Procedural Content Generation UE 5.2 - In-Depth Overview & Building Forest Environment PART 1

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ExitSimulation

ExitSimulation

Күн бұрын

In this tutorial I will show you useful techniques of the Unreal Engine 5.2 Procedural Content Generation framework for the creation of dynamic environments. We will learn how to use all of the basic nodes and create various PCG graphs exploring concepts like density filtering, difference & exclusion, density based on slope, spline sampling, exclusion of water bodies, point grids, mesh sampling and subgraphs. In the second part of this tutorial (upcoming) we will then use this knowledge to build a vast forest environment using just Megascans assets and the PCG framework.
0:00 Intro & Overview
0:30 Setup the PCG framework
2:26 Surface Sampler
4:40 Debugging PCG Graphs
6:18 Density Filtering
7:24 Static Mesh Spawner
10:40 Bounds & Self Pruning
12:44 Difference & Exclusion of Scene Actors
20:56 Slope Filtering
22:29 Spline Sampling Open Spline
26:11 Spline Sampling Area
28:07 Spline Sampling River
35:06 Spline Sampling Lake
38:09 Point Grids
42:21 Volume Sampling
43:39 Mesh Sampling
48:18 Subgraphs
50:23 Conclusion
Part 2:
• Procedural Content Gen...

Пікірлер: 89
@stoneface548
@stoneface548 15 күн бұрын
Fantastic tutorial, easy and very well explained. Keep up the good work :)
@brockdish
@brockdish 7 ай бұрын
btw you have to enable "PCG geometry script interop plugin" to be able to use the "Mesh Sampler" node
@ZeiferZ
@ZeiferZ Жыл бұрын
Extremely clear tutorial, very easy to follow! Thanks for the hard work!
@eneasyou
@eneasyou Жыл бұрын
This is amazing my friend and I'm really looking forward to it. Thank you for this tutorial series ❤
@simonescardinoakaconceptua7939
@simonescardinoakaconceptua7939 Жыл бұрын
Wooo so cool!❤
@charzulu
@charzulu Жыл бұрын
Thanks! great job, best pcg tut so far.
@graemepalmer2306
@graemepalmer2306 Жыл бұрын
Incredibly well put together examples and tutorial! - I've been bingeing every PCG example video I can find, and this is easily one of the best. Thanks for taking the time to share this information on here, I look forward to the future parts!
@exit-simulation
@exit-simulation Жыл бұрын
Awesome, glad you found it helpful!
@toxicityspb26
@toxicityspb26 8 ай бұрын
Super useful and very well structured video! Thanks a lot!
@ToysRUsKid_Critter
@ToysRUsKid_Critter 7 ай бұрын
What an incredibly well done concise video. A huge help. Grateful to you for making this
@JoshLennen
@JoshLennen 22 күн бұрын
18:57 not sure what changed between 5.2 to 5.3 & 5.4, but using static mesh actors for difference nodes doesn’t work properly (tested in 5.3 & 5.4) This is evident if placing a translucent material on the exclusion mesh and debugging the points themselves. It only removes points based on the bounds of the mesh, not the interior. Current work around I’ve been using is Blocking Volumes instead with the same Tag method mentioned here. Maybe I’m still doing something wrong? Incredible video you put together! Very informative and helpful for those entering into PCG.
@robertsiegl8164
@robertsiegl8164 4 ай бұрын
Really great tutorial, thanks a lot!
@amerboss99
@amerboss99 9 ай бұрын
i also checked other content creators tutorial for PCG, but yours really stand out on clarity and demonstration!
@craigd.clarke372
@craigd.clarke372 10 ай бұрын
Without a doubt this is one of the best examples Ive seen on PCG. Really great tut.
@ef3353
@ef3353 11 ай бұрын
This seems way better then the other tutorials I have seen on this feature
@marigoldff
@marigoldff Жыл бұрын
great tutorial
@Kinos141
@Kinos141 7 ай бұрын
PCG is super powerful!! Love it.
@mattgreen753
@mattgreen753 11 ай бұрын
I'm loving this tutorial series and learning a ton. Thanks for all your hard work! Looking forward to part 3.
@exit-simulation
@exit-simulation 11 ай бұрын
Thanks for your feedback, it's encouraging!
@claudioivanferrazzi546
@claudioivanferrazzi546 11 ай бұрын
that's exactly what we need , clear up all the theories about pcg in 1 video.
@Buubbles
@Buubbles Жыл бұрын
Man I can't wait for part 2, thanks a lot for making this incredible tutorial! This subject is still very early
@exit-simulation
@exit-simulation Жыл бұрын
Thanks, good to hear! Working on part 2 right now and should be online soon
@arise3494
@arise3494 11 ай бұрын
I’ve watched a lot of PCG tutorials and this one did it best. Thank you for neatly laying out the examples and covering what each node does.
@exit-simulation
@exit-simulation 11 ай бұрын
You are welcome! Thanks for the feedback
@modz7014
@modz7014 11 ай бұрын
Cant wait for part 2, thanks
@exit-simulation
@exit-simulation 11 ай бұрын
Part 2 is released! I know you already saw it but posting it for others to see
@robertdouble559
@robertdouble559 10 ай бұрын
Super informative. This is primo content. Thank you.
@sleepyjoe5380
@sleepyjoe5380 Ай бұрын
This is brilliant and worth the watch
@ScreaminToad
@ScreaminToad Жыл бұрын
Excellent tutorial. Learned a lot. Looking forward to the second part!
@exit-simulation
@exit-simulation 11 ай бұрын
Part 2 is online now!
@vizworld3d
@vizworld3d 11 ай бұрын
Thanks a lot for the video. Amazing content, well put, well explaint.. just amazing.
@Rafa_Almeida
@Rafa_Almeida 8 ай бұрын
you are the best! thanks for this! Me ajudou pra caramba!
@jiwonjung6254
@jiwonjung6254 7 ай бұрын
Thank you for your kind lecture. It helped me a lot to understand pcg.
@Peluche070
@Peluche070 11 ай бұрын
Thank you boss!
@gillgonzalez8479
@gillgonzalez8479 4 ай бұрын
I finally figured out how to exclude the water body custom thanks to you my dude. it took me ages because i got so frustrated. to all lout there trying to exclude the water body from the PCG in cases where you have the entire map as a PCG and you introduce the UE water body. All you need to do is use Get All Actors node-->Set Actors to All World Actors-->Actor Selection will be By Class instead of all world actors. Then plug that into your Difference node!
@inMeditation_PSSM
@inMeditation_PSSM 9 ай бұрын
Thank you
@lucianodaluz5414
@lucianodaluz5414 10 ай бұрын
Man, thanks.
@jamesrascal001
@jamesrascal001 9 ай бұрын
Great video. Very clear. Even though I've used PCG a fair bit already I definitely picked up a few tips.
@exit-simulation
@exit-simulation 9 ай бұрын
Good to hear thanks!
@vinichyy
@vinichyy 6 ай бұрын
Hello, in version 5.3.2, the nodes do not work as in 5.2, I cannot connect MeshSampling to Subgraph, since I have landscape input, it works, but landscape does not connect to Output, do you know how to solve this problem?
@wo1fs_FX
@wo1fs_FX 10 ай бұрын
great tutorial tysm!
@exit-simulation
@exit-simulation 10 ай бұрын
Glad you found it helpful!
@modz7014
@modz7014 11 ай бұрын
Oh just noticed part 2 is online from the comments, my advice to you is to add both of them in one play list and anything related to PCG, this way people will know that there is part 2 and 3 and so on, thanks
@exit-simulation
@exit-simulation 11 ай бұрын
There's already a playlist, please check from my profile
@SebastianStreit
@SebastianStreit Ай бұрын
Great tutorial. For Unreal 5.4, the "Input Node Settings" are marked as deprecated. I had to use a "Get Landscape Data" node as additional input to the Surface Sampler node to see anything - as I am beginner in PCG, there might be a better way!?
@OverJumpRally
@OverJumpRally Жыл бұрын
Recording volume is a bit low, but the content is one of the best about PCG! And I've watched a ton! Straight to the point, well explained, useful scenarios. Keep it up!
@exit-simulation
@exit-simulation Жыл бұрын
Thanks for the feedback, I'm planning to improve the audio for the next one!
@Mason-be2wu
@Mason-be2wu 3 ай бұрын
Thank you for sharing very wonderful knowledge, I have a question about the spline sampling area part: can the sampling data be used to drive the scaling, movement and rotation of a static mesh?
@samuelkilik8233
@samuelkilik8233 10 ай бұрын
THANKS ,, I SUB
@gameboyskully6638
@gameboyskully6638 11 ай бұрын
grate work bro 👊 and also you should make a video with adding PCG with landscape Layers that would be a big video nobody has done it yet like being able to paint a layer then use pcg to spawn on them
@exit-simulation
@exit-simulation 11 ай бұрын
Check part 2 where I am doing exactly this 🙌
@gillgonzalez8479
@gillgonzalez8479 Жыл бұрын
Awesome job. Subscribed. This is my go-to video now for PCG because you did such a nice job going into it. I have a request for you. Can you please teach us how to filter by landscape material? I have been trying for the longest time to figure it out. You would be my hero!
@exit-simulation
@exit-simulation Жыл бұрын
Great suggestion, I will keep this in mind for part 2!
@exit-simulation
@exit-simulation 11 ай бұрын
I am explaining this in part 2 now btw!
@modz7014
@modz7014 11 ай бұрын
@@exit-simulation so interested in this one as well, cant wait
@astralstormgamestudios1259
@astralstormgamestudios1259 6 ай бұрын
Hello! nice tutorial. You dont need the projection node if you set spline sampler on interior =)
@Pharoah1224
@Pharoah1224 Жыл бұрын
Awesome, except I was hoping you would touch on the spline path sample using assemblies.
@exit-simulation
@exit-simulation Жыл бұрын
Thanks for the feedback. Will keep this in mind for future tutorials as I am planning to extend this series
@ShaunMeechan
@ShaunMeechan 9 ай бұрын
Does anyone know if this was updated in version 5.3? I'm following all the steps but at the very beginning when I hit generate after making the surface sampler nothing is generating, I don't get what I am doing wrong...
@exit-simulation
@exit-simulation 9 ай бұрын
It should work the same, make sure your volume is intersecting with the landscape.
@ktatube
@ktatube Жыл бұрын
Great tutorial, amazing work done I subscribed, this chanel must grow. I have a question ... Everytime game starts pcg content will spawn in the same place? And what happens if a player interact with a pcg mesh (cutting a tree) the pcg will change all objects position? Or this can be saved.
@exit-simulation
@exit-simulation 11 ай бұрын
Yes it will spawn in the same place as long as you use the same seed for all your nodes. There's also the possibility to disconnect the pcg graph from the volume and "bake" your static meshes permanently into the scene if you are happy with the results.
@ktatube
@ktatube 11 ай бұрын
@@exit-simulation thanks a lot, I hope you can make a tutorial about how to save changes made by the player onto pcg content. I didn't find anything about this on youtube.
@xionxf1304
@xionxf1304 2 ай бұрын
SplineSampler how to project to static mesh
@zakk001011
@zakk001011 9 ай бұрын
Amazing tutorial! For some reason the mesh sampler node doesn't appear when I search for it, any ideas on why? Running UE5.2
@exit-simulation
@exit-simulation 9 ай бұрын
Did you activate the additional geometry interop plugin? I am mentioning it at the beginning
@yudnai5577
@yudnai5577 8 ай бұрын
there is an issue I find in many UE5 tutorials the text resolution is very small makes it hard to read and follow. Is there an option to increase the area the mouse is on ? I know there is an option for increasing text size in UE5 -> ctrl+shit + W -> application scale.
@exit-simulation
@exit-simulation 8 ай бұрын
Thanks I will keep this in mind for future tutorials!
@juiceLoosner
@juiceLoosner 9 ай бұрын
Is there a section in here that explains elevation filtering?
@exit-simulation
@exit-simulation 9 ай бұрын
No but good suggestion for a quick tut in the future!
@therandomhero76
@therandomhero76 2 ай бұрын
I love this tutorial, but it seems in v5.4, copy points isn't working at all and I can't seem to find a solution to fix it.
@exit-simulation
@exit-simulation 2 ай бұрын
Thanks for pointing this out. I will soon have some time to release an update explaining differences between 5.2 and 5.4
@therandomhero76
@therandomhero76 2 ай бұрын
@@exit-simulation I figured it out, a lot of stuff is different in this version, but I got it figured out. Also, now you have to enable other PCG plugins to get stuff like the mesh sampler to show up.
@user-sj2dq1ee2q
@user-sj2dq1ee2q 8 ай бұрын
Hi @ExitSimulation! Excelent tutorial, PCG îs next level. I'm working now on getting a mask effect like in Diablo 4, the moment when you get close to certain object that will get in the players view and you mask it. I can't make it to work... any ideas?
@exit-simulation
@exit-simulation 8 ай бұрын
Hey! You mean fading out objects that are close to the camera plane? There's a bunch of tutorials for this on KZfaq. You need a custom shader for this but it's not particularly hard
@MrLeon0
@MrLeon0 2 ай бұрын
is there any way to make it so that the point grid stick to the landscape ?
@exit-simulation
@exit-simulation 2 ай бұрын
Can you explain what you mean by that?
@gillgonzalez8479
@gillgonzalez8479 Жыл бұрын
What's the secret to getting this to work with Waterbody Custom? It worked with lake and river no problem but waterbody custom is like a flat plane and I couldn't get points to generate. Thanks in advance.
@exit-simulation
@exit-simulation 11 ай бұрын
I think the reason it's not being picked up is that water body custom is not spline based
@TeeWeeFares
@TeeWeeFares Жыл бұрын
Is it possible to have areas change what's in them. for example one space has trees, but the next time the game is launched there are houses in that space. I Haven't been able to watch the video so sorry if you talked about this.
@exit-simulation
@exit-simulation Жыл бұрын
Not sure I completely understand what you mean but you could swap out PCG Volumes dynamically. Generating a PCG graph works also in-game, so you can have a graph that spawns trees and another one that spawns houses and decide dynamically which one you are activating in the scene depending on certain conditions.
@g-wiz8274
@g-wiz8274 2 ай бұрын
How is your frame rate not dropping especially with all the trees?
@exit-simulation
@exit-simulation 2 ай бұрын
I got a pretty beefy machine hahah, RTX3090 and AMD Threadripper
@astralstormgamestudios1259
@astralstormgamestudios1259 6 ай бұрын
No it strecches
@chris09423
@chris09423 11 ай бұрын
How is your FPS so good and mine is so bad
@exit-simulation
@exit-simulation 10 ай бұрын
PCG can be quite performance heavy. Try reducing the density of your point grid if you run into fps problems
@CrypticNord
@CrypticNord Ай бұрын
I am so sick and tired of watching youtubers wasting my time.....
@urbanmonkey3842
@urbanmonkey3842 11 ай бұрын
God bless u man! Thx!
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