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Pro Speedrunner reacts to "Watch for Rolling Rocks - 0.5x A Presses (Commentated)"

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cheese speedrunning

cheese speedrunning

Күн бұрын

Original video: • SM64 - Watch for Rolli...
Follow pannenkoek2012: / @pannenkoek2012
Cheese reacts to "SM64 - Watch for Rolling Rocks - 0.5x A Presses (Commentated)" for the first time ever!
📺 watch LIVE on twitch! - / cheese
🐦 twitter - / cheese051
📷 instagram - / cheese_speedrunning
🧀 discord - / discord
⭐ edited by Torje - / txrje
🎶 Outro - Super Mario 64 Staff Roll - Helynt/GameChops
⏰ GSA's youtube - / @speedrunning
#SM64 #React #Pannenkoek2012

Пікірлер: 875
@TJ-Henry-Yoshi
@TJ-Henry-Yoshi 3 жыл бұрын
Thank you for the gift sub Corey. XD Cool to see a first time reaction 5 years later to the video that for better or for worse, changed my life forever.
@protoman1365
@protoman1365 3 жыл бұрын
All because of a comment on the pole jumping video. Also, has it already been 5 years? I remember it like it was yesterday. Time really flies.
@TJ-Henry-Yoshi
@TJ-Henry-Yoshi 3 жыл бұрын
@@protoman1365 the anniversary is the 12th of this month
@diegoaguilar1954
@diegoaguilar1954 3 жыл бұрын
@@TJ-Henry-Yoshi oh, same day i pay for my phone’s internet, what a coincidence
@TheAbsol7448
@TheAbsol7448 3 жыл бұрын
Hey!
@meringue3288
@meringue3288 3 жыл бұрын
Holy shit you're the person from the video! If you don't mind me asking, how did it change your life?
@AstroGaming1337
@AstroGaming1337 3 жыл бұрын
I’m glad that the previous WR holder of this game is just as confused as anyone else upon first viewing this video. Pannen is such galaxy brain
@TheLastPhoen1x
@TheLastPhoen1x 3 жыл бұрын
"its the scatterbug we positioned" - ok this broke me, this was the greatest harrowing plot twist whatever I ever seen. This guy is a genius.
@toebel
@toebel 3 жыл бұрын
Textbook example of Chekov's gun
@samuelmcdonagh1590
@samuelmcdonagh1590 3 жыл бұрын
@david mullen it’s naïve to downplay the genius of this achievement by saying that it took too long. Time was simply a prerequisite.
@Blessy.EXEreal
@Blessy.EXEreal 3 жыл бұрын
@@samuelmcdonagh1590 I agree, its not how long it takes, its how much it succeeded!
@orvilleredenpiller338
@orvilleredenpiller338 3 жыл бұрын
“””””””””””””””””””””””””””””””””””””””””genius“””””””””””””””””””””””””””””””””””””””””
@mahikannakiham2477
@mahikannakiham2477 3 жыл бұрын
@david mullen I'm sure you wouldn't be able to perform this glitch even in 1000 hours.
@cheesespeedrunningyt
@cheesespeedrunningyt 3 жыл бұрын
I cannot actually believe that I've never watched this video, always heard of it for years and just never got the motivation to sit down and check it out. FINALLY "QPU" MAKES SENSE NOW!!
@RodriHermo
@RodriHermo 3 жыл бұрын
Scallowbug POWA
@puddle812
@puddle812 3 жыл бұрын
Cheese, PLEASE react to this video about the 0 star TAS kzfaq.info/get/bejne/rdCXmJSTu9XGfmQ.html
@kerbe3
@kerbe3 3 жыл бұрын
@@puddle812 Oh my god yes!
@hypnotoad28
@hypnotoad28 3 жыл бұрын
@@puddle812 Should also make this it's own comment so it's more visible x)
@samjanssens1509
@samjanssens1509 3 жыл бұрын
please check the comment above about how the 'release part' does actually NOT matter (as opposed to what you say in the video), you are referring to the LENGTH of the HOLD part, which matters, not the moment you 'do' the 'release'
@jfb-
@jfb- 3 жыл бұрын
15:50 by "out of bounds" he means something specific, basically a space where there are no floors defined; rather than the more casual definition of something like "somewhere you're not intended to be". It's what the "invisible wall" around the edge of levels actually is due to its property of not allowing mario in it.
@LaserBread
@LaserBread Жыл бұрын
IIRC, the game refuses to let Mario out of bounds if his movement vector goes out of bounds. If Mario is forced out of bounds with no floor below him, the game immediately kills him. This is probably done to keep the game consistent if the player were to fall through the ground.
@MattTOB618
@MattTOB618 10 ай бұрын
​​@@LaserBread Additionally, any map where you can fall into the void and die is _not_ you going out of bounds; there's actually a floor FAR below the main stage, with a kill plane above it. If there _was_ no floor, you physically would not be able to move above those pits (without glitches).
@95TurboSol
@95TurboSol 3 жыл бұрын
This is what happens when someone destined to be a rocket scientist is REALLY into video games
@acsu96
@acsu96 3 жыл бұрын
Like with Tafokints, it's possible some people who are literal rocket scientists are, in fact, also just really into video games
@meyes5671
@meyes5671 3 жыл бұрын
pannenkoek is a college professor iirc
@acsu96
@acsu96 3 жыл бұрын
@@meyes5671 didn't know that, that's cool
@richfitzgerald833
@richfitzgerald833 3 жыл бұрын
If you look it up making this video almost killed him.
@aBlackMage
@aBlackMage 3 жыл бұрын
​@david mullen I honestly can't tell if you're trolling or actually rambling this incoherently
@Echolovania
@Echolovania 3 жыл бұрын
The genuine look of shock at "I do build up speed for 12 hours" will always be a highlight to me.
@alexpotts6520
@alexpotts6520 3 жыл бұрын
Are Twitch still doing the "new PogChamp face every day" thing? Because I feel this would be a good one to submit!
@p3chv0gel22
@p3chv0gel22 3 жыл бұрын
"Now we can go back to the Video" "Finally!" "Just kidding" "FUCK!" Why did i laugh so much
@Jerros_
@Jerros_ 3 жыл бұрын
The "release" part of pressing the A button does NOT 'do' anything. What Cheese is talking about is that the length of the 'hold' part is important, but Pannenkoek is still right. If you were to buffer out the press, Mario won't jump and a lot of actions change in the game. The "press" is tied to a lot of actions. The release does nothing.
@DarkLeviathan8
@DarkLeviathan8 3 жыл бұрын
Thank god someone else realized this, it’s always so cringe to see the chat blindly go with whatever the streamer is saying sometimes.
@bob_kazamakis
@bob_kazamakis 3 жыл бұрын
It all has to do with the context of the A button challenge
@hypnotoad28
@hypnotoad28 3 жыл бұрын
Exactly lol. I was going to say something similar. I legit just said to myself, "Cheese, you're misunderstanding." Though I think Pannenkoek could've been more concise, kinda hard with weird topics such as this.
@debrebeuf8959
@debrebeuf8959 3 жыл бұрын
Yea i kinda cringed when cheese was ranting about this. Cheese is talking about the hold, not the release.
@TimTam69420
@TimTam69420 3 жыл бұрын
the release is what determines the length of the hold, no?
@wyatttibbitts8603
@wyatttibbitts8603 3 жыл бұрын
It’s not the release of A that matters, it’s the length of the Hold, being shorter or longer.
@sonikblade
@sonikblade 3 жыл бұрын
BRO, you said it all, i just thought about commenting exact this lol
@sonikblade
@sonikblade 3 жыл бұрын
Examples of actual release event on gaming would be the letting go of a fire button when you holding a bow and arrow in a medieval game
@Tobias2
@Tobias2 3 жыл бұрын
I can do it without touching a I just use b
@eyesburning
@eyesburning 3 жыл бұрын
True, but without releasing there would be no way to change that duration.
@awsomeman3234
@awsomeman3234 3 жыл бұрын
​@@eyesburning It is based after the duration held and just because you have to let go of the button to reduce the duration it's held doesn't mean that the release is what dictates the jump. The duration held is similar to a dependent variable in an experiment.
@JD3Gamer
@JD3Gamer 3 жыл бұрын
“But first we need to talk about parallel universes” is so iconic.
@marty13612
@marty13612 2 ай бұрын
The entire video is riddled with iconic quotes and moments like "Scuttlebug Jamborie" and the sassy "TJ 'Henry' Yoshi"
@Zsadism
@Zsadism 3 жыл бұрын
Hey babe, glad you finally watched this! Not gonna lie I have seen it like 50 times in the past few years.
@daniellemurnett2534
@daniellemurnett2534 Жыл бұрын
I swear this video is most often meme'd for "But first we need to talk about parallel universes" but really the stinger is the Skuttlebug returning out of nowhere with the *_steel chair_* to be the most crucial part of this strat.
@thesecretkey9845
@thesecretkey9845 3 жыл бұрын
Watch for rolling rocks is literally, unironically, the best video ever uploaded to youtube, in any category.
@elpiedra1596
@elpiedra1596 3 жыл бұрын
Hope Pannen realizes not every video on his main channel has to be as complete and good as this one, and I hope he understands that the memes doesnt mean we dont appreciate all of his 9999 IQ work with this game.
@notchmath9642
@notchmath9642 3 жыл бұрын
He feels that every video on his main channel does need to be this level of quality which is why he has a second channel that he doesn’t feel that way about
@kaws6231
@kaws6231 3 жыл бұрын
Pannen is always so good at visualing and explaining these abstract concepts in Mario 64. I doubt I would ever understand QPUs and the like without his videos.
@IR4ndI0mIL0wIb0Ib
@IR4ndI0mIL0wIb0Ib 3 жыл бұрын
Back in the 90s people said Mario is a kids game, he's not as fast as Sonic... Well who's laughing now?!
@clairelili873
@clairelili873 3 жыл бұрын
@david mullen i mean, even if its a glitch, mario did build speed AND survived going through 4 fucking dimensions, and can do that multiple times.
@FFKonoko
@FFKonoko 3 жыл бұрын
@david mullen yeah. If sonic goes too fast he leaves the camera behind but stays in the level.
@RoseQuartz692
@RoseQuartz692 3 жыл бұрын
@david mullen Mario is actually faster then Sonic
@evilken00
@evilken00 3 жыл бұрын
This video is a prime example on how someone can truly be an expert and extremely knowledgeable at something, but not truly get it 100%. But then experiences the mind blowing eureka moment when everything clicks together
@smtandearthboundsuck8400
@smtandearthboundsuck8400 2 жыл бұрын
No he’s just sperging about the A release part when they’re in agreement. The duration of the A hold is what matters for length/height of jumps, not the release. Neither are wrong.
@ccgarciab
@ccgarciab 2 жыл бұрын
@@smtandearthboundsuck8400 he meant the pu/qpu part
@CyberBlastoise
@CyberBlastoise 10 ай бұрын
This is why the next step of becoming a master of a subject after becoming an expert of something is to teach. It helps your brain make connections that it kind of knew but didn't connect yet.
@maestro9765
@maestro9765 5 ай бұрын
Einstein when he came up with the theory of Special Relativity
@LaterXavier-TX
@LaterXavier-TX 3 жыл бұрын
Well now you've gotta watch Scuttlebug Jamboree SM64DS TAS by Adeal's TASes.
@electroflame6188
@electroflame6188 3 жыл бұрын
If he watches that, he may as well also watch Josh65536's Secret Under the Moat video
@adealtas
@adealtas 3 жыл бұрын
Yoooo yes he should react to SM64DS TASes!
@goldenwarrior1186
@goldenwarrior1186 3 жыл бұрын
Oh my gosh I completely forgot about that video lol
@LaterXavier-TX
@LaterXavier-TX 3 жыл бұрын
@@adealtas Agreed, I like SM64DS TASes a lot. Big Fan btw
@TimothyJH
@TimothyJH 3 жыл бұрын
I'd like to clear up the question asked at 15:45 where there was confusion about the fact that Mario did not get pushed "out of bounds" even though he goes "out of bounds" in other levels, such as areas inside the mountain in TTM during Mountain Clip and such. The out of bounds that pannenkoek is referring to is actually not the same thing as the "out of bounds" that most people think about. Unfortunately, pannen doesn't actually explain this in that video, but he does have a series on his other channel, UncommentatedPannen, called "Walls, Floors, & Ceilings" that explains this in detail. I'll just summarize the relevant information. "Out of bounds" is technically defined as any area that has no floor beneath it. An example would be the area beyond the hills surrounding BOB, and this area out of bounds is actually why Mario can't leave the map without hyperspeed. There are actually no invisible walls that surround the entire course that prevent you from leaving; that edge is just all out of bounds. Note that the "death floor" that kills Mario when he falls off of a stage, like TTM or RR, does indeed count as a floor that prevents the "creation" of an area out of bounds. Because this is the way areas that are out of bounds are determined, places like the water in the mountain encountered during Mountain Clip in TTM don't actually count as out of bounds as far as the game is concerned, so Mario is able to move around there. This was a fun reaction to watch. I recommend watching pannen's explanation about the Secret Aquarium star; that one is also pretty awesome. EDIT: I just remembered that the explanation video about the Secret Aquarium is actually uploaded on bad_boot's channel. Sorry!
@MrKazxeheu
@MrKazxeheu 3 жыл бұрын
> be cheese > watches 4 year old video for the meme > actually learns how PUs work
@cyrnoz1803
@cyrnoz1803 3 жыл бұрын
5:21 he is right, it's the "hold time" that makes an impact on your jump, the act of releasing itself doesn't do anything
@dolphinlunggrin6594
@dolphinlunggrin6594 3 жыл бұрын
the act of releasing is what ends the hold time.
@cyrnoz1803
@cyrnoz1803 3 жыл бұрын
@@dolphinlunggrin6594 Yeah but what determines a jump's height is not the release itself, it's the time between the press and the release
@dolphinlunggrin6594
@dolphinlunggrin6594 3 жыл бұрын
@@cyrnoz1803 i know, but what i'm saying is the holding time and the release are inseparable. "holding longer" is exactly the same as "release later" so you can't say one of them is important while the other is not.
@DIVAD291
@DIVAD291 3 жыл бұрын
@@dolphinlunggrin6594 The game is probably not programmed to wait for the "release" command to set the jump height. Instead the game probably constantly checks if the player is holding A and when it finds that you're not holding A anymore it sets the jump height. So the release is meaningless to the computer even tough from a human perspective it's obvious that releasing A and not holding down A are the same thing.
@cyrnoz1803
@cyrnoz1803 3 жыл бұрын
@@dolphinlunggrin6594 Also if you keep holding you will get a full jump without the nead of a release
@wurmalex2879
@wurmalex2879 3 жыл бұрын
22:30 the representation of being 4 parallel universes a head of you. Love how this escalated from pressing A button being 3 steps to PU´s
@Super_Death
@Super_Death 6 ай бұрын
"Bro you CANNOT get that star with half an A press" "Bet, come back in 12 hours when I've built up enough speed to hop several multiverses"
@iLiokardo
@iLiokardo 3 жыл бұрын
29:40 *Let me remind you. It was Mario that positioned the Scuttlebug there.*
@ntarcet6305
@ntarcet6305 3 жыл бұрын
To break down the modular arithmetic grid a bit (around the 18 minute mark) - it's clock maths. Knowing that 21:00 is 9pm is known in maths as working modulo 12. In this video he's using modulo 64 thousand and something (albeit shifted to include the negative values).
@Xbob42
@Xbob42 3 жыл бұрын
This is legit like the 8th time I've watched this video through fully since it released... and it never gets old. What a fantastic video. Glad to see Cheese's reaction, too!
@kesilchen
@kesilchen 3 ай бұрын
same
@metalomaniaco
@metalomaniaco 3 жыл бұрын
All memes aside, pannenkoek is a legend and I'm so glad you're reacting to one of his videos, specially the 0.5x A one...had no idea you haven't watched that before! His other channel is a gold mine in terms of SM64 hidden mechanics, literally all of his videos are a must watch for everyone invested into the game.
@ub3rfr3nzy94
@ub3rfr3nzy94 3 жыл бұрын
I'm sad he got afraid to post more voiced videos I thought his explanations were really interesting, but the meme got to him and he was embarassed. Nobody was making fun of him but I guess he didn't see it that way.
@PeterJavi
@PeterJavi 3 жыл бұрын
@@ub3rfr3nzy94 Nah, the guy really wasn't in the right place mentally when he made that video. Let's be glad he just stopped commentating and kept up his research on his second channel.
@keyman3131
@keyman3131 3 жыл бұрын
The beginning: the A button press consists of pressing and then releasing the A button The end: so I'mma just hop over to some parallel universes real quick
@adrianhdz138
@adrianhdz138 3 жыл бұрын
16:10 12 hours and parallel universes 🧀: 😱
@KiloShank
@KiloShank 3 жыл бұрын
Pannen was one of the reasons I fell in love with speedrunning. Breaking games is awesome, and having that kindof in depth explanation for some of the more outlandish glitches makes it that much better when you see people performing RTA viable stuff, or watch a TAS
@DaVeganZombie
@DaVeganZombie 3 жыл бұрын
Okay so, Cheese, what a QPU is at 23:15 is... Say a bus comes to the stop every 1/4 of its route. ... and if a passenger isn’t at one of those 4 stops, it breaks down and explodes. So you need to make sure there’s people at your stop every time the game checks to make sure it arrives. Why can this bus analogy work for so many Mario things?
@RipVanFish09
@RipVanFish09 11 ай бұрын
I thought this was going to be a real explanation, then I thought it was a joke, then I realized it WAS real. Also yeah, you can apply the bus to so much stuff with Mario 😂
@rhap9865
@rhap9865 3 жыл бұрын
The whole "length of the press" or "time of the release" is literally the same exact argument just different perspectives, like is a glass half full of water or half empty. What I see the comments saying and what the video saying is that the length of the press is what matters in determining the height of a jump, which yes that makes sense and is correct. But what Cheese is saying is essentially the same thing, except he's looking at it from the release perspective. Say your standard A press is 1 second long. By RELEASING .5 seconds early you change the outcome of the jump, but this is literally the same thing as reducing the time HELD by .5 seconds. In other words, the video looks at jumping as "hold A FOR (x) amount of time to change the jump" while Cheese sees it as "release A AFTER (x) amount of time to change the jump". And before people reply saying this, yes I am aware that in terms of the programming and all that stuff, the actual release is not what affects it and is instead how long you hold the button down, I'm just trying to point out that it isn't wrong to say that releasing after a certain amount of time changes the jump instead of holding for a certain amount of time, because they are literally two sides of the same coin when it comes to gameplay.
@iwersonsch5131
@iwersonsch5131 3 жыл бұрын
yeah but cheese wasn't just saying that he's right, he was on top of that saying pannen was wrong which is incorrect
@arnabmitra08
@arnabmitra08 3 жыл бұрын
From actual programming perspective the keydown and keyup are real events. There is no key hold event. Key repeating in windows is a software thing done by scheduling timer events when keydown happens and stopping when keyup happens (which is why this effect can be modified from settings)
@iwersonsch5131
@iwersonsch5131 3 жыл бұрын
@@arnabmitra08 Strange, cause that's not how the memory read software Stroop sees it happening. It is probably not that hard to switch between the two perspectives by using a monostable circuit somewhere
@JoahW
@JoahW 3 жыл бұрын
You are correct, but pannen is also correct. It just depends on how technical you want to be. Under normal circumstances of playing the game, there's no way for the player to be able to tell if something is happening "on button release" vs "if the button is not pressed" or any reason to differentiate between them. The only way is to compare what happens when the button state transition occurs normally vs. when the controller is temporarily unplugged or the game is paused. For pressing, it makes a difference, but for releasing there is none. He wasn't wrong, but I think he was splitting hairs and being needlessly technical when explaining his arbitrary concept of "half an A press." Just saying "with A held down" would be better.
@supC_
@supC_ 2 жыл бұрын
@@arnabmitra08 That depends on the programming language, especially when working with analog electrical switches. From a hardware perspective, the key being depressed or not is the easiest thing to recognize because there’s either an electrical current flowing or there isn’t. Getting the press and release requires calculating the slope of the electrical current which takes an extra step.
@JoeMajewski
@JoeMajewski Жыл бұрын
The releasing of the "A" button may be important in terms of playing the game, but Pannen was referring to how the game's programming works, and that (and I'm totally speculating here as I assume Pannen knows his stuff) "on release" doesn't do anything. Letting go of the "A" button early to make a shorter jump is not handled by the on release part, but probably the game checking if it's still held or not.
@mak4rno
@mak4rno 3 жыл бұрын
Hey cheese, when you talk about the importance of releasing, dont you think that its actually how long you HELD the important part and release just the mere action of not being pressing A anymore?
@anton70181
@anton70181 3 жыл бұрын
Yeah cheese is wrong about that part. He probably did not understand it. Releasing the button doesn’t do anything. But having it held does some stuff
@enting1991
@enting1991 3 жыл бұрын
@@anton70181 Exactly. The press performs an action and the holding modifies the same or other actions. Releasing, in itself, doesn't do anything. Releasing is basically the same as A not being held anymore.
@vicentegeonix
@vicentegeonix 3 жыл бұрын
But releasing is important, you cant just have the button press forever
@ZT1ST
@ZT1ST 2 жыл бұрын
Except releasing the A button is the indicator for the game to notice that you stopped holding the A button. The value of whether the A button is pressed is, as I recall, digital, so it's a 0 or a 1, and not analogue, but even if it were - somewhere between 0 and 1 would be a cutoff point - like halfway pressing the A button would have input as 0.5 - and at that point, it swaps to the behavior of not holding the button.
@barry1902
@barry1902 2 жыл бұрын
I'll cut this argument short,.unless you're going for the maximum jump time, releasing is just as important as pressing. The interval between is a variable chosen by the action of pressing and the action of releasing.
@Scented_Shadow
@Scented_Shadow 3 жыл бұрын
I want everyone to know that creating this video was DEVASTATING on pannenkoek's mental health. He suffered and endured extreme depression and self-harm periods over feeling like he 'had' to create it. He feels even worse because it is doing so well, because it makes people demand more of the same thing. So please keep that in mind; he loathes this video and the place he went to create it now. And if you read his extremely detailed document about it, you'd start to understand why. Both why he feels so bad about it, and also how it came about that way; even from how he writes, you can tell he is trying to do and explain everything correctly and completely, leaving no room for error, to a pathological degree. I believe he must have some form of obsessive compulsive personality disorder. He cannot stop himself from HAVING to do the things he feels he 'has' to do, and hurts himself if he can't do them correctly, and to 100% completion. It is actually supremely sad.
@neehgurg2111
@neehgurg2111 3 жыл бұрын
I mean explaining everything completely isn't a sign of "obsessive compulsive disorder", it just means being a good teacher that wants his students to actually understand what he's teaching and not learn by memory or take anything for granted, as most people are doing nowadays
@Scented_Shadow
@Scented_Shadow 3 жыл бұрын
@@neehgurg2111 Not OCD, or obsessive compulsive disorder. Obsessive Compulsive PERSONALITY Disorder. That's something different. Please actually read his file, and you'll see I'm right. Of course explaining everything thoroughly on its own isn't a sign of anything. But in his case it's pathological. He HAS to do it, or he hates himself and thinks hes failing at everything. He can't find mental rest until he's absolutely sure he did everything perfectly. And when he doesn't find mental rest, he hurts himself as "punishment". If you're gonna tell me that's not a sign of mental issues, you're kind of ignorant. I'm not making any of this up either, HE himself explains that he did those things and thinks those things in the file I'm talking about. An obsessive devotion to work to the point of neglecting your own needs as well as painful perfectionism are both telltale signs of obsessive compulsive PERSONALITY disorder. Go Google it.
@FFKonoko
@FFKonoko 3 жыл бұрын
@@neehgurg2111 It is like you did not read...
@zebefreod871
@zebefreod871 3 жыл бұрын
It's sad knowing this detail, but it's a fucking good reason for not doing other videos like that. Hope the guy's doing well
@Scented_Shadow
@Scented_Shadow 3 жыл бұрын
@@zebefreod871 I hope so too. He's only uploading uncommentated videos now. That seems to be easier on his mind.
@rcslyman8929
@rcslyman8929 3 жыл бұрын
"Finally, for simplicity..." Dude. You've 20QPU'd past simplicity long, long ago.
@goldenwarrior1186
@goldenwarrior1186 3 жыл бұрын
Me the moment Pannenkoek mentions the first example: Wait that’s outdated it’s possible to get there with 0 now (and has been for like 3 years)
@mrcolegreat3595
@mrcolegreat3595 3 жыл бұрын
I watched this live but I had to come back to see chat's reaction to Tj """""Henry""""" Yoshi again
@im4everskilled
@im4everskilled 3 жыл бұрын
When he says "there's no use for the release part" he's talking about it in isolation. Releasing early to do a short hop still requires the A-press.
@pokestep
@pokestep 3 жыл бұрын
I've seen this video many times and but it's a lot of fun seeing you go through the process of figuring it out and understanding it. The video is great because you always think "what's he taking about" and then he shows you with a diagram so it's p much immediately clear. I'm glad to see cheese for something out of it and learned something new, despite being very well acquainted with the game!
@xWinGLP
@xWinGLP 3 жыл бұрын
its important "when" to release... that means its important "how long" you hold the A button. so its not about the release action, its about the time how long the hold goes.
@proplaystowin
@proplaystowin 3 ай бұрын
Knowing how much pannen overworked himself over what was meant to be his christmas break just to get the video done before he had to go back to school makes me sad
@unreal-the-ethan
@unreal-the-ethan 3 жыл бұрын
i'm pretty sure "out of bounds" in this game is anywhere with no floor for mario to stand on (or fall down to).
@ShaunaJagan
@ShaunaJagan 3 жыл бұрын
pannenkoek2012: "don't blink" Cheese: *NO ONE TELLS ME WHAT TO DO*
@Memo-yh4nc
@Memo-yh4nc 3 жыл бұрын
I’m surprised because I actually found it pretty easy to follow along with the explanations and found them enlightening myself. It’s strange to see someone else with an entirely different perspective since you’re a speedrunnner not be able to follow along, but since this was the first technical SM64 video I watched, everything was fresh and easy to understand.
@__G__-
@__G__- 3 жыл бұрын
"Tell me your boyfriend won't cheat on you without actually telling me your boyfriend won't cheat on you" - This video
@vatoreflex477
@vatoreflex477 3 жыл бұрын
As a Dutch guy, I really love how you pronounce 'Pannenkoek'.
@buwayanialt
@buwayanialt Ай бұрын
I think pannenkoek pronounces it wrong too lmao
@Battosai87
@Battosai87 3 жыл бұрын
He is right about his claim that releasing the A-button doesn't do anything. Let's take your example of jump height. The determine factor how high mario jumps is not when you release the A-button. The real factor is how long you "hold" the A-button. Of course you have to release the jump button so it's not "hold" anymore. But this is not what the game actually checks. It checks how long the "hold"-period was and not when you released the button. It may doesn't make a difference from a practical point but from a programming point of view he is totally right and there is a big difference. Since the most information in this video are explained from a programmer perspective, he is right about saying releasing the A-button doesn't do anything.
@JGMeador444
@JGMeador444 3 жыл бұрын
@jshowa o Yes, as you said, you do have to release A to press it again. However, in the video, when pannenkoek is talking about this, he's talking about actions, or things that are directly caused by the state of the A button. Pressing A makes Mario jump (the duration of the hold after the press is checked for jump height), and holding A makes you fall slower with a wing cap or it allows you to slowly swim, for example. These are actions. Releasing the A button does not directly cause anything to happen (could argue this is the determining factor for jump height, but the code checks if A is held, not if it's been released), and does not allow for any other movement options while the release is happening. So while releasing the A button is necessary to be able to press A again, the release itself is a useless part of the full A press in terms of movement options.
@JGMeador444
@JGMeador444 3 жыл бұрын
@jshowa o I honestly haven't seen the code either, that was presumptuous on my part. I know I would code it like: if (A is pressed && A has not already been held for more than [x] frames){ Mario accelerates upward based on his horizontal speed; ++framesAHasBeenHeld; } In the context of the A button challenge, is there ever any benefit to Mario being in the "not jumping" state? I can't think of one.... I guess you could consider it an action, but even if you do, you get into the question of if that state transition matters. And you get into the real question we're discussing, which is whether to define the jump height based on how long you hold A or when you release A. I've always defined it for myself by how long I hold A, not by when I release it, but they're logically equivalent.
@iwersonsch5131
@iwersonsch5131 3 жыл бұрын
@jshowa o No action in the code checks for whether the A button is going from pressed to unpressed afaik. The code only cares about whether A is not held, held, or just now being pressed
@iwersonsch5131
@iwersonsch5131 3 жыл бұрын
@jshowa o If that is what you mean by "A being unpressed", then that is not equivalent to A being released.
@iwersonsch5131
@iwersonsch5131 3 жыл бұрын
@jshowa o Then you are confusing two different meanings of "being unpressed". The falling edge does nothing in the game's logic. Only the being down does.
@jesseemerson5477
@jesseemerson5477 3 жыл бұрын
I got some awesome laughs from your reactions, Cheese. Love your content and keep going strong!
@esotericVideos
@esotericVideos 3 жыл бұрын
It's like the Stairway to Heaven of Mario vids.
@orvilleredenpiller338
@orvilleredenpiller338 3 жыл бұрын
I’ve never wanted to shove Robert Plant into a locker.
@beenardbruh9605
@beenardbruh9605 3 жыл бұрын
He goes on about "releasing to do short jumps" isn't that just holding it less and not having a direct effect itself?
@iwersonsch5131
@iwersonsch5131 3 жыл бұрын
Correct. The code that makes Marios jump lower and has him drop off of the owl and hangable ceilings only checks for whether A is being held or not, not whether you just now stopped holding A
@barry1902
@barry1902 2 жыл бұрын
Releasing the button IS not holding it. I don't understand why people keep bringing this up.
@kissenklauer7011
@kissenklauer7011 2 жыл бұрын
@@barry1902 because its technically a different thing and if youre gonna correct others about it you better get it right.
@Aquaticset
@Aquaticset 3 жыл бұрын
by the end i asked myself why he would spend 25 hours building up speed to get a star, but then he said in .5 a presses, and i died laughing
@adamwootton3459
@adamwootton3459 3 жыл бұрын
Hahahahah oh man when he brought up the scuttlebug again after 20 mins of hardcore maths/physics I absolutely died!! Your reaction videos are the best cheese! More please!
@saihenjin
@saihenjin 3 жыл бұрын
On the whole press/hold/release thing, Panen is talking about how it's treated in the code. The releasing of the button isn't actually what's determining the jump height. Jump height is determined by how long the button was held. There's nothing in code that says "when A goes from 1 to 0 do this thing" outside of it just being used to figure out how long it was being held.
@KirsGM
@KirsGM 3 жыл бұрын
No kidding, no other video on the internet broke my mind like that one. All the effort put on it is out of this planet.
@DARKLE1408
@DARKLE1408 3 жыл бұрын
We went from positioning an actor, to rocket science, to quantum physics and string theory, just to get a star that would take less than 5 minutes... amazing!!
@user-uo5ro9xh9n
@user-uo5ro9xh9n 3 жыл бұрын
Pannen has a video called 'Floors, Walls and Ceilings' which explains Out of Bounds in detail. Basically, you can not move there but you can have the floor behind Mario disappear, which means that Mario is now Out of Bounds and dies instantly.
@Storm957
@Storm957 3 жыл бұрын
Is this cheese’s first pannenkoek video?
@goinkosu
@goinkosu 3 жыл бұрын
the reactions indicate that it probably isn't. he seems familiar with pannen's style of commentary
@hexxychan1649
@hexxychan1649 3 жыл бұрын
Cheese sth abt PUs.....in big boos hunt in the elevator going down in that spinning thing if u manage to position yourself correctly you can blj while the elevator is going up and build up enough speed to get yourself in a pu... You can hear the music from the room with the spinning floor but u can't see anything.....
@1997Awesomedude
@1997Awesomedude 3 жыл бұрын
3:50 you could argue that in the cases of wanting to do a shorter jump it's still the held time that's the important part as that's what's controlling Mario's jump but it mostly just gets into useless semantics
@franksausage4174
@franksausage4174 3 жыл бұрын
Yeah but the hold time is tied to the release point.
@TheJoseluisperez1000
@TheJoseluisperez1000 3 жыл бұрын
Tj "Henry" yoshi Sorry I love this meme and wanna keep it alive
@thomasparkin259
@thomasparkin259 3 жыл бұрын
This feels like a legitimate educational lecture that should be preserved for future generations, this deserves to be written about by future scholars.
@Double-X2-Points
@Double-X2-Points 3 жыл бұрын
24:40 did we just figure out the secret of irl teleportation? 2021 gonna be nuts
@sobbing_horse
@sobbing_horse 3 жыл бұрын
this videos actually outdated. he cut off about 9 hours in an updated video on his other channel
@iwersonsch5131
@iwersonsch5131 3 жыл бұрын
Also this particular PU route used to crash
@huelelouchvibrittaniaiagc7607
@huelelouchvibrittaniaiagc7607 3 жыл бұрын
Can you send me the link
@sobbing_horse
@sobbing_horse 3 жыл бұрын
@@huelelouchvibrittaniaiagc7607 kzfaq.info/get/bejne/o81-gK6f0MCpe40.html
@keeler1984
@keeler1984 3 жыл бұрын
this should be a doctorate I feel like I just watched a brief history of time
@the_juug_god4100
@the_juug_god4100 3 жыл бұрын
Lol wonder how you'll manage when the electricity goes out for good, better save your food stamps up 🤣
@keeler1984
@keeler1984 3 жыл бұрын
@@the_juug_god4100 Understandable have a nice day
@Patralgan
@Patralgan Жыл бұрын
I'm glad that after all these years there's finally many reaction videos of that video. I remember watching it many years ago multiple times and having my mind blown every time but for a long time there weren't any reaction videos, well maybe one which didn't even bother watching it through. I love the video because it is an explanation of something which must be the most insane elaborate and difficult tech for the most insignificant thing, just to collect a star in a video game in the most ridiculous manner imaginable.
@AtomicGolem
@AtomicGolem Жыл бұрын
Pannenkoek2012 is a goddamn legend.
@vega1287
@vega1287 3 жыл бұрын
well i work in electronics and i say this integer and short makes perfect sense because if you count past 32767 on a 32 bit short it loops back arround to -32768 because of the way computers add numbers and on how 2's compliment works for simplification i will use only half a byte to demonstrate it so 0 is represented in binarry as 0000, 1 is 0001, 2 is 0010, 3 is 0011 and for is 0100 and addition in this way is really simple because like decimal addition there will be a sum and a carry so 0101 + 0011 = 1000 or in decimal it is 5 + 3 = 8. but this system has a tiny flaw because subtraction is considerably harder. but now what happens when we do 1111 + 0001 well the result is, it overflows and gives us 0000 back and if we do this for for example 0101 + 1101 so 5 + 13 we get 0011 or in deckmal this would be 3 and there is some method to figureing out what we add sonthe resilt is smaller, the short aner is we juat add 2's compliment. to figure out 2's compliment of a number we simply invert all the bit's then add 1 so ~0011 = 1100 -> 1100 + 0001 = 1101 this has the advantage, that the left most bit also imidiatly tells us if the number is positive or negative but also the disadvantage that if do 0111 +0001 and say the number is signed it would become 1000 wich is the binary representation of -8 anyways floating point numbers are a little different, these are like sciemtific notation in binatry so normal scientific notation goes for example 5.7EE-2 wich is 0.057 now we can do that also in binatrry and if we do that we can actually store numbers much larger but it will be less accurate anyways i'll continue writing this later
@someguylostontheinternet4504
@someguylostontheinternet4504 3 жыл бұрын
Pannenkoek: Don't blink! Cheese: *blinks* Pannenkoek: Am I a joke to you?
@tile-maker4962
@tile-maker4962 3 жыл бұрын
18:20 [EASY EXPLINATION] What he is essentially saying is that when you "code up" a videogame, it is made on a giant (x, y,) grid. Just think of a large tic tac toe board with many lines. That entire grid contains a measurement of so many units up (y) and right (x). When you go past the measurement of right or up you go into another "dimension", (A 'O' or 'X' in tic tack toe). If you move 2 times the length of the grid you go 2x the "dimensions" away. It is essentially a voided square. [THE HARDER EXPLINATION] *Floats and Shorts* are words used in programming to describe the length of the *precision* of a number (length of the map) float = +-1.0000001
@thomas33y80
@thomas33y80 3 жыл бұрын
I SAW THIS VID SO MANY TIMES how did you not see it until now??? literally the best video ever!!
@nickd3157
@nickd3157 3 жыл бұрын
Yo, i had never seen this video before, and holy hell!! What did i just watch? Your reactions and comments made it so much better as well!!! Im going to smoke a cigarette and let my brain cool off, my cpu is overheated.
@nickd3157
@nickd3157 3 жыл бұрын
Lol shut it mister :-D i know its killing me and I accept that, its my choice, my life is shit anyway, literally just today felony warrants issued for my arrest, im on probation, and i have 100% complied, paid my fees and court costs, and completed every requirement of my supervision, yet they are violating me on some arbitrary b.s. and i made it known i will not comply. Welcome to my world buddy, lol i need that stogie, it keeps me cool, calm, and collect.
@chribu5454
@chribu5454 2 ай бұрын
I hope this guy is actually an Astrophysicist for his career and this is just what he does for fun
@angrypicture6155
@angrypicture6155 3 жыл бұрын
At 19:18 I was like "oh that's what happens when you fly through the stairs and end up standing in the void!" cool, I understand that now!
@esrohm6460
@esrohm6460 3 жыл бұрын
releasing the a button actually doesn't matter. what matters is the when not the if for short hops. if releasing would matter than something in some situation would happen when you release it no matter how long you held it before but short hops are determent by the length of the a press and you could argue that releasing triggers that the button is no longer pressed but its not like when you release that you go from a jumping into falling but you just no longer jump also the out of bounce never pushes you back, but rather wall have rectangles around them going into the out of bound area in which they can push you back and if you go past that in one step you are past that rectangle you are no longer in a area that pushes you back but you are out of bounce so you don't move.
@senororlando2
@senororlando2 3 жыл бұрын
love the frequent earth-shattering epiphanies when cheese listens to the words being said and then understands what they mean
@dantedeloden
@dantedeloden 3 жыл бұрын
your laugh on the scuttle bug rofl. it cracked me up
@bob_kazamakis
@bob_kazamakis 3 жыл бұрын
Your last vid was “Who finds strats for SM64?” And I think you found your answer with the god of strats himself lol
@ShadowKingthe7
@ShadowKingthe7 3 жыл бұрын
Ok you now need to react to Bismuth's video for the sm64 0 star tas
@RodriHermo
@RodriHermo 3 жыл бұрын
Underrated comment.
@DaveAdams222
@DaveAdams222 3 жыл бұрын
Dude, Pannen is legendary, this dude hyper-analyzes everything about SM64. He can probably teach the devs a thing or two.
@Foxfady
@Foxfady 3 жыл бұрын
Now I finally understood the terminal montage joke Jesus
@claireschweizer4765
@claireschweizer4765 Жыл бұрын
when cheese said "mario's booty is thick sometimes he can't run fast" I lost it, he says it so calm and casual and you can just hear the rage behind it lmao I can't🤣🤧
@CAMBSLC
@CAMBSLC 3 жыл бұрын
That haunting music, anytime anything is explained I hear that music. Every time it plays, some fabric of my Mario reality is turned inside out.
@NotTheWheel
@NotTheWheel 3 жыл бұрын
I'm actually now impressed with the video now that I have some context from a person I know is good at the game that the contents of the video actually had merit. Also comforted that even someone as skilled as cheese could be left lagging behind at points with the video.
@tonyg_fgc8152
@tonyg_fgc8152 3 жыл бұрын
Pannen is a legend and he will always be. He has transcended the human brain limits and is letting us have a peak into his mastermind.
@adriankasparek1561
@adriankasparek1561 3 жыл бұрын
I just realised this, Speedrunner Mario VS Melee Fox, wasn't 100% sure but after hearing "parallel universe", it just clicked in my mind LMAO
@Faber0k
@Faber0k 3 жыл бұрын
Thank you for your insights into this madness cheese!
@AkanoWire
@AkanoWire 3 жыл бұрын
7:56 the context is "A presses for the whole game" : 1 A press in the castle + 2 A presses in the level the context for "A presses on single star" is 3 A presses for the level ^^
@alansmithee419
@alansmithee419 2 жыл бұрын
7:55 Hey, physics student here (said to emphasise the fact that despite this, I am willing to discard maths): The people in chat complaining about that not being how mathematical rounding works are completely missing the point. It is how the *game mechanics* work. Maths is irrelevant. Also even within maths there are other rounding methods. Four I can think of: 1. Round up (i.e 1.5, 2.5, and 3.5 go to 2, 3, and 4) 2. Round down (i.e 1.5, 2.5, and 3.5 go to 1, 2, and 3) 3. Round to even (i.e 1.5, 2.5, and 3.5 go to 2, 2, and 4) 4. Round to odd (i.e 1.5, 2.5, and 3.5 go to 1, 3, and 3) Different ones are used for different statistical tests I believe, often used to limit biases in the data. Each has its pros and cons. 1 is obviously the most common, but 2 isn't uncommon. 3 and 4 are rare, but are used.
@Daily_Gaming
@Daily_Gaming 3 жыл бұрын
Ive gotta say bro, you're very entertaining, keep up the good work!
@bow-89
@bow-89 3 жыл бұрын
my goals are behond your paralel universes
@ifroad33
@ifroad33 2 жыл бұрын
I think Pannen means that the "release" part of the press is not used in any level in order to save an A-press in the entire run. In speedrunning it is used very frequently, but when it comes to just saving A-presses, its not necessary.
@aledirksen01
@aledirksen01 2 жыл бұрын
I think that he is having more fun explaining the whole math and code than doing the actual trick. I’m the same. Trust me, I’m an engineer.
@willgreen4935
@willgreen4935 3 жыл бұрын
pannenkoek: for that, we need to talk about paralell universes. me: OH NO
@colehanna4040
@colehanna4040 3 жыл бұрын
This is the quintessential SM64 video. Cheese reacting to 0.5x A presses
@Psylent
@Psylent 3 жыл бұрын
Seen that video so many times. Panem is SM64 Theorist. So cool to see a reaction video
@slouch186
@slouch186 3 жыл бұрын
this video remains my all time favorite KZfaq video
@saucedup4712
@saucedup4712 3 жыл бұрын
Im so happy for youtube to have recommended your channel.
@rex-1141
@rex-1141 3 жыл бұрын
Watching this made Tenet seem straightforward
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