Preventing Continuous Movement in Bullet Simulations | Houdini 19.5

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Inside The Mind

Inside The Mind

Жыл бұрын

If you set up a bullet simulation you may notice that the pieces will occasionally continue moving forever. This video show how to prevent continuous movement in bullet simulations by reducing the velocity and angular velocity over time.
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Пікірлер: 8
@abbycgi02
@abbycgi02 2 күн бұрын
ur a life saver bro! Great explanation and what a piece of a content
@massimobaita7178
@massimobaita7178 Жыл бұрын
Thank You very much!
@OnkAnCa64
@OnkAnCa64 Жыл бұрын
Nice tip, thanks
@mitchelltharp8023
@mitchelltharp8023 Жыл бұрын
best tutorials on this subject that i could find do you have a tutorial with using the material fracture , constraints from rules, constraint properties, configure the to the bullet solver?
@InsideTheMindSpace
@InsideTheMindSpace Жыл бұрын
I have a full playlist on rbd simulations. Theres a lot of information there. Hopefully it helps.
@Damich
@Damich Ай бұрын
hi, in that case of rbd simulation do you also deal with friction and bounce parameters ?
@TheMilkMannnn
@TheMilkMannnn 7 ай бұрын
Fantastic tut; would the setup be relatively similar for a vellum grains sim? Or would any different nodes be required?
@InsideTheMindSpace
@InsideTheMindSpace 7 ай бұрын
You can still multiply the velocity to slow it down. If you want it to not move anymore you can set the stopped attribute
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