Рет қаралды 16,978
Help Rahdo Run: / rahdo ❤️ Code of conduct: conduct.rahdo.com 🙂 And now...
A video outlining gameplay for the boardgame Space Cadets: Away Missions.
For more game info, boardgamegeek.com/boardgame/1...
Part I: Gameplay Runthrough
• Space Cadets Away Miss...
• (static cam) Space Cad... (Static)
Part II: Extended Gameplay
• Space Cadets Away Miss...
• (static cam) Space Cad... (Static)
Part III: Final Thoughts
• Space Cadets Away Miss...
---------------
Hey Everybody! Today Paulo Runs Through "Rahdo's Goofs"
If you find Goofs I didn’t notice Please leave Timestamps :)
Thank You
9:39 No! That gun attacks every Alien on the Target Tile (cannot be used if there are Thralls on the tile or other Rocketeers)
But you have to do a separate attack for each alien, meaning that you first choose one alien and roll 2 dice to attack him and apply the results of that roll... then you select a different alien (if any) and do another attack, you roll the 2 dice and apply results... rinse and repeat until there are no more Aliens on the Tile or you have attacked them all.
If 1 shoot killed them all the Overkill action of that gun would never be utilized, Inflict 1 Terror on an Alien on the Target Tile.
22:02 When you reveal a Scenario Tile token, you replace the standard tile with the scenario-specific tile called for. The scenario tiles (such as Thrall Control or Astrogator) are often harder to deal with (more hatches, etc.).
23:36 The first success subdues the Thrall, removing it's figure from play but forgot to give the acting Rocketeer one Wire component marker (acquired from the dismantled Alien control hardware).
24:57 War Thrall can't be Rescued... they can only be Subdued... so this part shouldn't have happened!
26:26 Like stated before, that's not how the Flame-Gun works...
It will attack all Aliens on the Target tile but you have to do separate attacks for each Alien... it's not one attack and if successful kill every alien!
No more notes about this goof will be made!
28:46 It should be only 1 Saucerman!