Procedural Wood Plank Material (Blender Tutorial)

  Рет қаралды 17,473

Ryan King Art

Ryan King Art

Күн бұрын

In this Blender tutorial we will create this Procedural Wood Plank Material.
⭐ Ultimate Procedural Material Pack:
• Gumroad: ryankingart.gumroad.com/l/ult...
• Blender Market: blendermarket.com/products/ul...
🟠 Procedural Materials:
• Procedural Material Packs: ryankingart.gumroad.com/?quer...
• Procedural Material Tutorial Playlist: • Blender Procedural Mat...
🌄 HDRI Link: polyhaven.com/a/machine_shop_02
🗃️ Purchase the Wood Material:
• Gumroad: ryankingart.gumroad.com/l/woo...
• Patreon: / 100667081
• Blender Market: blendermarket.com/products/wo...
🟠 Procedural Material Pack #18:
• Gumroad: ryankingart.gumroad.com/l/pro...
• Patreon: / 100661692
• Blender Market: blendermarket.com/products/pr...
• CG Trader: www.cgtrader.com/3d-models/te...
• Art Station: artstn.co/m/vlvMK
• Turbo Squid: www.turbosquid.com/FullPrevie...
● Timestamps:
0:00 Custom Node Group
1:34 Support the Channel
2:26 Scene Setup
6:11 Procedural Setup
25:55 Customizable Node
31:20 Closing
🎶 Music Credits:
- Empty Bed · Squeeda · Ambulo - Golden Hour
- Provided by Lofi Girl
- Watch: • Empty Bed
- Listen: open.spotify.com/track/2LmRxZ...
_________________________________________________________________________
🌐 My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
#ryankingart #blendertutorial #blender

Пікірлер: 102
@RyanKingArt
@RyanKingArt 3 ай бұрын
*Purchase the Wood Material:* • Gumroad: ryankingart.gumroad.com/l/wood-plank • Patreon: www.patreon.com/posts/100667081 • Blender Market: blendermarket.com/products/wood-plank
@matthewcs490
@matthewcs490 2 ай бұрын
Finally! A procedural wood material with knots.
@RyanKingArt
@RyanKingArt 2 ай бұрын
hope you like it!
@trainermike3280
@trainermike3280 13 сағат бұрын
Oh my gosh! This was an amazing tutorial! Thanks so much. You gained a sub here
@RyanKingArt
@RyanKingArt 12 сағат бұрын
Thanks for the sub!
@mambaman2007
@mambaman2007 3 ай бұрын
Once again, you can't go wrong with Ryan, he's King, you know.
@RyanKingArt
@RyanKingArt 3 ай бұрын
thank you 🙂
@androvictrayo-dy7eh
@androvictrayo-dy7eh 2 ай бұрын
I kept searching for different blender shading tutorial but most didn't meet my satisfaction. Yours however is the complete package of what I have being looking for. thanks a lot, great tutorial
@johan8676
@johan8676 2 ай бұрын
your tutorials are really just so good. easy to follow and learning a ton.
@RyanKingArt
@RyanKingArt 2 ай бұрын
Glad you like them!
@sansgolem168
@sansgolem168 2 ай бұрын
I've been waiting for this for so long, thank you
@RyanKingArt
@RyanKingArt 2 ай бұрын
hope you like it!
@aksi221
@aksi221 3 ай бұрын
this is amazing. been looking for a tutorial like this for a long time thanks!!
@RyanKingArt
@RyanKingArt 3 ай бұрын
hope you like it!
@azukalios
@azukalios 2 ай бұрын
You really are King! Been using your tutorials to start building my own material library and your videos are very helpful!
@RyanKingArt
@RyanKingArt 2 ай бұрын
cool!
@pablojaviermuratore
@pablojaviermuratore 2 ай бұрын
Awesome tutorial and great result!!
@RyanKingArt
@RyanKingArt 2 ай бұрын
Glad you liked it!
@odinsguide7685
@odinsguide7685 2 ай бұрын
Just wow... JUST WOW!!
@RyanKingArt
@RyanKingArt 2 ай бұрын
glad you like it!
@Kalyptic
@Kalyptic 2 ай бұрын
You're the King man!
@RyanKingArt
@RyanKingArt 2 ай бұрын
thanks 🙂
@sottozen
@sottozen 2 ай бұрын
So much to learn here! Thanks!
@RyanKingArt
@RyanKingArt 2 ай бұрын
welcome!
@autinjones7194
@autinjones7194 23 күн бұрын
Thank you again for all your hard work!
@RyanKingArt
@RyanKingArt 23 күн бұрын
you're welcome!
@SinitsinStas
@SinitsinStas 2 ай бұрын
ThankThanks a lot for the training!
@RyanKingArt
@RyanKingArt 2 ай бұрын
welcome!
@nandodixtorsion
@nandodixtorsion Ай бұрын
Thanks for the great content!
@RyanKingArt
@RyanKingArt Ай бұрын
you're welcome! Thanks for your support!
@theglobol
@theglobol Ай бұрын
Great stuff, thank you.
@RyanKingArt
@RyanKingArt Ай бұрын
you're welcome! thanks for watching.
@Marcastle
@Marcastle 2 ай бұрын
Excellent tutorial. thanks
@RyanKingArt
@RyanKingArt 2 ай бұрын
glad you like it!
@greywolf6765
@greywolf6765 2 ай бұрын
I managed it thanks to you, you are incredible!
@RyanKingArt
@RyanKingArt 2 ай бұрын
thanks for watching!!
@greywolf6765
@greywolf6765 2 ай бұрын
@@RyanKingArt I couldn't export to UV because the onboard video card doesn't support it, so I'm going to follow some more of your videos because I want a very realistic animation project until I can finally render with a new video card. Thank you very much for the tutorials. I'm going to make Stormwind in World of Warcraft more realistic.
@zeniks8230
@zeniks8230 Ай бұрын
u r crazy man. im impressed
@RyanKingArt
@RyanKingArt Ай бұрын
thanks
@SnowInHere
@SnowInHere 25 күн бұрын
This is insane!
@RyanKingArt
@RyanKingArt 25 күн бұрын
glad you like it.
@steviegillen82
@steviegillen82 2 ай бұрын
Great tutorial and knowledge of material nodes. It is just a pile of confusion to me every time I try something by myself 😂😂. Maybe one day I will understand what is going on 🤞
@blenderstuffs
@blenderstuffs 3 ай бұрын
Amazing 🤩🤩
@RyanKingArt
@RyanKingArt 2 ай бұрын
thanks!
@riotechmod
@riotechmod 2 ай бұрын
Thanks alot, I just love your hard work and the way you teach things. Making Controls of your texture is very creative things where we have to put some extra nodes to control it value. These things are harder to understand and create but your tutorials helped alot in this. Thanks alot sir ❤
@RyanKingArt
@RyanKingArt 2 ай бұрын
glad you liked it!
@kidscelebrationtv
@kidscelebrationtv Ай бұрын
Fantastic!!!!!
@RyanKingArt
@RyanKingArt Ай бұрын
thanks
@ProduccionesPedroTrujillo
@ProduccionesPedroTrujillo 2 ай бұрын
First) Hello from the Canary Islands and big, big, THANKS for your tutorials, great work.
@RyanKingArt
@RyanKingArt 2 ай бұрын
thanks!
@ShubhamSharma-gb7jh
@ShubhamSharma-gb7jh 2 ай бұрын
Cool! You can try a procedural cork material next
@RyanKingArt
@RyanKingArt 2 ай бұрын
cool idea!
@Stord_
@Stord_ Ай бұрын
Thank you so much for the tutorial. I just need to understand how can I make the objects to have a randomise texture when I put the matierial to an array and not like they are the same object
@RadioActive_metal
@RadioActive_metal 2 ай бұрын
you are cool man
@RyanKingArt
@RyanKingArt 2 ай бұрын
thanks!
@philippesandrat9618
@philippesandrat9618 2 ай бұрын
Good tuto . Thans . I have added a node "hue/saturation/value" in the base color after the color mix renamed "color 1" in the tuto . So , you can have black wood .
@RyanKingArt
@RyanKingArt 2 ай бұрын
great idea!
@makarna1945
@makarna1945 3 ай бұрын
oh ı know this 1 gonna be fire just by looking at the thumbnail
@RyanKingArt
@RyanKingArt 3 ай бұрын
hope you like it!
@Kram1032
@Kram1032 25 күн бұрын
This is neat but the knots should be more aligned with the grain. Right now the grain goes straight through the knots rather than getting pushed to the side to go around the knots. I wonder if there is a way to fix that For performance reasons, it's also a good idea to prefer Map Range over Color Ramp if you don't need the full complexity of Color Ramps. If you're just gonna map linearly between black and white, map range does that exact same thing but much faster as it doesn't have to care about presenting many more points, and you can also have it be only one channel rather than three/four.
@mr.noneyabusinesstm8845
@mr.noneyabusinesstm8845 2 ай бұрын
I noticed you reply to almost every comment so I thought I would comment here on the most recent video with a suggestion for another: could you make a comprehensive list of all the shortcuts? I would find it very useful as someone about to start leaning and working with blender later this year to have a well explained compendium of them all. I think of them as the “tools” and I like to have them all set before me when I begin something. Keeps me organized
@RyanKingArt
@RyanKingArt 2 ай бұрын
I don't have a shortcuts list, but CG Boost made a keyboard shortcuts PDF: cgboost.ck.page/blender-shortcut-pdf
@user-ik7rp8qz5g
@user-ik7rp8qz5g 2 ай бұрын
What about coat property of shader? Is it useful for wood? Or is it useful at all?
@matthewcs490
@matthewcs490 2 ай бұрын
Could you try and make a procedural material tutorial for a Star Wars-like ship material? I have a model and I am running into some issues with the material. Thank you very much!
@RyanKingArt
@RyanKingArt 2 ай бұрын
I have already made a few Sci-Fi Greeble materials that you could check out in my procedural material tutorial playlist.
@RyanKingArt
@RyanKingArt 2 ай бұрын
Also, you can search on KZfaq for: *Ryan King Art procedural Sci-Fi Metal material* and I have like 5 different sci-fi metal materials.
@gssincl
@gssincl 25 күн бұрын
What's the best way to rotate the grain on your object? The rotation xyz on the first mapping node?
@RyanKingArt
@RyanKingArt 25 күн бұрын
yeah use the mapping node.
@infuriatinghealer
@infuriatinghealer 2 ай бұрын
Hey Ryan. This material looks pretty good but I have 2 slight issue with it. when i try to use it on a large object , for example a table or frames around a wooden house. i noitce there are a lots and lots of knots on it and it looks unnatural. how do you reduce the number of knots because changing scales only make them bigger. I tried masking them using a voronoi texture with small scale but then I ended up with patches of dozen knots in black values and no knot at all in white values which made it worse. Second issue is more about the procedural materials in general. you see the bump details on these materials are really subtle and they look good from up close. but when baked to be used for larger scenes and objects, even going for 8K resolution with 4000 samples does not capture the details of the bumps. its a real bummer to lose the bumpers lmao! I guess when using them in scenes that no one can see the details up close we should just forget those details huh? will baked materials ever look as good as procedurals? I fiddled with baking for days on this.
@VITTORIOSCHEMBARI
@VITTORIOSCHEMBARI 2 ай бұрын
Hi thank you for you tutorial, do you know why i can't find "musgrave texture"?
@RyanKingArt
@RyanKingArt 2 ай бұрын
The musgrave texture was removed in Blender version 4.1. You can use the noise texture instead to get the same effect as the musgrave. I made a video about it here: kzfaq.info/get/bejne/aMBnaLuQr82ceoU.htmlsi=-kianoOMjJELwQx7
@niloytesla
@niloytesla 3 ай бұрын
blender has about 13 shader nodes to work with, Iam thinking what you can make (Procedural) if u use the GLSL directly...
@cookie_884
@cookie_884 2 ай бұрын
7:42 nice marble material
@RyanKingArt
@RyanKingArt 2 ай бұрын
Oh yeah 👍‍
@SkysimAir
@SkysimAir 2 ай бұрын
Very nice, but could you add procedural imperfections such as scratches and fingerprint-like marks? Otherwise it will look too perfect.
@MrWannabeartist
@MrWannabeartist 2 ай бұрын
That's a lot of nodes with eye strain. It would make following a lot easier if you gave a map image of all the nodes.
@NerunSmarts
@NerunSmarts 2 ай бұрын
Awesome tutorial, texture looks great. One issue: When using Eevee in the "Material Preview" mode, my computer crawls to a halt, and this happens both on my Macbook Air and my PC, which has a 2080...
@RyanKingArt
@RyanKingArt 2 ай бұрын
Yeah, procedural materials that have a lot of bump detail, tend to be pretty laggy in Eevee, or material preview. That happens to my computer as well. I designed this material for Cycles.
@NerunSmarts
@NerunSmarts 2 ай бұрын
@@RyanKingArt Which it does work incredibly well in! Glad to know it's not just a me problem.
@minechannel6096
@minechannel6096 2 ай бұрын
Hi! I have a question about blender and you will be the best person for me 🙏🏻 I’ve bought a new computer and I’d like to use all settings, preferences and ass-ons which I used to use on my old computer. I looked up everywhere but I couldn’t find any solutions…. Thanks a lot🙏🏻🙏🏻🙏🏻
@RyanKingArt
@RyanKingArt 2 ай бұрын
you can use the manual copy option, in this video I made: kzfaq.info/get/bejne/ptebfaijltjOp5s.htmlsi=XEfga2lQgSCPuUKk
@stevenchilders272
@stevenchilders272 2 ай бұрын
I'm learning blender with your tutorials Ryan so if I become famous it's all your fault!
@RyanKingArt
@RyanKingArt 2 ай бұрын
Haha ok 😄
@stevenchilders272
@stevenchilders272 2 ай бұрын
😁
@ronigleydsonvilasnovas8067
@ronigleydsonvilasnovas8067 2 ай бұрын
what version of blender did you use? I have version 3.6 LTS but for some reason the Voronoi Texture node only has Scale and Random values, it does not have Detail values.
@RyanKingArt
@RyanKingArt 2 ай бұрын
yes that's because you're using an older version of blender. I recommend going to blender's website and downloading and installing the most up to date version. I used version 4.0.2 in this video.
@ronigleydsonvilasnovas8067
@ronigleydsonvilasnovas8067 2 ай бұрын
Thank you very much for your help, I will download it right now.
@pajs2137
@pajs2137 2 ай бұрын
omg
@com.zootub.HuyAC.1
@com.zootub.HuyAC.1 2 ай бұрын
Can you make full serie about Math Node ? I watched some tutorial on YTB but they are too fast and some part were unclear
@RyanKingArt
@RyanKingArt 2 ай бұрын
maybe. thanks for the idea
@nonametrigger
@nonametrigger 2 ай бұрын
object to vector does not work on blender 4.1
@RyanKingArt
@RyanKingArt 2 ай бұрын
the object texture coordinate and mapping nodes still work the same in Blender 4.1
@JoseRodriguez-ts6qn
@JoseRodriguez-ts6qn Ай бұрын
I want to export the material to another project
@mercurysmith563
@mercurysmith563 2 ай бұрын
Love your tutorials and how you have set up the data input. One thing, rather than making the knots separate, which IMO looks a bit like they are pasted on, have you considered using a wave texture as the base for the main grain? That way you can incorporate the grain to swirl around a knot like it does in Nature. It would be great on a plank shader, you can get a better idea in another tutorial by the guys at Wayward Art Company kzfaq.info/get/bejne/hLaZfpVmrpabhHk.html Theirs is a straight wood shader, not plank, but the knots seem to be more natural.
@tiaanbasson9092
@tiaanbasson9092 2 ай бұрын
The material looks great, just not sure why it causes a huge performance hit when linked or appended into a scene, causes high end GPU to hit 100% use, making viewport navigation unbearable. Had way more complicated setups than this in the past. Might be a bug somewhere in the nodes on the latest release of Blender.
@zeniks8230
@zeniks8230 Ай бұрын
You like Bob ross, but in 3D modeling
@RyanKingArt
@RyanKingArt Ай бұрын
thanks!
@SB-nt9fp
@SB-nt9fp 2 ай бұрын
End grain is wrong though.
@RyanKingArt
@RyanKingArt 2 ай бұрын
To fix that, you could UV unwrap the object, and then use the UV coordinates instead of the Object coordinates.
@user-ij5py4sb5m
@user-ij5py4sb5m 2 ай бұрын
@@RyanKingArt I faced similar issue. Solved it by specifically telling blender to work with x and y coordinates using the separate and then add xyz node.
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