*Part 2 - **kzfaq.info/get/bejne/jtlgirKmudXJlqs.html* | Ghostrunner, The Ascent, Metro Exodus Enhanced Edition, Crysis 2 Remastered, Far Cry 6, Doom Eternal 💻 *PC Specs - Buy on Amazon / Newegg* MSI RTX 3090 Gaming X Trio - geni.us/I0af AMD Ryzen 9 5950X - geni.us/UAowvMb MSI X570 Gaming Edge Wifi - geni.us/6jiSC G.Skill Trident Z Neo 2x16GB, 3600 CL16-16-16-36 - geni.us/nniU Enermax Liqmax III 360 - geni.us/eaU9l Streacom BC1 Open Benchtable - geni.us/9PgRsf8 🎮 *Games* 00:00 Control 01:01 Fortnite 02:28 Watch Dogs: Legion 04:02 Cyberpunk 2077
@user-gb2ux1sq6s2 жыл бұрын
please soundtrack name
@benjy1172 жыл бұрын
Seems if your only recording the reflections and not real time shadows in these games. Shadows in real time destroy the FPS and so can reflections.
@WTFAREUDOIN420 Жыл бұрын
I wanna see this when it gets applied to NES/SNES games like super Mario bros
@tangdynasty47359 ай бұрын
How worse it would be if pay $1000 Dollar for 1fps boost 😂
@venum17733 жыл бұрын
RTX : On Wallet : Gone
@dilmayathapa43043 жыл бұрын
Lòl
@ag46403 жыл бұрын
RTX: On FPS: OFF
@itsE_3 жыл бұрын
@@ag4640 stolen reply smh
@kenesufernandez12813 жыл бұрын
Hahaha
@mostrowski3 жыл бұрын
RTX: on Wallet: gon
@OokileyGMR2 жыл бұрын
It's a technology that's going to take some time for developers to properly use in their games. A lot of examples are just turning everything into a mirror and exaggerating the amount of water in places, that's not necessarily realistic.
@GinsengStrip-wt8bl2 жыл бұрын
I'd like to see a Splinter Cell game with that stuff done right. Imagine the lighthouse mission in Chaos Theory with modern effects.
@fadeeeed2 жыл бұрын
Cyberpunk had best implementation so far. When its water its 100% specular .. if its some metal then u see rough reflections and so on. Also very nice GI rt used in that game.
@beaconing76892 жыл бұрын
@@fadeeeed but that game run like a dog shit with RTX ON
@Partyweeb2 жыл бұрын
@@beaconing7689 Cyberpunk has fixed a lot of its bugs. You do realise its been nearly a year since its launch right? They've done a lot regarding performance to make the game better to where it ultimatly ends up on the card and what your using it for. Yeah the optimisation isn't the best but again it really does depend on what your doing.
@dignusdingus37092 жыл бұрын
@@GinsengStrip-wt8bl Don't do that, don't give me hope
@chrisrojas35613 жыл бұрын
Raytracing = water turns into liquid mercury
@anybody11543 жыл бұрын
Water is a burger
@quartermaster28093 жыл бұрын
@@anybody1154 water is just a burger Age is just a number Jail is just a room Too young is a Chinese name
@cappingbeara32123 жыл бұрын
@@quartermaster2809 lol ok
@NullPointer3 жыл бұрын
Mercury is already liquid
@MMWch3 жыл бұрын
@@NullPointer He is just specifying that he does'nt meant Freddie Mercury. Freddie Mercury water is a Mod, not RTX.
@tokyospliff2 жыл бұрын
Of course the ray traced renders look incredible but some of the rasterisation only images are unbelievably close. Blows my mind how far we've pushed raster.
@henrique42252 жыл бұрын
I think raster is better. Of course reflexions looks better, but not realistic, like a water or something, it juts looks like a mirror. Search images like "river night reflex", the actual water in games reflecting with ray tracing is really far away from realism and ironically rasterization looks closer to that. Of course i know ray tracing is just starting and it's not only about reflexion, but also global illumination and everything else, but they should stop thinking that every reflective surface is a perfectly smooth and perfectly reflective material or something like that.
@TheModernMusicsucks2 жыл бұрын
@@henrique4225 could be that RT is pretty much accurate, but the surfaces aren't?
@henrique42252 жыл бұрын
@@TheModernMusicsucks Yes, the problem probably are on surfaces and textures (and its mappings). I hope they solve this without ray tracing getting in the way of rasterization or vice versa, even though it is inevitable that in the future only ray tracing will be used.
@stickboy82192 жыл бұрын
The graphics are there all they need to do now is focused on performance before working on higher resolution graphics and shit
@RMuriali2 жыл бұрын
I agree with you, devs must have been doing dark magic for the screen-space effects look so good. I think it kinda took off the hype for ray-tracing, at least in the current state it's a lot more about precision than eye-candy graphics. Of course it will get a lot better (and I think possibly make everything easier for the devs, not having to place so many light sources to emulate global illumination, for example).
@apcook343 жыл бұрын
Can't tell you how many times my reflection scared the crap out of me in Control.
@NativeDestroyer3 жыл бұрын
Control’s ray tracing is way better than the Medium. The ray tracing was added in as a after thought, its clear those reflections could have been done without ray tracing and would have looked better with better performance
@nggw67923 жыл бұрын
@@NativeDestroyer i hate control with it's detail bug, i need pause and unpause to make detail normal, until today that bug not fixed
@jerenhanson72543 жыл бұрын
@@nggw6792 you have cracked version? Becuz ultimate edition is the best to play , no bugs
@Chimera_Photography3 жыл бұрын
@@jerenhanson7254 the pc editions? The game code is identical… a fully patched regular version is no different from the launch version of Ultimate (including any patches released since then)…. Just walk up to a painting in control. You’ll see it. Blurry as F most of the time until you bring the camera as close as you can.
@jerenhanson72543 жыл бұрын
@@Chimera_Photography becuz the game takes time in rendering (DLSS). In ultimate edition i have seen much less blurrier image , improved performance You are actually talking about distance focus - near objects , far object blurry
@alexandradeon75083 жыл бұрын
Image difference is negligible but the drop in fps is unacceptable 😑
@mataracahmet29213 жыл бұрын
DLSS is ready to fill FPS drop.
@agwynsatria91653 жыл бұрын
Ready DLSS 2.0
@aldysyahputra69673 жыл бұрын
thats why they have DLSS
@2.3.793 жыл бұрын
Yes
@jacekicksass3 жыл бұрын
It really depends on the game. Some games Ray Tracing is implemented perfectly and really adds a lot to the experience. In others it's a complete after thought and adds nothing of value. We really need to wait another 1-2 years before developers start implementing it properly.
@screamingicecream97073 жыл бұрын
Raytracing: waters cool... everything else: no
@aldysyahputra69673 жыл бұрын
yeah for water effect its really cool for RTX
@hafiedzalvinandi42813 жыл бұрын
Mirror glass?
@empatempat87453 жыл бұрын
my tought
@woopdedo79393 жыл бұрын
All RTX does is accurately compute reflections, shadows, and lighting/global illumination. No matter what your opinion is, RTX is always objectively better looking because it’s a much more accurate and true to life representation of the world
@jimhendrix24653 жыл бұрын
@@woopdedo7939 seems like you’re trying to advertise ray tracing.
@jackkeilman38122 жыл бұрын
While retracing does bring a more natural feel to games, I honestly could argue it looks hyper-real over actually real. The wet surfaces demonstrate this perfectly. While they would reflect like a mirror, it would not be as well defined as what rtx is displaying. Even completely still water would not show a perfect reflection. I just think that rtx on is an extreme case of proper lighting while rtx off is the opposite. Games designers need to find that sweet spot in between both modes so that it will look closer to real life and not be as much off a butcher with frames.
@Progressmoving2 жыл бұрын
Jesus Loves You🙏🏾
@crispinotechgaming2 жыл бұрын
it's. not. called. rtx.
@sebasstein70142 жыл бұрын
Exactly, devs make way too many textures unrealistically glossy or water way too clean and reflective to show off raytracing effects but it destroys the immersion with that. A puddle of water forming on a street is going to be mostly dirty water with limited clear reflections instead of looking like an artificial mirror reflecting everything perfectly clear and undistorted.
@ensiel47382 жыл бұрын
@@sebasstein7014 Exactly.. And it's actually distracting for a lot of times in my experiences. It only looks good for showing off graphical prowess on KZfaq vids but some people like me could care less about it. The performance trade off is simply too big and gameplay + story matter so much more than eye candy in games. When we're truly enjoying the game because of it's gameplay and story, a lot of this eye candy's pretty much negligible.
@hyperkid782 жыл бұрын
@@Progressmoving fuck jesus lmao its 2022 people with an brain can tell jesus and god is a fiction... its a story
@soumik2312 жыл бұрын
It looks over the top when compared side by side. But to be honest, without the RTX on, it is still very impressive and, at times it is difficult to understand if the game is being played with or without the RTX on. The only real thing is the water reflection. It is really unbelievable and hyper realistic.
@germanturkish16643 жыл бұрын
You should also keep in mind that SSR can only mirror what is on the screen, if you look down a bit everything is gone. thats why real time is the only way to do that
@autopilotgorilla3 жыл бұрын
Pre baked reflections can also do this, but only works with static scenes. Used in a lot of Source games and they still look quite good to this day.
@lucasrule55573 жыл бұрын
I wish they could do the reflections the same way GTA does mirrors this could make it run so much smother and look the same
@niks6600973 жыл бұрын
@@autopilotgorilla yeah with open world games with cars specially, self-reflections and dynamic reflections make them 100times better than anything static..
@MLWJ19933 жыл бұрын
@@lucasrule5557 It actually wouldn't run smoother... In all likelihood it would run worse than raytracing. Rendering to texture is the same as rendering a scene with an additional camera. Now apply that to all reflective surfaces & just calculate how many times you'd need to render the same scene with the same lighting. Older games using forward rendering could do this to some extend (but at very low resolutions) because they used simple lighting, not the multiple lighting passes used today.
@FelixOnn13 жыл бұрын
I kinda like SSR (except in RE2). To me, it's like an "affordable RT" haha. But it's awful when you down the câmera for se reason and the reflections are suddenly cut in half or gone
@korndud3 жыл бұрын
the difference is small but big at the same time. i think its more immersive in dramatic games.
@NawiTheCore2 жыл бұрын
Unless you're paying attention or look at two images side by side, it's really hard to notice.
@Daniel92CZ2 жыл бұрын
I also can't see the difference. If i put 2 pictures with same frame off and on, then yeah i can notice something, but normaly playing i dont bother with it, it's just fps lost for not really anything major.
@spinnie05 ай бұрын
I think that's just the nature of graphics improvements. The benefit is incremental, so if you compare 1 single technique / improvement on or off, it won't make or break the experience. But if you compare a game from 5 years ago to a game now that has many of those incremental features combined, the difference becomes incredible.
@MMWch3 жыл бұрын
BENCHMARKS, just a tip: Try to have more moments when the camera and character are still, so we can pause the video and use the 5 sec. button to quick switch, back and forth, between versions. Thats a good way to pay attention to the detais.
@Progressmoving2 жыл бұрын
Jesus Loves You🙏🏾
@sebasstein70142 жыл бұрын
@@Progressmoving Should he exist that is
@chomu35962 жыл бұрын
@@sebasstein7014 lol
@Tenchi707 Жыл бұрын
Exactly
@Szilagyicsabaistvan6 ай бұрын
@@sebasstein7014 word
@elderroll40173 жыл бұрын
you should've had added some close shots on some objects producing light like lamps, candles, etc. people only noticed the reflections because it was only the most obvious thing to notice. metro exodus has a lot of dark areas with small lighting objects. anyway, nice vid.
@josephjomy49723 жыл бұрын
True
@Progressmoving2 жыл бұрын
Jesus Loves You🙏🏾
@palmtree54892 жыл бұрын
i actually dont care about the reflections at all, the Lightning is just night and day in Cyberpunk 2077 with Raytracing on.
@Psythik2 жыл бұрын
@@Progressmoving *JESUS IS DEAD*
@WomanSlayer694202 жыл бұрын
RTX Off: Frames per second RTX On: Flames per second
@dylangarcia42162 жыл бұрын
seems legit
@michaelwhiteside21212 жыл бұрын
Thanks for making this video!!! I think you have to have a keen eye for this if you’re not looking for reflections but it’s still spectacular seeing the details in the difference.
@Danigon8763 жыл бұрын
My only issue with raytracing is that it still kills fps even when raytraced reflections aren't on screen
@chloewebb55263 жыл бұрын
probably because ray tracing also makes it so that the color of a white wall will bounce onto a black floor near the edges of a room in some games from what i understand. I actually like these effects more than the obvious water and glass reflections, because the color and light bouncing between surfaces makes the area feel more realistic. As an artist, I just really appreciate when i see color reaacting with light and other colors appropriately lol
@gowsano71383 жыл бұрын
@@chloewebb5526 wallet: ehm ehm i don't feel this is worth the extra 200 bucks
@chloewebb55263 жыл бұрын
@@gowsano7138 didnt say it was cost efficient. Its new tech, which is always overpriced lol. But its a great technology to utilize moving forward in real-time rendering
@gowsano71383 жыл бұрын
@@chloewebb5526 i just think it's something just made for the hype and makes people want to pay more , it's really basic graphic enhance my friend❤
@woopdedo79393 жыл бұрын
Then use DLSS
@ReTrospectiveVids3 жыл бұрын
I was gonna do a similar video showing off JUST Cyberpunk and call it ‘Framerate ON vs Framerate OFF’
@JuanPretorius3 жыл бұрын
3080 ti highest settings on 5120x1440 and getting stable 60fps all the time. with g sync is silky. it's crazy how I can finally play the game, it's actually an amazing game
@divyansh28903 жыл бұрын
@@JuanPretorius GTX 1660 TI and 1080p non RTX max settings at 60 fps, this game is lovely
@semyongalitsky95933 жыл бұрын
@@JuanPretorius those settings are as bad as mining your graphic card.
@JuanPretorius3 жыл бұрын
@@semyongalitsky9593 you mean for the health of the card? I dont know what you mean
@user-wr5we2xg6h3 жыл бұрын
@@semyongalitsky9593 lol wtf does that even mean
@mralabbad7 Жыл бұрын
It just keeps proving to me that raytracing is not even close to worth it for the amount of hardware it needs
@warnacokelat3 жыл бұрын
I think ray tracing is good for lighting effects and reflections on glass surfaces. Other surfaces seems to be excessive.
@sv46473 жыл бұрын
Right
@Carlos-ux7gv2 жыл бұрын
It is also good for atmospheric effects (like smoke or god rays) and realtime (correct) ambient occlusion. Imagine an horror game with real shadows, dusty rooms and AO.
@joavitt2 жыл бұрын
@@sv4647 left
@marceloespinoza39802 жыл бұрын
@@joavitt up
@LotFrat2 жыл бұрын
@@marceloespinoza3980 down
@starlyn12323 жыл бұрын
I think that in addition to being a graphic advance, by the way it embraces the marking, for example, in the case of Cyberpunk, I think that the reduction of reflections (not to say total disappearance) on the water is intentionally exaggerated, and that when seeing the comparison you feel super tempted to have that feature, if you don't have an NVIDIA card, buy it yes or yes, maybe I'm wrong, maybe not.
@user-re2py9le9j3 жыл бұрын
Red dead redemption 2 did not have Ray Tracing and the quality of reflections was high (on high graphics settings). We are fooled by promoting this technology.
@paquito41473 жыл бұрын
Cyberpunk 2077 literally have bad reflections without ray tracing on purpose
@dharmiksamani82582 жыл бұрын
Crysis 3 had better water effects in 2013 without ray tracing. Cryberpunk has definately made sure water looks bad with RT turned off. I am not saying its a gimmick... but the advantages look exaggerated .
@Jamal-mq6xn2 жыл бұрын
@@dharmiksamani8258 I think they wanted to make the water look dirty as NightCity is a pretty nasty place, but Raytracing just completely changes it.
@dariomladenovski6481 Жыл бұрын
@@dharmiksamani8258 yes, Cyberphunk is an Nvidia sponsored title so I wouldn't be shocked if CDPR made the water look worse on the non RT version
@erotiqe3 жыл бұрын
raytracing on -> everywhere puddles , puddles for everyone!
@portablerefrigerator49023 жыл бұрын
Yeah all these puddles are annoying
@fredstead56523 жыл бұрын
Puddles are just effective to show what raytracing can do.
@wallacesousuke14333 жыл бұрын
@@fredstead5652 effective as in obnoxiously overused and cartoonish looking, right? It makes games look like these over-the-top futuristic tech demos
@Electrifize3 жыл бұрын
It makes sense in London though
@Miraan3 жыл бұрын
*peppa pig intensifies*
@Plisko12 жыл бұрын
I was expecting to be more impressed than seeing a couple of extra reflections. I honestly wouldn't miss any of it. Hardly worth breaking the bank for.
@lukephillips7239 Жыл бұрын
I think the biggest improvement with raytracing is not reflections but global illumination. In scenes lit primarily from sunlight there is a subtle but noticeable change in the way the ground is lit that make the scene feel much more natural and rea.
@assortedlunatics4381 Жыл бұрын
Raytraced shadows is a big one too
@DragonOfTheMortalKombat Жыл бұрын
@@assortedlunatics4381 No shadows, ambient occlusion show lowest improvement. Not at all worth enabling.
@rewwgf Жыл бұрын
are you seriously?? 🤦🏻♂️
@narvaeztiamson91810 ай бұрын
Ray tracing is only a gimmick, not worth it. Stupid features
@shadel74842 жыл бұрын
I feel the RTX inpact more on Minecraft compared to other games.
@manzariat75232 жыл бұрын
Looks good, still not as good as what I expected given the neverending fuss about Ray Tracing.
@thatsalot35772 жыл бұрын
it's actually cool if done properly, and you'd also need a really high budget monitor to experience it.
@manzariat75232 жыл бұрын
@@thatsalot3577 I actually recently got a complete new PC, super high end, and a great monitor, tested RT with some games and Imo the fps sacrifice was not worth it at all. But then again that's just my experience. I usually play games at High quality instead of Ultra/Max and at a locked 144fps even tho I have a 280hz monitor, because I want to maintain a good temperature to quality ratio. So I don't care for that much quality.
@tokyospliff2 жыл бұрын
@Manzari AT. Ray tracing is a general purpose calculation technique that hasn't been possible in realtime until now and marks a phenomenal change in the way renderers are written. It's not about you, it's about the programmers, because their lives just got a whole lot easier. Depth of field, shadows, ambient occlusion, reflections, refractions, and basically every lighting effect has literally been an inaccurate hack until now.
@ffuukckguugle5762 жыл бұрын
@@tokyospliff THANK YOU for saying this. People are too stupid to think that far ahead.
@sneedsfeedandseed17952 жыл бұрын
@@tokyospliff don't care, I'm a gamer, not a programmer.
@CaptNemo_3 жыл бұрын
4:12 all i can see in that water reflection is my wallet crying from just buying the 3090.
@felixftw47023 жыл бұрын
this new technology is like VR, awkward at launch but given time is a must-have
@IamKenzzz3 жыл бұрын
I don't know VR is must - have lol
@andersonklein35872 жыл бұрын
In Watch Dogs it actually made a pretty nice improvement. Really hope to see the first game that uses a pathfinder render instead of rasterization, that's when we will see the big change.
@PaperCut2UGaming Жыл бұрын
I can’t hardly tell the difference
@nomad7317 Жыл бұрын
Same.
@cyzam2 жыл бұрын
Similar to what hdr did to games. Everything is ridiculously colorful now. With ray tracing everything is like polished mirror that reflect 100% light back 😅 can you dial rtx down with pc? Or is it more like on off feature?
@shashanksuman796 Жыл бұрын
the combination of psycho ray tracing and ultra screenspace reflection of just lit. The beauty of nightcity in its true form.
@45eno2 жыл бұрын
I think a 50/50 split of live action might work better. RT does not appear to be a big enough improvement to be worth the performance hit. I would need to see it side by side and so far it clearly isn't night/day improvement. Maybe in time and next GPU in a couple more years.
@MultiArcada3 жыл бұрын
Great video,thanks for the work!
@zeb96203 жыл бұрын
this channel videos are awesome
@azuros73462 жыл бұрын
It takes time to optimize and competently implement this technology. In many games with active ray tracing you just get -30-50 fps and nothing else
@forcinghandlesisdumb Жыл бұрын
Cool demo. I think Ray tracing looks better in every implementation, but Control is the only game of the bunch where I feel like you'd be really missing out without it enabled.
@Tenchi707 Жыл бұрын
Well said
@utkarshsinghal55973 жыл бұрын
I wish dev would have spend more time to make cyberpunk gameplay better and glitch free, because night city looks sooo beautiful
@Jonas-ej7id2 жыл бұрын
And add in all the features they promised
@DEKIIIII12 жыл бұрын
@@Jonas-ej7id no games has all the features that devs would promise
@Jonas-ej7id2 жыл бұрын
@@DEKIIIII1 Rdr2
@DEKIIIII12 жыл бұрын
@@Jonas-ej7id oh they had their fair share of that
@Jonas-ej7id2 жыл бұрын
@@DEKIIIII1 Like?
@SkywayPark21 Жыл бұрын
6:50 wow I never knew ray tracing effected things like that. The smoke actually lingering instead of just evaporating quickly
@christianrobloxserver72822 жыл бұрын
Looks really nice, but i just dont get the appeal of cutting your Fps in half for some minor reflection buffs
@yyhbackagain50133 жыл бұрын
RTX: Ok this floor is a mirror
@omarbull473 жыл бұрын
Should have also added fps counter too, which would tell you can get almost same graphics with rtx off and with much better fps
@smittyvanjagermanjenson182 Жыл бұрын
If I can get 1440p @ 60fps with high quality settings and RT/DLSS that's excellent. I don't give a damn if Control or any single player title is maxing out my 144hz monitor.
@CKestus21872 жыл бұрын
Obviously, the biggest difference is going to be in reflections. Rather than having a rough estimate or a baked in reflection you’ll have real, 1-1 reflections. In shadows and in lights it’s not going to be as obvious unless it’s a side-by-side.
@darrenjeng38563 ай бұрын
Just one question: People walking in bar without shadow is the effect of RT ON or RT OFF?
@thetechnerd16173 жыл бұрын
It’s great honestly, but I think it’s only really feasible if you have a 3090/80/2080 ti. Otherwise it’s more like a beta feature because most rtx GPUs are vram limited or do not perform well at 1440p. You can probably drop other settings or play at 1080p with other GPUs but as more titles come out, they are going to be more demanding, so unless you have these GPUs I mentioned,maybe you will be able to play one or two games max with some compromise then the GPU will not be powerful enough as time goes on.
@shadowpraetorian85243 жыл бұрын
I agree but the 3070 too cause it’s on par with the 2080 ti If not faster
@4KgamingGuy2 жыл бұрын
Sacrifice 50% of FPS to get 5% nicer looking Graphic, just not worthed
@JayMagLam Жыл бұрын
Noticing better mirror reflections and some additions to graphics left out by reflections. But other than that not much of a difference in overall addition to graphics or graphic performance.
@du4lstrik32 жыл бұрын
There's an impressive amount of mathematics that went into the lighting engine for this, I'm sure; however, aside from reflections, I don't see much improvement. I guess if we're trying to push the boundaries for as realistic as possible, this helps, but most games you move too fast to notice detail like this. It's only when you stop to really inspect the work that's been put into the graphics, that's when you'll notice it. We should be focusing more on trying to improve render times with high sample counts of polygons. It's basically what has kept graphics looking overall similar to how they were 5-10 years ago. The more realistic and higher-resolution textures get, the more space they take up and the longer it takes your CPU/GPU to calculate and project their image onto the screen. That's where efforts should be maintained - not necessarily doing reflection work. It's just the lowest-hanging fruit on the tech tree at this time. I remember when RTX first dropped, everyone was losing their shit over it, and not too many people even knew what it did. They just assumed it's some new graphical revolution and will make your games look better if you have an expensive card to handle it. There was a lot of flexing, too. If you didn't have the latest card that had RTX support, you were automatically a lower-class gamer. Most people weren't aware it's still very early and has a minor impact on most games' graphical fidelity. But market hype will hype, I suppose.
@henriksaarno13112 жыл бұрын
Jedian you are right it is about the reflections, ray tracing helps to deal with global lighting effects (e.g. mirror reflections), it actually models how light really works, if you don't know the technical details it might not appear like much, but those detail are really impressive. We can basically model how light actually interacts with objects.
@justarandompenguin2 жыл бұрын
Amen. Aside from RTX, DLSS was a godsend. The ability to downscale particular object resolutions, while maintaining the native screen resolution and with almost no loss in visual quality is very, very impressive IMO. Even more impressive than the RTX real time lighting which is good, but it takes too much of a toll on performance to justify using it (then again, IMO).
@hyperkid782 жыл бұрын
i have never ever heard anyone even mention rtx never... and as a flex ? uhhh what ? no
@du4lstrik32 жыл бұрын
@@hyperkid78 You obviously weren't part of the conversation when RTX-capable cards were first launched then. People today know it's about light and its reflections. When it was first released, most people just thought it was like a leap forward in general graphics tech.
@hyperkid782 жыл бұрын
@@du4lstrik3 or maybe u just hang out with nerds? let me guess.. ur overweight, like anime, get bullied at school and like guys ?
@thechoku97653 жыл бұрын
Minecraft is still the best optimized Ray tracing on game ever, even without puting puddles everywhere, the other AAA game such a cyberpunk, control, metro Exodus, etc, was already have a good game engine that doesnt really need Ray tracing to boost their graphic quality by much
@SerBallister3 жыл бұрын
Minecraft RTX has full GI with physically based materials, more advanced then say Doom Eternals RT implementation that only supports reflections.
@daddychocolatesosa8273 жыл бұрын
RTX in Control : Fine RTX in Fortnite : Fine RTX in Watch Dogs Legion : Fine RTX in Cyberpunk 2077 : *Turns water into ray traced liquid metal*
@parthnagpal68513 жыл бұрын
Cause thats the water from 2077 the water will obviously change its composition in 56 years 😂😂
@sashaantidot24442 ай бұрын
@@parthnagpal6851yes but not in clear purified water 😂
@59.9fps Жыл бұрын
Most of the differences are not necessarily due to RT theoretically. E.g. 7:05 where RT on seems to have more fog thereby inducing soft shadows effect, which makes the scene more realistic. Soft shadows exist in rasterized solutions too, from long ago.
@k9-punchline7382 жыл бұрын
nice bench and very good music to keep the brain awake... a lot of other benchmarks make me want to sleep
@michaelwatkins38923 жыл бұрын
One of your coolest videos, love the music too!
@mbii76672 жыл бұрын
I kinda hated the music
@hitbm4755 Жыл бұрын
Awesome video, the Ray Tracing looks super crisp and detailed but I feel like sometimes it overpowers the scene. I just hope that Ray Tracing does not become a pre-requisite soon and I do not think it will, because a video I watched from Nvidia themselves is that Ray Tracing and Rasterization is currently used in combination to give a better looking scene. It seems fully Ray Traced Rendering is still something of the future and even then it is not the most realistic/finished rendering method out there, with Path Tracing seeming like the closest to realistic, so I think I will probably upgrade to a Radeon RX 6000 at some point which has really good Rasterization and some moderate Ray Tracing capabilities.
@i_love_games110 Жыл бұрын
there's full ray tracing in some big games, control, cyberpunk, minecraft and some others i forgot fortnite used to have full ray tracing but now it doesn't trace shadows
Жыл бұрын
I don't think it's gonna be a pre requisite, at least not in some years, because there are still some games that use directx 11 backwards compatibility
@x3merx3mer2 жыл бұрын
if there wasn't such a difference in performance it would be awesome. Otherwise i would always choose those extra frames instead (given that you have a high refresh rate monitor and equally capable gpu)
@zech316011 ай бұрын
I feel like the murky reflection in cyberpunk actually matches the atmosphere of the futuristic polluted city.
@Orbital_Dew3 жыл бұрын
the screen space reflections in these modern games are already so good that rtx feels obsolete
@BENCHMARKSFORGAMERS3 жыл бұрын
Screen space reflections in Hitman 3 - Next level 😎 kzfaq.info/get/bejne/lbt8d9aH2avUaKM.html
@Orbital_Dew3 жыл бұрын
@@BENCHMARKSFORGAMERS wait a second this isnt raytraced ? o0 how do they get those realtime reflections of the player model
@BENCHMARKSFORGAMERS3 жыл бұрын
100 FPS at 4K = No ray tracing 😅 Update with RT is confirmed www.hardwaretimes.com/hitman-3-likely-wont-get-ray-tracing-on-the-ps5/
@Orbital_Dew3 жыл бұрын
@@BENCHMARKSFORGAMERS thx for the info
@Skoshtwo2 жыл бұрын
If this is raytracing, what does "reflection quality" option do? I'm confused.
@TacticalPhoenixYT2 жыл бұрын
That's just the quality of the standard rasterization shadows and reflections.
@PredictAnythingSoftware2 жыл бұрын
Ray tracing is good if you prefer a good appearance gameplay, since it is using ray tracing similar to how light works in real life, and because of that, you will get the best and most realistic output, it doesn't matter if you don't like the reflection, some people complain that it looks like a mercury, but if you really think about it, that is how water looks like in real life, especially in 4:28, you can see the obvious difference of real water reflection compare to RTX off.. RTX off on the other hand will still looks goog, but it will depend on the person (developer designer of the game) who adjust the lighting manually. For short, RTX OFF is an artificial lighting effect while RTX ON is tracing of how light reflects naturally just like in real life. Thanks for the video, very good comparison...
@caryugly2 жыл бұрын
In some cases the overly shiny reflections with RTX ON make it less 'realistic'. Most times I can hardly consider RTX as an upgrade personally, but I am sure over time with RTX in mind, game developers will make it look a lot better.
@venoms46622 жыл бұрын
it’s just this video, you should definitely check out ray tracing computers, or the new series consoles their resolution output are insane damn near real life!!!
@jackrazn3 жыл бұрын
Honestly I had to look up this video because I couldn't tell the difference from turning it on and off in Cyberpunk. Well, other than the frame rate of course.
@woopdedo79393 жыл бұрын
Look for shadows, reflections, and the lighting. Also use DLSS
@thtupid2 жыл бұрын
I think wet things look absolutely fantastic nowadays. Like wet roads and wet people and cars etc...the thing is though, the interaction differences with wet atmosphere is still lacking. Like proper splashes and footprints and puddles etc. Being wet is still very much just a skin and not a state.
@geraltrivia98642 жыл бұрын
so you are gonna see water everywhere on floor in every game now lol just to get the Ray tracing feel :p
@Harrave2 жыл бұрын
yo is Cyberpunk a good buy now? I've put off buying it since release not knowing how good of a purchase it would be back then and tbh now either, I have a RTX 3070, Ryzen 9 3900X could I at least enjoy the game at a reasonable quality if I were to buy it now?
@hva28636 ай бұрын
Am I the only one who thinks no RT looks better in most of them? Ray tracing makes some of the games look too polished/shiny
@patrikmiskovic7913 жыл бұрын
Love it without raytracing . 100fps real resolution
@barca4k7462 жыл бұрын
@Deathplan ok
@andrewtucker942 жыл бұрын
@Deathplan I'd rather spend my money not on video games
@gamesteamtm84292 жыл бұрын
And how much is the video memory download?
@jejeykun6713 Жыл бұрын
good job my broo... can i doing the same thing if i use rtx 3050 + i5 12400f ? will be the same quality with this video..?? i prefer to rtx 3050 cause of lower TDP
@ROFLPirate_x3 жыл бұрын
I don't really care about the difference with ray tracing shadows, and global illumination any game that has them available will more than likely already have pretty good rasterisation lighting and shadows anyway. But those RT reflections... 🤤🤤🤤
@FelipeCardoso_plus3 жыл бұрын
People who don't see differences need to check their eyes...
@michaelangst60783 жыл бұрын
Some people just give no fucking shits and some are just unintelligent and stupid... I bought a 8k Z9G tv, and I can easily notice the improvement in 8k over 4k in both pc games and emulators and the HDR is fucking incredible.. I would never go back to anything lesser now even though I have to settle for a locked 30fps on most new games.... Do you think I give a fuck is some unintelligent virgin loser says he cannot see a difference if they viewed my tv compared to their budget 4ktv or monitor??
@TechTyrial3 жыл бұрын
Rtx looks amazing
@michaelangst60783 жыл бұрын
@Furious_DC All that matters is if there a decent difference in picture, and yes it's more than decent.. A good picture can just be playing in 720p on an old plasma tv for fuck sake..
@santhoshsridhar58873 жыл бұрын
@@michaelangst6078 8k is only good for TVs. And a 30 inch 4k monitor will look just as good if not better than a 65 inch 8k tv. Even a 4k tv and a 8k tv will have hardly any difference if you sit over 5 feet away. And idk which idiot prefers 30fps over 60fps just for higher resolution.
@michaelangst60783 жыл бұрын
@@santhoshsridhar5887 you don't own the tv I do and have done the proper testing on a pc capable of it, so shut the fuck up..
@neonatal62362 жыл бұрын
Its like those pictures in the 90s where its a big mess and you have to find the sail boat. I just cant see it!
@t-macpie14103 жыл бұрын
looks cool, if apply to use for like stealth/tactical-shooter games which you can 'use mirror/reflect to detect (or 'made') enemy etc. would be awesome and might be a must have maybe? but as for now and it's original prices no, and now crypto-mining mania then no-no-no-no-no. still. in game photography can go crazy and fun though.
@adityagupta93163 жыл бұрын
Brilliant video!
@zeb96203 жыл бұрын
agree with you
@cestusfr3 жыл бұрын
Happy new year BFG
@BENCHMARKSFORGAMERS3 жыл бұрын
Happy New Year 🥳
@ArnikoGiri3 жыл бұрын
Hey what did Jensen mean by calling the RTX 3090 the BFG GPU??
@zeb96203 жыл бұрын
Happy new year too brothers
@dhollsynthmusic3 жыл бұрын
finally, this was the video i was looking for...cheers!
@mirage87532 жыл бұрын
reflections is most noticable thing. but with current gpu prices price for rt is too high
@1234567895182 Жыл бұрын
Well thanks. Look like all it does it mainly make water and glass look more like water and glass. Seems to be a lot more prominent in games like Cyberpunk and Watchdogs, but I don't play those games. Fortnite had some improvement but I'm not playing that to stare at the water. This helped me solidify my decision. Going with the 6900xt for now and upgrading to an ray tracing card when prices become more reasonable. Maybe 5-10 years down the line when RTX tech really becomes impressive.
@Takyodor2 Жыл бұрын
Sounds like a good choice :)
@litnest46703 жыл бұрын
i think watchdogs looks amazing with rtx on . The world feels extremely realistic
@ma6netho Жыл бұрын
was gran turismo one of the first to use enviromental reflections +
@ehshardwell73752 жыл бұрын
I was born when games were played in a 2D platform. It's a great improvement
@troyhayder69862 жыл бұрын
Ray tracing... Traces a beam of light through bounces and refraction from every light source in the game...the camera captures some of those rays... Path tracing... Traces a beam of light from the camera through bounces and refraction to the original light source... Because you are tracing a lot less rays.. The performance cost is minimal... Negligible difference in quality.. Massive difference in performance...
@Gamerzguy24683 жыл бұрын
Was psycho settings used for Cyberpunk 2077 RT?
@santhoshsridhar58873 жыл бұрын
Ultra and psycho have no difference between them tho.
@offlinegamer67563 жыл бұрын
@@Embreh89 psycho activate a better RT Global Illumination with the Indirect lighting casting better accurate colors ,But till this day the best RT implementation is still the : Control's one , at least we have the self reflection of our own character in every reflective surface , a missing feature in Cyberpunk 2077
@mcn79583 жыл бұрын
@@offlinegamer6756 Strongly agree! I spent 2 hours on making my V, but I cant see my self from rtx.
@offlinegamer67563 жыл бұрын
@@mcn7958 yeah! it's awkward and dumb from them !
@karimzaki832 Жыл бұрын
can someone explain how does rtx can be turned on or off on the same pc? or does it mean a device with rtx vs a console without?
@RockstarGames73 жыл бұрын
The watter in CB2077 looks very GOOD :O
@Arthur_url3 жыл бұрын
CDPR relied too much on the Ray Tracing when it came to water surfaces. Without it, the water just looks straight up unfinished or bugged. Oh well.
@GinsengStrip-wt8bl2 жыл бұрын
That's annoying as fuck, some devs just put half assed reflections that look like crap "coz we hav rt" when most of gamers will have see that poor garbage given cureent gpu prices.
@MarshallZPie3 жыл бұрын
I hate that many games aren't taking full advantage of Ray Tracing, it seems that developers think it's only for reflections and they try to go overboard with it, it's supposed to make all the lighting much more realistic, not make everything shiny...
@AdofHitter21033 жыл бұрын
Mass consumer on old Gen and performance is already issue with ray tracing. Its just a gimmick atm that’s not worth a time. best bet After couple of years we gon see dev move to ray tracing full on when graphics cards can handle it for most consumers
@atomicthagamer42572 жыл бұрын
@@AdofHitter2103 Hey, don't i know you from somewhere?
@smittyvanjagermanjenson182 Жыл бұрын
I know this comment is old, but at the same time the 30** cards are really the first cards that can handle a large amount of RT, so games didn't really have much proper RT Integration, well see more good RT in future titles.
@dariomladenovski6481 Жыл бұрын
because game developers know that it's a gimmick, just look at a game like RDR2 for example, no RT bs but the reflections, water and overall graphics look better than all of these Nvidia sponsored RT games
@henriksaarno13112 жыл бұрын
Damn that looks good, came here because I was reading a textbook on computer science from a couple years ago, and it stated that ray tracing was still off limits for games, and look at us here :D
@common34802 жыл бұрын
Imo Control has the best ray tracing implementation -- the sharp crips reflections add so much to the environment & it does it all without significant impact to frames.
@GaMeON1597534563 жыл бұрын
RTX ON = -50FPS and slightly better reflections...
@Kyepo3 жыл бұрын
@@Embreh89 how much fps average were you getting. Also what in what preset and what rtx quality
@skippychurch29653 жыл бұрын
@@Embreh89 that is still a shit frame rate. 60 is the new 30.
@skippychurch29653 жыл бұрын
@@Embreh89 we are still talking about cyberpunk, right? First person shooter mechanics need any frames you can manage, not shiney puddles, my man. :)
@federicoliguori26983 жыл бұрын
Imagine paying 300$ dollars more on a GPU for some water reflection.
@Jeff9co3 жыл бұрын
Imagine getting 3200 in 3 collective stimulus checks and still complaining about scraper prices 🤣 Figure after supporting dozens of families a year, time to treat myself with the "free money" since I actually got a hand out for once thanks to covid
@NemyacX3 жыл бұрын
@@Jeff9co you could do a lot more with the extra money if buying from scalpers wasnt the only option headass
@woopdedo79393 жыл бұрын
It’s not just reflections, it’s shadows, reflections, and global illumination or lighting. It can change any game drastically even if the game is bad looking to start with. Look at Minecraft RTX and Quake RTX. That’s just an example of what it can do. RTX is def worth it if you have the money, it a drastic change if you have a of of course that actually has decent graphics
@jimhendrix24653 жыл бұрын
I honestly can’t tell the difference
@jimhendrix24653 жыл бұрын
@@woopdedo7939 I can’t say it’s worth it, not for $300 extra.
@chongtak Жыл бұрын
System ressources with and without RTX would have been intreresting too.
@beesemboi Жыл бұрын
so its a Reflection feature? could just say so. im so confuse
@ImChurro3 жыл бұрын
RTX ON: the game is now shinier
@muirize53193 жыл бұрын
WOW
@gustavoluisrodela3 жыл бұрын
I have puddle allergy. I'll keep my 1080ti for a long time.
@weaver36363 жыл бұрын
At least you have a 1080ti
@Stampistuta3 жыл бұрын
Great video. I am no expert but I can see the difference here.
@SSGGo_Pro3 ай бұрын
Comment Activer le Ray Tracing ??? ,dans les paramètres ??
@camilorm55783 жыл бұрын
Excellent scenes
@maclegend91695 ай бұрын
I swear to god I don't notice any fucking difference, except that I lose 50fps turning it on.
@hondaboyhunter3 жыл бұрын
I’m curious what other settings were messed with, such as water reflection and lighting particles
@Beanpolr2 жыл бұрын
Those are all affected by ray tracing, nothing had to be messed with.
@Jonifico2 жыл бұрын
Reflections and light scattering are on another level