Terra Invicta: The Resistance - Stream #3

  Рет қаралды 32,606

quill18

quill18

Ай бұрын

Broadcasted live on Twitch -- Watch live at / quill18
"From the creators of Long War, an alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat."
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New to the channel? I do Let's Play videos -- these are like walkthrough guides of gameplay with continuous English commentary trying to explain my decisions and what strategy I use. If you're looking for hacks or cheats, you're in the wrong place!

Пікірлер: 68
@Supergforce777
@Supergforce777 27 күн бұрын
Can’t wait for quill to get into ship construction and show me how to do it lol
@JustinChristopher-ov7gw
@JustinChristopher-ov7gw Ай бұрын
Whether this game, Crusader Kings, Millenia, or any of them that you play, you play these types of games so well. I can never remember menus and buttons and my strategy is always click and hope for the best lol.
@MrJnice1983
@MrJnice1983 Ай бұрын
Agreed. I found Quill when I was learning about CK2 and I appreciate his play style. I'm glad you picked up Terra Invitus. I had been playing this for a while so it's great to see how you play. I have a lot of new ideas for my next playthrough
@demonac
@demonac Ай бұрын
4:00 it feels like it would be useful to build a REAL moonbase, rather than a Potemkin base =P
@AshenVictor
@AshenVictor 29 күн бұрын
Potemkin bases are actually highly useful. They explode good.
@FastmineNOR
@FastmineNOR 26 күн бұрын
5 days since the last Terra Invicta video, please upload some more, they are sooo good
@robertkellerman9526
@robertkellerman9526 29 күн бұрын
Wow I forgot how many nations there are on the map. Some tips and tricks for you, hopefully you’ll see it before your next stream. Don’t use the military priority to lower unrest, it doesn’t help. But increase your militech is super useful so not bad for that. Fixing climate change is next to impossible, I found that I needed to control 99% of earth’s surface and 50 years to start making progress towards fixing it. Every nation you control you’ll want to lower wealth inequality as it fixes 90% of the problems in your countries. Merging nations saves you control point cost. Mega nations are good for controlling but are less efficient with their economic points. Smaller nations will cost you more control point cost, but are more efficient with their investment points. You’ll want to control as much of low earth orbit as possible at some point in the game due to the fact that they are considered interface orbits which lets certain modules give bonuses to your investment priorities. Also building administrative type buildings in LOE will increase your control point cost. If you are going to abandon a nation, pumping it full of public support for your faction is a good passive defense. High rare metal sites and high fissile sites are 1# priority sites, as you can find plenty of water, volatiles and base metals everywhere. Shipyards are better in orbit as if it’s on a planet, ships have to launch off the ground costing fuel. Boost is something you need a lot of throughout the game. Though at times it is less important to focus on it. Boost can be turned into money, and higher tier admin and civilian modules need boost to function as well. Generally the less hostile to the AI factions the less hostile they are to you. Project exodus and humanity first are factions you don’t want to cripple right away as they can draw some alien attention away from you. You will have to use nukes at some point in the play through. Every faction will nuke you if you threaten their capital region in warfare. Extremist factions are more likely to just use them. Warfare is the fasted way to merge nations. You can declare war on a nation you control with no ill effects to you. Build farms everywhere it saves you a lot on upkeep. Having a larger economy will let you build more Mission Control in a region. To merge a nation peacefully, the parent nation, like the USA will need to have a claim on the capital region you want to merge, in this case you need to research a tech to give the USA a claim on Canada, then you must federate both nations together, have executive and consolidated control of both nations, wait a certain time as specified by the game for closer ties to be made, then merge. You’ll need to research a different tech to merge Mexico into the USA so focus on Canada first. Also a big one, the government type of a mega nation is determined by the parent nation. So there’s no point to make Canada have a full democracy bc the new nation will have whatever was the government type of threat USA. Militech will average out between merging nations so be careful as your armies can suddenly drop a tech level. Sorry for the wall of text. I don’t think I said anything too spoilery. Hope it helps and please keep the streams coming!
@debott4538
@debott4538 29 күн бұрын
Boost is not too useful later on. It's only purpose is to be converted into money (and to supplement space resources, but that is a bad case scenario). By building MC in your nations you'll save more money than you could ever gain with boost. I wish boost was more useful. I think habitats should always cost some base amount of boost as upkeep, because there will always be payloads that need to be procured from Earth. Personell, for example. :)
@robertkellerman9526
@robertkellerman9526 29 күн бұрын
@debott4538 Yeah, Turing boost into money is super useful. Stuff gets expensive late game. Plus, admin complexs use 2 boost per building and increase a mine's output by 10%. I'd say that's pretty useful, too. And the civilian complex also use 3 boost and let you get the population of a planetary body to 50k easier so you can build media stations, and hospitals in other parts of the solar system. I suppose I'm not sure by what you mean boost isn't useful later on.
@debott4538
@debott4538 29 күн бұрын
@@robertkellerman9526 I didn't say it is not useful, only that it is not very useful. Better to invest into MC than boost.
@robertkellerman9526
@robertkellerman9526 29 күн бұрын
@debott4538 right. And I'm saying it super useful. And you can do both. Plus building MC around mercury helps take away the need to do it on earth for a bit. Plus you eventually get capped on MC and can dump back into boost.
@mortuos557
@mortuos557 Ай бұрын
mooooaaaar. also just do the second playthrough as a KZfaq lp, so you can cut the repetitive stuff out and don't have to wait for the next stream😂
@kittyspam2146
@kittyspam2146 Ай бұрын
do not cut anything out! But youtube for next one yeah ..
@garblechunk
@garblechunk Ай бұрын
Loving this series, can't wait for more. :D
@Thanaeon
@Thanaeon Ай бұрын
You should be focusing much, much more on mission control, since it's the most important resource in the game. The ultimate goal is to control space, and to do that, you need so. Many. Bases. And accruing more mission control is slow, so you can't just start investing when you're already at the cap or you'll hamstring your progression badly. Basically, once you've set up your first mines, the usefulness of Boost drops to a tiny fraction of what it was before.
@Wolfman77955
@Wolfman77955 28 күн бұрын
Quill, you need to start to focus your people on certain skills if you want any hope in finding and killing the aliens on earth. Don’t just focus on admin points and hope for good orgs. Specialise maybe 1 or 2 people on that (ideally if they only have naturally high persuasion or science type skills) picking up orgs that give extra boost and command points. You want to get an operative with at least 20 investigation to successfully find and keep eyes on an alien; and another operative with at least 20 espionage to have a chance of killing an alien. Loving the stream and someone showing some love to this excellent game.
@dontnormally
@dontnormally 27 күн бұрын
please play this as often as possible!
@pavellenfi9349
@pavellenfi9349 Ай бұрын
another awesome game i started playing thanks to quill,. :D
@FuchsUndSo
@FuchsUndSo 18 күн бұрын
I really enjoy uncut longformat Terra invicta!
@Nosmaclear
@Nosmaclear 21 күн бұрын
-The principles known as String Theory came about after Einstein had died, though the work that would be used in String Theories began shortly before his death.
@BLACKOPS1499
@BLACKOPS1499 29 күн бұрын
PLEASE MOREE TERRA INVICTA
@TheBlackwolf5011
@TheBlackwolf5011 Ай бұрын
well shoot. I guess if I want more of this now. I'll just have to go get the game.
@zigzera7757
@zigzera7757 Ай бұрын
youtube.com/@perungamingau?si=L0Q19KuoIdARJ-pK Perungaming has a couple good series very knowledgeable his last play though does have kinda shitty audio though
@General12th
@General12th 16 күн бұрын
Hi Martin! F for The Fang.
@andyb281
@andyb281 29 күн бұрын
Enjoying!
@Adyen11234
@Adyen11234 Ай бұрын
Amazing! The alien ship crashing didn't set off another wave of fire in the USA! lol...
@Emile50
@Emile50 29 күн бұрын
Arcadia planitia and Olympus mons seem real strong
@nahco3994
@nahco3994 Ай бұрын
One... more... turn... !
@valeofundoing
@valeofundoing Ай бұрын
Here early to figure out how to fix America and kick some alien butts.
@kittyspam2146
@kittyspam2146 Ай бұрын
The way to fix America is NOT what he is doing...
@coodudeman
@coodudeman 14 күн бұрын
is Luna a good place to mine helium-3 in this game too???
@carlosgalaron7878
@carlosgalaron7878 Ай бұрын
Check the mount Olympus in Mars 0.0
@juniusluriuscatalus6606
@juniusluriuscatalus6606 27 күн бұрын
Paused at 29:39 to wonder one thing: There's global research Electromagnetic Propulsion with estimated completion 27 Nov compared to High Trust Probes estimated 03 Sep (it was 16 Sep). What I am wondering is would EM Propulsion have been better choice? Flight time was over 400 days, so yes, waiting is probably a good idea, but not knowing exactly how much they affect, I'm just wondering here should he have considered or at least check that? (And bloody hell if I get an answer in three minutes I'm... doing nothing, maybe laugh a little.)
@carlosgalaron7878
@carlosgalaron7878 29 күн бұрын
I think every region in usa has different stats, probably you could optimize by investing according to that
@Onyxx98
@Onyxx98 27 күн бұрын
I get alot of Three Body Problem Trilogy vibes of this game
@Emile50
@Emile50 29 күн бұрын
Anyone know what the engineer project stat bonus does? I saw it gave someone a ++, but I'm not 100% sure of what that means. Assuming it's just a boost to speed
@debott4538
@debott4538 27 күн бұрын
It gives 5% research bonus to all faction projects, with diminishing returns when above 50%, I think. At 59:10 you can see that he gets +10% bonus to every research point invested into a faction project.
@Fe_Monkee
@Fe_Monkee Ай бұрын
And in this way we praise the algorithm
@kittyspam2146
@kittyspam2146 Ай бұрын
So any mistakes that will come back to haunt him 100 hours from now? Not pursuing tech that allows big conglomerate nations, not building orbital stations? Not spending hours and hours perusing the tech tree before playing? (I mean I love the tech tree in Beyond Earth - the only thing I like about it - but this is to much)..
@kitesumane
@kitesumane Ай бұрын
His main two issues are his lack of mission control and his slapdash decision making for projects and technologies in general. He is about two years from when he should start getting ships out so he really needs to start getting his basic ship tech sorted. As for the mission control, it provides funds and research when unused which is why the AI factions are always ahead of you in the early game on the harder difficulties.
@debott4538
@debott4538 Ай бұрын
Agreed. I think he plays it really well for his first attempt. Honestly impressive. No real mistakes, and some very good moves. As @kitesumane states, long term planning could be better. He's already running out of MC after a couple of bases, when this is the most important resource going forward. But I'm sure he'll realize this soon. Tech is a bit more tricky. It's best practice to focus on certain critical technologies inside the tech tree. But of course you have to know which those are. He's wasting a bit of science on useless tech, while leaving the progression mostly up to the AI which will just choose random stuff. BTW, It feels really weird judging someone play from afar, when the important part of a game is having fun and hopefully learning something new. There just is something about Terra Invicta's complexity that makes it hard to master. There are very few good strategies, and veering off course can quickly sink your game. And losing sucks, which is why strategy and planning is so important in this game.
@Emile50
@Emile50 Ай бұрын
Man, it's been really hard for me to wait for the next vod of this one as well xD
@IKerensky
@IKerensky Ай бұрын
If you wonder why France and UK joined against Cuba there is a little something called NATO that could be an element of answer :D
@debott4538
@debott4538 Ай бұрын
Yes. While NATO is not directly modelled in Terra Invicta, the US still starts the campaign in a bilateral alliance with each single IRL NATO member. Upon declaring war, any nation automatically asks for help from all its allies that can contribute to the effort (i.e. has an army and/or nukes). France and UK would gladly join in here, because it has almost no downside for them.
@kittyspam2146
@kittyspam2146 Ай бұрын
@@debott4538 interesting in actual NATO you have to be attacked first - an offensive war people won't join in. (See Iraq)
@debott4538
@debott4538 Ай бұрын
@@kittyspam2146 It's the same in the game. Allies must join defensive wars. For offense (like here) they get asked and can freely choose to not. Here, France and UK did join on their own accords as it was for their benefit.
@bushy472
@bushy472 23 күн бұрын
Can you eventually build a Dyson sphere in this game?
@debott4538
@debott4538 22 күн бұрын
No. A Dyson Sphere is not feasible within the time-scale that the game represents (i.e. the next few decades). There are a few story- and faction-specific structures that can can be called "wonders" but on a smaller scale. Those are all part of all the factions' victory conditions .
@kefeer123
@kefeer123 Ай бұрын
@quill18 you started to lean forward to the microphone a lot lately, perhaps that's the reason for neck pain? Previously you would mostly lay back into the chair.
@Emile50
@Emile50 Ай бұрын
Am I misunderstanding something, it looks like Quil is having his agents idling a lot or is it just that some mission types end earlier and you still have to wait for the turn to be over? It really feels like if they don't have a symbol on the right of their name, they're just waiting to get another mission
@TrisanaAkmea
@TrisanaAkmea Ай бұрын
Its kind of interesting how they do it. Basically, its works in turns. You can assign one mission to an agent per 'turn', which starts at 1 week per turn and turns to 2 weeks per turn after the beginning is over. This is done so that certain missions finish early in the turn, others later. I believe all public campaign missions finish before control point missions, so that if they public campaign finishes as a success, you get the boost from the higher public support when trying to capture the control point. Don't quote me on that, but I believe the numbers do change from that.
@Thanaeon
@Thanaeon Ай бұрын
@@TrisanaAkmea This is it exactly. Also, Defend Interests is also a very early action, so if it runs out, you can assign it in the next phase and it will go off before any faction can swoop into try to take your control points. Now, if someone had already assigned a coup or whatever to the country even before the Defend Interests ran out and it happened during the "turn", it would be possible for someone's action to be able to take advantage of the window of opportunity, but I think it's a very unlikely corner case.
@debott4538
@debott4538 Ай бұрын
Quill is doing fine. The game would throw a warning prompt before leaving a councilor idle.
@Emile50
@Emile50 29 күн бұрын
Thanks for the feedback people, appreciate it!
@jonreich9483
@jonreich9483 Ай бұрын
Every time you eat poutine on stream it reminds me the only poutine restaurant in town closed two years ago. I hate how infrequently chief minded Canadians move to Alabama.
@WerewolfViking
@WerewolfViking 28 күн бұрын
I will miss Fang.
@user-bm8xo3mw1k
@user-bm8xo3mw1k Ай бұрын
Quill will forever struggle with control points because he hasn't pursued the big nation techs, i wonder how he will deal with that.
@debott4538
@debott4538 Ай бұрын
Great Nations are not very useful, especially this early in the game. In fact, they have become much less important in general since the introduction of admin modules.
@treybone3263
@treybone3263 29 күн бұрын
Idk how it’s going so well for you… whenever I try to play this game the AI cheats like crazy and just ruins the fun
@debott4538
@debott4538 29 күн бұрын
The AI does not cheat in this game. The aliens have some poweful abilities, but those follow the same rules as the player and can be countered. Tbh, I wish there was a way to let the AI cheat, because then we could set up mopre challenging campaigns.
@treybone3263
@treybone3263 24 күн бұрын
@@debott4538I don’t struggle against the aliens it’s the other councils… I must just suck at this game lol By like turn 2 they’ve taken major territory and I’m barely starting
@brianlynchehaun7079
@brianlynchehaun7079 18 күн бұрын
So I've played this and... I don't get Quill's fixation with cohesion? Could someone explain why Quill seems to think it's so important?
@debott4538
@debott4538 17 күн бұрын
- when cohesion sits at 5 a nation produces the most science - cohesion reduces unrest - cohesion makes a nation harder to conquer There are other effects, but I think these are the most important. ;)
@brianlynchehaun7079
@brianlynchehaun7079 17 күн бұрын
@@debott4538 Sure, that's what the tool-tip says, but aren't the actual effects *extremely* minor? Except for the tooltip for Unrest, I don't see a breakdown of the numeric impact of Cohesion on anything else.
@debott4538
@debott4538 16 күн бұрын
@@brianlynchehaun7079 You know, I am actually not sure. I found this 2y old reddit post stating for science: "60% efficient at 10 and 0 cohesion, scales linearly to 100% at 5 cohesion (min 0.75, max 1.25)" (Not sure what the min max numbers in brakets mean) Reducing unrest is obviously the most important effect of good cohesion. It is the most effective way keep a nation stable, and having an eye on where the cohesion rest level is, can help greatly to not waste any resources of that nation, either through unrest or through useless unity. I am not sure how great the other effects are, and once more I realize that I know way less about this game that I would like. :)
@debott4538
@debott4538 16 күн бұрын
YT won't let me post the link so here the post title in plain text: "I decompiled the game and looked at the math behind unrest, cohesion, science, GDP per capita, etc." by Pruppelippelupp
@brianlynchehaun7079
@brianlynchehaun7079 16 күн бұрын
@@debott4538 Thanks, I'll take a look.
@HGShurtugal
@HGShurtugal Ай бұрын
Am I the only one who doesn't like the quotes?
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