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In this video we'll create a shader which transforms a simple plane into a procedural PBR landscape with animated sea!
As you can imagine, such a shader has a lot of parts to it and we cover several topics including shader displacement, PBR texture sets and how to blend them, animated water level, and several procedural tricks like masking and random variation.
There's a lot to it, and it's a long tutorial!
00:00 Intro and Utility nodes
11:37 Colour Layers
17:35 Water Layer
41:51 Forest Layer
56:13 PBR Texture Sets
Please note:
I made a little mistake in this video at 1-01-45 In the PBR Texture Sets, the Heightmap result should be MULTIPLIED by the scale value, not divided.
The three Math nodes after the Heightmap Texture and Separate RGB should be Multiply - Add - Multiply.
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#blender #procedural #landscape