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Ranking EVERY 3D Super Mario Game

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Kit & Krysta

Kit & Krysta

Күн бұрын

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Hello and welcome to the exciting start of MARIO WEEK! We'll have new Mario-themed videos every day this week as we count down to the exciting launch of Super Mario Bros. Wonder. Today we're back to the tier list as we rank every 3D Mario game. What do you think? Do you agree with these rankings? Tell us in the comments below. We'll be here all week with Mario-themed videos so we hope you stay with us. Thanks for watching!
For more videos like this, check these out:
• What’s next for Mario ...
• Why are Pokemon Scarle...
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#supermario #tierlist

Пікірлер: 233
@ExploDjinn
@ExploDjinn 9 ай бұрын
I really like how, in a lot of the 3D Marios, very few stars are required. If you're having too much trouble with one mission or are just getting bored with a level, you can go after one in another stage instead. One of the things that bugged me most about Sunshine was, not only was it harder, but you needed to beat all of the seventh(?) mission in each stage, so there was no skipping the annoying bits, you could only kick them down the road. My personal favorite is the first Galaxy, and 3D World kind of converted me from someone who plays Mario because they like platformers to someone who plays Mario because they like Mario.
@CaptainWolffi
@CaptainWolffi 9 ай бұрын
That was exactly the reason I gave up on finishing Sunshine
@NateTheGreatDeluxe
@NateTheGreatDeluxe 9 ай бұрын
Agree with most everything, but Im gonna hop on the sunshine support wagon and move that to an A or S. The setting is so unique compared to any of the other mario games, its all beach and island themed which is so cool. All the other games have pretty standard variety. Also Flood is such a cool mechanic. It is almost like reverse splatoon.
@jeremymejia493
@jeremymejia493 9 ай бұрын
I really love both Galaxy and Galaxy 2! They’re definitely one of my favorites of all time!
@Masked_Mastermind
@Masked_Mastermind 9 ай бұрын
As someone who’s more into the 2D Mario games, 3D Land and 3D World are the best ones to me.
@ilan_profile
@ilan_profile 9 ай бұрын
PEAK MARIO!! Its the best of both worlds!!
@LilXancheX
@LilXancheX 9 ай бұрын
2D Mario and 3D are both good. How can you like the 2D more? You make no sense
@Masked_Mastermind
@Masked_Mastermind 9 ай бұрын
@@LilXancheX Because I prefer the simple fast paced linear platforming action type of gameplay in the 2D games over the more explorative slow paced open world (or semi-open world, I should say) type of gameplay in the 3D games. You also don’t have to deal with the camera angle and depth perception in the 2D games which is a plus.
@matheusgenaro
@matheusgenaro 9 ай бұрын
I think regarding 3D Mario, I am more aligned with Krysta's feelings. But I was agreeing more with Kit during the 2D titles discussion. Except Sunshine. I adore that game, even with all the messy glitches and underwhelming final level. And Bowser's Fury is definitely A material
@StriderZessei
@StriderZessei 9 ай бұрын
The FLUDD-less levels of Sunshine are some of the best in Mario's entire library, imo. Really showed off how good the movement in that game was.
@jaretco6423
@jaretco6423 9 ай бұрын
Eh. I'm gonna get flop here. But Sunshine isn't that great. It looks beautiful. Sure. But the game is an step down from 64 in terms of the structure & many design choices. The controls is slippery and janky at times; which the ones with an Fludd-less levels will demonstrate how floppy it is, the physics are broken as heck; again the best example is the Fludd less levels, the levels & missions based are more obnoxious & repetitive and the fact u have to go through every main courses & do all 7 episodes to reach the final level in the game rather than collecting the amount of Shine Sprites you only need like u can with the Power Stars in 64, as well as doing an mandatory ones in the hub world like getting the rest of the Nozzles and an Yoshi to reach other levels to progress is absolutely tedious. And the 100% completion and reward sucks. The game is also very rushed, which leads to messy glitches, broken physics and content that was scrapped. So yeah. An C Tier is fair. It's not an bad game. But it's the worst 3D Mario game ever.
@mistermastermind528
@mistermastermind528 9 ай бұрын
​@@jaretco6423 yeah, you just described how I feel about Mario Sunshine. I didn't 100% it. I just finished the story and I was excited to move on. I did miss the summer beach vibes of the game though...but that's not gonna be enough to make me want to boot it up again.
@jaretco6423
@jaretco6423 9 ай бұрын
@mistermastermind528 Same. If Sunshine ever gets an remake, I hope they fixed & improved on the gameplay, levels, missions, structure & pacing, polished the game way up and add more content that was scrapped from the original. And maybe we would've have something better.
@SomeRandomGuy908
@SomeRandomGuy908 9 ай бұрын
What i find funny is 64 DS and Sunshine are my favourite 2 haha! It shows how good quality all 3d mario games have been
@PhilUP
@PhilUP 9 ай бұрын
Really hope Nintendo makes Super Mario Galaxy 3 one day. I just want a modern Galaxy game with modern Mario controls and maybe coin the term "open galaxy".
@JsYTA
@JsYTA 9 ай бұрын
They already have a perfect formula for modern galaxy. Levels could be structured exactly like Bowser's Fury, just without the lake so you glide through planet to planet.
@PhantomCookie
@PhantomCookie 9 ай бұрын
This is literally my dream game announcement. Galaxy gameplay & Music + Odyssey Controls + Bowser's fury openness = perfection
@legoboy7107
@legoboy7107 9 ай бұрын
@@JsYTA Maybe give the Red Star more actual use, it's too good and fleshed out for how little it was utilized.
@fizzyfuzz5878
@fizzyfuzz5878 9 ай бұрын
Fludd's too complicated, meanwhile me at 8 had no problem and mastered it in no time. I never had any problems with it's controls, it's camera could be wonky but I loved so much of it's level design and approach. How each shine sprite mission would change the mostly open stages. Sunshine's biggest con is the same as most 3D marios, tedious and frustrating 100% completion design.
@DMan_AA
@DMan_AA 9 ай бұрын
Yeah, I do not understand where "FLUDD is complicated" sentiment is coming from. Sunshine isn't perfect but its movement and controls is easily its strongest suit in my opinion.
@legoboy7107
@legoboy7107 9 ай бұрын
Same, except I didn't grow up with the game and instead grew up with the Galaxy games, having only seen some KZfaq playthroughs of Sunshine as a kid and that was my only "experience," as I didn't play it myself until the end of 2016 when I finally got a copy. But when I started playing then, Fludd clicked instantly and controlled exactly how I expected it to based solely on the old playthroughs I had seen years prior, it felt incredibly natural and I had no problem mastering it almost immediately. In fact Mario's base control threw me off more than anything, it felt kinda weird and more unpolished and janky compared to Galaxy and 64 at first (I've since gotten used to it and grown to like it), but Fludd was the one thing that _didn't_ feel weird, confuse me, or throw me off, it was exactly how I expected it to feel. Wasn't "too complicated" at all.
@thefonzpart
@thefonzpart 9 ай бұрын
@@DMan_AAGameCube era is where Nintendo wasn’t cool anymore so everyone started hating on them instead of actually playing the games and trying the experience I honestly don’t believe they gave the game a legit shot and tried to learn it
@switchingitup_
@switchingitup_ 9 ай бұрын
I am so sad that I cannot get into Sunshine, have tried so many times but it is just too frustrating. 100% agree with Krysta about Galaxy 1, it is so nostalgic for me. Played through Galaxy 1 and 2 recently and honestly I love 1 more.
@MasonOfLife
@MasonOfLife 9 ай бұрын
Mario 64 was such a magical experience back in the day, absolutely mind blowing at the time
@Donax313
@Donax313 9 ай бұрын
I dig Sunshine a lot because the setup is very unique. For the first time we had a different setup than the kidnapped princess and the environments were finally different from the usual "hills/desert/lava/ice/clouds/castle".
@adrian_hook
@adrian_hook 9 ай бұрын
I'm very much into aesthetics and atmosphere in games. Probably because I'm not particularly good at games so I just end up looking at stuff and taking in the world. Sunshine allowed me to do that in a way I had never done at that point in my life, so it'll always have a special place in my heart. In short, the vibes are immaculate. But I totally understand why people don't like it. I'm at least grateful that it's on Switch now so I can just pop it in whenever I want a little island getaway.
@jaretco6423
@jaretco6423 9 ай бұрын
That's like the only good about Sunshine. U don't have to play the game all the way. U can just sit back and view the visual. Maybe do some playthroughs. But not entirely. It's an game where I can stay rather than continuing on to complete the game.
@100megayoshi
@100megayoshi 9 ай бұрын
I really wish Mario Sunshine got some sort of Mario 64 DS style remake. Fixing the unpolished levels, reorganizing blue coin collection, a few more additional levels/mission utilizing Fludd and Yoshi. Mario Sunshine is such a unique game that really got screwed over by it's rushed development. If Nintendo could give it the same love 3D World + Bowser Fury got. I think more people would appreciate it.
@MedalionDS9
@MedalionDS9 9 ай бұрын
Mario Week... Sonic Week... can't wait for Mario and Sonic week
@capcaveman86
@capcaveman86 9 ай бұрын
Glad to see Sunshine buried where it belongs. 🤭
@lordlamb2
@lordlamb2 9 ай бұрын
Sunshine is an S for me. I dunno why it’s so polarizing for Mario fans. It felt like a great step up from Mario 64 imo.
@TriforceWisdom64
@TriforceWisdom64 9 ай бұрын
It's the only Mario game that completely lacks typical Nintendo polish. I think the design is pretty great overall but it's such a janky mess through and through.
@mrshmuga9
@mrshmuga9 9 ай бұрын
I think it gets unfairly hated on. There’s definitely some irritating levels, but I’m pretty sure most of those are optional anyway. I think the electric stingray is mandatory, and trying to hurt it while floating in the air isn’t great because you basically have no horizontal movement. But overall the game is still fun. And at least it’s fun and new. Haven’t played 64DS, but “Mario 64 with worse controls” sounds horrible. Don’t know why anyone would willingly subject themselves to that if they have the original.
@acmiguens
@acmiguens 9 ай бұрын
@@mrshmuga9 Of the annoying ones, the first one at the Hotel is the one that is mandatory. Other ones are optional. The funny thing is that if you do the forward spray instead of hovering, it's a piece of cake.
@jaretco6423
@jaretco6423 9 ай бұрын
Because Sunshine is an downgrade from 64 in terms of it's structure, levels, missions & the rest of the gameplay. Not to mentioned it was rushed that is buggy as heck, broken physics & many content that was scrapped.
@lordlamb2
@lordlamb2 9 ай бұрын
@@jaretco6423 I remember enjoying it and 💯 percenting it. The only issue I vaguely remember is sometimes the camera wouldn’t cooperate. Loved the challenge. Love the gimmick. Just think it’s a masterpiece of a game. 64 has tons of bugs too.
@MrRom92DAW
@MrRom92DAW 9 ай бұрын
I felt that PTSD in Kit’s voice when he had to correct himself after referring to Mario Odyssey’s Kingdoms as “Worlds”
@ChrisLT
@ChrisLT 9 ай бұрын
I'm weirded out about how friendly this discussion was after the 2D bloodbath. Anyway, Galaxy 2 above all. 2D Land's great, it reminded me a lot of Crash Bandicoot's linear 3D level design. Allowed for a lot of really tight levels, especially once you got to the second half. Great game.
@jaretco6423
@jaretco6423 9 ай бұрын
I thought Galaxy 1 started playing like an Crash Bandicoot.
@legoboy7107
@legoboy7107 9 ай бұрын
@@jaretco6423 It really doesn't, people these days like to lump Galaxy 1 in with 3D Land for whatever reason and I just don't see it. Sure, the structure of many of Galaxy's missions are _more_ linear than 64 (but that also applies to Sunshine really but no one seems to mention that), but that's about it, nearly everything else about Galaxy 1 has 64 and Sunshine DNA in it more than anything in terms of design, progression structure, moveset, mechanics, etc., and even then Galaxy still features several more open sandbox-y stages (5 of its 15 main stages [which is the same number of main stages as 64] or a whole third, are straight up sandbox stages in the same vein as 64 and Sunshine, and even parts of other stages are more like that too). And even in the more linear missions, a lot of them are hopping between round planetoids which are kinda like mini-sandboxes of sorts, or at any rate still don't remotely play like Crash Bandicoot even if the ultimate objective is still Point A to Point B. Now some 1-star galaxies and specific planets ARE more Crash Bandicoot-esque, sure, but 64 also had those and so did Sunshine (like Sunshine's fluddless stages), so in that sense 3D Mario has always had parts that play like that anyway. Whereas 3D Land is full on hyper-linear Crash Bandicoot-esque and is really just the NSMB formula with a Z-axis added, which Galaxy 1 is very much not. Galaxy 2 however is a bit of a weird one, it's kinda in the middle and doesn't directly conform to any box perfectly. Many of its levels ARE more Crash Bandicoot-esque unlike Galaxy 1 and takes a lot from NSMBWii, but it still has other DNA elements from the sandbox titles too, so that one's much more debatable.
@jaretco6423
@jaretco6423 9 ай бұрын
@legoboy7107 I understand what your saying though. But here's the thing. Galaxy isn't really an open sandbox game compared to the likes of 64, Sunshine & Odyssey. Yeah. It's got mission and collectables like the open world 3D Mario games have. But structurely, it is basically point A to Point B. U still collect stuff while your also reaching the end goal and there are branches to where u can explore more for more goodies or take shortcuts. Same with the 3D series; only without the missions and the only collectables to get are the Green Stars or Star Coins & such that u need to unlock some optional or mandatory levels to progress. It's works well because it is an linear game. 64 doesn't have much linear progression. The only time is has is some extra mission like the slide ones and race with the Koopa. And aside from the Fludd-less levels, Sunshine is only linear because the game requires you to beat all 7 episodes in every main course to reach the final level rather than collecting the amount of Shine Sprites you only need like u can with the Power Stars in 64 and even the Galaxy games. That and u have chase Shadow Mario every single time he does something like stealing an Nozzles or Yoshi that u need to access other levels or whatever shenanigans he does in order to proceed the game, which is not a good design choice. Especially since Sunshine is an spiritual successor to 64 in terms of structure and layout. There's an difference between making an game that is an linear game ( for example Galaxy, 3D World & Crash Bandicoot ) and making an game that tries to be on an linear side that isn't ( like 64, Sunshine and something like A Hat in Time ).
@legoboy7107
@legoboy7107 9 ай бұрын
​@@jaretco6423 What I was saying though is that each objective in a level ultimately being Point A to Point B is also true of Sunshine as well, Galaxy is no different from Sunshine in that regard at all. Most objectives in a Sunshine level are also like that (a handful aren't but that's also true of Galaxy), unless you're doing the Blue Coins (which are also the most criticized part of the game and many consider them padding [not my own opinion].), 64 is the only one that's not quite like that until you get to Odyssey. It's not just the fluddless stages or the dumb 7th shine in each stage endgame requirement (which like you said Galaxy doesn't have, Galaxy has the same non-linear progression requirements as 64 except you only need 60 stars instead of 70, and _main_ missions in a given galaxy are only unlocked in order which is exactly how it works in Sunshine too), it's nearly every mission in Sunshine besides some secret shines (something Galaxy's main stages also have) or the blue coins and 100 coins (and some of Galaxy's 100 [purple] coin missions are also sandbox collectathon styled too in a similar fashion), even if Sunshine had a normal endgame star count requirement. Most shines in Sunshine are also "end goals," and 5 of Galaxy's 15 main levels, the sandboxy ones I mentioned before, are no different at all from Sunshine stages other than reverting the stage size and mission count to be more in line with 64's levels; the more linear progression of each mission in them is no different from Sunshine. And if we're talking structure and layout, in many ways Galaxy is more like 64 than Sunshine in that regard: 15 main levels with 6 stars each (one of which is a 100 purple coin star, some of which are non-linear/timed collectathon missions), the hub world having 3 main sections with each containing one of 3 linear Bowser stages that are exactly like 64's (even having the same music), several single-star side Galaxies that do tend to be more linear (though there's more of them now, replacing some of 64's pointless throwaway stars), unlocking the final one by collecting 60 stars rather than completing specific missions, etc., nearly exactly like 64's structure, and none of which apply to Sunshine's structure which is virtually nothing like that. Though really I'd say a lot of Galaxy 1's structure is kinda like meshing 64's and Sunshine's together while also doing a bit of its own thing too. But sure, the other 10 of the 15 main stages in Galaxy are even more linear than some Sunshine ones, but if you factor in everything else about how Mario himself works (actually having the entire Mario 64 moveset in _some_ form except the dive [which was originally going to be in the game since it has an animation in the files], which not even Sunshine has), the mechanics and behaviors of most things, the structure I just outlined before, etc., it's effectively what you'd get if you take a game like 64 or Sunshine and then streamline and simplify things, ultimately making most missions more linear (though again that also applies to most Sunshine missions) but change virtually nothing else, and thus it's still nothing like 2D Mario or Crash Bandicoot other than having Point A to Point B missions. The level structure may be more linear but that's its only main difference from the first two games. Whereas again, 3D Land is completely different in that nearly everything it does is an exact translation of NSMB into the Z-axis, has almost none of the 64 and Sunshine DNA that Galaxy still contains and is hyper-linear unlike Galaxy, which again is more of a mix between sandbox and linear but still in 64/Sunshine style core gameplay. If you take 64 and make individual missions in each stage more linear and add Sunshine's 1 mission at a time system, but still keep around a third of the main levels sandboxy stages, and change nothing else especially with the core gameplay, you definitely do not get 3D Land or Crash Bandicoot, but you do basically get what Galaxy is minus the gravity and space theme. Whereas if you take 2D Mario or DKC and add a Z-axis, you basically get 3D Land or Crash Bandicoot, but definitely not Galaxy 1. The Point A to Point B missions are the only thing Galaxy 1 really has in common with them besides being in the platformer genre (and again those kind of missions also apply to most of Sunshine's), everything else about Galaxy 1 is either the same DNA as 64 and Sunshine or brand new stuff unique to Galaxy like the spherical planetoids. But again, that's just Galaxy 1, Galaxy 2 is a different weirdness.
@jaretco6423
@jaretco6423 9 ай бұрын
@legoboy7107 Hmm. Ok. Maybe I'm just seeing different things or something. But I get your case. It's just I'm not used to see 64 & Sunshine as an linear style as the Galaxy games and 3D series were nor doesn't see Galaxy as open sandbox as 64, Sunshine or Odyssey in an weird way.
@MNM7700
@MNM7700 9 ай бұрын
I love your tier lists, guys, thank you for another one🙏🙏
@ManlyFightingGames
@ManlyFightingGames 9 ай бұрын
Great video as always, guys!
@markieman64
@markieman64 9 ай бұрын
I pretty much agree across the board for this one with your final scores. Good job you two!
@AdventuresAwait123
@AdventuresAwait123 9 ай бұрын
This was a solid take overall. I loved Sunshine and fludd, the story and setting but some levels were impossible.
@garththewolf
@garththewolf 9 ай бұрын
Bowser’s Fury is honestly an S-Tier Mario game for me. If this is the direction they are taking the series with open world Mario, then I’m all for it! I really had a blast exploring that environment. The ominous threat of Bowser lurking in the background constantly added an atmosphere I wasn’t expecting, too! Mario Galaxy 1 has the edge over 2 for me because of its story. I cried reading the story book and at the ending! 2 kinda gutted the story entirely and while it did improve some gameplay mechanics, it wasn’t enough to wow me like Galaxy 1 did.
@jaretco6423
@jaretco6423 9 ай бұрын
I agree with the list entirely. Except I would swap 64 and 3D World personally. No disrespect to 64. It's definitely an revolutionary game and it help bringing any games into an world of 3D. But as an game itself though, it's dated. Still good. But not as amazing as it used to be. 3D World is amazing all the way. Yes. It's 3D Land on home console. But it does things so much better than 3D Land and combined with multiple characters and such, it definitely deserves to be in an S tier more than 64. That's probably just me though.
@pedror.pinheiro2940
@pedror.pinheiro2940 9 ай бұрын
I know that I am on the minority, but Odyssey is a B imho
@Masked_Mastermind
@Masked_Mastermind 9 ай бұрын
3D Land and 3D World are more fun to play through imo.
@stranger0-00
@stranger0-00 24 күн бұрын
I can't really think of Galaxy that high up. The novelty of the gimmicks was the strongest aspect of that experience, but the distinctly simplified movement, lack of momentum between the few available movement options, and the lack of commitment when making a jump due to the aerial control make it a title that isn't fun to come back to. It's the least toy-like in the fun of interacting with it on a gameplay level once the interesting level designs have been explored and the movement is left to stand out as being less fun to work with. 3D World feels like a more optimized version of that formula that retains great variety from level to level while having better movement and stage design that doesn't funnel you as restrictively as the planetoids did. There's also some exploration involved with the collectables, so that makes things feel a bit more broad despite also being an overall linear experience.
@thetruemarioandsonicfanboy
@thetruemarioandsonicfanboy 9 ай бұрын
My top 3 favourite 3D Mario games of all time is number 1 Super Mario Odyssey, number 2 Super Mario Sunshine and number 3 Super Mario 64. ❤😁❤
@SoulInfinite23
@SoulInfinite23 9 ай бұрын
I almost thought they were going to give us a reason why Super Mario Galaxy 2 wasn't in Super Mario 3D all stars since they used to work at Nintendo. But oh well, I'm still hoping for that game to come to the Switch someday.
@Matthordika
@Matthordika 9 ай бұрын
Definitely gotta jump in on the Sunshine support, that game is amazing and improves a lot on SM64 in many ways (though I would still understand the preference for 64)!
@MINK2393
@MINK2393 2 ай бұрын
Disappointment in comparison to 64
@naseraltaee
@naseraltaee 9 ай бұрын
Mario Sunshine is one of my favourite games because of the vibe, soundtrack, colours, and overall design of the world and the characters. To me, it’s an S.
@acmiguens
@acmiguens 9 ай бұрын
Exactly! Sunshine alongside games such as Luigi's Mansion and Wind Waker were harshly judged because of what they weren't and not because of their merits.
@jaretco6423
@jaretco6423 9 ай бұрын
Sorry to tell you. But Sunshine is nowhere near an S Tier, A tier or even B tier. The visuals are pretty and I do like that the world they went of is taken place outside from the Mushroom Kingdom. But gameplay wise, it is an downgrade from 64. From the gameplay, to the structure, the levels and missions are all frustrating and repetitive to do and the fact u have to go through all 7 episodes instead of just collecting the amount of Shines u only need to reach the final level is very tedious. I think an C or D tier sounds fair.
@RickRacket
@RickRacket 9 ай бұрын
Yeah I’m with ya there. I’m over halfway through getting the shines, and my love for it just keeps growing. I miss the challenge this game had in the newer titles.
@rafaelc.c.
@rafaelc.c. 9 ай бұрын
The level design is so much better than SM64. And the inertia of the controls is too weird, yes, but SM64 has much more slippery controls but they don't want to talk about it. Still, the controls of Mario, mechanically speaking, in Sunshine are sublime.
@jaretco6423
@jaretco6423 9 ай бұрын
Y'all need to wake up and realize the game has many problem. Yes. The movesets you can do is cool and the themes of each world are unique. But the way that most of these level designs, mission & structure are obnoxious & repetitive and an huge step down from 64. Even the Mario controls isn't all that great. He's just as slippery & wonky as he was in 64 and the physics or collision around the platforms makes it even worst. Don't believe me. Try out the secret levels without Fludd and you'll see why it's not that great. The game isn't challenging. It's frustrating & tedious. And lastly, the game is severely rushed. Leaving to many bugs and some content scrapped off. Mario Sunshine isn't that great and I think 64 is an better game. And with that, it should be at an C tier.
@AjanM2501
@AjanM2501 9 ай бұрын
Really like this list. Can really show how great Mario games can be.
@nunyabiddeness6544
@nunyabiddeness6544 9 ай бұрын
Sunshine has the most robust movement system of any 3D mario, with Odyssey being the only one that even comes close. You can chain so many of Mario's moves into each other, his weight and momentum is fast but controllable, and he can turn on a dime. The vertical level design provides so much oppurtunity to take creative shortcuts through a level. And as others have mentioned, the level theming in Sunshine is some of the best in the series. You really believe that these are places people live and work. It has downsides too, blue coins are poorly implemented, the final level was rushed to support the gamecube's sparse early library, and certain one off levels are glitchy and questionably designed, like Pachinko or the lilypads. But when this game works, it WORKS. Nothing in tbe 3D mario series has peaks like this game.
@hist150project5
@hist150project5 9 ай бұрын
Move Sunshine up into S and then I agree
@diegoguzman6455
@diegoguzman6455 Ай бұрын
how was the fluud hard/complex? It was so fun, made getting to places more fun, and relatively easy to use
@MedalionDS9
@MedalionDS9 9 ай бұрын
Love the Saxomaphone reference
@pinkywinky911
@pinkywinky911 9 ай бұрын
This is how I learned you can ground pound spiny shells? 🤯
@sonic_the_potato
@sonic_the_potato 9 ай бұрын
#JusticeForSuperMarioSunshine
@Krakenjackz
@Krakenjackz 4 ай бұрын
If bowsers fury was a longer game, I would honestly say it is my favorite 3D mario experience. I had so much fun with it buy it only lasting 5ish hours to 100% dampens the overall score for me.
@bbarrett726
@bbarrett726 9 ай бұрын
I would love for a remote of Mario 64 DS with proper analog stick controls
@colin8802
@colin8802 9 ай бұрын
I know Sunshine has its problems, but I think C is pretty harsh. I loved the game but my main issues with it were the low level count and compensating for that with tons of blue coins (many of which are unfairly difficult to find).
@jaretco6423
@jaretco6423 9 ай бұрын
I think an C tier sounds fair. If not, than it's definitely not gonna be an S Tier or even an A tier. It's not an bad game by any means. But it is the weakest 3D Mario game.
@MasonOfLife
@MasonOfLife 9 ай бұрын
@@jaretco64233D World is the weakest 3D Mario
@jaretco6423
@jaretco6423 9 ай бұрын
@ItsSegggy I disagree. 3D World is amazing and deserves an S tier more than Sunshine ever will.
@MasonOfLife
@MasonOfLife 9 ай бұрын
@@jaretco6423 3D world is a sad excuse for a 3D Mario game, practically 2D and a boring Cat gimmick with the same old boring style of just get to the flag
@jaretco6423
@jaretco6423 9 ай бұрын
@ItsSegggy Well that's your problem. Not the game. If u don't like it, than don't say anything.
@MajoraZ
@MajoraZ 9 ай бұрын
I absolutely think Sunshine controls better then 64: Mario in Sunshine will go from a stop to a full run almost instantly, you can turn and shift directions on a dime, etc. He's extremely responsive, wheras in 64 it feels like it takes ages to go from a stop to a full run and turning while moving results in you almost dragging mario behind where you feel like you actually want to be going with super wide turn arcs. Even in Odyssey, it's somewhere between 64 and Sunshine, not as responsive as the latter. I also think Sunshine is the only 3d mario game to truly commit to having it's levels be 3d sandboxes: Basically every level in 64 and Odyssey are either overtly linear, or are really designed around one or more paths without a ton to do or platform off of outside of those pathways, wheras in Sunshine, you have meaningful content and pathing all across the map. Bom-Omb Battlefield and Bianco Hills are a good example of this: Both are the first mission, both have a path which winds through the stage and then spirals up a vertical structure. But in Bom-Omb Battlefield, outside of the main path, there's really just empty space, a few scattered enemies and trees, etc. Wheras in Bianco hills, off to the side of the path, you have a whole little village where you can platform up and climb around on the buildings and windmills, there are tightropes which connect that to a large wall which in turn leads into a park area with manyt trees you can junmp off and between, besides that is a series of poles and tightropes over the lake, etc: At any given point on the map you can platform up and across those things like a giantr jungle gym and go to the other side of the map without ever touching the floor/ground. Ricco Harbor, Gelato Beach, Pinna Park, and Pinata Village (the hub of Isle Delfino too) are all also like this. I don't really think ANY stage in 64 is, and in Odyssey, only really New Donk City is similar: The other Odyssey stages do have more to do between the pathes in their levels or have many split paths, but only New Donk City really has it\'s platforming bee as sandbox and freeform as most Sunshine stages.
@jaretco6423
@jaretco6423 9 ай бұрын
I hate to tell you. But Sunshine is very linear as well. Having to go all 7 episodes in each main courses and bow it changing the level designs that u have to progress that is boxed in is not what I call an open sandbox. 64 & Odyssey aren't linear in the slightest. The only times they are linear is something like an slide or other secret levels or progressing to the next world. But u don't have to do all the missions in order nor u don't have to complete the story that is happening. U can just get whatever stars or Moons u collect and proceed. U can't do any of that in Sunshine. In addition, the way it's structure and many design choices is worst because there really obnoxious & repetitive. And again. Having to go all 7 episodes and chase Shadow Mario throughout the entire game isn't freedom. It's very handholding. The controls is actually just as bad in 64. It's slippery, wonky and many platforms has an weird physics and collision that can screw u over. With all these problems, Sunshine is very at the bottom of the barrel of any 3D Mario games.
@MajoraZ
@MajoraZ 9 ай бұрын
@@jaretco6423 I'm talking about being an open sandbox within each level's design. Not how linear or open it is to progress through the game in terms of which shines you go for, which is not something I personally care about.
@jaretco6423
@jaretco6423 9 ай бұрын
@MajoraZ Oh ok. My bad.
@BronoTrigger
@BronoTrigger 9 ай бұрын
Mario 64 and Ocarina of Time are my dream remakes. I love those games so much, but it's so hard to go back and play them now without imagining how much better they could be with tighter controls and modern graphics. I was convinced the Mushroom Kingdom planet in Odyssey was a tease that they were working on a full remake of 64 but, alas, it was not to be (at least not that we know of).
@hist150project5
@hist150project5 9 ай бұрын
Ocarina of Time got a remake on 3DS
@resean2727
@resean2727 9 ай бұрын
and 64 on ds
@masterswordwielder
@masterswordwielder 9 ай бұрын
Nintendo needs to do more like Bowser's Fury. Small games that could be sold in the eShop for $20. They already did that with the 99 games. But those are just online versions of existing games. You could have a little 2D Zelda, or more Bowser's Fury-like Mario games without them having to be bonus content to justify $60 ports
@PhantomCookie
@PhantomCookie 9 ай бұрын
The only thing I'd change about this list is that I'd move everything below A-tier into that tier (though I will admit, I'm a little biased in favour of 3D Mario games). Bowser's Fury, if we ignored it's short length might actually deserve to be in S, ahead of even Odyssey and in my opinion it has the best two player experience of any Super Mario game. In fact I'm actually quite glad it's a short game, as it allowed my brother and I to get creative and challenge ourselves to beat as much of the game as possible without jumping, collecting coins, using power-up's or defeating any enemies (besides Bowser of course).
@revelore4090
@revelore4090 9 ай бұрын
S+: Odyssey > 3D Land S: 64 A: 3D World/Bowser's Fury B: Sunshine > Galaxy 2 > Galaxy C: 64DS
@Silph_Co
@Silph_Co 9 ай бұрын
I'd move Sunshine, Mario 64, and Bowser's Fury to A, but the rest is the same as my list
@thefonzpart
@thefonzpart 9 ай бұрын
Heavily disagree. I think calling the way Super Mario Galaxy uses the Wiimote controls as “waggle” is straight up misinformation and ignorance The spin? That’s waggle to an extent. I think the shake to spin made sense since there’s not really another comfortable way to do it with a Wiimote and Nunchuk. This wasn’t like forcing the player to shake the Wiimote for NSMB or DKCR The POINTER controls, as in using the IR camera to POINT at things on the screen in ways you can’t do any other way made for a very special experience that is fun and controls very well. I still think playing Galaxy on Wii U is the superior way even compared to 3D All Stars You say outdated, which I think is wrong. It’s something newer hardware can’t replicate without an IR setup, which I think makes the Wii special Are the DS and 3DS outdated because the Switch only has 1 screen? No, there are multiple things that are way better by having dual screens. They’re special hardware that provide a special experience, which honestly should be replicated in the future
@Melonposting
@Melonposting 9 ай бұрын
1:57 “this is now my most wanted game remake” If only Mario 64 had some kind of fanmade PC port that had improved framerate and resolution and better controls and new moves and new models/textures and online multiplayer and new levels and new modes and…
@mrshmuga9
@mrshmuga9 9 ай бұрын
I’m waiting for it to be done. I think they’ve said they released a 1.0 version, but there’s still textures and things I think they haven’t fixed and I’d rather wait. That tease at the end of Odyssey was nice, but cruel, lol. Who knows, they’re making a bunch of other remakes so maybe.
@Melonposting
@Melonposting 9 ай бұрын
⁠@@mrshmuga9What are you talking about? It’s been done for years…
@mrshmuga9
@mrshmuga9 9 ай бұрын
@@Melonposting They released "1.0" a few years ago, but it wasn't really finished. If you check their pinned tweet on @Render96 ("current progress") you'll see how much stuff they've been working on after 1.0. Multiple remodels of characters, finding original textures, fixing animations, and so on. But even though by 2.2 a lot has been addressed, they're still working on a number of fixes, years later, including more major ones like remodelling Bowser again. Heck, just a month ago they showed a new Mario model they're using. I'm sure it's "good enough" especially since 1.0, but they're still clearly working on a bunch of things. _They're_ not even done with it, so what are _you_ talking about? lol.
@Melonposting
@Melonposting 9 ай бұрын
@@mrshmuga9 Oh, I’m not talking about Render96. I mean the PC port in general; it has plenty of forks and mods
@mrshmuga9
@mrshmuga9 9 ай бұрын
@@Melonposting Oh, alright. Well I don’t have a 4K monitor or one that supports higher frame rates than 60fps, so there’d be no difference to me than playing it emulated on or console than this native port. I’d only bother if there’s a substantial visual change like with Render96.
@KriZtiaN17VL
@KriZtiaN17VL 9 ай бұрын
Sunshine is my favorite one. So I can't agree haha :P
@alphab93
@alphab93 9 ай бұрын
I'm not the biggest Sunshine fan, but putting 3D land and a bonus side thing above it is definitely a choice lol
@KingSigy
@KingSigy 9 ай бұрын
I differ pretty heavily from your ratings as I tend to rate harshly. Anyway, Odyssey was a fun moment throughout the course of the series for me as I got to attend to launch event in NYC. I even met you two, though I sadly didn’t get to speak much with Krysta.
@KhAnime
@KhAnime 9 ай бұрын
Sunshine at C? Get ready for some hate in the comments (wait, it already started...)
@PeachBootyPoppin
@PeachBootyPoppin 9 ай бұрын
100% agree on the Mario 64, Odyssey, 3D World, and Bowser’s Fury placements. 👍
@TheMack625
@TheMack625 9 ай бұрын
I think that I can agree with you guys on how 3D Mario games have a high quality. Even some of the weaker installments have stuff going for it. That being said... Galaxy 2 is my least favorite. It adds a lot of fun new things, namely Yoshi and some extra power-up forms. However, the linearity of the game doesn't quite work in the Galaxy aesthetic in my opinion. I also don't like many of those Purple Coin missions. After that is Odyssey. Now, Super Mario Odyssey certainly has much to like; the overall sense of originality and creativity is hard to ignore. Cappy opens up a bunch of options for Mario's moveset, not to mention the Capture ability is creative. Where I get more critical with it is how the post game feels a bit underwhelming; the Hint Art on the Dark Side of the Moon is tedious. This is a hot take, but I prefer the style of choosing Star missions in 64 versus the Moons in Odyssey; I like how the Stars allow you to explore the level in specific ways. Anyway, I can go on longer, but Odyssey is C+ tier on my list, right after Galaxy 2. The original Super Mario Galaxy is a game that many cherish. I understand why; it feels like an epic, magical space adventure. I like it, but find it to be a bit _too_ serious with its story. Plus, I'm not big on certain Purple Coin missions. It's a fun time, but Galaxy 1 is in B-tier. Also in B-tier is 3D Land; I love the 2D-3D fusion, but it comes off as forgettable in the long run. At least Tanooki Mario came back. Sunshine is a game that you either love it or hate it. Upon playing it, I was mesmerized by the colorful artstyle, new location, and somewhat deep narrative. However...I came to understand that Sunshine didn't feel all that great to play; FLUDD is cool, although his inclusion comes at the expense of Mario losing some of his moves from 64. Also, despite the heavier story, it kinda falls apart halfway through. To give a lot of credit, though, Sunshine _did_ introduce many beloved characters and Isle Delfino is a great setting. Going into A-tier, Super Mario 3D World is amazing. I was sold on it since its initial reveal trailer. Seeing the gameplay style from 3D Land translated into a home console is a dream come true. What's more, I love cats. Seriously, I can't bring myself to dislike anything about 3D World. I haven't played Bowser's Fury, though. Finally, let's talk about 64 and 64 DS. I prefer 64 DS, if only for the inclusion of the Mega Mushroom. I love stomping around as a giant in a sandbox environment. Having Luigi, Yoshi, and Wario as playable characters is another fun addition. That being the case, the original N64 game is excellent. It controls great, the aesthetic is charming, and it's simply just a defining chapter of the Mario series. I tend to play the original Super Mario 64 more often recently. Great tier list, Kit and Krysta!
@Kudos2_Me
@Kudos2_Me 7 ай бұрын
My list would be: S tier - Odyssey, 3D World, Galaxy A tier- Mario Sunshine B tier- 3D Land C Tier - Mario 64 Didn’t play: Galaxy 2, Mario 64 DS
@aaritron
@aaritron 9 ай бұрын
I get that Sunshine is divisive, but it definitely deserves at least a B. In my opinion it has the best vibes of any 3D Mario game. I thought the flood opened up a lot more options when it comes to exploration. Mario’s movements were very snappy and responsive. I think a lot of the struggle for people was that they were mad they didn’t get a Mario game at launch and instead got a Luigi game and the wait caused a bit of negative anticipation.
@rafaelc.c.
@rafaelc.c. 9 ай бұрын
It is much more polished than SM64 imo. And the controls are less slippery than 64 as well, which isn't saying much, but still.
@jaretco6423
@jaretco6423 9 ай бұрын
@rafaelc.c. Uh. No it's not. Sunshine is alot more messy and unpolished compared to 64. It was so rushed that has many bugs and content scrapped. In terms of structure and many design choices, it's an downgrade from 64. The controls are just as slippery & wonky as in 64 and it's worst in Sunshine due to alot of bad physics and collision around the platforms that can screw u over. The Fludd-less is the best demonstration for the control problems. Most of the levels and missions built around it are more obnoxious & repetitive than it was in 64. The way they design it and for you to progress is abysmal. It ain't fairly challenging. It's annoying. And lastly, the game is so linear. Having to chase Shadow Mario throughout the entire game and completing all 7 missions in each main course is absolutely tedious and takes away your freedom of choices and pacing that 64 did well to begin with. Another reason why this game was rushed is because they were gonna add more levels into the game, but was scrapped as well. Also the 100% completion is bad. So yeah. Sunshine isn't better than 64 nor better than most Mario games. It's rough and mediocre at best.
@sirmel11
@sirmel11 9 ай бұрын
I liked Odyssey the best. It was my first 3D Mario. I can’t play 64. The controls and camera. Same with Sunshine. Galaxy was cool but I didn’t beat it. I didn’t really like Bowser’s Fury. I really like how Odyssey did power ups and I think I’ll only buy 3D Mario games if they’re like it. I wanted a sequel.
@alexm9217
@alexm9217 9 ай бұрын
Move Sunshine to a tier above S and 64 to C or D and I agree.
@RachelDavis705
@RachelDavis705 9 ай бұрын
The upside-down effect in Super Mario Galaxy when you ran around the planets just made me kind of dizzy, I didn't love it. I think Super Mario Odyssey is easily the best one of them all, but Mario 64 was truly revolutionary and changed what video games could be. It was a giant leap forward, but I agree going back to it is tough with the camera issues.
@DanielMonteiro87
@DanielMonteiro87 9 ай бұрын
OK guys, a constructive criticism here for you (this being a rank video makes even more necessary imo): just stretching a SD trailer video to fit the canvas of a HD video does make the footage really bad.
@eduardopazhurtado3882
@eduardopazhurtado3882 9 ай бұрын
On my own list, I'll put Sunshine on F hahahaha. I agree with the rest of the ranking.
@Soulrak87
@Soulrak87 9 ай бұрын
For future-reference on Tier Lists, you guys can also order, let's say in rank-S, from best to least best in that rank. Personally I rank Mario 64 and Galaxy 2 as S as well, but would place Galaxy 2 in front of Mario 64.
@reev9759
@reev9759 9 ай бұрын
"That team" (Koizumi) isn't working on a new Mario, they're working on DK at the moment. I'm surprised Kit didn't call Krista out about that.
@mrshmuga9
@mrshmuga9 9 ай бұрын
Why would he? It’s literally all rumours and speculation. Doesn’t matter what some “expert leaker(s)” claim, nothing is officially confirmed. We’re not even sure if whoever’s making DK is doing a 2D or 3D game.
@reev9759
@reev9759 9 ай бұрын
@@mrshmuga9 Kit and Krista have already announced it on their channel, they just forgot in the moment of this video because it was from a few years ago. It was Koizumi himself who said he's working on a new Donkey Kong game and not Mario.
@MicaiahBaron
@MicaiahBaron 9 ай бұрын
DS is definitely better than the original, by virtue of actually being playable. When I want to jump, I jump. When I want to see where I'm going I turn the camera. The same is 100% not true of OG. 64 DS A, 64 C.
@90shandheldgamer
@90shandheldgamer 9 ай бұрын
Not a bad ranking at all. My top two are Odyssey and 3D World.
@FantasticMaxPlastic
@FantasticMaxPlastic 9 ай бұрын
3D World and 3D Land are the best 3D Mario platformers and best overall Mario games after Super Mario Bros. 3. Also, SM64 DS is GREAT when you play it on the Wii U through the DS VC... But who wants to do that lolol
@arturocastroverde3349
@arturocastroverde3349 9 ай бұрын
sunshine is goated
@latch21
@latch21 9 ай бұрын
I can't agree more with this list. Odyssey is imo the best 3D platformer.
@USMCbrantley
@USMCbrantley 9 ай бұрын
I'm going to lmao if Mario Wonder gets a better Metacritic score than Spider-Man2 (91 on Meta)
@johnlucas1543
@johnlucas1543 9 ай бұрын
I can't deal with this Super Mario Sunshine slander. Hahahahaha! That is NOT a 'C'. It's a 'B' at minimum. MINIMUM. That's me being generous. It got caught up in the same hate cycle The Legend of Zelda: Wind Waker got caught up in that era. Everybody wanted "Super Mario 64 TWO" & "The Legend of Zelda: Ocarina of Time TWO". And because of that they judged Sunshine & Wind Waker for how it's NOT a TWO. Then they punished the games in return. They didn't judge these games on their own merits & it took time & hindsight for these great games to finally get their flowers. You know WHY Super Mario 3D All Stars was so sought after on the Switch? BECAUSE IT HAD SUPER MARIO SUNSHINE IN THE MIX, THAT'S WHY. Truth & Facts. It was easier to play Super Mario 64 & Super Mario Galaxy due to Virtual Console & later NSO for N64. But you wouldn't be able to easily access the Gamecube goodness that is Sunshine & that's what made 3D All Stars a hit.
@starsportscardshobbiesandm7222
@starsportscardshobbiesandm7222 9 ай бұрын
I have the same opinion of Sunshine
@dino988
@dino988 9 ай бұрын
Sunshine is A-Tier for me at the very least
@lordlamb2
@lordlamb2 9 ай бұрын
Fair grade at least. C is harsh.
@dino988
@dino988 9 ай бұрын
@@lordlamb2 yes. I enjoyed Sunshine for its difficulty and fluid (no pun intended) controls. I’d say it’s the hardest 3D Mario game imo
@Droobie03
@Droobie03 9 ай бұрын
In my opinion, I think 3D Land is more revolutionary then 3D World since it used the 3D feature of the 3DS.
@cassiodvieira
@cassiodvieira 9 ай бұрын
A "C" for Super Mario Sunshine!? That's harsh. It's at least a B, and I would have put it in A.
@Mithos05
@Mithos05 9 ай бұрын
I think my favorite thing about this and the 2d list is that Kit isn't afraid to separate nostalgia from reality. Good on him! 👍🏾 While I don't entirely agree with your list, as I'd put 3D World and 3D Land one rank up each, and same for Sunshine which I liked more than most it seems. I do respect this list better than the 2D list haha. Your reasons are a lot more sound here imo. Either way, keep up the good work guys!
@crobinson2624
@crobinson2624 9 ай бұрын
I don’t think Mario 64 is “s” tier, likely “A” tier and I wouldn’t consider Bowser’s Fury its own game but rather I’d pair it with Super Mario 3D World and place that in “S” tier.
@HATERSHAQ
@HATERSHAQ 9 ай бұрын
Too bad you left out Super Mario 3D All-stars, which is a shame, really cause I thought it would fit in the tier list.
@fabienzaca
@fabienzaca 9 ай бұрын
Why not ranked them from best to worst instead of clumping them all into categories.
@bloodraws
@bloodraws 9 ай бұрын
Me waiting for odyssey 2 🤔🤔
@aruberuto5290
@aruberuto5290 9 ай бұрын
Mario sunshine better be 1!
@Ben0001
@Ben0001 9 ай бұрын
I agree with the list entirely except Mario 64 DS. Drop that to the bottom of the pile.
@MedalionDS9
@MedalionDS9 9 ай бұрын
Mario Sunshine? Mario CShine more-like amirite
@tiagofernandes8389
@tiagofernandes8389 4 ай бұрын
Super Mario Galaxy 1/2 = S tier Super Mario Odyssey = A tier
@jeremyfrank881
@jeremyfrank881 9 ай бұрын
I pretty much agree with the rankings you gave the games EXCEPT I would put Galaxy 1 at an A tier, and id perhaps even push Sunshine down to D. Its my least favorite Mario experience... Ever. 64, Odyssey, and 3D World are my favorites
@jaretco6423
@jaretco6423 9 ай бұрын
I disagree. Galaxy 1 & 2 should stay in S tier cause they are amazing. But I would change 64 into A or B tier. I don't care how important or influential the game might be. It had many dated design choices and gets an little obnoxious towards the middle and end of the castle. It's still good for the most part. Just not an S tier.
@casualmusicnerd
@casualmusicnerd 9 ай бұрын
Sunshine got robbed but I won’t be too upset about it, us Sunshine fans are used to it lol. Anyway here’s my ranking (watching this video made me realize that I think I like 3D world for then the Galaxy games lol): Mario Odyssey≥Mario Sunshine>>Mario 64>64 DS>>Bowser’s Fury>3D World>>Galaxy 1≥Galaxy 2>3D Land
@diabeticman2194
@diabeticman2194 9 ай бұрын
For me, SMG2 is the peak of 3D Mario; lovely visuals, fantastic level design and great music. I definitely discovered I much prefer linear 3D Mario to sandbox 3D Mario after playing most of the games for the first time, which I think is a minority opinion in the community. As for ranking the ones I've played, I'd go: SMG2, SMG, Sunshine, 3D World, Bowser's Fury, Odyssey, 64, and 3D Land
@Fdatubeofyou
@Fdatubeofyou 9 ай бұрын
I get the nostalgia but I simply can’t see how Mario 64 is an S tier. Playing now the graphics are charming but dated, the camera is terrible, and imo the controls aren’t great(as someone who played mostly in adulthood, not from childhood). I don’t see how it can sit in S tier next to Odyssey that has perfect control, a solid camera, great graphics and is bursting with ideas and play styles.
@Blackbird9070
@Blackbird9070 9 ай бұрын
Mario Sunshine is S-tier, and is only second to Mario Odyssey in my opinion
@Lando29576
@Lando29576 9 ай бұрын
I am deeply offended as a Sunshine apologist lmao, but I enjoy the difficulty because Odyssey was way too easy and the game was over way too quick.
@missprettypie
@missprettypie 9 ай бұрын
I hard disagree with Odyssey. It felt to me like there was less than in previous games, the only worlds I enjoyed were Tostarena and Steam Gardens, there were far too many collectables for how limited the worlds are, the 2d sections barely brought anything to the game and I thought the bosses were terrible. I enjoyed what there was of Bowser's Fury far more than Odyssey.
@Ryshin75
@Ryshin75 9 ай бұрын
Poor Mario Sunshine hate to see it. 😔. It’s not perfect, but it’s an A for me.
@NinToby
@NinToby 9 ай бұрын
Sunshine’s ranking pains me but I understand it’s not for everyone 😂
@mikesterepic6355
@mikesterepic6355 9 ай бұрын
SM64DS above Sunshine. Just, wow. 3D Land above Sunshine, ummmm... Yikes.
@jfgs930
@jfgs930 9 ай бұрын
The lady keeps talking over the man
@themblan
@themblan 9 ай бұрын
I ♥🌞
@mintjamss
@mintjamss 9 ай бұрын
Mario 64 is still unbeatable lol. Odyssey got the closest to me but 64 is the best
@AREAlhero
@AREAlhero 9 ай бұрын
Really enjoyed the video and the discussion of all the games! 3D Mario is such a legendary bar for quality in the industry that even its worst games are in the upper echelons of the rest of the industry! I'd personally rank them as follows: S: Odyssey, Galaxy A: Galaxy 2, Bowser's Fury, 64 B: Sunshine, 3D World, 3D Land C: 64DS I think Odyssey and Galaxy represent the pinnacle of the two main style of 3D Mario games: open-world sandbox with expressive player movement options, and semi-linear set piece level design with power ups to shake up the gameplay. Odyssey offers the greatest movement controls I've ever experienced in a game coupled with only the second true attempt at sandbox levels with tons of objectives you can achieve in any manner you want. Galaxy has a more simplistic set of movement options but immaculate linear levels with a huge variety of unique themes and fun power ups! Galaxy 2 has even more variety in theming and power ups, I admit, but I give the edge to Galaxy for the effort it does in delivering a super solemn mood throughout the game to sell the vastness of space. It couples that with the Rosalina storybook segment, which is itself a compelling and powerful narrative, even more so in the context of narratives the Mario series typically employs the use of. The traditional 3D Mario games fall into the two camps I described, but Bowser's Fury carves its own unique niche, and the design ramifications are fascinating; even more so considering it is fundamentally built on the movement mechanics of a linear isometric platformer. I cannot wait to see that side game expanded into a new style of Mario game in the future, but even as its own experiment currently its very enjoyable. Mario 64 deserves its placement do to the strength of its mechanical design and inventing the 3D sandbox, and I think that aspect of it shines today as it did back in 96 even decoupled from nostalgia. 64 DS is the lowest placement on this list but I still think it is a great game in how it remixes 64 into a more fresh experience for fans of the original. It is held back though by a few of its design decisions, particularly how none of its characters feel as fleshed as Mario did in the original. Sunshine is I think an oft misunderstood game. It keeps Mario with a large set of movement options available to him, a la 64, and then expands that with the FLUDD. While I enjoy how FLUDD expands Mario's movement capabilities, it does ask a lot more of the player that gives this game a way higher skill floor needed to enjoy and complete the game. The response to this is probably why Mario Galaxy strips back a lot of the movement options. I think Sunshine's biggest failing though is the Episode system, and how it makes the levels a smoke and mirror show pretending to a sandbox but really represent a set of linear objectives that have to be experienced linearly, which is anathema to the 64 design philosophy. This isn't bad inherently, but with a game that has a ton of movement options and player expression possible, it does a disservice to the levels (who are otherwise rather meticulously crafted and you want to explore) to be railroaded into particular Episodes that fundamentally change the level state such that some objectives are no longer able to be cleared. This system works greater in a context like Mario Galaxy, as they'd later determine. That being said, there's a lot to love in Sunshine, particularly in its wonderful theming as K&K touched on, and it is that innovation in theming that allowed Galaxy to be the monumental achievement it is. The games with 3D in their titles ironically represent their own unique style of 3D Mario games, which is a perfect fusion of Mario's 2D origins and 3D Mario excellence, though admittedly it errs slightly more on the 2D linear style than I would prefer. That being said they are wonderfully fun games, that I think primarily lose points for me because of inconsistent/too minor of theming. Thank you for this discussion of one of gaming's very best series!
@rafaelc.c.
@rafaelc.c. 9 ай бұрын
64 DS cannot be so low. The game itself is better than the original 64. And yes, the dpad controls are worse than the analog stick, but it isn't that significant. I played the DS one before the original one. I haven't played it since, but I beat the game 100% when I was 6 or 7 and I'm not very skillfull. I don't think the dpad should have that much weight on its score.
@AREAlhero
@AREAlhero 9 ай бұрын
@@rafaelc.c. You say the controls being worse are not that significant, but that is incorrect, it is hugely significant. Mario 64 is special because of the wide variety of movement options available to you, and how seemlessly you can pull off each of them. They are quite simply not as seemless to pull off. Both the Dpad and the Touch Screen controls fail to allow the Flip Jump, the most key part of the game's movement to be done reliably in the direction you so choose, often in ways that cause misaligned angles that force wider Wall Jump angles which make stars like Wall Jumps Will Work far less fun than they were originally. Also, the game is by no means better than Mario 64. Sure at a layman's glance it has "more content" than vanilla 64, but scrutinize that and you'll fine that's not even true. The biggest draw of the game are the new characters, but as most of the stars and course layouts are the same as the original these characters fundamentally do not add to the experience in meaningful ways. 3/4 of them play roughly the same, but they aren't each given access to 100% of Mario 64's original toolset, they each only get one cap ability via the Power Flower. The Mario 64 cap powers were already incredibly underwhelming as they were solely used as keys due to their underutilization in Mario 64. Yoshi is the only interesting character mechanically by fundamentally changing how you interact with the world of Mario 64, but you also lose so much of the original way to interact with the courses that it is required that Yoshi stop being Yoshi to progress. Furthermore, the only courses added to the game are sublevel courses with only 1-2 stars in each of them, which are fine enough additions but extremely underwhelming. The new stars added to the original 15 courses and the Bowser levels are generally pretty good but they are just slight additions. Mario 64 DS, while technically having "more content" has to divvy up Mario's original set of powers to make these characters able to feel useful to specific stars, rather than truly rework the courses and level layouts to make them all truly feel unique. That is the fundamental failure of Mario 64 DS. It isn't a bad game by any means, but it is a remix of Mario 64 that is frankly a lot worse than the original's uncompromised vision. Compare Mario 64 DS to Super Mario Galaxy 2 to see the remix concept done properly
@JTShine
@JTShine 9 ай бұрын
Kit and Krysta bringing their usual bad takes on games.
@MicaiahBaron
@MicaiahBaron 9 ай бұрын
Funny how many people think "People don't agree with me" = "Bad". Especially when most of the internet pretty universally agrees with a lot of this placement.
@Drybones2015
@Drybones2015 9 ай бұрын
As someone who's been playing Mario their entire life I'm one in the minority that thought Mario Odyssey was overrated. The gameplay is the best in the series... but the level design just isn't there. Very lackluster and not ambitious enough. It doesn't feel like the almost 20 years of Mario sandbox evolution Nintendo marketed it to be. Like the scope of the levels in Odyssey. I don't see any of them being impossible of N64 hardware, let alone GameCube hardware. To clarify, because I know this is just how some automatically think, I'm NOT talking about the games graphics. Purely the level design.
@mrshmuga9
@mrshmuga9 9 ай бұрын
I’m not sure what they could add to it in that case. I kind of felt worse of the game over time, as a lot of moons are randomly placed which downplays their value and the satisfaction from getting one. You could find a visible/secret area and do a platforming challenge… or you could find one in an absolutely random box that you’d only ever assume would have a coin. There’s no consistency in where/how to find them, so it never feels like you’re learning. That, and the challenges are usually short compared to previous games. Usually done within one small area. Which is why I’m worried about peoples reaction to Bowser’s Fury. I haven’t played it yet (maybe if they released it as a stand-alone), but it looks similar. Spread out a bit more, but you have your one challenge in one corner. Or the moon/shine (heh) is just out in the open to grab. But I’m even more worried about the world design. It’s much less interesting. You have areas in this big map, each with their own “jungle gym” but it’s not as unique as seperate, individual worlds. Could just be from the budget being lower, but I don’t like this notion getting spread that open-world is automatically better seperate world/biomes. It’s like saying “3D is better than 2D”. One isn’t better, they’re just different styles with their own benefits and drawbacks. You likely wouldn’t have all the creative worlds from Odyssey if it was all part of one open world. They wouldn’t really fit together, but when they’re seperate, there are no constraints in trying to make it feel interconnected.
@dino988
@dino988 9 ай бұрын
S- Tier - SMG, SMG2, Odyssey, 3D World A- Tier- Sunshine, SM64 B- Tier- 3D Land C- Tier- Bowsers Fury D- Tier- SM64 DS
@dino988
@dino988 9 ай бұрын
Liked SM64 DS but the controls were awful.
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