Randomly Placing Objects with PARTICLES in Blender

  Рет қаралды 193,470

The CG Essentials

The CG Essentials

Күн бұрын

In today’s video, we’re going to start learning how to place objects randomly along a surface using a particle system. This can be useful for anything from creating forests to grass to a lot of other things in Blender.
BLENDER DOCUMENTATION - PARTICLES - HAIR
docs.blender.org/manual/en/la...
BLENDER DOCUMENTATION - PARTICLES - EMITTERS
docs.blender.org/manual/en/la...
Particle settings menu - need to add a particle system. Note that particle systems are usually associated with an object.
Two options - emitter, which emits particles, and hair, which places objects on your parent object for the particle system
Focusing on hair - this is the option that allows us to place objects on our…object
Now, we want to go down into the “render” drop-down. This is where we’re going to find the option to place an object - select “Render as Object”
Places object on your plane.
Can adjust the number of objects in the emission settings
Can adjust the size either by adjusting the scale, or the hair length.
Note - currently cube is halfway through our object. This is because the objects are being placed based on the cube origin. Adjust origin will adjust the placement point of your objects.
Adjust placement by adjusting the seed.
You can randomly scale objects under your render settings.
Notice - you can turn this off in your viewport under your viewport display settings.
Adjusting the orientation axis - rotation, axis, global X
0:00 - Video Intro
0:16 - Particle System Location
1:00 - Adding a Particle System
1:16 - Emitter vs. Hair Particles
2:20 - Adding Objects with the Hair Particle System
3:37 - Adjusting the Number of Objects
4:03 - Adjusting Object Size
4:30 - Adjusting Placement Height/Location
5:41 - Randomizing Size
6:40 - Particle Advanced Settings
7:13 - Randomize Vertical Rotation
8:03 - Adding Multiple Particle Systems
8:43 - Changing Up/Down Particle Orientation
9:40 - Placing Objects on Non-Flat Surfaces
11:18 - Showing/Hiding Particle Systems

Пікірлер: 276
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Hi everyone! Let me know if you have any questions in the comments below! :)
@MoonshineTora
@MoonshineTora 3 жыл бұрын
I Have one: In 3ds Max it is possible to control the density and size of the scattered objects with a fall-off map. Is there a similar thing with this method? Or in general in blender? The method you've shown here is more versatile than the actual scatter add-on in Blender - which doesn't provide enough control over the scattered objects.
@MalmqvistM
@MalmqvistM 3 жыл бұрын
@@MoonshineTora You can control the density with vertex groups. Use Weight paint to make them.
@MoonshineTora
@MoonshineTora 3 жыл бұрын
@@MalmqvistM Thank you. I did not think of that. I'll try this.
@BawonoSA173
@BawonoSA173 2 жыл бұрын
Here's something from me: what should we do to be able to use both Curve + Array mods AND Hair particle system? Cuz I've been trying to work on that, tried to manage the modifiers' stacking positions, and it still doesnt work at all. It'll be tremendously useful when I'm gonna need to make creature model with fluffy tail of sort, or some spikes/feather
@GSN-TG
@GSN-TG 2 жыл бұрын
Hey I have a tree collection with two different objects-Stem and Leaves. When I put it in particles, they get randomized. Like the Stem in one place and leaves in other. They do not align with each other as the original object. Please tell me how to fix this!!
@Altario
@Altario 2 жыл бұрын
Oh, man am I glad I found this. So many tutorials out there just skip through important details so that you can be following along carefully and all of a sudden you hit a dead end and have no idea where they got to the next step. This tutorial explained everything in order and completely so that not only did I not get lost, but learned more in this 12 minutes than I did in several hours of bouncing around from one video to another. Subbed, and looking forward to watching more videos from you. Thank you.
@flamingomtn
@flamingomtn 3 жыл бұрын
Your teaching style made this VERY easy to understand. Thank you!!! I'll be looking at your other vids, too.
@niktniewiem4785
@niktniewiem4785 2 жыл бұрын
If you want to have multiple objects on one surface, simply put them into the same new collection, and choose collection instead of object in render options in particle system.
@brianmillar9539
@brianmillar9539 2 жыл бұрын
If you bought Particle City" you need this tutorial after 8 minutes because this is clear, concise, no dithering" geek-speak" used the proper way and professional. I'm using it right now. Fantastic job as usual. Also saw your nodes on this very well presented. These should be used as a template for anyone selling tutorials.
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Particle City?
@Mr_Steve3D
@Mr_Steve3D Жыл бұрын
You just opened up an entire new world I wanted to learn so badly. Thank you so much!
@michaelosadciw2009
@michaelosadciw2009 2 жыл бұрын
Excellent and straightforward! I'm learning Blender for work and your video has explained the "how" quickly and clearly. Thanks! I'm definitely subscribing!
@MariaAltmann
@MariaAltmann 3 жыл бұрын
Adore your video's. Always comprehensive as you explain the how & the why. Totally Awesome!
@adegbiteadeoye9975
@adegbiteadeoye9975 2 жыл бұрын
You are a life saver. I have been battling with where to fine Rotation feature in 2.93, It was just there in 2.8 I never knew it has been moved to advance. Thanks
@marshmallowz4005
@marshmallowz4005 4 ай бұрын
THIS IS PERFECT! I spent ages looking for this exact thing! thank you so much
@_proton5
@_proton5 3 жыл бұрын
Very nice and clear video. Thank you, Justin. Keep up the awesome work!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Thanks for watching!
@RealGaryGibson
@RealGaryGibson 2 жыл бұрын
Very clear tutorial and so helpful. Thank you!
@marcusm8009
@marcusm8009 Жыл бұрын
Love ur tutorials. I wouldn't have learned much without you.
@Tinlingliu
@Tinlingliu 2 жыл бұрын
This is very helpful. Thank you so much for your clear explanation!
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Glad it was helpful!
@Marcresus
@Marcresus Жыл бұрын
Thank you very much for your effort to share your knowledge with us ! Your tutorials are surely among the Best !
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Glad you like them!
@terryclayton5415
@terryclayton5415 3 жыл бұрын
Very well thought out and explained tutorial. You're an excellent instructor. Much appreciated. [just subscribed]
@aluckyshot
@aluckyshot 3 жыл бұрын
You deserve a sub for a nice narration and smooth delivery of your intended topic.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Much appreciated!
@BirdeeGarden
@BirdeeGarden 3 жыл бұрын
1000 thanks for your tutorial! This is exactly what I needed! I need to model a durian. It is a fruit that is found where I live (Thailand) . He's the king of fruits here. I have tried many methods and yours is the most effective. Thanks again . Keep giving us such great tutorials!
@Ada-zg2qb
@Ada-zg2qb Жыл бұрын
Thank you. I just needed this for a quick crowd.
@diegoarce490
@diegoarce490 Жыл бұрын
YES. Like all your videos, it is very helpful. Now I got to figure out how to make the "Parent" object a pine tree and make a forest on the side of the mountain. THANKS
@temudjin1155
@temudjin1155 3 жыл бұрын
Very pleasant way to explain. Thank you
@dennismukadah
@dennismukadah 3 жыл бұрын
Awsome, i thoughtt o work with the geometry nodes thats in development but it hin particle syste is more straight forward for my architerctural visualization work. Thanks a lot Justin
@atreyyu
@atreyyu 10 ай бұрын
The emitted object must be rotated 90 degrees on the Y axis, otherwise it will not be aligned correctly ( objects cannot be placed perpendicular to the surface). This is a bug or rather a programming error in Blender that is more than 12 years old and is still present today.
@RichardInteractive
@RichardInteractive 3 ай бұрын
Fixed it! Thanx...
@RedEyedAlain
@RedEyedAlain 3 жыл бұрын
Wow thank you explained this so well an clearly! Thanks i feel like I finally get this now.
@dongziwu636
@dongziwu636 Жыл бұрын
thanks for this tutorial its the only one that worked and it worked well and was easy to understand
@lilianprym3286
@lilianprym3286 2 жыл бұрын
Really helpful. thank you for the tutorial, well explained as always
@MythrodonX
@MythrodonX 11 ай бұрын
Life saver! half the battle is finding the right video for what you need, when you dont know the name of the operation.
@veronicad849
@veronicad849 20 күн бұрын
Lovely! Thank you!
@vain3d973
@vain3d973 3 жыл бұрын
Very Essential. Thank you so much!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad it was helpful!
@oesoy
@oesoy 3 жыл бұрын
thanks for posting. you have a great narration voice which made it easy to follow on!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad you enjoyed it!
@davidandrews2822
@davidandrews2822 Жыл бұрын
YES! Thank you!
@pepejrrz4566
@pepejrrz4566 3 жыл бұрын
Simple and perfect tutorial video.Gracias
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad you liked it!
@blackespectral
@blackespectral 4 ай бұрын
thank you so much for making this tutorial
@ahmadakbar03
@ahmadakbar03 5 ай бұрын
Very useful tutorial. Thanks 😊
@vazak11
@vazak11 3 ай бұрын
Useful, thanks!
@taufiqajemal8952
@taufiqajemal8952 6 ай бұрын
Thank you so much for this tutorial
@foolers94
@foolers94 Жыл бұрын
Dude, you're my savior! thanks for all this knowledge
@bebebiskuvi
@bebebiskuvi 4 ай бұрын
Thanks for the tutorial ❤
@Batireedui_
@Batireedui_ Жыл бұрын
Thank you so much you made my day great!
@nenikamou
@nenikamou Жыл бұрын
Super Helpful!!
@ItsAkile
@ItsAkile 3 жыл бұрын
Really useful chat, thanks man
@lifewithtodd5327
@lifewithtodd5327 3 ай бұрын
This was super helpful
@TheCGEssentials
@TheCGEssentials 3 ай бұрын
Glad it was helpful!
@Kalankit444
@Kalankit444 2 жыл бұрын
Thank you so much I liked and subbed!! Love you!!!!!!! ♥💖❤
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Welcome!!
@aloomia826
@aloomia826 2 жыл бұрын
Thank u so much!
@user-yo8cj8un1y
@user-yo8cj8un1y 8 ай бұрын
Thanks for the video
@getcrackedin581
@getcrackedin581 3 жыл бұрын
Thank you very much...love this... youve helped so much...😲
@neilcollins7371
@neilcollins7371 3 жыл бұрын
Great instructions as always. Is there a way to set it so that the random objects don't overlap (or hang over the edge)?
@JohnSmith-bf6im
@JohnSmith-bf6im 3 жыл бұрын
First you have to select the object(eg: a plane) which has the particle system . Then you have to go to object data properties and create a new vertex group(by pressing the + button next to the vertex group box). After this you have to weight your plane so the particle system knows where to place your objects on the plane . Before doing this make sure your plane has enough subdivisions. There are plenty of tutorials on how to weight paint an object.
@jaxkk1119
@jaxkk1119 3 жыл бұрын
@@JohnSmith-bf6im well, they will still overlap
@JohnSmith-bf6im
@JohnSmith-bf6im 3 жыл бұрын
@@jaxkk1119 True but they won't hang over the edge
@walterrice7410
@walterrice7410 Жыл бұрын
Thank you buddy, Love your tutorials! I'd like to give you a "super thanks"
@nikunjrathod1671
@nikunjrathod1671 3 жыл бұрын
thanks man good stuff
@anonimusfile1506
@anonimusfile1506 3 жыл бұрын
DAMN! BRO U SAVED MY LIVE!!!!!!!!!!!
@sashax2845
@sashax2845 Жыл бұрын
Thanx. Works.
@TheCGEssentials
@TheCGEssentials Жыл бұрын
:)
@frenzymania5097
@frenzymania5097 2 жыл бұрын
this video is lifesaver i couldnt figure out why my objects were placed half up and half down ty sosososomuch
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Glad it helped!
@giuwish
@giuwish 3 жыл бұрын
Very helpful!! Thank you!! 😀👍
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad it was helpful!
@crd6473
@crd6473 3 жыл бұрын
Great tutorial! Can you animate random motion of the particles across the surface?
@pcsubashpc3051
@pcsubashpc3051 2 жыл бұрын
I love this tutorial sir.very helpfull
@alexanderg8466
@alexanderg8466 3 жыл бұрын
Thanks a lot, definetly subscribed
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Thanks for the sub!
@ghiasasrf6079
@ghiasasrf6079 Жыл бұрын
thank you, it help me a lot
@TheCGEssentials
@TheCGEssentials Жыл бұрын
Glad it helped!
@illteteka
@illteteka 2 жыл бұрын
invaluable video thank you very much!!!
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Glad it was helpful!
@misal-isahabe5281
@misal-isahabe5281 2 жыл бұрын
Thanks, it was good tutorial video!
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
Glad it was helpful!
@My2Cents1
@My2Cents1 Жыл бұрын
Thanks buddy!
@Ziqver
@Ziqver 3 жыл бұрын
Really helpful.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Glad it was helpful!
@melan4906
@melan4906 2 жыл бұрын
so so helpful and simple way to add a mass of objects to a plain, thank you. I wonder if this would work for a birds eye view of a city. Just a thought. Maybe a tutorial 😉
@ishwarkoradi
@ishwarkoradi 2 жыл бұрын
very very thank you soo much bro it means a lot.
@TheCGEssentials
@TheCGEssentials 2 жыл бұрын
No problem!
@kimholder
@kimholder 3 жыл бұрын
This is well done, and it's also great to see you responding to almost every comment. In my case, I'm trying to figure out how to use vertex groups with this, so I can distribute the objects so there are more in some areas, and less in others. It looks like 'Density' would do that, but I'm not sure if it will pay attention to weight paint. I'll play with it and see how it goes. PS - Did you know Google is listing you at the top of suggested videos when people search for 'blender particle objects'? Not bad for less than a year with a channel.
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Actually, you might look into geometry nodes for this - I just did a video on it today, actually - kzfaq.info/get/bejne/oddnnqxmvbOmZ3k.html - it really makes the vertex weight paint pretty easy. Honestly I'm really liking the geometry nodes workflow better than the particle workflow at least for some applications :)
@Coraline_66
@Coraline_66 Жыл бұрын
Thanks for the sharing! I have one question: how to avoid overlapping particles?
@Experternas
@Experternas Жыл бұрын
pretty cool Ernest. Is there a way to give them physics so they don't grow inside eachother?
@mciro
@mciro 3 жыл бұрын
thanks a lot for the video, so helpful. Is there a way to make object not to collide in each other?
@luccamedeiros
@luccamedeiros 3 жыл бұрын
Thanks!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
No problem!
@amerging8687
@amerging8687 2 жыл бұрын
You are amazing
@aviv32
@aviv32 2 жыл бұрын
i got a question, if i want to use 2 particle system , grass on the entire terrain , leaves on half of it, is there a way to make the grass & leaves not to touch each other & wont collide unproperly? which make them look like cut off ?
@amerging8687
@amerging8687 2 жыл бұрын
Thanks to you Please continue this Amazing work 😍😍😍😍🥰🥰🥰🥰🥰
@maxim.library
@maxim.library 3 жыл бұрын
LEGEND!
@TM951
@TM951 3 жыл бұрын
thank you tutorial guy i love you
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
LOL - glad I could help :)
@chrisanimates5268
@chrisanimates5268 2 жыл бұрын
Is there any limitations on what type of objects would work? I tried this with Sapling Tree Gen, but it won't show the trees. If I set the object to a simple geometry like Cube, it works though.
@v.s.a3826
@v.s.a3826 3 жыл бұрын
Nicely explained and good tips. Thank you. Leaved a like, comment and a SUB
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Awesome, thank you!
@X_manhwa_
@X_manhwa_ 3 жыл бұрын
thank you
@mae2309
@mae2309 3 жыл бұрын
just finished watching your previous one... great stuff Jus.... now talk about Twinmotion 2020.2 its mindblowing... Lumion is getting scared now!!!!LOL.. cheers!
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Yeah - I haven't been able to download it yet due to my internet unfortunately
@user-vh2wt2fj5b
@user-vh2wt2fj5b 4 ай бұрын
pls make a vdo on geometry node for instance object and how to add two or more different objects at a time.
@mahmutmuhammet138
@mahmutmuhammet138 Жыл бұрын
Hi, thanks for the very informative tutorial. I have a question: some cubs are intersecting with each other, and I want to place them separately, how I can handle this problem?
@InfiniteFoes
@InfiniteFoes 2 ай бұрын
I tried using this, it almost worked. Most of the particles' origin points were instead placed off the plane, either above, below, or even off the edge entirely.
@ricardojaviergarnicapena6749
@ricardojaviergarnicapena6749 Жыл бұрын
Amazing video. I guess particles can be used to place trees on a terrain, is that tru? Excellent!!!
@guy_incognito
@guy_incognito Жыл бұрын
Thank you! Really helpful! But is there a way of saving just the particles as objects, without the emmiter?
@DrunkenUFOPilot
@DrunkenUFOPilot 8 ай бұрын
In the Modifiers Properties, there will be a Particle System modifier (with whatever name you may have changed it to). Click the "Make Instances Real" button. Then Apply the modifier, like you would with any other modifier. Now all the scattered cubes and whatever are simple objects as if you made them manually. Toss them into one Collection while they're still all selected.
@amerging8687
@amerging8687 2 жыл бұрын
Think you
@user-hu5tb6mu3v
@user-hu5tb6mu3v 2 ай бұрын
hi @TheCGEssentials, one question, when you assigned another particle system to the 2nd object, they placed the objects on one another or start from inside of another object, so how we can adjust the setting or to avoid this behavior.
@denebola.arts_ok2724
@denebola.arts_ok2724 2 ай бұрын
Great tutorial! Maybe it is too late to ask this but: is there a way for the objects to not go through each other?
@Rengine_3D
@Rengine_3D 2 ай бұрын
Thanks for the awesome tutorial! I have one question remaining.. how can I make the objects not collide with each other? I'm creating a wall that should be densely covered with objects but many of them are visibly colliding and passing through the object next to it. Solving this would be a life saver!☺
@ih4269
@ih4269 11 ай бұрын
This was just what I was looking for I'm making some floating rocks BUT can I make the original object invisible?
@ih4269
@ih4269 11 ай бұрын
I figured it out, Veiwport display> hide emitter
@DonaldDrennan
@DonaldDrennan 3 жыл бұрын
How do I make particles align with the normals of the faces that they are emitted from?
@danbarsky7949
@danbarsky7949 3 жыл бұрын
In Object Mode, Object -> Apply -> Make Instances Real
@followingmydreams240
@followingmydreams240 Жыл бұрын
this works so much better then using geo nodes to do this and my computer works faster this way plus i can animate the objects too. Not sure if I just don't know how to use geo nodes well but for me this way works better so thats
@yomaroh
@yomaroh 3 жыл бұрын
Is there a way I can make the hair rotate as well? I want to make som fur that is inside a half sphere shape and I can't find a way to do it. The hair is on the outside only when I use the particle systems. Thank you in advance!
@staticdrama
@staticdrama 2 жыл бұрын
Hi good but! you know to avoid the collision between particles?
@Baquero3d
@Baquero3d Ай бұрын
Really nice tutorial. If you want to export to an engine as Unreal or Unity, are they exported as separeted object? As particles? Do yo need to do something else to export them to an engine? Thanks
@shawnb3d
@shawnb3d 3 жыл бұрын
very nice tutorial, I want to make a squadron of bi-planes. The propellor would have to be a separate object that rotates so how would you make that happen
@TheCGEssentials
@TheCGEssentials 3 жыл бұрын
Well basically like you've described - model them as separate objects and animate the rotation of just those objects?
@Madash023
@Madash023 2 жыл бұрын
Super useful. Is there a way to disable rendering of the geometry, but still render the particle system which is tied to that geometry? So in this example, render all the cylinders as if the ground was still there, without rending the ground itself.
@Streamcatcher
@Streamcatcher 2 жыл бұрын
Yes, it's in the options panel
@theakshworks
@theakshworks Жыл бұрын
thanks a lot for this i was really wondering why my objects are in half
@riyaashby9257
@riyaashby9257 Жыл бұрын
Is there a way to make the plane invisible while keeping the associated particles visible?
@ncks8655
@ncks8655 3 жыл бұрын
Could you make a character rigging/ animation tutorial pls? Thx!
@marcuslam86
@marcuslam86 3 жыл бұрын
Hello, may i know is there any way to avoid the overlapping of the meshes?
@DanielGGava
@DanielGGava 3 жыл бұрын
looking for this too.
@Thionaak
@Thionaak 3 жыл бұрын
Try with weight painting.
@letsimprove3258
@letsimprove3258 3 жыл бұрын
Play around with velocity setting, hope it works
@bxunknown468
@bxunknown468 2 жыл бұрын
Me too. tell me how to fix that.
@vxncentvvs
@vxncentvvs 2 жыл бұрын
Weight paint / velocity settings / dual facing metcolliders (Shift + N)
@DinoMoonCreations
@DinoMoonCreations 2 жыл бұрын
Great instruction. I only miss one thing. I want o have random height too. But I will try to figerure that out myself.
@_casg
@_casg Жыл бұрын
Broski how do I animate these objects? I wanna make multiple rocks and also I want them to move like a sand -like wave like motion, I don’t want them intersecting, but kinda shifting around, moving in a tight area would this tutorial get me there ?
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