Quad Face Tools for SketchUp - Organic Modeling, UV Mapping, and More! - Plugin of the Week #41

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TheSketchUpEssentials

TheSketchUpEssentials

Күн бұрын

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In today’s extension tutorial, we’re going to talk about an extension that contains a toolset designed to aid in Quad Face Modeling.
I want to start off by thanking my supporters on Patreon. Usually, they get to vote on the extension of the week, but I could not get the extension for this week to work, so I selected this one from the list.
Why quads? Some of you may have seen an extension out there called SubD. It’s an organic modeling extension that allows you to create organic shapes. What it does is it smooths out geometry to make it look more organic. The reason this is important is that it works best with shapes that are made out of quads, or 4 sided pieces of geometry.
Quads work best for something like this because they’re predictable in the way that they smooth.
If you want to learn more about quads, Aaron Dietzen from SketchUp did an excellent presentation on quads that you can check out here - • 3D Basecamp 2016 - Qua... .
This toolset is designed to help you work with quads. However, it also has a number of useful selection tools as week.
Plugin Name: Quad Face Tools
Plugin Developer: ThomThom
Plugin Cost: Free! Please remember to donate to your developers.
Where can you get it? You can download it from the SketchUcation warehouse.
One other thing to note is that many extensions, like curviloft and vertex tools, are designed to work with quads as a base functionality.
Tools -
Quad analysis - this will analyze your model and colorizes shapes based on if their geometry is quad based. As you can see, objects that are blue are triangles, objects that are green are quads, and objects that are red are N-Gons, or shapes with more than 5 sides.
Select Ring - The select ring allows you to expand the number of objects you have selected based on objects you already have selected. For example, in this sphere, you can select all the vertical lines using expand selection.
Select Loops - Select loops will basically select an entire line from end to end. This can be a giant timesaver as it allows you to quickly and easily hide and unhide hidden geometry.
Skipping ahead, convert sandbox allows you to convert a sandbox grid, which comes in as tri shapes, into a series of quads, allowing quad based modeling of sandbox shapes.
Convert wireframe to quads will generate quad based geometry out of a wireframe grid.
Convert triangulated mesh to quad will allow you to take a piece of geometry that’s a 4 sided shape with a triangulated edge and convert it to quad geometry.
The triangulation tools allow you to adjust the way quads are triangulated, as well as removing and adding triangulation to objects.
Build Corners and build ends will attempt to generate quad corners and ends in your geometry. I had a bit of trouble getting these to work properly.
It has a UV mapping tools for mapping textures as well.
Smooth and unsmooth quads allow you to quickly transition quads from smooth to unsmooth.
Finally, insert loops allows you to insert geometry between the objects you have selected.
I know this was a lot of info, and we’ll talk about this extension more in the future.
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Пікірлер: 52
@pandarzzz
@pandarzzz 6 жыл бұрын
Thank you so much for the video! TheSketchUpEssentials Rocks :)
@pedrocosta6440
@pedrocosta6440 2 жыл бұрын
Very interesting and powerful. I would be very interested in seeing more! Thanks for your good work 👍
@Thesketchupessentials
@Thesketchupessentials 2 жыл бұрын
Thanks for watching!
@mazashayeri1411
@mazashayeri1411 6 жыл бұрын
There's also Offset Loop option which is very useful. You can interactivly select edge loops and add edge loops. It's under the Tool menu.
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
I'll have to try that one - thanks a lot! There's a lot to this extension :)
@IndieDeveloperGuy
@IndieDeveloperGuy 5 жыл бұрын
Quadface tool is really awesome especially the mesh analyser..... One thing they should do is make the mesh analyser turned on and of like a style.. and not really paint colors over faces... So that if i have to check any pre-textured model I won't have to retexture it... Is there any way i can analyse my model without loosing all its textures...? (Plz reply)
@whiskeyAnimation
@whiskeyAnimation 6 жыл бұрын
Any tips of getting big sketchup scenes exported as clean quads? I get handed huge scenes made in sketchup that need to be cleaned up into good clean neat polys, no ngons. It all needs to be unwrapped and textures. It also needs to be light. My workflow is remodel it all and use the sketchup stuff as 3D reference. Do you know of any tricks that might save time? Thanks
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
Unfortunately it sounds like you may already have more experience in this area than I have, so I don't have a lot to offer you on this. Can you get the people that are creating the huge Sketchup scenes to follow better modeling practices? I would assume getting it modeled correctly the first time would reduce the re-work necessary...
@bbkorp
@bbkorp 5 жыл бұрын
I likkkkke all your tutorial and indications
@Thesketchupessentials
@Thesketchupessentials 5 жыл бұрын
Thanks very much :)
@jakeperl5857
@jakeperl5857 5 жыл бұрын
I'm a little confused and guess I'm going to have to research more what "hidden geometry" is about in SU. I had thought it was supposed to represent the actual mesh but in this video, though the mesh is deemed by QF tools to be quads, the hidden geometry still looks like tris. I'm trying to figure out a clean SU to Blender workflow.
@3DCGdesign
@3DCGdesign 4 жыл бұрын
Each 3D modeling program has a default way it "thinks" about geometry. In SketchUp, it's way to "think" is much more simplified than any other 3D package I've modeled in. That is to say - simple to the point of ridiculous. So in SketchUp it only really "sees" two things. It sees edge (lines or line segments), and it sees triangular faces (when 3 line segments share vertexes in such a way as to form a contiguous triangle). That's it. Everything else is different ways and names for groups or collections of lines and faces. Is there a "vertex" only in SU? sure... not easy to find/create with native SU but yes, can be done. Is there construction lines? Yes, but again, not really used by most people. So SU basically only has edges (line segments), and triangular faces. That's it. So technically SU does not understand what a quad is. A "quad" in SU is 2 triangles that share an edge, with the shared edge either hidden or "smoothed". A smooth edge is simply an edge that is simultaneously hidden and also defining for SU to smooth the rendering view of that edge as opposed to "flat" shaded. (you should recognize these terms from Blender) Typically in Blender you choose an object to be smooth or flat shaded, but in SU you can do that on an edge-by-edge basis. So a "quad" in quad tools is automagically smoothing the triangulation edge which is auto-generated by SU itself. ThomThom has no way to stop SU from triangulating the mesh, you see, as SU only see triangles and edges. Sounds ridiculous, but the simplicity makes SU very easy and quick to build with when you understand how it thinks... making it ideal for modeling boxy objects, aka most typical architectural geometry.
@jurgenvantomme
@jurgenvantomme 6 жыл бұрын
Thank you!
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
Thanks for watching!
@user-lr1cs3nc6o
@user-lr1cs3nc6o 6 жыл бұрын
hi justin, may i ask you a simple question, how i can draw a défault model like yours , défault model of me. thank you
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
I'll have to make a video tutorial of this, but all you need to do is model whatever you'd like (SketchUp has a 2d figure tutorial here - kzfaq.info/get/bejne/rZaDpslzl7mbfmg.html), then save your model as a template (File, Save as Template). I think there's a box for "Set as Default Template." Leave that checked and SketchUp will set it as your loaded template for all new models!
@willembuiting
@willembuiting 6 жыл бұрын
WOW! Justin. Never tried this.... very useful for the stuff I am doing at this moment. I will give this a try this weekend. Thanks a lot Justin. By the way, I am happy that you like my Star Trek and Star Wars stuff. It's a lot of fun to build but somehow these objects never het finished. LOL
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
Well, I am a pretty big Sci-Fi fan :) - I'd love to model more things like that, but generally my time gets spent on creating videos for the channel - that's ok though, I enjoy that too! Also, this is an interesting extension. I didn't really understand it until I started my research on it, but I LOVE the edge and edge loop selection functions. Thanks!
@willembuiting
@willembuiting 6 жыл бұрын
TheSketchUpEssentials then you are in luck Justin. Today I decided to go on in this direction so that should be fun. As of your ambitions, pleas keep up the god work. I still learn from every video you produce. Greetings from the Netherlands!
@ALiALi-rm3pp
@ALiALi-rm3pp 6 жыл бұрын
Thank you
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
Thanks for watching!
@nivinebilani7199
@nivinebilani7199 6 жыл бұрын
what was the tool for push pull mesh? (and thanks for your videos)
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
You mean Joint Push Pull? - kzfaq.info/get/bejne/g7Boedx4uNTGn30.html
@nivinebilani7199
@nivinebilani7199 6 жыл бұрын
Thanks
@incrediblepost9615
@incrediblepost9615 6 ай бұрын
thanks dear
@Atacanomur
@Atacanomur 3 жыл бұрын
It is not work on my programe it says invaild signuture wht I don't know it is free but I really coulnd't understand.
@IndieDeveloperGuy
@IndieDeveloperGuy 5 жыл бұрын
For UV mapping I prefer Thru Paint from fredo... Its the best out there!
@Thesketchupessentials
@Thesketchupessentials 5 жыл бұрын
Thru-Paint is a really good one for sure :)
@user-iz1gy5jv6v
@user-iz1gy5jv6v 6 жыл бұрын
You hear ME! I`m exited! Thanks! I`m trying SubD and quadface also, like in previous i find couple of things that can help me. But this is about plugs only. I have a suggestion for you. Maybe once a week/month/year you can show us how to modeling, with observed plugs of course, in a life time, or stream. I say about real job, like in a video with crane. Well, my problem is that in a internet many videos with "how to" and less more with "i`m used it in". For example how many vids do you see with modeling of characters (just try to goog, and girl without head is not in a count)? I`m understand that SU is not an application for those kind of work, but i`m also know that SU is very flex and powerful with plugs supporting, so maybe you should be the man who can color this blanks in SU world? And sorry for bad English.
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
I've done some videos like this in the past - I may start doing more, I'm not really sure. There's just so many videos to make! :) Thanks for watching!
@JarMagno
@JarMagno 4 жыл бұрын
I installed the plugin but cant see it on my sketchup. (already installed TT_Lib2 too)
@satishkumar-mg1ty
@satishkumar-mg1ty 4 жыл бұрын
im facing the same problem
@21Liberdade
@21Liberdade 4 жыл бұрын
Though it's a month old, have you gone into "View" > "Toolbars" ??
@feridferid1739
@feridferid1739 4 жыл бұрын
sketchup similar number of pieces?
@yasuleone9856
@yasuleone9856 6 жыл бұрын
I thought quads weren't tris. Just because the diagonal is a hidden line doesn't make it a quad. Right? I wanted to convert triangulated meshes into geometric quads.
@user-ps9hf7ng8w
@user-ps9hf7ng8w 6 жыл бұрын
Спасибо большое! Очень интересно!
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
Thanks very much! Glad you liked it!
@TheHornoxx
@TheHornoxx 6 жыл бұрын
:-) :-) I must already use "copy - paste" to thank you, since I can no longer find enough own new words as a way of saying thank you ;-))
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
Lol - glad you're liking it!
@ridwanarifinarchitect
@ridwanarifinarchitect 5 жыл бұрын
hi Justin, why I cant select triangle geometry line on my model my modeL waS like this : docs.google.com/presentation/d/1s3YSyCZHiQBSAHFdICVtWwBWWJnfk5JwMz5XljHBcks/edit?usp=sharing
@MrKravetz
@MrKravetz 6 жыл бұрын
Jazza, its you?))
@RomboutVersluijs
@RomboutVersluijs 6 жыл бұрын
I still misses make quads, yet it does have make triangles. Dont understand why he did not add this option
@RomboutVersluijs
@RomboutVersluijs 6 жыл бұрын
hahah duhh of course the option i needed was last.. yet a bit workflow intensive. First you need to add loops, than add rings. He should have added both at the same time as 3rd option
@JD_Mortal
@JD_Mortal 2 жыл бұрын
The whole purpose of quads is for sub-division and "curved surface" calculations. Though, honestly, those things can also be done with triangles and n-gon surfaces as well. (At the end of the day, they are all still triangles.) The "cuts", which form the quads, are easy to calculate, fast. In relation to a curved "fake" or "smoothed" surface. It just ignores the "hidden-line" of the triangles, and applies it back, in its best calculated angle. (In real programs that manage and manipulate quads. Sketch-up is NOT one of those programs.) I am curious to know if these actually export as quads, or if they get forced into being "blind triangles" (A blind triangle has the "hidden attribute" stripped from it. So an external program would not know which two triangles actually makes the real "quad surface". Since, at that point, every surface is just a single triangle.) Real quads don't have to have a "single plane". In sketch-up, any surface with a single plane, is just an n-gon, until it is forced to "need" to be triangulated. (Like when you attempt to bend it off the plane, which it doesn't like to do. Or, if you export it and the format being used only has "triangles" and "quads", but sketch-up doesn't seem to export quads, in my experience. Without the ability to export quads, all programs will render spheres as "dice", with flat sides. Unlike sketch-up, which renders them with "blended edges", or "softness".)
@marcellopaniccia3d741
@marcellopaniccia3d741 Жыл бұрын
Hi there, quadface tools actually include an obj exporter/importer which can handle quads on exported/imported models. You can see how I used it here to export the quads from sketchup to Substance (you can see the quad wireframe when I use the polygon brush in Substance) kzfaq.info/get/bejne/fJqpg5lnxpvTaGw.html here's another more complex model exported from QFT obj exporter to Substance kzfaq.info/get/bejne/rNaWg8-bx9ybaWg.html and an even more complex one here kzfaq.info/get/bejne/fdqAaZiYr8e7dIk.html
@RomboutVersluijs
@RomboutVersluijs 6 жыл бұрын
still sucks that su creates tris, they should add a option to turn that off. Thom Thom basically turned SU in a complete better modeling app. Many people are making stunning stuff cause of his addons. Big respect for this developer!
@RomboutVersluijs
@RomboutVersluijs 6 жыл бұрын
PS some one know how to fix hover info on OSX. I never get the info for shown on the toolbar icons. ALways need to revert to the file menu and see what the icons do.
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
I believe if you go to view, toolbars, then go in the options tab and check the box for "Show Screen Tips on toolbars," that info should show up. Not sure if that's the same on Mac....
@RomboutVersluijs
@RomboutVersluijs 6 жыл бұрын
There is no options in that menu, i only see a preferences settings in Tools > Quadface Tools > preferences. There it says "context menu", not sure what this does because i dont see any difference at all.
@woodywood1951
@woodywood1951 6 жыл бұрын
geometric shapes are circles, rectangles, squares, triangles and so on. In contrast, organic shapes are associated with things from the natural world, like plants and animals, and are by definition unpredictable. So, I dont think one should call those tools organic shape modeling.
@Thesketchupessentials
@Thesketchupessentials 6 жыл бұрын
I see what you're saying - I was going more off the definition of organic models as something that doesn't have a lot of hard edges, with softer curves, topologies, that sort of thing, though apparently there seems to be disagreement on the internet as to what exactly organic modeling is. Thanks for the comment
@MrCCTV20
@MrCCTV20 4 жыл бұрын
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