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Prefabs VS Scriptable Objects - Spikarian

  Рет қаралды 5,556

Jason Weimann

Jason Weimann

Күн бұрын

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Character Code - game.courses/s...
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Spikarian - assetstore.uni...
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Пікірлер: 24
@Macalaka
@Macalaka 4 ай бұрын
ok the power of your animation override method has clicked with me now, when i saw you drag over the animations you wanted him to have i got it :D
@YulRun
@YulRun 4 ай бұрын
Has unity load times gotten any better in the last year? I left unity over a year ago because when I used way back in like 2019, jumping between IDE and Editor was fast, and everything was smooth, then over time, the re-compile times between IDE and Editor got longer and longer and it just really broke the workflow and became frustrating. I miss programming in C# and curious if it's gotten any better.
@WatThaDeuce
@WatThaDeuce 4 ай бұрын
Funny this came up because I just started using this method in my current project. I have multiple characters a player can choose, and when I add in the player character scene it builds the character from the chosen scriptable object.
@restushlogic5794
@restushlogic5794 4 ай бұрын
Scriptableobject is like C# interface where first time you don't need to make it. After a while, you project went big and sometime you always do much copy paste and some of them are duplicated codes, then it's the time to make it more compact.
@Larsson19933
@Larsson19933 4 ай бұрын
Jason, can you please explain to me how the stats work? Are the stats SO only used as types, like a enum but with SO? I first thought they hold the values but that would mean that you needed one health SO per enemy, which seams difficult to manage. :)
@kr1s85
@kr1s85 4 ай бұрын
I really like the amount of the short gems you drop these days. Which outline asset you use (the black outline aroundthe mummy)?
@BadBanana
@BadBanana 4 ай бұрын
Really useful setting it up this way ❤
@Kodeman0100
@Kodeman0100 4 ай бұрын
The problem I see with scriptable objects is that there is no need to use them at all. Yeah I can hold data and drag reference from the project. But I can do the same with Prefab. CharacterClass could be just normal prefab and I can use it as data and drag the reference as well. Since Prefabs allow nesting, they have even more possibilities than ScriptableObjects.
@dbweb.creative
@dbweb.creative 4 ай бұрын
Please do a guide on save and load of inventory where items are ScriptableObjects. I see everywhere that "you need to save ids, SO references, lookup tables" - no one actually tells how to generate/get those id/guid to serialize and not much optimal ways of managing lookup table. So please do a vid on this.
@fokeyjo
@fokeyjo 3 ай бұрын
Just to understand how this translates to a 2D sprite game - would the prefab have a set of sprite images in it, and the animation refers to those images? Is there any code in the prefab doing anything?
@Unity3dCollege
@Unity3dCollege 3 ай бұрын
Good q, I'll do a video about it soon. Feel like it needs more than a simple comment :)
@RsouthR
@RsouthR 2 ай бұрын
How do you get to have a preview of the prefab in the inspector ?
@georgegordian
@georgegordian 4 ай бұрын
I thought all of Protofactor's stuff was not Humanoid; that is was generic. Or is that only for the animation controller?
@juleswombat5309
@juleswombat5309 4 ай бұрын
Ok, nice. But what are the advantages over Prefabs ?
@mpbMKE
@mpbMKE 4 ай бұрын
SOs are much more lightweight and don't take quite as much work to set up. I find them easier to organize, as well, but if it doesn't fit your workflow it's probably not something you have to worry too much about.
@paulaitix77
@paulaitix77 4 ай бұрын
hey is there something like the animation override that lets ya easily change the speed of each animation in the controller thanks
@MrOmega-cz9yo
@MrOmega-cz9yo 4 ай бұрын
Yes. Look up .speed for animation playback.
@lordviator
@lordviator 4 ай бұрын
Character code link in the description is 404.
@coskucimen538
@coskucimen538 16 күн бұрын
i just wanted to know what is a scriptable object..:(
@RsouthR
@RsouthR 2 ай бұрын
Character code link is not working
@Rafaelcraftero
@Rafaelcraftero 4 ай бұрын
thanks for the video
@restushlogic5794
@restushlogic5794 4 ай бұрын
that grass tho... so weird. My mind so dirty 🤣
@ryuurufu
@ryuurufu 4 ай бұрын
Hi! I'm an aspiring game dev, currently about to enter 12th grade, and have a limited budget. I was planning to get a laptop, the lenovo ideapad 3 to be specific, and the ryzen 5 5500H processor which is quad cores. The laptop has an Nvidia RTX 2050 graphics card. Although Its at 8GB RAM, It is upgradable. Do you think its a good choice? I've heard that quad cores isnt really desirable for game dev, and you ideally want a hexacore or higher.
@mpbMKE
@mpbMKE 4 ай бұрын
The best machine is the one you have. You can absolutely do work and learn and build skills on a laptop like the one you described. The low RAM is probably the sticking point, but if you can upgrade that you should be aces.
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