Radlands: Cult of Chrome Preview #13: Construction Yard (new version)

  Рет қаралды 201

University of Radlands

University of Radlands

Ай бұрын

Hey Punks!
we have our first replacement camp preview to discuss today. let's check out the new version of construction yard and see what new game mechanics Daniel has implemented with it.
Stay thirsty Punks!
Daniel's BGG Preview:
boardgamegeek.com/thread/3322...
**Note that people cannot swap places. You are placing the person in an empty spot. You can use the normal playing people rules and move other people up if you want to place the moved person behind them for protection.**

Пікірлер: 14
@universityofradlands
@universityofradlands Ай бұрын
***Note that people cannot swap places. You are placing the person in an empty spot. You can use the normal playing people rules and move other people up if you want to place the moved person behind them for protection.***
@rafiweiss3915
@rafiweiss3915 Ай бұрын
Not sure I understood your suggested synergy with Construction Yard and Oasis. You can play people cheaply in front of oasis but is there truly a big benefit to spending one water to move them out of the way to pay one less water to play someone?
@universityofradlands
@universityofradlands Ай бұрын
I never said it was a good synergy 😅. Just throwing ideas out there. It is the same cost to move a person for one water and then play a one water person for free as it is just to pay for the person. Thanks for watching and commenting (and calling me out 🤣). I really appreciate it. ☺️
@rafiweiss3915
@rafiweiss3915 Ай бұрын
If you combine Construction Yard and Juggernaut, can fire off Juggernaut double as fast by moving someone behind it with CY and then move it using its own movement ability?
@universityofradlands
@universityofradlands Ай бұрын
No, you can move people behind other people but not camps. Juggernaut has to move forward with its ability first before people can be played or moved behind it. Great question though.
@rafiweiss3915
@rafiweiss3915 Ай бұрын
@@universityofradlands so say on a previous turn I moved Juggernaut so that it was in the second row and there’s a person behind it but no one in front of it (in row one). What about now? Can I move someone from another column behind the person in the Juggernaut’s original camp position to effectively bump JG up? Apologies you were getting at that with your answer but I just want to be sure of this particular scenario.
@rafiweiss3915
@rafiweiss3915 Ай бұрын
@@universityofradlands I suppose you have answered it already, reading your reply again…
@rafiweiss3915
@rafiweiss3915 Ай бұрын
The FAQ seems on CY might technically allow for this, though I can’t recall what JG faq is. CY FAQ: “This can be used on your people or enemies, even if they are protected. It can place them in any column that has space, and can push them in front or behind a person already in that column.”
@universityofradlands
@universityofradlands Ай бұрын
Juggernaut's ability is what is letting it move up. People would not be able to move it. People can slide other people up when played behind but not camps.
@coyotemoon722
@coyotemoon722 Ай бұрын
Yeah I'm not a fan of using the same art/name for a different card. It robs both cards of their identity. The old Construction Yard had a very unique ability. Now when we talk about these cards we have to qualify them with an "old" or "new" prefix. Not a huge deal but it just feels off to call that Construction Yard when we're all used to what Construction Yard does.
@universityofradlands
@universityofradlands Ай бұрын
I understand this sentiment. I think the reasoning for this is that it allowed the designer to throw in more camps (especially designs he found more interesting than the original design) for the expansion. With the restriction of having to fit everything in the original box this gives players more new camps to play with by removing some older ones and still having it fit. Thanks for watching and commenting. I appreciate it ☺️
@coyotemoon722
@coyotemoon722 Ай бұрын
@@universityofradlands That reasoning is flawed because the number of camps is the same if you "replace" them with cards with the same art or if you create new cards to replace them featuring different names and art. I really don't understand what the designer was thinking except maybe he really liked the art and wanted it to stick around.
@universityofradlands
@universityofradlands Ай бұрын
Sometimes what publishers ask for don't make sense. Maybe it would have been easier to say take out whatever ten camps you want or maybe it's easier to say these are the ten camps we recommend replacing and leaving it the same name and art makes it easier to know what to swap out. I'm sure Daniel would have loved to just add as much in as he could have. This let's him add more but still be in the restrictions the publisher had in place
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