жыл бұрын
Glad you found them!
@Lochness101
@Lochness101 2 жыл бұрын
Just found this. So fantastic. Thank you I hope there are more.
@All4Catastrophe_GameOn
@All4Catastrophe_GameOn Жыл бұрын
Am not done with your video yet only am at 6:53 but so far I wanna say THANKS for making this I always start new worlds when my builds get too big and air/power/water etc get complicated because for me it's SO confusing and overwhelming. I been playing like that for YEARS and really just wanna dive deep into the game without cheating so I can really take it all in and get good at it. So TY for explaining this hope the video goes through all the issues I am having so I can redo all my electrical they is overloading and just having so many issues! Hope you also have videos for airflow/ gas/ and liquids too!
@louishermann7676
@louishermann7676 Жыл бұрын
I empathize with this so much.
@eqflash
@eqflash Жыл бұрын
This is my problem. I’ve tried playing, but my pea sized brain can’t understand things so i’ll end up just making world after world after world and sometimes i’ll just turn on cheats and make it where my dupes are never hungry and never sick💀 I’ve also learned a few things doing that tho, but sometimes it gets boring because “i already have everything”
@huldu
@huldu 8 ай бұрын
This is a problem for me too when playing this game it's quite difficult to understand how things function. The guides out there pretty much assume you know the game and you're on cycle 1500. The guides from this youtuber are great and easy to understand even for a new player or a noob such as myself. I've learned so much. I wish I could learn it all by myself but it's really hard since you might not fully grasp how the game functions. Like the liquid reservoirs and chlorine gas in a sealed room. The hardest part for me in my playthroughs so far is heat management. It's such a difficult thing!
@justpoppynfamily.2990
@justpoppynfamily.2990 Жыл бұрын
this guys great he explains things so damn well if i was just born didnt know jack about nothing id walk out this video knowing everything about power
@susan343
@susan343 7 ай бұрын
best vid on this i've ever seen. Nice job
@dedekaka7680
@dedekaka7680 7 ай бұрын
best tutorial of learning power in this game! Thank you!
@InchonDM
@InchonDM Жыл бұрын
Setting the battery control to 100% can also, depending on how much load is on your line and how close it is to your overall generation rate, cause the problem of the battery never properly filling up and thus never sending that red signal. Setting it to 95 guarantees that that won't happen, preventing some pretty serious power loss. Also, the unspoken other reason to minimize your Heavi-Watt Wire usage is because that stuff is EXTREMELY expensive. At 100 units per tile for both the original model made of ore, and the Conductive model made of refined metal, any length of Heavi-Watt is a significant metal investment. There can be points late in a colony's life where that doesn't matter, because you've gotten access to bottomless sources of metal, but it's gonna matter for a long time in the getting there.
@SkaiCloud562
@SkaiCloud562 2 жыл бұрын
Awesome! I learn to use 2 small transformer and fed by heavy conductive wire to a conductive wire for an even 2000 max potential load. Less heat vs the large transformer.
@Jseitz81
@Jseitz81 Жыл бұрын
Honestly this was probably one of the best power tutorials, nice job!
@EchoRidgeGaming
@EchoRidgeGaming Жыл бұрын
Thank you.
@dgatos42
@dgatos42 Жыл бұрын
This is waaay late and the video is great, but as a minor clarification Watt is already in per second as a unit (literally Joules/second). Joule also has an equivalent SI form (kg*m^2/s^2 I think?)
@BrokenHeartedVS
@BrokenHeartedVS Жыл бұрын
This was very helpful! Thank you for making the video! I'll be incorporating a power spine into my colony now that I know how to do it!
@EchoRidgeGaming
@EchoRidgeGaming Жыл бұрын
Very nice! Thank you for the comment.
@TheMule71
@TheMule71 2 жыл бұрын
This a nice video. Some missing things tho: - you showed how power generated by the steam turbine varies, you didn't show the same for solar panels, so people may get the impression it's fixed at 380W. Things are much more complicated than that with solar panel, I think it deserve mentioning; - "efficiency" is a bad term to describe the power generated by a steam turbine in the 140-200°C range. The efficiency is the same, you loose efficiency above 200°C, when you start wasting heat if you don't close some intake. - heavy conductive wires are made of refined metals, so their decor penalty is variable; using the right material, e.g. gold, is worth mentioning. The issue you're seeing with manual generators is due to the fact there's no battery connected. They probably sense the internal battery of the transformer. Try and add a battery on the generator side and see if that changes the behaviour. The real problem with feeding power to the backbone via transformers is that the wire doesn't draw from them all at the same time, there's a priority of sort based on when the transformer was build. Now the sore thumb. Unfortunately, if you're venturing into explaining the difference between Watts and Joules, you need to get it right. There's no such a thing as "watts per second" as you state @15:23. At least, not in that context. That's definitely wrong. We don't mean Watts per second. We really mean Watts. Watts are already Joules per second, sort of. Real world Watts are a unit of power, which it is energy over time as in Joules over seconds but with a infinitely small time interval. ONI is a simulation game, which operates with discrete time ("ticks"). So there's not such a thing as power in ONI (despite them calling something "power"). There's only average energy over time, with time intervals limited by ticks. But for sake of simplicity, they call it power and use Watts, and I'm ok with that. That's not really the point here. Point is, even in ONI, Watts are Joules per second. As "power" variations happen across ticks, there's no Watts per second; that would be a measure of how fast a transformer adapts when the load changes, but again in ONI it happens in zero time in between ticks. The same if generators stopped slowly you could measure how fast they stop producing energy. E.g. from 800W a hydrogen generator could do one tick at 600W, one at 400W, one at 200W, then reach zero. That could be -1000W/s. Instead they just complete the animation and go from 800W to zero across one tick. In ONI Watts per second is always infinite. A light in ONI consumes 10J/s, or if ticks are 1/5 of second, 2J per tick. So the game describes it as a 10W light. It's either 10 Watts or 10J/s. Not W/s.
@ahmataevo
@ahmataevo 2 жыл бұрын
For early game, petroleum generator will actually be a good choice, pump its carbon dioxide to holding tanks for a carbon dioxide rocket. This will be especially important after the no fuel cost for takeoff/landing gets fixed and you need to refuel with more carbon dioxide. Dedicate that rocket to orbital research, then you can use petroleum/radbolt rockets for exploration and space mining (go for fullerene first to make super coolant! THEN you can make cryo fuel for hydrogen rockets!)
@al3xb0t2
@al3xb0t2 Жыл бұрын
Mid game*
@AussieCassPlays
@AussieCassPlays Жыл бұрын
This is really helpful - thank you!
@AlexanderBukh
@AlexanderBukh 2 жыл бұрын
simply great
@TheMrBlackbeard
@TheMrBlackbeard 14 күн бұрын
new player here, this is exactly what I was looking for, thanks. new sub.
@yabba234
@yabba234 Жыл бұрын
This game is so complex, I'm loving it
@Cheese_Meister
@Cheese_Meister Жыл бұрын
This video helped my automation. I had a wattage sensor instead of having it directly connected to my batteries and was confused asf.
@akiraliu5486
@akiraliu5486 2 жыл бұрын
For power generation you can connect the generators with conductive wire and directly connect it to the HW conductive wire with a switch on the node. For generators the watts count as 0 load on wire. And use two sets of batteries and 4 switches. 2 switches for the generator line to the 2 battery sets: Connect the switch for the one you need charging, and open the switch for the other set which is providing power. 2 switches for the providing line from the 2 battery sets: which is the opposite, just use HW wire and connect to the transformer, set switches in between. Set an automation for switch control using them on different times and don't make one battery charge and provide at the same time. In that way no decor dmg at all. Just one main grid line.
@hossenjarmoni8348
@hossenjarmoni8348 2 жыл бұрын
Thank u for this tutorial
@Descavator
@Descavator 2 жыл бұрын
Damn, this is well done!
@EchoRidgeGaming
@EchoRidgeGaming 2 жыл бұрын
Thank you.
@BigJimmy238
@BigJimmy238 2 жыл бұрын
Well done.
@mr_rock
@mr_rock 11 ай бұрын
The ending song reminded me of the theme song of this old flash game called strike force heroes. never knew its real name until today
@Cheese_Meister
@Cheese_Meister Жыл бұрын
On the last thing about manual generators, you can just click on the manual generators to set the battery rechage threshold. I think it has to do with dupe priority. They will run on it anytime it is available.
@cheekster2637
@cheekster2637 11 ай бұрын
Bro, I just found you after getting back into the game. You're tutorials are very well done and has helped me a ton. Keep up the good work.
@EchoRidgeGaming
@EchoRidgeGaming 11 ай бұрын
Thank you and welcome!
@blacklight683
@blacklight683 Жыл бұрын
Thx for the great help help
@megamiana-spaceforcecomman705
@megamiana-spaceforcecomman705 Жыл бұрын
Im guessing the heavy watt wires have such a bad decor not because they are ugly but because they are terrifying, so much energy exposed in the open like that, one wrong move and...
@joeblack4436
@joeblack4436 Жыл бұрын
In the phase of the game where manual generators are crucial, and not just a useful way to keep the machinery attribute of your operators going up during idle time, decor is not a particular issue. I've found the best early game power solution is just a power room for the generators and a battery/transformer room, the door and ladder to which should be in the back of the power room and which after you built it no dupe should be allowed to go into (they won't need to). Using the heavy watt wire to hook up all the manual generators and 4-8 smart batteries (a few jumbos initially are fine, but as you know the leakage - and leakage is also heat) to a 4k transformer, and then to hook up 4 1k transformers to the 4k transformer. Leaving enough space in the room with the manual generators for a hydrogen generator (for when Mr SPOM arrives). This provides neat 1k power sources for 4 normal wire sub-grids Or 2 conductive. Or a mix. As the need might arise. Decor... You can add a lot to the power room to make it prettier. Even basics like tiles, drywall and crown moulding will make a marked difference. Snazzy suits are always a quick win. One or two operators with the innately stylish perk will do further wonders if you can get it. Two operators with both will be exposed to a 110 points of decor glory when they cycle next to each other. Even the small sculpting blocks are very good. Even if sculpted by a talentless hack.
@Scott_Burton
@Scott_Burton 2 жыл бұрын
1. I never noticed that transformers stored any power, making them also capacitors (I wouldn't go so far as to call them batteries on a colony scale, too limited. But it's good to know) 2. I never knew about the rocket battery module, but, I've never gotten a colony into rocketry.
@thornedcrystal
@thornedcrystal Жыл бұрын
they function much like an inductor in real life. they store a little bit of power and also they don't let power go back the other way.
@thecreepers5399
@thecreepers5399 Жыл бұрын
Thanks for explaining things that the game refuses to
@EchoRidgeGaming
@EchoRidgeGaming Жыл бұрын
Thank you for watching.
@alijs6967
@alijs6967 2 жыл бұрын
Thank you
@LK.Cynric
@LK.Cynric Жыл бұрын
Great explanation of all detail about power! Thank you. Great video. Its sad it not closer to the top of the search as it should be, as the others are just bad (claim to be a tutorial but its just people playing normally and are full of irrelevant stuff)
@ahmataevo
@ahmataevo 2 жыл бұрын
Power exploit - box full of steel batteries and transformers and only water/steam. Put a geothermal generator on top, and if needed an AT for general nearby/base cooling. Build in space background, or vacuum-gap from the surrounding area to avoid heat loss.
@EchoRidgeGaming
@EchoRidgeGaming 2 жыл бұрын
I like this!
@Th3R4junC4jun
@Th3R4junC4jun Жыл бұрын
as a point of order, no the manual power gen doesn't put of CO2 the dupe would do that anyway. thinking about it that way detracts from the overall gas projections of the colony and could lead to miscalculations later. simply for the fact that either or not that dupe is running its gonna be putting out CO2
@jAfr0Thunder86
@jAfr0Thunder86 5 ай бұрын
I'm about to try that trick of using the transformer to feed the grid with steam turbines. I'm thinking if I put some smart batteries before the transformer I can control the turbines more efficiently. I'm using conductive wire from 3 turbines to each large transformer. My hope is that by under feeding the transformer it will actually be empty most of the time. this is to avoid using heavy wire and a bridge and having to make a vacuumed out section. I'm trying to fix thermal bridging in a less elaborate way.
@matheusmadeira5097
@matheusmadeira5097 8 ай бұрын
One thing that I missed is the fact that the standard transformer is directly compatible with the standard wire (1kW), but with the large transformer I struggle with efficiency because conductive wire can take up to 2kW versus 4kW of the transformer. I use a Wattage sensor to automate the transformer limitation up to 2kW, but I still want to see if there is another way of doing that.
@virt1one
@virt1one Ай бұрын
The concept of transformers "charging up" and "slowly discharging" grinds my gears. That's not at all how transformers work IRL Their actual use is to trade volts for amps, and have absolutely NO ability to "store" power. Instead of heavy watt wire, they could be implementing HIGH VOLTAGE wire, for the same reason, to transmit more power. Then you REQUIRE a transformer on both ends, to step up the voltage before getting on the heavy wire, and to step it back down when getting off the heavy wire, because most "consumer grade" equipment can't run on high voltage. I suspect part of the reason they're treating transformers kind of line batteries is to simplify the simulation, and not have to deal with any one item on a power grid anywhere instantly being able to affect every other thing on the same grid.
@machixius
@machixius Жыл бұрын
I think it might be a little important to note that solar panels and steam turbines have variable power output depending on light/heat n whatnot. While it’s mentioned for steam turbines it isn’t for solar panels.
@archt0r11
@archt0r11 2 жыл бұрын
how about disconnect circuit by switch (any switch), still counted as Potential Load ?
@archangelappel8566
@archangelappel8566 10 ай бұрын
Have you tried smart battery transformer combinations.
@YuubiTimberwolf
@YuubiTimberwolf Жыл бұрын
Would love a tutorial on power grids, what are good ways to arrange all buildings so my wires dont get fried and my decor doesn't hurt? My main heavy wire spine is ugly as hell XD
@cristiancaviglia6996
@cristiancaviglia6996 Жыл бұрын
I love you , now im drunk and surely forg3t everithing, but tomorrow, tomorrow, this save my life hahahahahaha
@thehotshot0167
@thehotshot0167 Жыл бұрын
Been there done that, and will again!!!
@gaelgallegos2066
@gaelgallegos2066 2 жыл бұрын
I have inconsistent energy in my base Even though My baterys are fully Charged and have plenty enegy production ehy is that?
@kino-4150
@kino-4150 Жыл бұрын
TY
@chickenman297
@chickenman297 2 жыл бұрын
Just one minor criticism. You said Watts are really Watts per second. This is incorrect. A Watt is a Joule per second (P = E / t). You still got the consumption stuff right so just a minor critique.
@EchoRidgeGaming
@EchoRidgeGaming 2 жыл бұрын
Yeah it was def a misrepresentation on my behalf. I was trying to find away to explain it without confusing folks and I made a mess of it. :)
@MsCherryKiss
@MsCherryKiss Жыл бұрын
7:34 do these batteries leak based on their maximum capacity, or their current charge? ie, basic battery when full would lose 1KJ a cycle. when it is half full, does it leak 0.5 KJ, or still 1KJ?
@EchoRidgeGaming
@EchoRidgeGaming Жыл бұрын
This is a great question. I need to run tests.
@rafaelbiriba
@rafaelbiriba 2 жыл бұрын
How do you cool the transformers on the power spine?
@EchoRidgeGaming
@EchoRidgeGaming 2 жыл бұрын
The surrounding environment has plenty of chill. Unless they are in a vacuum, no need to provide cooling for them in most cases.
@ReaperOperator
@ReaperOperator 10 ай бұрын
I know I'm late to this but shouldn't the hydrogen generator produce water when it burns the hydrogen because it has to burn with oxygen and that creates water if I'm not mistaken
@kapytanhook
@kapytanhook 2 ай бұрын
Oni isn't realistic. They sacrifice realism for gameplay. For example steam engines actually destroy heat, mass is not conserved in many processes. Heat doesn't radiate. But it leads to interesting solutions
@jorgeperry5302
@jorgeperry5302 9 ай бұрын
Watt is Joules per second and joules is the measurement of power
@bughouse26
@bughouse26 2 жыл бұрын
What about plug slugs?
@drac124
@drac124 2 жыл бұрын
11:39 I want a dupe that shits rainbow like this one!
@memeoverlord-pz5ns
@memeoverlord-pz5ns Жыл бұрын
Batteries use jewels?
@denizsargul6797
@denizsargul6797 Жыл бұрын
Battieres use je
@hrs.ai2018
@hrs.ai2018 10 ай бұрын
need to get electrical engineering lesson to manage the electric in OnI
@IINoisesII
@IINoisesII 3 ай бұрын
15:20 Watt = Joule per second (J/s)
@h.j.taaning2183
@h.j.taaning2183 2 жыл бұрын
I'm sorry, I just do not get the reason to use a transformer. A circuit can handle 1000 watts if you use normal wire and that doesn't change when using a transformer, does it? I do realize thats probably not right, but I just do not get it.
@bughouse26
@bughouse26 2 жыл бұрын
The transformers bridge 2 different circuits, a high side and a low side. They allow you to run a large backbone circuit on the high side of 20,000 watts (heavy Watt wire) or 50,000 watts (heavy conductive Watt wire) on which you connect all of your batteries and power generators. Then on the low side you can connect to a separate 1000w circuit using regular wire.
@h.j.taaning2183
@h.j.taaning2183 2 жыл бұрын
@@bughouse26 I think what makes me stumble is when I can put loads of stuff on a circuit. That’s only the regular wire or the conductive wire that determines that, right? Right now I have 4 coal generators to one side of my base, and they each supply power to one circuit with a smart battery. One generator to one floor of my base, I mean. They are not connected with heavy watt wire or a transformer. That works and to some extent, I can run the conductive wire to pull more than 1K of power off any of the circuits, but it does struggle on occasion. Even though the conductive wire should be able to handle at least 2K of power consumption. That’s what I really do not get.
@ntsp00
@ntsp00 2 жыл бұрын
@@h.j.taaning2183 Not sure what "struggle" means and I can't tell by your comment if you're saying A) all the coal generators are connected to a smart battery that is then connected to all the consumers or B) if each coal generator has a smart battery that is connected to its own set of consumers. Your comment that conductive wire should be able to handle at least 2000kW is incorrect, that is the max it can handle. So in A you would be overloading your wire as soon as more than 2000kW worth of consumers were active. In B you would be overloading your wire again as soon as more than 2000kW worth of consumers were active but also running out of power due to a single coal generator only producing 600W. I think what you're wanting to know is when can you connect many consumers without worrying about overloading wires. The answer is, you can't. You always have to pay attention to current and potential load to ensure you don't exceed 2000kW (for conductive wire).
@Morphinem
@Morphinem Жыл бұрын
It's nice but it does not cover how to replace 4 small generators by 1 large one + automation. It's possible to use only large generator actually. saving heat and space.
@Rob-uc2jh
@Rob-uc2jh 2 ай бұрын
When you say "10 W = 10 W/s" what you should have said is 10 W = 10 J/s. I'm not aware that W/s has a name and would represent a change in power over time. 10 W/s would indicate that the power grows by 10 Watts every second. This game should probably use kWh as its unit of energy instead of J.
@deilusi
@deilusi Жыл бұрын
18:50 that's not true, you can use it like that, all you need is balancing, as power generator an outputs dont always sync, a single weakest battery that would provide you cappacity for spikes, is enough for this system to work well. Yes you have some batteries on both sides of transformer, but one of them is just cache, will not ever store real power.
@souliris
@souliris Жыл бұрын
It's really odd the hydrogen generator doesn't produce water. You are burning hydrogen with oxygen... and that's pure water.
@mangojuic3e
@mangojuic3e 2 жыл бұрын
hahaha heavy watt wire goes brrr
@MrRaviden
@MrRaviden Жыл бұрын
10W per second? Man xD 1 W is 1 J per second... W/s would be some kind of acceleration of amping up power xD
@ahmataevo
@ahmataevo 2 жыл бұрын
Cyclical molten salt/salt gas chambers :)
@apgamer4053
@apgamer4053 Жыл бұрын
Little disappointed you dident talk about how you can never use heavy watt wire insted use automation and power transformers to fast swap between batteries and only ever need to use t1 wire
@nowherefool5869
@nowherefool5869 Жыл бұрын
shouldn't the sequence be : power generators -> batteries -> transformers -> consumers instead of power generator -> transformer -> batteries
@josephmathes
@josephmathes 5 ай бұрын
A better way to describe watts vs joules is by comparing it to spending liquid fuel; joules are like liters, and watts are like liters per second. You said "watts per second" in this video, which is a dead giveaway for not really getting it
@MetaJamm
@MetaJamm Жыл бұрын
When you tell "watts" you really NOT actually mean watts per second etc. You mean current (just now) power LOAD. Here is no time component involved. And only when you start talk about watt*hours or joules, then you start talking about amount of power CONSUMING, and here is where time find its place cuz you consuming in time.
@idontexist8739
@idontexist8739 2 жыл бұрын
A watt is defined as a Joule per second, not a watt per second. It’s actually not complicated when you define the terms properly
@minecraftgigachad9368
@minecraftgigachad9368 Жыл бұрын
Part of me wishes there was an option to view battery capacity in terms of watt hours or something like that, like how you can switch between units of temperature
@mattc16
@mattc16 Жыл бұрын
@@minecraftgigachad9368 Fortunately it’s not a difficult conversion. It’s already in seconds so just divide by 60 to get minutes (60 seconds in a minute) and divide 60 again to get hours (60 minutes in an hour). If you need to know how fast your current load will drain your battery, just divide the total Joules of the battery by the total Wattage being consumed to get the number of seconds.
@Xelaria
@Xelaria 7 ай бұрын
It’s not difficult yes, but the terminology can still be a bit confusing at times if your not too familiar with them. So I don’t think he said it not knowing that, just a slip up with the tongue
@moonshade9860
@moonshade9860 5 ай бұрын
@minecraftgigachad9368 why what’s the merit in that? Unless power consumers use the same unit it just becomes a greater headache. And all it does is make numbers smaller by a factor 3600. 😅
@kckillakrack9714
@kckillakrack9714 4 ай бұрын
No power is energy over time. The power in this case is wattage and a joule is a measurement of time for energy. Power is universal all power is measured as energy over time in this case we are talking electrical so the energy is measure in watts it is a 1 to 1 ratio in seconds. I'm a master electrician and have been for 44 years more than happy to explain any electrical, electronics, avionics to you guys. This game has some mega lifelike mechanics the developers of this game nailed that part. As far as the mechanics, physics, stats etc. it's to the T
@Layarion
@Layarion Жыл бұрын
hey now do early game gas flow. i'm talking before we have pipes and pumps.
@beekey9501
@beekey9501 2 ай бұрын
This comment contains nine words consisting of at least three symbols.
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