No video

Preparing Models for Substance 3D Painter in 3DS Max | Adobe Substance 3D

  Рет қаралды 25,255

Adobe Substance 3D

Adobe Substance 3D

Күн бұрын

In this video we look at how to properly prepare our 3D models in Autodesk 3DS Max to make our texturing process more efficient inside of Substance 3D Painter.
If you want to see this process for other applications, check out this playlist: • Preparing Models for S...
Subscribe to Adobe Substance 3D: adobe.ly/3Um7q3t
Learn more about Adobe Substance 3D: adobe.ly/3NW3GSo
About Substance 3D
Adobe Substance 3D is a complete suite of smart creative apps and high-end content that gives artists everything they need to create 3D digital content. With Substance 3D, set up the perfect shot, explore the high-end 3D asset library, give life to your 3D art, build complex models, and more. Get the Adobe Substance 3D Collection.
This channel will showcase what’s possible with Substance 3D, from inspiration to in-depth tutorials. Make sure to subscribe to the channel for videos on all things Substance 3D related, including content around Designer, Painter, Modeler, Stager, and Sampler.
Connect with Adobe Substance 3D:
Twitter: / substance3d
Facebook: / adobesubstance3d
Instagram: / substance3dart
LinkedIn: / substance3d
Discord: / discord
#Adobe #AdobeSubstance3D #AdobeKZfaq
Preparing Models for Substance 3D Painter in 3DS Max | Adobe Substance 3D
• Preparing Models for S...

Пікірлер: 18
@uskokavopic
@uskokavopic Жыл бұрын
that's nice, but it would be better if you showed how to import the texture back to the model in 3dsmax
@AlexTsekot
@AlexTsekot 2 жыл бұрын
I you have a multimaterial in max that contains your ids they will all bake out incorrectly as just red in painter, unless you change the material type to "Legacy". Its really annoying, I hope this gets fixed.
@Substance3D
@Substance3D 2 жыл бұрын
Yes even during the making of this video we noticed a few issues with baking ID's re. hierarchy. Devs are aware, it's being worked on!
@user-qu6xf6gl7r
@user-qu6xf6gl7r Жыл бұрын
THANK YOU, I was going insane trying to make my IDs bake in Substance. Couldn't find an answer anywhere. 3ds legacy material is the answer. For anyone else having this problem: in 3ds max, in the material editor, press O to open the map browser. Click the drop down arrow and enable "show incompatible". Then use apply Standard (Legacy) materials to your mesh. These will carry through to Substance's ID baker in the fbx that you export.
@whiteakers
@whiteakers Жыл бұрын
@@user-qu6xf6gl7r these are the exact details a tute like this should have. 3D can be so exhausting sometimes
@arnobax7953
@arnobax7953 Жыл бұрын
Still the same issue in max, freaking annoying. Better take contact with autodesk.@@Substance3D
@gayatribongarala1162
@gayatribongarala1162 Жыл бұрын
Thanks, this was helpful to me.
@bobgratton2986
@bobgratton2986 6 ай бұрын
in the vertex paint color palette, when I want to change a new color that im adding, i set the color and press ok and it puts it back to black all the time. I can't create a color palette. Seems like a bug or something, do you know anthing about this ?
@TheTimeProphet
@TheTimeProphet 5 ай бұрын
Detaching objects in Max is bad. In substance painter you end up with hundreds of separate texture maps. I keep my model as a whole, but I make separate max file where I split them up into colours. I then render a colour map for masking and I use these masks in substance painter. I use the model that I kept whole though.
@Ruy_Rios
@Ruy_Rios Жыл бұрын
Thank you!
@MrAsag
@MrAsag Жыл бұрын
mid level of displacement texture in painter is 0.5 so the gray color is 0. but how I can change the mid level to 0 value, with is black is 0?
@Xoliul
@Xoliul 10 ай бұрын
you need HDR texture for that, to be able to go negative. It's not common to use HDR textures for simple heightmaps, hence no default. But I think you can export as HDR and it would work..
@edingacic546
@edingacic546 Жыл бұрын
How do you export textures back to 3dsmax?
@Substance3D
@Substance3D Жыл бұрын
Just File > Export Textures. Easy way is to export as SBSAR file format and use the 3DS Max integration, otherwise pick the render engine preset, export as PNG and load textures individually.
@francivalterlimapereira2943
@francivalterlimapereira2943 2 жыл бұрын
Preparing Models for Substance 3D Painter in zbrush poden fazer video sobre como fazer no zbrush.
@branimirpodboj
@branimirpodboj 2 жыл бұрын
Make one for Foundry Modo
@SantoSVD98
@SantoSVD98 2 жыл бұрын
Do It for C4D please
@leclerc_1652
@leclerc_1652 2 жыл бұрын
Why don't you have fusion 360? That is better
Preparing Models for Substance 3D Painter in Maya | Adobe Substance 3D
8:50
3ds Max to Substance Painter Master Class
1:07:53
Peps 3D Tutorials
Рет қаралды 25 М.
Bony Just Wants To Take A Shower #animation
00:10
GREEN MAX
Рет қаралды 7 МЛН
The Joker kisses Harley Quinn underwater!#Harley Quinn #joker
00:49
Harley Quinn with the Joker
Рет қаралды 21 МЛН
3ds Max: UVW Unwrap Your Poly Models - Step by Step
19:27
Adam Z - Learn Archviz
Рет қаралды 36 М.
Preparing Models for Substance 3D Painter in Blender | Adobe Substance 3D
6:39
Entire Adobe Substance 3D Suite Explained Simply in 5 mins
4:45
Unwrap UVW Modifier in 3ds Max | I made it simple
14:48
Arch Viz Artist
Рет қаралды 181 М.
Max Easiest High to Low Poly Workflow
21:02
Arrimus 3D
Рет қаралды 19 М.
Create Trim Sheets in Substance 3D Painter - Part 1 | Adobe Substance 3D
18:39
Hacking Unwrap: Time To Stop Being Afraid Of It | 3ds Max
6:39
3D Models That Will END Your Career
11:29
chocofur
Рет қаралды 895 М.