[PS4] RayCrisis HD - TRUE ALL - 18,772,050 Pts (WR-01R) (MAP 5)

  Рет қаралды 7,206

Jaimers

Jaimers

Күн бұрын

Finally M2's Ray'z Arcade Chronology got a western release for both PS4 and Switch.
This is a collection of all three Ray games (RayForce, RayStorm and RayCrisis), ported with the utmost care and quality that only M2 is known for. This collection is easily the definite version of the arcade games to play. Perfectly accurate to the arcade, very low input lag, great practice options, leaderboards, downloadable replays, extra widgets and with plenty of extra bells and whistles and attention to detail that gives this an edge over any other port and even unofficial emulation.
The only negative I can give it is that it's missing the extra modes from the PS1 and 360 ports, which were really neat as they completely redid all the stage layouts, bosses and graphics.
This run was played on the RayStorm x RayCrisis HD Collection.
This is a separate release from the Ray'z Arcade Chronology, which is identical to Ray'z except for the fact that it's missing RayForce.
They are offering this separate release because there was already a version of RayForce on the market by City Connection (the Saturn Tribute one), and is aimed at the people that already bought that.
This action seems a bit misguided to me as the Ray'z collection is offering a far superior version of the game and RayForce is by far the most desirable game out of the collection for most people, but I guess it's nice that the option is there?
Many people were turned off by the high input lag of the Saturn Tribute port, so they definitely wouldn't hesitate to get the M2 version over it.
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RayCrisis is the last entry in the Ray-series and came out in arcades in 1998, two years after RayStorm.
RayCrisis is quite a different from the other games in the series in both theming and structure.
Instead taking place inside a virtual environment where the player connects themselves to the out-of-control Con-Human supercomputer in an attempt to infiltrate it and shut it down.
With the enemies represented as the system fighting back. While you're doing this you're also constantly exposed to a cyber attack from Con-Human, which in the game is represented as the Encroachment system.
The way the Encroachment system works is that it starts at 50% and constantly raises as soon as enemies are on screen. If it reaches 100% you instantly get warped to the end where you'll face an extremely buffed final boss, after which you get the bad ending, symbolizing an unwinnable fight.
The only way to lower Encroachment is by quickly getting rid of enemies and bosses or doing big lock-on chains. Basically the more skilled you are at the game, the more Encroachment will lower. Game difficulty is directly adverse to this though, the more Encroachment lowers, the harder the game will get. I feel like this creates a very dynamic system that makes the game accessible to all levels of skill.
RayCrisis is an absolutely wild and ambitious game.
The game has 42 different routes that arrange the five separate stages differently, and each of those stages is divided into segments that can have up to three different enemy layouts each, depending on your Encroachment level. It certainly gives wild replay value.
The downside to this is that each individual playthrough is rather short, with runs not really lasting more than 12 minutes if you don't do anything special.
Scoring-wise it feels a bit like a Caravan shmup. The scoring is also way harder than the other games.
Mechanics that got further added from RayStorm:
- You can now push your reticle down by holding down at the bottom of the screen. Helps if you want to lock something early or if you don't want to lock something at all.
- The full-lock minibombs got a major buff and now more resemble the actual bomb from RayStorm in both use and scoring.
- The red enemies now have double the score value from normal enemies, putting further emphasis on the lock system.
- Inclusion of a third ship that turns the game into Dodonpachi with full-stage chaining.
Bombs are now more consistent in this, but the full lock-on inherits the RNG aspect of the RayStorm bomb, which I really don't like as you use it waaaay more in this game.
Like RayStorm, you still don't get any extends in this game, but the game is a lot shorter and potentially much easier, so it's not quite as bad.
In order to get the good ending you need to fight the True Last Boss.
This TLB only shows up if you get to the final boss with less than 25% Encroachment (and some other stuff).
The definitive strategy guide to RayCrisis (Japanese):
van-gluon.github.io/Leslie-Re...
Shmup wiki entry:
shmups.wiki/library/RayCrisis
Special thanks to ININ Games for providing a key!
Intro - 00:00
Self Field - 01:56
Stage 1 - Intelligence Part - 02:36
Stage 2 - Consciousness Part - 05:11
Stage 3 - Emotion Part - 07:54
Dis-Human - 10:54
TLB: Infinity - 13:04
Ending & Credits - 14:59
---------------
Twitter: / jaimersstg
Twitch: / jaimersstg

Пікірлер: 22
@JaimersSTG
@JaimersSTG 11 ай бұрын
Quick reupload because the audio was way too low. Be sure to turn on captions for extra text commentary during the video! (I ran out of room in the description to say this)
@van-gluon
@van-gluon 26 күн бұрын
Amazing excellent play! I'm really glad that you've made use of so much information. It was worth writing about.
@sei-dragon6318
@sei-dragon6318 10 ай бұрын
You took my top position but… Congrats for No Miss. I envy you. 👏🏻👏🏻👏🏻
@emperorIng360
@emperorIng360 11 ай бұрын
great stuff! You handled that mech boss expertly. That second phase ends more than half of my runs it feels like.
@blackmark7165
@blackmark7165 10 ай бұрын
One of my PS1 childhood shmup games along with Raiden 2, Thunderforce 5, Strikers 1945
@vierne3349
@vierne3349 11 ай бұрын
I wish they were more able to realize the cyber-aesthetic during the stages, because the mechanical and thematic conceits of this game kick ass.
@alexhndr
@alexhndr 11 ай бұрын
Oh you WILL love WR-03 Full chaining the whole game like its nothing Guaranteed 20mill+ if you are skilled enough, which is nuts Anyway, glad you enjoy the collection. Apparently there is a bonus game if you pre-order it back then. And its a playable Rayforce 1.5 demo (RayGear) Oh well, maybe one day 😢
@JaimersSTG
@JaimersSTG 11 ай бұрын
WR-03 does seem wild yeah, all or nothing chaining ha. Apparently you can still get the R-Gear prototype if you order the physical from Strictly Limited Games, but your mileage may vary with that.
@MusicalMinerdude
@MusicalMinerdude 11 ай бұрын
GOD I want the entire Ray'z Arcade Chronology on Steam.
@Chloroxite
@Chloroxite 11 ай бұрын
but "Pc DoEsN't rUn oUr PoRtS wElL"
@MusicalMinerdude
@MusicalMinerdude 11 ай бұрын
@@Chloroxite Darius Cozmic Collection Arcade and G-Darius HD call BS on that!
@MusicalMinerdude
@MusicalMinerdude 11 ай бұрын
OH MY GOD IT'S HAPPENING YES
@marcuscheng9398
@marcuscheng9398 9 ай бұрын
Just came out yesterday!
@MusicalMinerdude
@MusicalMinerdude 9 ай бұрын
Let's goooooo~
@damiencalloway
@damiencalloway 11 ай бұрын
GG! I have a soft spot for both STG and early PS1/GameCube era 3D. This and Viewpoint tick so many boxes for me. If I understand the description correctly, this version means that - unless I want to somehow get the arcade versions - I can get this release for PS4 or Switch, and stop looking for anything else that will play well?
@JaimersSTG
@JaimersSTG 10 ай бұрын
They're basically the definitive versions of the game yeah. There's a Steam version just announced after this video got published as well, which might be even more optimal.
@kitestar
@kitestar 10 ай бұрын
As a result, I might shaft getting the switch version for the Steam one, not only for optimization but also to show m2 that the PC gaming space wants this stuff
@julianseph842gamez5
@julianseph842gamez5 11 ай бұрын
Infinity has different requirements on other ports. Here`s the requirements on the determined ports and modes: -Arcade ver. - Requirement: Encroachment must be at
@kitestar
@kitestar 9 ай бұрын
There’s…a bit more to the arcade version than “encroachment must be below 20%” You are supposed to have “beat” the game on 5 different maps with the same profile. After that do the
@MusicalMinerdude
@MusicalMinerdude 6 ай бұрын
WR-03 still needs the Encroachment requisites, it's just really busted and thus decent play helps loads in keeping it low enough. I only got a few runs with the normal ending on Ray'z Arcade Chronology out of an increasing multitude, but I can confirm that you *can* miss Infinity if you get particularly careless or unlucky. Furthermore it is 25% in the arcade version as well, or at least through M2's compilation. I've had runs with like 21% Encroachment and still made it to the TLB.
@LamestLameOK
@LamestLameOK 5 ай бұрын
The only game in the series that I managed to 1CC.
@marten-o-clock
@marten-o-clock 11 ай бұрын
Wow you upload ray series! Thankyou from japan🫡 I love Taito shoot ‘em up!
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