QA Crew Talk: Panel discussion / Accessibility in product development

  Рет қаралды 121

Applifting

Applifting

Ай бұрын

Just as glasses help many to see better, digital tools and features designed with accessibility in mind ensure that everyone can engage more fully with technology. Join us on Tuesday, May 21, and discover how to start incorporating these considerations into your product discovery process to create solutions that truly cater to all users.
In two lightning talks followed by a panel discussion, four QA experts will explore how enhancing digital accessibility can open up the internet to everyone. From Applifting-Damian Gorný, QA tech lead, and Jáchym Vintr, Product developer, joined by Jan Vejmola, Senior QA manager & team leader at FTMO, and Martin Rohr, QA analyst at STRV.

Пікірлер: 1
@lukashosnedl6984
@lukashosnedl6984 Ай бұрын
I was born totally blind and there are actually even modern mainstream games that have implemented accessibility features extensive enough that they can be successfully played and enjoyed even by a totally blind person. Look at The Last of Us Part I and II, the new Forza Motorsport, Mortal Kombat 1, As Dusk Falls and others. I'm not saying this to criticize but rather as an interesting point to add to the discussion. All I'm saying is that it can be done but you need consultants who live with the impairment and are also experts in accessibility to do the job right, if it's interesting and relevant for your business. And also, please, don't assume. Although most of the assumptions made in the talk were mostly right, I mean yeah, I wouldn't be able to drive a car in actual traffic or watch fish in tanks as a blind person, I'm still very much interested in playing games. The Czech indie game 1428: Shadows over Silesia, available on Steam and GOG, which I worked on as a consultant and translator into English, also has full blind accessibility, so it can be done even if you're a solo indie dev.
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