Procedural scenes in Blender - the "View-Painters" example

  Рет қаралды 19,810

hbitproject

hbitproject

Күн бұрын

The first 500 people to use my link will receive a one month free trial of Skillshare: skl.sh/hbitproject05241
Modular modelling techniques meet procedural non-destructive workflows.
Inspired by the work of the so-called "view painters", I'll show you how to re-create some of their most iconic elements, such as columns and vaults , in a flexible and re-usable way. Additionally, I'll show you how to build a procedural damage system without using any external add-on.
In all of my videos I use some assets specifically crafted to create these kind of scenes. You can find them at the links here below ⬇️
Full marble shader 👇
blendermarket.com/products/ma...
Check out also my Classical Mouldings pack! 👇
blendermarket.com/products/cl...
hbitproject.gumroad.com/l/qpgrry
Follow me for more behind the scenes / WIPs! 👇
/ hbitproject
/ hbitproject
Timestamps:
00:00 - Intro
01:33 - Procedural columns and columnades
22:59 - Building templates for later use
23:26 - Procedural vaults
32:35 - Procedural walls
39:50 - Procedural damage
46:22 - A sample scene
Music:
Adrián Berenguer - Aware
Aija Alsina - The Miracle That You Are
Emmanuel Jacob - Karpathos
Do you have any query? You can reach out to me at the following address:
hbitproject@gmail.com

Пікірлер: 61
@TK3DTUT
@TK3DTUT Ай бұрын
The knowledge that is in this video is immaculate. Great tutorial man!!
@eriklensherr998
@eriklensherr998 Ай бұрын
You combine all of the things that I love, classical architecture, Blender and procedural generation. I still struggle with 3D vegetal ornaments and statues after years of practice, I would love a tutorial on that.
@Hdarg
@Hdarg Ай бұрын
Ok, this will be a long night of note taking!
@hherlevdk
@hherlevdk Ай бұрын
What an absolutely brilliant idea to create Veduta scenes in blender. The masterpieces of Robert Hubert is a brilliant idea to recreate in Blender and your techniques are superb!
@hbitproject
@hbitproject Ай бұрын
Thank you! 🙏
@ChristinaMcKay
@ChristinaMcKay 13 күн бұрын
A great video, thanks for sharing. Small tip: you can speed up the cylinder creation when you use the operation panel in the bottom left during adding the cylinder. Set the correct radius (0.5m), depth 1m, z position 0.5m, and then apply the location. That way you don't have to set the origin to the bottom face and the cylinder with the correct dimensions is done in a few seconds.
@hbitproject
@hbitproject 13 күн бұрын
Thanks for the tip! 👍
@gabrielegagliardi3956
@gabrielegagliardi3956 Ай бұрын
Sei probabilmente il blenderista con il livello piu alto tra tutti quelli che ho visto sul tubo, impressionante. Clap clap.
@hbitproject
@hbitproject Ай бұрын
Grazie mille! Troppo gentile 😊
@user-sj3le4bn7n
@user-sj3le4bn7n Ай бұрын
Terrific video loaded with invaluable information! Have you ever considered making this into an addon?
@hbitproject
@hbitproject Ай бұрын
Thanks! I think I may do a pack if there is enough interest in this 👍
@crucicrix5011
@crucicrix5011 17 күн бұрын
@@hbitproject I would absolutely buy those geometry nodes in a heartbeat!
@kazes
@kazes Ай бұрын
Love it. The way it's related to historical buildings is what makes it perfect for me!
@ThadeousM
@ThadeousM Ай бұрын
This has been a great source of study and a big help to turn the intimidating into repeatable tools for suture problems. I recommend others to repeat the workflow here a few times to allow the relationships between powers, modulo and accumulation to sink in.
@muralist1
@muralist1 Ай бұрын
This is wonderful! Great paintings, great modeling system too!
@liam_ryd7265
@liam_ryd7265 Ай бұрын
I haven't finished it yet, but it's another great video. Thks !!!!
@dertobbe1176
@dertobbe1176 28 күн бұрын
I straight forward subscribed. Great content
@ignisfasciniora2715
@ignisfasciniora2715 Ай бұрын
You deserve all the views, all the likes! xD
@michaelkukula5926
@michaelkukula5926 Ай бұрын
Dude! You’re amazing! Keep the videos coming.
@louispauly3824
@louispauly3824 Ай бұрын
I'm speechless 😮😮
@denismelnychenko6081
@denismelnychenko6081 Ай бұрын
Priceless cool tut
@leodegrance5609
@leodegrance5609 Ай бұрын
A wealth of information in this, as in all your tutorial/showcase videos on your channel. I've progressed a little in geometry nodes since watching them all and this one in particular. Still a great deal that's over my head. Probably why I got stuck around 38 minutes into this one. The 2nd truncated modulo turned my wall into a hot mess. lol.
@najip
@najip Ай бұрын
Wow! Amazing
@ElricTheFullMetal
@ElricTheFullMetal Ай бұрын
Thank you very much for sharing your knowledge and work flow with the community! You are a Hero!
@johanneswilde3001
@johanneswilde3001 Ай бұрын
That's a perfect tutorial! Thanks for sharing your knowledge!
@themrpancake
@themrpancake Ай бұрын
your videos are useful and rich with information. thank you so much
@jkartz92
@jkartz92 Ай бұрын
Absolutely useful
@kundanpradhan
@kundanpradhan Ай бұрын
This is one of the best videos I've seen on procedural asset generation. It's well-made and presented. Looking forward to more content from your channel!
@harleyqueen6219
@harleyqueen6219 Ай бұрын
This is staggeringly impressive! I am at a loss for words.
@hectorthespector
@hectorthespector Ай бұрын
Outstanding tutorial! 🙏 The knowledge you guide us through is exceptional. Thank you so much for taking the time to share your beautiful creations with us.
@hailahh2115
@hailahh2115 Ай бұрын
This is incredible you’re explanation is so good and clear 👍👍
Ай бұрын
A very dense and functional content. It's amazing that you can publish this content in less than 1 hour! We will watch this video by slowing it down many times. This video will be a reference source for reconstruction studies on Ancient History and Ancient Period artifacts. Thank you!🏆🏆🏆
@UZPvNUCaaQdF
@UZPvNUCaaQdF Ай бұрын
The taper slope isn't linear, it's steepness is increasing geometrically with each segment. Use similar triangles to get a different scale XY scale factor for each object's top and bottom
@Dhieen
@Dhieen Ай бұрын
I love your channel, so much cool infos, and i love this architectural style in those paintings It would be amazing to have a game with visuals like those paintings
@user-gl9tt9kq7o
@user-gl9tt9kq7o Ай бұрын
I like ypur italian accent when saying modularity.
@andrew-v
@andrew-v Ай бұрын
very cool
@martinpiatti4224
@martinpiatti4224 Ай бұрын
thank you for your tutorials, they helps me with my exam.
@TheUncutAngel
@TheUncutAngel Ай бұрын
great tutorial, Guga
@adamsimek8264
@adamsimek8264 Ай бұрын
Yet again an excellent video full of information! Thank you. Btw, I am pretty sure it is possible to do the damage variation using a repeat zone to go through the whole array of drums selected by mesh island indices and just have a random value for the displacement offset. Doesn't give us manual control over each segment but hey, that's kinda the point of proceduralism. :⁠-⁠) Have a good one!
@hbitproject
@hbitproject Ай бұрын
Thanks! I actually tried to use the repeat zone. I think I would need a slightly different set up to make it work though 👍
@Erkorlad
@Erkorlad 18 күн бұрын
The "Random per Island" output from the geometry node doesn't seem to be functioning the way it does in the video, and I'm not sure if it's because of the latest blender version or not. When selecting it, every input is white, which makes your approach to adding random lightness variations to every brick impossible to replicate (for me, at least). I found a suitable workaround, though, using the Geometry Info's Random output instead. If anyone else is having trouble with that for some reason, I hope that helps out!
@Dhieen
@Dhieen Ай бұрын
Id like to see more of those systems used for unreal engine instead of blender! to create modular assets, i think you have something really cool but only for cg renders You could easily create a pack of modular assets to sell on the unreal engine marketplace
@domeniconapolitano370
@domeniconapolitano370 Ай бұрын
Incredibile! Complimenti. Hai pensato già ad un addon?
@hbitproject
@hbitproject 23 күн бұрын
Grazie mille! Stavo pensando al momento ad un pack per questo genere di lavori 👍
@Gabirell
@Gabirell Ай бұрын
👏👏👏
@marchjohnmoody
@marchjohnmoody Ай бұрын
This is an amazing tutorial! I purchased the Classical Mouldings pack, which looks great, but I'm not finding the "base", "capital" or "vault" for me to follow along exactly. Are those available for purchase somewhere?
@hbitproject
@hbitproject 23 күн бұрын
thank you for your kind words, I really appreciate it!
@SonoLucaMoretti
@SonoLucaMoretti 24 күн бұрын
Great video, (troppo veloce, ma è normale, non avete solo questo da fare), little question: are we constraints to use only even-numbered for the wall height? Or its me who messed up with the nodes? For the moment: every time I went a wall with 3, 5 or 13,7 etc etc my wall height struggle, its always ok with even-numbered (2, 10, 16, 22, 28 etc). Comunque grazie, i tuoi video sono sempre spettacolare!
@hbitproject
@hbitproject 23 күн бұрын
Grazie mille! That's correct, this setup works when your meshes with an odd Index number are placed on a odd row (like row 1 --> meshes 1, 3, 5) and viceversa (row 2 --> meshes 2, 4, 6) which only happens when your total number of rows (or height) is an even number. A potential workaround would be, when you feed the index into the second modulo, to adjust the index value as to make it an even or odd number depending on whether it will be placed on an even or odd row. Cheers!
@dacode2blender
@dacode2blender Ай бұрын
Thank you for this tutorial - I like the way you're explaining things. I got stuck at 11:34 where you put the Index into the exponent of the power node. It takes the index of the face and not the index of the object - so I got a factor of 0,8^30=0,001.. How can I get the right value into the calculation? I'm working with Blender 4.0 - maybe they changed the handling of the index meanwhile?
@hbitproject
@hbitproject Ай бұрын
Hello, are you sure you are not using the output of the compare node instead?
@dacode2blender
@dacode2blender Ай бұрын
@@hbitproject Thank you for your reply. Yes, I'm sure. I also tried a separate Index input, with the same result. Then I tried to catch the index of the mesh line in a named attribut and fed this value into the exponent. This results to the desired scale for each drum but keeps them in cylindrical shape although the selection is still limited to the upper face. I have no explanation for this behavior. edit: I downloaded blender 4.1 and loaded the file: same behavior.
@Lasheen419
@Lasheen419 18 күн бұрын
Wow, how long did this take to make
@bruschetta7675
@bruschetta7675 Ай бұрын
Grande, anche se qualche video in italiano non mi dispiacerebbe
@hbitproject
@hbitproject Ай бұрын
Ahh quanto sarebbe più facile 😂
@user-el3fm3pb5x
@user-el3fm3pb5x 29 күн бұрын
Ты великий деятель
@BalaAnimationStudios
@BalaAnimationStudios Ай бұрын
Are you really human?
@haudtalis5036
@haudtalis5036 Ай бұрын
Sir, for some time now I've stopped believing you were born in Italy. You probably came from outer space to study classical and medieval Earth architecture. 🫢 Probably you are rather bored here and that's why you amuse the natives by creating arabesques of geometric nodes. What else can I think, because ordinary people at this time dress up in ancient Roman armour and celebrate 2777 years of the founding of Rome or ... doing bad things to other people. 😳
@hbitproject
@hbitproject Ай бұрын
Dear Sir, I always read your comments with joy 😃. I'm glad you are liking the content so far! 🙏
@haudtalis5036
@haudtalis5036 Ай бұрын
@@hbitproject Thank you very much for your reply, I was beginning to worry if I had offended you. In fact, I am endlessly amazed and delighted by your skills. And if I belong to the species Homo sapiens sapiens, then you are certainly a representative of the next evolutionary species. 👏
Let's model a Ionic capital in Blender - a step-by-step tutorial
21:53
I restored a Roman temple... with CGI! Here's how
30:31
hbitproject
Рет қаралды 179 М.
He sees meat everywhere 😄🥩
00:11
AngLova
Рет қаралды 10 МЛН
Мы никогда не были так напуганы!
00:15
Аришнев
Рет қаралды 5 МЛН
I made long term solution for Buildings
11:30
Šime Bugarija
Рет қаралды 58 М.
I recreated St.Paul's cathedral... in 3D! Here is how I did it
17:21
How to make Blender Eevee Look Realistic - Indirect Lighting
4:45
Void Visuals
Рет қаралды 25 М.
Why Do Video Game Studios Avoid Blender?
6:49
The Cantina
Рет қаралды 343 М.
I Spent 100 Days Learning Blender
12:39
Will Gibbons | 3D Rendering
Рет қаралды 140 М.
10 free blender addons you missed
6:06
blendereverything
Рет қаралды 35 М.
7 Years of Software Engineering Advice in 18 Minutes
18:32
Why Unreal Engine 5.4 is a Game Changer
12:46
Unreal Sensei
Рет қаралды 1 МЛН
She saved others
0:20
V.A. show / Магика
Рет қаралды 3,3 МЛН
ШУНДАЙ ЯХШИ ВИДЕОГА ХЕЧ КИМ ЛАЙК БОСМАЙДИ
0:15
Муниса Азизжонова
Рет қаралды 7 МЛН
Телега - hahalivars
0:55
HAHALIVARS
Рет қаралды 2,2 МЛН
Don’t Bully a Vampire Girl 👿
0:38
Alan Chikin Chow
Рет қаралды 5 МЛН