Messing around with some water-color adjacent shading ideas + a prototype of a non-standard Depth of Field effect. Stylization applied via deferred rendering pipeline. UE 5.3. Everything by Steve Zapata. steveZapata.com
Пікірлер: 2
@isobelshasha2095Ай бұрын
oh hell yeah
@JoeConoverАй бұрын
looks pretty good, bet it could be used for some cool stuff