Ray Tracing Discoveries in Resident Evil Remastered

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Harry101UK

Harry101UK

3 жыл бұрын

I've been replaying Resident Evil Remastered recently and decided to try enabling a 'global illumination' shader. To my surprise, it revealed some higher-resolution background art. Thought it was an interesting little detail for a classic game!
You can download ReShade free here:
reshade.me/
Ray Traced Global Illumination (RTGI) by Marty McFly is available on his Patreon:
/ mcflypg
You can also find me here:
Twitter:
/ harry101uk
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/ harry101uk
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/ harrycallaghan
#ResidentEvil #REHD #RayTracing

Пікірлер: 510
@fluffyquack
@fluffyquack 3 жыл бұрын
Hello, I'm a Resident Evil modder person so I know a bit about how this is stored in game files. Each background uses two textures: the diffuse texture (this is what you see in the game, which was stored literally as JPEGs on the original Gamecube release and that's what Capcom had to work with when upscaling the backgrounds for the HD release) and a texture showing the z coordinate of each pixel relative to the camera position (aka depth buffer) which is used for attaining perfect clipping for the real-time 3D objects related to the background (it was probably useful for shadow rendering as well). These z-buffer textures are what you're showcasing in your video (well, alongside shading applied by reshade) and these are stored in a lossless format, which explains why they look so sharp compared to the diffuse texture (which have gone through a horrific transformation, aka saved as JPEGs then upscaled with a cheap filter and then finally stored using lossy DXT compression). I'm pretty sure there are 3D models for each room, but they're extremely basic meshes used for collision, so they wouldn't look very impressive. And, of course, as you mention in the video, there are a handful of rooms which were fully re-created in 3D.
@Harry101UK
@Harry101UK 3 жыл бұрын
Ah that's very interesting, thank you! I assumed as much, but it's great to have confirmation! I just never expected the z-depth to be so high-resolution, haha! Especially when it includes objects that aren't even used for occlusion or anything. Also, your mod managers and door skips are a god-send, you legend. ;)
@NotHyperion
@NotHyperion 3 жыл бұрын
2nd reply :D
@fluffyquack
@fluffyquack 3 жыл бұрын
@@Harry101UK Yeah, I don't know why they're so high-res either. I looked up the z-buffer textures and they're all 1920x1440 and I can't see any signs of upscaling. I see no reason for them to be that high-res on the Gamecube, so either they found an extremely good way to upscale them or that was something they were able to attain from the original development data. Would be interesting to hear from someone working on the HD Remaster so we know the full story behind all of this. I'm still surprised it was RE0 HD which got the full re-render treatment. Both REmake and RE0 were released the same year, so I would have assumed the development data for both were archived the same way. And yay my mods are useful!
@PacoChanV2
@PacoChanV2 3 жыл бұрын
@@fluffyquack They are re-rendered. That's why the look so high resolution. In GameCube they were low resolution. But you need precisely rendered depth maps in order for rendering to work ok, so they were forced to re-render them. That means they have the original 3D models. And that means that they were just being cheap by applying filters to the actual backgrounds.
@fluffyquack
@fluffyquack 3 жыл бұрын
@@PacoChanV2 If they re-rendered the depth masks I don't understand why they didn't re-render the whole thing. I got the impression they were very uncertain how to handle the backgrounds as they tried various techniques: some rooms are fully recreated in 3D, some rooms are a mix of upscaling with certain elements recreated as 3D objects, some backgrounds look like they are manually touched by artists, and then most backgrounds are processed with a couple of filters. If they had the option to re-render everything, then surely they would have gone with that solution. That's easily the best solution (which is very apparent with RE0 HD as that looks fantastic). Have you looked at how the depth masks are stored in the Gamecube release? I've looked at the diffuse textures for backgrounds in that (which is literally JPEG data), but not the depth masks.
@Nyonthecat
@Nyonthecat 3 жыл бұрын
Now let's add Ray Tracing to Source Filmmaker
@sickmind33
@sickmind33 3 жыл бұрын
reshade works with source games i believe, so it's possible to run it in SFM
@FG_Remastered
@FG_Remastered 3 жыл бұрын
Render PC: *_screams_*
@solaris5303
@solaris5303 3 жыл бұрын
Alternatively, just use Pragma instead and path trace with Cycles.
@kellerweskier7214
@kellerweskier7214 3 жыл бұрын
it already has ray tracing. its been in HL2 since pre-release in 2002. hell, when im compiling maps in Hammer, there is a SPECIFIC point where it says 'building ray-tracing. . . '
@rh4815
@rh4815 3 жыл бұрын
Well Garry's mod already has an add-on that allows for live raytracing so it shouldn't be too difficult
@carlosalcantar8730
@carlosalcantar8730 3 жыл бұрын
Excuse you, but whomever said we didn't want to hear you gush about this kind of stuff is about to catch something.
@lucasbune
@lucasbune 3 жыл бұрын
Yeah, about to catch some hands! This is the bees' knees, anybody disagree's out for a bout.
@anonymousaccordionist3326
@anonymousaccordionist3326 3 жыл бұрын
@@lucasbune "...I know it isn't an animation..." He acts like we don't subscribe for _him!_ I honestly enjoy everything Harry puts out. This was very interesting to see.
@adeeta5701
@adeeta5701 3 жыл бұрын
The T virus?
@destrojer124
@destrojer124 3 жыл бұрын
Covid?
@lukemeister7276
@lukemeister7276 3 жыл бұрын
Can we all agree that Resident Evil one of a kind and deserves even more attention? Great job Harry.
@kamranki
@kamranki 3 жыл бұрын
Of course, we have to agree! It's a masterpiece.
@jasond.valentine5931
@jasond.valentine5931 3 жыл бұрын
Resident Evil Remake was, is and always will be my absolute favorite. I remember playing it for the first time at a friends house and the burning jelousy i felt about his gamecube. Absolute, fucking, masterpiece. I have bought that game in every platform available exctep for xbox. i regret nothing.
@xsct878
@xsct878 2 жыл бұрын
Yes, forgotten indie gem "resident evil" needs more attention.
@whodatninja439
@whodatninja439 Жыл бұрын
wish it would get a ray tracing update. and 4k textures backgrounds
@B-26354
@B-26354 9 ай бұрын
How could resident evil possibly get more attention? It was a genre cornerstone and probably one of the most recognised products within the game industry, if you asked someone who's never played a game before to name a famous game title they would probably come up with Resident Evil. Bit of a silly comment is this.
@ianmitchell5979
@ianmitchell5979 3 жыл бұрын
Honestly, I'd LOVE to see more games with the artstyle like those shots of the high quality modeled environments without textures, and advanced lighting, like SUPERHOT.
@ShredST
@ShredST 3 жыл бұрын
imo with path tracing (what this global illumination shader is doing), it's better to have no texture than shitty textures.
@neves188
@neves188 3 жыл бұрын
6:26 Looks like that ladder was suppossed to break to force you battle yawn, then you would leave the room through the main library door that in the final game never opened... pretty much like the plant 42 boss fight
@PizzaPrincessVR
@PizzaPrincessVR Жыл бұрын
That's so whacky. It always pissed me off that that door doesn't work
@Sillybutts
@Sillybutts 3 жыл бұрын
This video, while different, was very enjoyable! I certainly would enjoy more narrated shader/game mechanic videos from you!
@OSW
@OSW 3 жыл бұрын
For the love of God, please PLEASE do a walk-through of this game with this turned on the whole time! It's MENTAL! In the best way!
@beefsound739
@beefsound739 3 жыл бұрын
This is an awesome video! This game was already absurdly good-looking for 2002 standards, and the fact that there's all this hidden detail that the art team added in despite the fact nobody was going to see them thanks to how dark the games is serves as a testament to just how much love was put into crafting the game.
@pablosaldana8335
@pablosaldana8335 3 жыл бұрын
This is incredible! It makes me appreciate the game even more
@Jfunkey
@Jfunkey 3 жыл бұрын
Kind of amazing to me that a game intentionally portrayed as ugly and misshapen could be so beautiful and ornate. It's almost poetic.
@fredjones2170
@fredjones2170 3 жыл бұрын
As a huge Resident Evil fan, this video blew my mind! I always assumed that these were completely prerendered images, but no! Thanks for sharing this amazing discovery!
@caseythompson7075
@caseythompson7075 3 жыл бұрын
I’m sure you’ve heard of Portal Reloaded which is coming out in April. The maker of the mod is currently looking for a voice actor, so they are taking applications, and I absolutely think you should apply! Many other comments have agreed and I think it would be such an amazing opportunity! Also I love your portal videos, they are absolutely my favorites :)
@wilsonwilson3674
@wilsonwilson3674 3 жыл бұрын
This comment aged like fine wine.
@HairyHog77
@HairyHog77 3 жыл бұрын
@@wilsonwilson3674 Why?
@wilsonwilson3674
@wilsonwilson3674 3 жыл бұрын
@@HairyHog77 Because Harry ended up taking that role. Just thought it was cool.
@HairyHog77
@HairyHog77 3 жыл бұрын
@@wilsonwilson3674 oh nice
@maxyboi1308
@maxyboi1308 3 жыл бұрын
Yay! Harry's back!
@feather314
@feather314 3 жыл бұрын
He never left
@salty4711
@salty4711 3 жыл бұрын
almost 20 years later this game still looks gorgeous
@happyclown4331
@happyclown4331 3 жыл бұрын
Damn, thanks for posting this. I find this fascinating. Props to the modelers for their hard work
@Amythiz
@Amythiz 3 жыл бұрын
And now I really want a horror game with high quality lights and white textures that sometimes replace with creepy blurry art
@japanimater777
@japanimater777 3 жыл бұрын
Didn't think I'd sit through 8 minutes of side-by-sides, but yeah, the time flew by. I love seeing behind the scenes without having to skim a making-of video, ripping/exporting assets, or other hands-on means.
@empty5013
@empty5013 3 жыл бұрын
graphics engineer here, thanks for putting together this awesome compilation, extremely educational
@ColdStorms
@ColdStorms 3 жыл бұрын
The best Remake of a game ever and the best Resident Evil.
@Ramseas119
@Ramseas119 3 жыл бұрын
In all honesty, I'd love to see more videos like this from you if you ever feel like putting one out. Its pretty cool to hear about all this kind of stuff from the perspective of a 3D animator, and I always love learning about the behind the scenes stuff with different games. Always love your content, no matter what it is!
@He1IoDev
@He1IoDev 3 жыл бұрын
Why do you not have at least 1 million subs yet? I thought you had 15 million or something idk. You deserve anything for the animations you make.
@djblackcat1999
@djblackcat1999 3 жыл бұрын
Cuz no going home 2 lol
@devindykstra
@devindykstra 3 жыл бұрын
If these are actually 3D models it would be really cool to get a free cam version.
@Harry101UK
@Harry101UK 3 жыл бұрын
I looked everywhere for a 'free cam' mod to try and verify if these are actually 3D models, but I couldn't find any. ='(
@IDK-yx2lr
@IDK-yx2lr 3 жыл бұрын
@@Harry101UK they are actual 3d models otherwise they wouldnt show in the depth buffer, trust me ive used reshade as much as ive played games and it dont get depth access from 2d games
@PacoChanV2
@PacoChanV2 3 жыл бұрын
@@IDK-yx2lr They are not 3D models though. They are pre-rendered depth maps used mainly for occluding characters, enemies and other dynamic stuff.
@IDK-yx2lr
@IDK-yx2lr 3 жыл бұрын
@@PacoChanV2 pretty sure reshade cant recognize depth maps cus its generic nature
@IDK-yx2lr
@IDK-yx2lr 3 жыл бұрын
ok now im sure reshade cant cus i just did a comparison with ENB on skyrim where the depth map of a wall would show up on ENB but wouldn't on reshade so ye reshade dont get depth maps sadly
@Morganscat
@Morganscat 3 жыл бұрын
This is really interesting, i like you took time to do and edit this. The pumpkin part cracked me up, it was unexpected
@adamH.1
@adamH.1 3 жыл бұрын
You are my absolute favorite KZfaqr, I am watching you for so long, you got me into Portal, one of my favorite games ever! Thank you, Harry.
@deus_nsf
@deus_nsf Жыл бұрын
This is absolutely fascinating. It's almost as they planned it as a fully 3D thing initially but went "nah" in the end!
@sherif956
@sherif956 10 ай бұрын
Thy actually planned it to b fully 3D but at the time the gamecube wasn't powerful nuff for tht not without makin the character models look blocky or wtever 😅
@victorfadel06
@victorfadel06 3 жыл бұрын
I think some of these "3d environments" can actually be seen during the game. Some cutscenes, like when you first meet Barry in the guardhouse, or when Richard saves you from Yawn and Lisa trevor final fight, we can see dynamic environment with the camera moving in these especific cutscenes in real time.
@themailneverfails2992
@themailneverfails2992 3 жыл бұрын
I really enjoyed this change of style!!! It was cool to see all the textures, i never really sat to think about how much was modelled in game to just be shrouded in darkness, lol! I hope we see more of these kinds of videos! It was very interesting and cool to hear you geek out about it! :-D
@feather314
@feather314 3 жыл бұрын
Highlight of my day when you upload, even something different like this! Very interesting
@XxMayDesmondsxX
@XxMayDesmondsxX 3 жыл бұрын
No, not at all, I'm a huge Resident Evil fan as well and this was so intriguing to see! I had no idea they put that much detail in the remaster. I mean, I understood that they had to an extent after playing this following the original on ps1 but to legitimately see all the work here using Ray Tracing is just mind-blowing. It's always so great to see such love given to a remake of a classic unlike some other examples that I won't name. Thank you very much for spending the time to share this with us! I absolutely love vids like this where we can learn something new. All the best, from a fan in Central Western Australia¬!
@caliptus85
@caliptus85 3 жыл бұрын
Thank you for this, this video made me appreciate this game even more. And it already is in my top tier of fav games of all time
@DuoVII
@DuoVII 3 жыл бұрын
Dude, this is awesome. Thank you for the captures.
@adamkalwasinski7130
@adamkalwasinski7130 3 жыл бұрын
This could become a series or something, it's quite interesting, and could fill the void between animations
@thedoruk6324
@thedoruk6324 3 жыл бұрын
The Feeling when you realize that the [Umbrella] company is soo lackluster, incompetent, and prone to failure, that they look Weyland-Yutani & ResourcesDevelopmentAdministration like Elite Pro's(!)
@LordDragox412
@LordDragox412 3 жыл бұрын
I mean, you really can't blame Umbrella for their failures. Do you even know how hard it is to find anyone even remotely competent when you're an evil company? You can't hire some well-known scientist with decent work culture. Only people you can get are mad scientists that are just edgy psycho college dropouts that are hellbent on revenge because they want to invent a devastating plague to murder that professor that didn't let them pass class because they were just too stupid. Want to hire a guard? Can't get anyone decent here either. Only people dishonorably discharged from military service, criminals, mercenaries that nobody wanted to hire and other lowlifes that won't take their work seriously and only work for you because you give them shelter from the police. With people like that it's impossible to run a successful evil company. The scientists will mess up because what are safety standards or even protective equipment to a mad scientist, and the guards will die because they're too scared to aim straight when an alarm goes off and are prone to friendly fire. So, as you can see, they may be incompetent and prone to failure, but you really can't blame them for that. It's just the nature of being an evil company. You try your best, invest billions but your underlings will always mess up. And even if you partially succeed after all those failures and create a superior human being like Wesker, there will be some random stupid regular human that somehow has the power to punch boulders because screw logic and they'll destroy that flicker of your hope. And when you're down Netflix comes to use their Godly powers to create an alternative timeline where Wesker is alive and has two daughters but the daughters are good instead of evil to give you a final blow. There is just no winning, no matter how hard you try. /s
@rustythedeli-master6861
@rustythedeli-master6861 3 жыл бұрын
I know right? They should try to get an AI to run things around there. I mean look at Aperture, they were getting no where with their results until they made Glados.
@thedoruk6324
@thedoruk6324 3 жыл бұрын
@Leon Kennedy Exactly! They have become a True Embarrassment !
@ScoutTrooperMan
@ScoutTrooperMan 3 жыл бұрын
@@rustythedeli-master6861 they already had that, the red queen
@ScoutTrooperMan
@ScoutTrooperMan 3 жыл бұрын
@Leon Kennedy leon not to be the advocate of umbrella but it was birkin's fault for the outbreak, they created the virus sure but if it wasn't for birkin using the g raccon would probably just have a case of rumors of strange creatures in the sewers
@gaelicprincess4937
@gaelicprincess4937 3 жыл бұрын
Yes, Harry is back! I love the Resident Evil remake so much! Keep up the fantastic work! 💖💘🥰☮️
@kitpost9179
@kitpost9179 3 жыл бұрын
hell yeah
@Linkboy77
@Linkboy77 3 жыл бұрын
One of my favorite games as well. I always wondered about that weird texture perspective on the stairwell 🤔 thanks for the share
@nonotcc
@nonotcc 3 жыл бұрын
This is so neat! I love seeing this kind of detail being found in old games.
@u.kw1461
@u.kw1461 6 ай бұрын
Wow learnt a hell of a lot in this vid. Crazy to see the amount of detail put into the game.
@DualStupidity
@DualStupidity 3 жыл бұрын
this is incredibly fascinating, thank you for this!
@burretploof
@burretploof 3 жыл бұрын
It's probably a depth map they generated to calculate collision and occlusion for the various 3D models used in the game. And I guess that's all the information that shader needs. Interesting stuff, for sure!
@Harry101UK
@Harry101UK 3 жыл бұрын
Yeah, I assume so. It's weird though, because even the hundreds of small cutscene backgrounds have this full resolution depth; even when there's no gameplay collision needed or objects to occlude. Just seems weird to have such high-res depth, when everything else in the game is lower-res, haha.
@kamranki
@kamranki Жыл бұрын
Exactly, that is most weird. These depth maps are hi-res indeed! I wonder if something like this existed in GC version; each room obviously had matte shaded polygons to receive shadows and illumination from lights. This is an awesome find!
@neamraven
@neamraven Жыл бұрын
Actually all that darkness that covers the 3D models is only in the remaster. In the GC original you still had details in the shadows that revealed some of those models.
@gendygoblin8391
@gendygoblin8391 3 жыл бұрын
I really like these tech explanations and showcases. The Black Mesa ray trace was phenomenal and even beautiful in many areas.
@infested37
@infested37 3 жыл бұрын
Yes they're most likely 3d models which are rendered only in the depth buffer. I used the same approach for my upcoming pre rendered game. If anyone interested how it works check the latest video on my channel.
@YYewMC
@YYewMC 3 жыл бұрын
Wow you're still uploading AND going strong. It's not often you watch someone and come back 8 years later and they're still here.
@serpico1616
@serpico1616 3 жыл бұрын
I like how you say the letter H. "Haytch"
@alynix3336
@alynix3336 3 жыл бұрын
YOU WERE MY CHILD HUD man I watch al you portal song when I was 5 and 6 now I'm 13 and still love them thank you for all your good work man
@MrDalevich
@MrDalevich 2 жыл бұрын
This shader makes it look like it's either been tiltshifted or a an electron microscope image of something extraordinarily tiny.
@r.p4336
@r.p4336 3 жыл бұрын
This was really cool, super neat and a nice surprise.
@holyshard530
@holyshard530 3 жыл бұрын
Ay, lookie this! A format change!! Like that your back, buddy!
@KimberlyArcherandJustinPhan
@KimberlyArcherandJustinPhan 3 жыл бұрын
3:33 now that you mentioned it, Lisa has been storing food in her house, seems like she has been living in the mansion for awhile
@Harry101UK
@Harry101UK 3 жыл бұрын
She has been there for 28 years or so. One of the notes you find in the cabin is dated in the 70's (RE1 takes place in 1998) and mentions her first experiments when she was a 6 year old girl. ;)
@KimberlyArcherandJustinPhan
@KimberlyArcherandJustinPhan 3 жыл бұрын
@@Harry101UK What I mean was, she need real food, even eat veggie.
@SpaceNinja116
@SpaceNinja116 3 жыл бұрын
I’m glad to hear your voice again, Harry.
@enigmarocker
@enigmarocker 3 жыл бұрын
Full playthrough with these graphics please and thanks! ;) Awesome video!
@balgord
@balgord 3 жыл бұрын
We really need a 4K remade texture mod for this game. This would be awesome.
@abe-danger
@abe-danger 3 жыл бұрын
any content from you is amazing!
@maybemaybenot8112
@maybemaybenot8112 2 жыл бұрын
I remember getting the remake on launch day for my purple lunchbox and the graphics blew my mind. That's only ever happened one other time with the launch of gears of war on the 360.
@0thers1d3
@0thers1d3 3 жыл бұрын
Fantastic video!
@jackboxs649
@jackboxs649 9 ай бұрын
hey man love your steam uploads :)
@IInferno
@IInferno 3 жыл бұрын
Two uploads in less than a week? Sweet!
@racoonm45t3r
@racoonm45t3r 3 жыл бұрын
This was so cool and insightful. Twas very spooky
@TheBoltcranck
@TheBoltcranck 3 жыл бұрын
awesome work dood.
@poofa4009
@poofa4009 3 жыл бұрын
It's crazy how many details and bumps/divots I would've thought are part of the models themselves that are just textures put overtop.
@willisrose9756
@willisrose9756 3 ай бұрын
About a year or two ago I talked to Shiryu (the mod creator of the Resident Evil REupscale; a mod which was to give this Remaster a proper treatment to look more like the NGC version) about the progress on his mod; especially considering the fact that the last time he updated the mod was November 27 2020, I have asked him at the time if it was dead. He told me that it’s not dead, but he's currently not working on it and doesn't have the time to do so currently. Also, his GPU is on it's last leg (it was 6 years old and he get BSODs under heavy load) and can't afford a new one, that’s all I know and by the time I left this comment he still hasn’t came back to continue the mod!
@marcoscunha3447
@marcoscunha3447 3 жыл бұрын
Great video. I've never player this game because I was always like "it must be too hard"... I need to give it a try
@regisdrift
@regisdrift 3 жыл бұрын
It isnt that hard, give it a go.
@prosecutoroffetuslaunching6052
@prosecutoroffetuslaunching6052 3 жыл бұрын
This was fascinating and nice to watch.
@Noodle_F
@Noodle_F 3 жыл бұрын
Man, if someone reverse engineered this game to place new textures at the coordinates of the geometry, that would be amazing.
@CherryThGreat
@CherryThGreat 3 жыл бұрын
he is back
@GugureSux
@GugureSux 2 жыл бұрын
I'm shocked that I missed this video a year ago! And yes - this was news to me.
@protossfenix9545
@protossfenix9545 3 жыл бұрын
u r back
@TR-Graybles
@TR-Graybles 3 жыл бұрын
That poor, poor stairwell, I mean stairwells need love too. #StairwellsAreEntitiesToo
@Ferdam
@Ferdam 2 жыл бұрын
There's something about this 'clay' render look that I've always liked. Especially when the only color is coming from light and mostly not textures. Love it
@LadyMoss17
@LadyMoss17 3 жыл бұрын
Spoooky. I love this kind of stuff, very fun to watch.
@A1Asriel
@A1Asriel 3 жыл бұрын
0:12 that upscaled screenshot made my day xD
@caseymudkip
@caseymudkip 3 жыл бұрын
Meet the cores 4!!!!!! or just another reading your comments would be fine
@dunste123
@dunste123 3 жыл бұрын
This was really cool!
@candyOrangeGray
@candyOrangeGray 2 жыл бұрын
This is amazing!
@salihombox
@salihombox 3 жыл бұрын
3:36 pumpkin
@timeenoughatlast3368
@timeenoughatlast3368 3 жыл бұрын
Harry your voice, my god its excellent.
@endorstick1569
@endorstick1569 3 жыл бұрын
ONG you are alive
@ticklemewesker7019
@ticklemewesker7019 3 жыл бұрын
I don’t think it’s depressing at all I think you just have an appreciation for art
@trayoibry8246
@trayoibry8246 3 жыл бұрын
Wow great Video. 👏👏 Thanks
@squeethemog213
@squeethemog213 3 жыл бұрын
This is really cool!
@alienatedpoet1766
@alienatedpoet1766 3 жыл бұрын
You reminded me, I received RE 0 and REmake for Switch this last Christmas and I keep forgetting I need to actually finish them. I just got burnt out after playing 4, 5, 6, and REV 2 in a marathon.
@128x3
@128x3 2 жыл бұрын
Hey, I am trying to achieve this as well! but the z buffer depth data is off from whats displaying on screen… Anytips of getting it to line up?
@zerxdafu9990
@zerxdafu9990 3 жыл бұрын
Good video!
@paprika059
@paprika059 3 жыл бұрын
In all honesty this is really really cool to see a games true form and reveal
@googletarded8300
@googletarded8300 Жыл бұрын
Was there a way to go beyond 1920x1440p everytime gshade opened, it wouldn't read back any larger resolution?
@luispadilla5310
@luispadilla5310 3 жыл бұрын
This was awesome
@Anroose
@Anroose 3 жыл бұрын
Incredible!
@brunoh.1312
@brunoh.1312 11 ай бұрын
would it be possible to texture those 3d models? if its possible it could mean that REHD woukd go from pre rendered backgrounds to fully 3d environments, would look great.
@XxDragonRedemptionxX
@XxDragonRedemptionxX 3 жыл бұрын
Very interesting, thank you!
@dumbcowboi8803
@dumbcowboi8803 3 жыл бұрын
He has summoned a deep knowledge
@captainbean525
@captainbean525 3 жыл бұрын
I wonder why some parts have so much detail while others dont Oh and great to see a new video
@isabel5200
@isabel5200 8 ай бұрын
I've finished this game almost 50 times or more, don't really sure. With this video I wanna play it again to appreciate it better ❤
@robotman5105
@robotman5105 3 жыл бұрын
To be honest, I kinda like the unintentional effect the upscale backgrounds create, similar to the upscaled textures in RE4, it gives a sort of renaissance paint effect to it. I think it kinda makes the game feel more like you’re in a haunted house environment in a way. I also like it because you can’t make out the fine pin point details which adds mystery to the imagery while still being fairly distinguishable, it sort of makes me think of Bloodborne (A FromSoftware game), it has a not too artsy look but still somewhat vintage I guess. I don’t dislike the modern RE Engine, it’s very impressive technology. But in my opinion I think Resident Evil had a bit more identity in its 2000s art. It just stands out more than the ultra realistic graphics now. Again I don’t dislike the realistic graphics, but I enjoy this unintended style very much.
@SparkyTM
@SparkyTM 3 жыл бұрын
he bacc!
@astral6749
@astral6749 3 жыл бұрын
"Finally, someone noticed our efforts." - the devs, probably
@Plarby
@Plarby 3 жыл бұрын
I appreciate this video! \o/
@peir470
@peir470 3 жыл бұрын
top ten promised things that will never actually happen 1. going home 2 2. know what we want harry 3. going home 2 4. when is it gonna happen?!?!
@Adriethyl
@Adriethyl 2 жыл бұрын
This makes me want to see all the 2D Five Nights at Freddy's game's cameras rendered in this way.
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