Reading Ultrakill's Negative Reviews (So You Don't Have To)

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Htwo

Htwo

Жыл бұрын

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Ultrakill is a very fast paced retro movement shooter, it directly competes with doom eternal and every single mechanic is skill based. So you'd expect the negative reviews to actually reference some of those things right?
But No.
They all just want to add sex...
I also talk about doom eternal.

Пікірлер: 3 700
@htwo1
@htwo1 Жыл бұрын
I regret using someone else's gameplay footage of Doom Eternal now. Because now half the comments are people saying "you only think that about doom because you're bad". I'm just too lazy to go install 60gb's of game so I can record 20 minutes of footage for myself 😕
@Tomorrow64
@Tomorrow64 Жыл бұрын
What? No, cause you didn’t play Eternal. It feels like you used your 2016 experience and slapped it on Eternal.
@heliax9924
@heliax9924 Жыл бұрын
@@Tomorrow64 exactly
@Spyko-
@Spyko- Жыл бұрын
I read that before watching the video and was about to comment that you should've added the name of the player you got the footage from. but you did and now I understand those comments even less
@htwo1
@htwo1 Жыл бұрын
@@Spyko- Perhaps it's not as noticeable as it should be, but a significant number of the comments don't really say why they think I'm wrong, they just say "the footage is bad so you're wrong". But hey I appreciate the people who actually do say what they thing is wrong
@htwo1
@htwo1 Жыл бұрын
@@Tomorrow64 That's fine, because what you just said is actual criticism. But there are a bunch of comments that literally just say "you dont like doom because you're bad at it". to give you credit, I definitely did get mixed up with 2016 and eternal when I said the thing about the pistol instantly becoming irrelevant. But I still stand by the fact that doom eternal hinges less on skill based interactions. The main form of skill is just managing your ammo. Knowing which weapon deals the most damage to which type of enemy isn't skill imo
@deadpan904
@deadpan904 Жыл бұрын
Honestly, the best comment on Steam page was positive, and I quote it: "This game is cool because you get to beat up Gianni Matragrano."
@grimmreaper5349
@grimmreaper5349 Жыл бұрын
you get beat up, and TO beat up, Gianni Matragano, which is even better, his virgilisms are just Very Nice
@therealchaosguy
@therealchaosguy Жыл бұрын
@@grimmreaper5349 I agree, they are nice
@Jeff_WeedEater
@Jeff_WeedEater Жыл бұрын
They need to do the sex update tho
@mikeb8441
@mikeb8441 Жыл бұрын
I like the part where he said "It's gabin time" and gabed all over the place
@Plazmasoldier
@Plazmasoldier Жыл бұрын
@@mikeb8441 Funnily enough, I’m pretty sure that’s canon.
@Swaggingdaily
@Swaggingdaily Жыл бұрын
- Makes game - incredibly positive reception - meme negative reviews about not having sex begin to show up - adds sex update - negative reviews get changed to positive Hakita grindset
@aperson7511
@aperson7511 Жыл бұрын
Also toys patch
@destonmarvelle5627
@destonmarvelle5627 Жыл бұрын
No sex :(
@MSG-Dom
@MSG-Dom Жыл бұрын
​@@aperson7511 oh yeah.. ULTRAPlug exists
@hemandhaid3422
@hemandhaid3422 Жыл бұрын
​@@MSG-Dom what the plug update?
@MSG-Dom
@MSG-Dom Жыл бұрын
@@hemandhaid3422 I'm gonnanassume you not molder than 13-14 and not tell you. Edit: I know I said molder please stop taunting me okay I was tired and off the meds when I commented this please stop I beg of yoj Edit 2: PLEASE SPARE ME I KNOW I SAID YOJ AND MOLDER BUT PLEASE SPARE ME FROM THIS-
@letmename
@letmename Жыл бұрын
Ultrakill having "git gud" as valid argument just kills me☠️☠️☠️
@Shade400
@Shade400 Жыл бұрын
Darksouls 2, robot boogaloo
@jama5424
@jama5424 Жыл бұрын
tbh its a valid argument not gonna lie
@SC3P100
@SC3P100 Жыл бұрын
@@Shade400 mfw ds2 is a real game
@biancasawbridgeworth1386
@biancasawbridgeworth1386 11 ай бұрын
Any game that is focused on skill gameplay and hard difficulty has skill issue as valid argument tbh
@Para_lellogram
@Para_lellogram 10 ай бұрын
I guess you could say it "ultrakills" you
@KarazolaX
@KarazolaX 10 ай бұрын
Doom Eternal is much more about resource management. It's a great game, but the challenge is more about problem solving each individual encounter with how you will navigate using your arsenal of tools. Ultrakill is kind of the opposite. Eternal encourages you to use specific weapons on specific enemies, Ultrakill encourages you to figure out how to use a weapon in a specific way for each enemy.
@Jane-qh2yd
@Jane-qh2yd 6 ай бұрын
Yeah I feel that the Ultrakill community is generally pretty terrible at understanding Doom. I mean, though you do run out of ammo often in Eternal, it's not like you are constantly saving your bullets and counting your shots. Calling it a management game is probably the worst description for the game. The game slightly limits your ammo count as a way to push you to use different weapons and become more aggressive instead of just keeping your distance
@KarazolaX
@KarazolaX 6 ай бұрын
@@Jane-qh2yd You're forgetting the freeze / frags, the flame belcher, the crucible, the BFG, the punches, which you charge by hitting GKs, which you get more reliably by using specific weapons for weak points. And of course the only ammo generation tool is on a cooldown, which can also be used to get rid of a heavy demon, but only if you collected 3 gas cans for it, otherwise you're going to have to be maneuvering around the map and managing ammo pickups. There's also tools that just work best against specific enemies, like BP vs cyber mancubus, or the plasma against the doom hunter. Would you like to also talk about the Cooldown alt fires, like the meathook, the energy shield, the plasma's alt fire that generates once you've fired it enough, the stickies. Did I miss anything? The game is all about juggling the right tools for the right moments. I've played like 700 hours of eternal, vs 250 hours in UTK. lol.
@Jane-qh2yd
@Jane-qh2yd 5 ай бұрын
@@KarazolaX Besides your abilities, which do have a cooldown, your ammo capacity is so high and your chainsaw recharges so fast that it is basically impossible to be out of ammo for more than 2 seconds. Sure you have to manage it, but it is not as central as people make it out to be. If you consider Eternal a management game in terms of managing a variety of different tools and knowing which of them are right for which jobs, then you'd be right. However, the scarcity of resources is not as prevalent as it's made out to be.
@KarazolaX
@KarazolaX 5 ай бұрын
@@Jane-qh2yd i've never played the game on a difficulty lower then ultra-violence and i can guarantee you that being conscious of your ammo count is genuinely important. i've run into many situations where I burned through ammo and my chainsaw was on cooldown, and i needed plasma to hit a carcass shield or fight a doom hunter. i've had to back off and wait on it to recharge when fighting marauders, because i was lacking plasma/shotgun ammo and didn't have a weapon i could use to reliably stun them with. i wouldn't call the game a survival horror but the only point i've been making is that it's a focus that separates it from ultrakill. the enemies you're fighting feel like they're crafted with specific weaknesses and resistances in mind, the devs have talked about how they started to take a philosophy of making combat have a larger focus on using the right tool for the right job. meanwhile UTK is a game where you have no constraints, where the weapon pool is varied but no enemy specifically counters or is designed to be engaged with specific options, so the player is encouraged to go nuts. in Eternal, there's more constraint. in UTK, the game feels like a sandbox for how you want to fight even on the higher difficulties. if you clutch on one weapon type you will run out of it and have to cycle to something that might not be useful against the enemy you're fighting. UTK has no ammo counter constraint, you're encouraged to experiment and you're not punished for using any weapon on any enemy
@thedarkmittetoast7967
@thedarkmittetoast7967 5 ай бұрын
@@KarazolaX you can use any weapon on any given enemies in 99% of situation . there is only a couple thing you HAVE to do like the devs want you to do, like glory kill doom hunter the first time , glory kill gladiator for the finish (both phase, but not in between) ... Waiting for marauder's eye glowing ... no you can bypass, microwave spirit ? no kill the one he will possesse, waiting for armored baron have his "hand" glowing ? just shoot him until his armored explode and shoot him until he dies There are several ways to go through weapon cool down, and weapon bring up/down animation as well ... You say you have 700 hours on Eternal ? I have 3000 plus hours and i still play it every day and I still LEARNING advance technics (thanks to Sylar)
@soullesstomato1669
@soullesstomato1669 Жыл бұрын
"If I had a penny for everytime someone made this exact same joke I would bankrupt small nations and if I got one everytime it was funny I would have never even seen a single penny in my entire life." - hakita on the add sex joke
@ouroborosereunetez4937
@ouroborosereunetez4937 Жыл бұрын
It’s not funny because it’s not a joke
@GabrielShitposting
@GabrielShitposting Жыл бұрын
@@ouroborosereunetez4937 _it's not a joke because it's real_
@vlad980
@vlad980 Жыл бұрын
source????? i need to see this lmao
@extremis5002
@extremis5002 Жыл бұрын
@@vlad980 They added buttplug support. This isn't a meme, this is real.
@vlad980
@vlad980 Жыл бұрын
@@extremis5002 no i want the source of what hakita apparently said about the sex jokes
@Covelion
@Covelion Жыл бұрын
UPDATE: Ultrakill has now added a sex feature that has been officially endorsed. This is not a joke.
@SollowP
@SollowP Жыл бұрын
@@RamiGold Official support for a vibrating buetooth buttplug. I am not making a joke, they announced it on their Twitter as well.
@aceofspades5434
@aceofspades5434 Жыл бұрын
@@RamiGoldbutt plug
@thatsabruhmoment17
@thatsabruhmoment17 Жыл бұрын
@@RamiGold buttplugs act like how a controller rumble would
@fallenstars8775
@fallenstars8775 Жыл бұрын
@@RamiGold so they added a vibrate function to a buttplug whenever you get hit... yes this is real.
@fear_is_nearcz
@fear_is_nearcz Жыл бұрын
@@fallenstars8775 the best update
@Ak_1213
@Ak_1213 9 ай бұрын
"but they are too scared to make anything too difficult" Both dlc and all master levels left the chat
@NikolaHolecek-fs5qv
@NikolaHolecek-fs5qv 3 ай бұрын
same with: once you pick up the shotgun the pistol is useless
@Ak_1213
@Ak_1213 3 ай бұрын
@@NikolaHolecek-fs5qv yeah primary fire pretty much is usless if you're not shooting coins, tho alt fire is still pretty good. I just dislike when people think that just because a game is great that means that others suck. Just no.
@blueaccelerator2674
@blueaccelerator2674 2 ай бұрын
@@Ak_1213 "primary fire pretty much is useless if you're not shooting coins" brother, have you even played the game???
@Ak_1213
@Ak_1213 2 ай бұрын
@@blueaccelerator2674 i have 123 hours in it yes. It's pretty much usless against higher enemies bc ot only deals 1 damage (default revolver) which could only be used to kill filth and headshot strays and soliders, however filth spawn in usually higher numbers, and knuckleblaster is just more effective against them. The few uses for the primary fire would be just shooting core ejects and attractor magnets. Ig they're also used to block sentries attacks however that's pretty much it. Bigger dps could be achieved by either shogun swap, or just 2x shotgun boost+ 1 rocket launcher. But thankfully having peircer and sharpshooter on slab is pretty good and a bit better, but i still don't use them as main dps dealer
@YeaImDead1997
@YeaImDead1997 2 ай бұрын
​@@Ak_1213this man doesnt know slab marksman and his buff Just... G I T G U D
@BloodRaven1045
@BloodRaven1045 11 ай бұрын
“I think Ultrakill’s gameplay is above and beyond what Doom Eternal has to offer” *You have alerted the horde*
@Camilo_Z
@Camilo_Z 11 ай бұрын
I physically recoiled when he said that
@urnix69
@urnix69 9 ай бұрын
Whatever opinion you have doesn't take away from his point. The weapons in ULTRAKILL are not boring.
@BloodRaven1045
@BloodRaven1045 9 ай бұрын
@@urnix69 Oh yeah Ultrakill’s weapons are cool
@paowoww
@paowoww 8 ай бұрын
and he forgot ttthat doom eternal didn't have a pistol
@vyrus5587
@vyrus5587 7 ай бұрын
@@paowoww that he got mixed up with doom 2016.
@Vichokinghttons
@Vichokinghttons Жыл бұрын
6:01 -Have 200 hours in game -Post a negative review -Continues to play
@Packnardo
@Packnardo Жыл бұрын
It’s obvious that it’s a satire review
@NeilDegrasseTysonWithAKatana
@NeilDegrasseTysonWithAKatana 11 ай бұрын
The Ark: survival evolved experience
@RF-Ataraxia
@RF-Ataraxia 3 ай бұрын
Classic Steam review moment!
@Moldycheese328
@Moldycheese328 Жыл бұрын
It’s hard to compare DOOM ETERNAL and ULTRAKILL because Ultrakill is about style and creativity and Doom is about resource management and tactically choosing what weapons to use on what enemies, it’s like comparing Minecraft and Ark, they are both sandbox survival games and yet very very different.
@awppackwheedle
@awppackwheedle Жыл бұрын
It reminds me of kids back in the day saying “Minecraft is bootleg Terraria.” Or vice versa. Only to discover that they are two different games that are meant to be enjoyed in different ways. In reality, this argument is probably as old as time itself. Just instead of video games it’s like different types of farm equipment or something. Now that’s some goofy shit.
@TheNameIsNobody
@TheNameIsNobody Жыл бұрын
​@@awppackwheedle Can't wait until the next updates Ultrakill has a "also, play DOOM ETERNAL" and Doom has "also, play ULTRAKILL" just like Minecraft and Terraria did.
@awppackwheedle
@awppackwheedle Жыл бұрын
​@@TheNameIsNobody ​that would be the end all be all honestly. People get ridiculously passionate and almost religious about which game is better. Like European Football fans that turn a gathering meant for fun into a toxic yelling, and or boxing (sometimes even murder) match. Unironically I think that would piss off the elitists from both games and make most of them shut the hell up or turn themselves into bigger lolcows than they already are. Ultrakill adding something like that wouldn't be difficult, but Eternal on the other hand would likely be a bit more muddy to work with. Maybe a V1 Slayer skin would fit better. idk.
@awppackwheedle
@awppackwheedle Жыл бұрын
This video hella didn't do Eternal justice. The whole rant was just riddled with fallacies centered around bias. I've sunk hundreds of hours into both and they're fine. Don't get me wrong, it's perfectly fine if you don't like something, but being ignorant about it while trying to make an inciteful video essay is really shit and comes of as manipulative. But this video was made 9 months ago so idk, maybe he's expanded his way of thinking.
@robbierotten2176
@robbierotten2176 Жыл бұрын
@@awppackwheedle He also had some game journalist type gameplay of DOOM Eternal while the rant was going on which i found hilarious
@FloodlightGamingReal
@FloodlightGamingReal Жыл бұрын
the 'gay sex' line hit me like a sack of hammers
@mr.mothly
@mr.mothly Жыл бұрын
Hit me like a Sisyphean insurrectionist
@wubdub1256
@wubdub1256 9 ай бұрын
Hit me like a P-2
@sillylikestodraw
@sillylikestodraw 9 ай бұрын
i almost cried after buying the game and realizing that there's actually no sex
@frenchperformer5401
@frenchperformer5401 9 ай бұрын
Krill yourself, its as shrimple as that.
@sillylikestodraw
@sillylikestodraw 9 ай бұрын
@@frenchperformer5401 nuh uh + why do you have french in your nickname
@urnix69
@urnix69 9 ай бұрын
Ew, French@@frenchperformer5401
@hamishjones960
@hamishjones960 Жыл бұрын
i remember seeing a funny mod that "fixes" the whiplash nerf, and it makes it so you dont get any more hard damage but whenever you use it you have a 1 in 10 chance to explode
@catlover.triangleheadprod4887
@catlover.triangleheadprod4887 Жыл бұрын
honestly that sounds fun maybe instead of exploding and dying instantly its a 1 in 10 chance to lose a bit of health.
@arkimist2186
@arkimist2186 Жыл бұрын
Hakita should put that in the game as a major assist
@forkays
@forkays Жыл бұрын
@@arkimist2186 except make it a 100% chance and the death screen says *”CRY ABOUT IT”* *”PRESS [R] TO GIT GUD”*
@manictiger
@manictiger Жыл бұрын
​@@forkays Eh, probably shouldn't be hostile to the player as a dev. It's not a humorous enough game to pull it off. If FarCry: Blood Dragon did that, everyone would know it was a joke. But yes, gitting gud is gud. And then you still have to git gud. Kinda how life works. No one ever really masters anything, unless there's some 443.8 million year old Silurian immortal shape-shifters that I didn't know about.
@zawarudo1161
@zawarudo1161 Жыл бұрын
Might as Well Just remove hard damage entirely using the easily accessable Menu of Options.
@swiffersweatjet7815
@swiffersweatjet7815 Жыл бұрын
love how the devs saw all the reviews complaining about the lack of sex so they actually added a sex update
@maximilianklinger2712
@maximilianklinger2712 Жыл бұрын
Hakita grindset
@HarambaeXelonmuskfans
@HarambaeXelonmuskfans Жыл бұрын
Coomer doomset
@siliswest498
@siliswest498 Жыл бұрын
“The developers added an update machine, I’m in your prostate now.”
@mega_micro
@mega_micro Жыл бұрын
what
@mega_micro
@mega_micro Жыл бұрын
oh i saw it in the video 💀💀💀💀😭😭😭
@radpot7364
@radpot7364 Жыл бұрын
I think that ULTRAKILL's visuals are amazing and capture the exact style and feel and atmosphere that they want to. Just because it isn't super high-detailed ray-traced graphics doesn't mean it's not as good as Doo Eternal visually
@arcticfluffyfoxy
@arcticfluffyfoxy 4 ай бұрын
it's also apparently how v1 actually sees the world
@provaricus627
@provaricus627 2 ай бұрын
Doom Eternal’s art style is just so gross to me. It’s a lot of excessive detail that makes things look unnecessarily complicated.
@MILDMONSTER1234
@MILDMONSTER1234 9 ай бұрын
I’ve played Ultrakill for about 70 hours and I bought it after the whiplash nerf and I only just now realized that it was actually nerfed which to me just goes to show that it’s not actually a big deal
@pantommy
@pantommy 2 күн бұрын
It's not a big deal because you were never spoiled by the pre-nerf one which pretty much invalidated a core rule of the game. The game has rules, players play by the rules, if something in the game at one point invalidates a rule at NO cost, it should be accounted for. The whiplash pretty much removed the point of "you gotta get close to enemies in order to heal" by allowing you to do that at any point, it wasn't even a choice. Now, it's a choice between "I need to heal now, even if not to full" or "I'll spend more time so I can heal to full"
@bartendingcrow6497
@bartendingcrow6497 Жыл бұрын
I think the last response was the only fair critique in the whole pile. Yeah, this game is MEANT to have time invested in it and its mechanics mastered to a degree that a CASUAL player may not give. Calling out skill issue for that, is a little unfair to them. Since that's exactly what they're humbly admitting to.
@Joonimbus
@Joonimbus Жыл бұрын
and honestly, I feel like saying "git gud" and "skill issue" to people who actually don't have enough free time on their hands to practice playing a game enough for them to actually enjoy it is also a little unfair. As much as the "casual market" gets ragged on for "catering" to people who can't put in the same time investment as people who spend whole days playing games, I feel like there needs to be a bone thrown out to people who want the same experience but in the already small amount of time they have to relax from a busy life.
@Cat-pw5qr
@Cat-pw5qr Жыл бұрын
The thing is, the players who are not good at the game can use assists. For example, if a person hates the whiplash nerf they can just use major assists to get the old whiplash back. Sure, they can't get P-ranks when they're using the assist, but most casual players won't be going for that. I do agree that ragging on the casual market is very annoying though, Hakita himself has expressed annoyance at people who did things like make game journalist jokes when he first added the major assists. It's also really weird how the video maker completely ignores the aforementioned assists that casual players can use, Ultrakill is a game that skilled players will likely enjoy more but it's not a game only for the skilled, there's even difficulty options you can choose from the very beginning of the game.
@-bismark
@-bismark Жыл бұрын
ya'll are right, however most of the people complaining about the whiplash nerf are pretty good players, they just have to get used to a change in an early access game they have invested loads of time in. they can. i have. there is no shame in completing the game with the whiplash assist and going back and turning it off if they want a challenge. imagine how hard UKMD will be. players who are uncommon with FPS games don't have skill issues and don't need to git gud. they'll be just as happy to use assists. no one likes those who tryhard, especially a singleplayer game. the nerf was simply there to remind players to not rely on it so much.
@LeemVonNelly
@LeemVonNelly Жыл бұрын
Whilst I a do agree they’re is always gonna be people with less time to learn things I also believe there’s only so much you can provide before you begin degrading your game just so people have an easier time of it and I just don’t agree with that sometimes a game should be difficult and sometimes it’s just gotta be like that for the core experience to be retained for example the souls series has never paticularly made the experience any less easy and in doing created a fairly successful series Tldr I’m not against making games more accessible but only to a certain extent
@Cat-pw5qr
@Cat-pw5qr Жыл бұрын
@@LeemVonNelly As said in the comments above, Ultrakill has a lot of accessibility options, so that point doesn't even make sense in the first place
@autovozo5725
@autovozo5725 Жыл бұрын
"The moment you've picked up a shotgun, the pistol is useless" Doom Eternal: (doesnt gave a pistol)
@intruder3263
@intruder3263 Жыл бұрын
I dead ass was stone faced once he said that.
@myth0572
@myth0572 Жыл бұрын
@@intruder3263 Mauriced
@xolotltolox7626
@xolotltolox7626 Жыл бұрын
Still true
@tristanvanderkleij8206
@tristanvanderkleij8206 Жыл бұрын
I think he's actually confusing 2016 with Eternal
@Healp145
@Healp145 Жыл бұрын
All the weapons are still important even during endgame anyways
@koi__aiVVy
@koi__aiVVy 11 ай бұрын
im a casual player as ive been praising doom for a pretty long time up until i played ultrakill. this game slapped me with the biggest skill issue taunt and it worked for me. sure it's stressful, but to me, i get pure enjoyment from a game challenging me to be better. there's nothing i love more than that
@imjustme5934
@imjustme5934 Жыл бұрын
before the nerf of the whiplash, i used it constantly, and when it was patched, i got a bit annoyed for a bit. but i actually really appreciate the change because it not only made me a better player, but it also got me to start using things like railcoining and parrying (including projectile boosting) which honestly increased the fun i feel playing it massively
@havoc.7401
@havoc.7401 9 ай бұрын
What was the nerf?
@ceoofdieng1905
@ceoofdieng1905 8 ай бұрын
Finnaly someone with iq
@greyman2724
@greyman2724 8 ай бұрын
@@havoc.7401the one to the whiplash Hakita realized the pre patch whiplash was kinda busted (it was) he nerfed it to its current state.
@beef1043
@beef1043 7 ай бұрын
​@@havoc.7401the other dude didnt really tell what was the nerf so here it is. Whiplash now build up hard damage. It used to just lets you grapple anything for free
@aspookyspookcrab6253
@aspookyspookcrab6253 Жыл бұрын
"because of eternals AAA nature, the devs are too scared to make it harder" Ultra-nightmare:
@TapiocaMCZ
@TapiocaMCZ Жыл бұрын
The first DLC with 2 marauders at the same time tho
@niccolomiglio6996
@niccolomiglio6996 Жыл бұрын
What have you done?! You dared saying Doom Eternal can be challenging in an Ultrakill video?!
@Some.gamer116
@Some.gamer116 Жыл бұрын
@@niccolomiglio6996 AND HE'LL DO IT AGAIN
@niccolomiglio6996
@niccolomiglio6996 Жыл бұрын
@@Some.gamer116 such bravery ....
@szdaes9560
@szdaes9560 Жыл бұрын
I'm just gonna leave my opinion here. I played through Doom eternal on ultra violent and a bit on ultra nightmare and I played quite a bit of Ultrakill. I like both games, but Ultrakill gave me more of the excitement of finding out things. In doom I just switched weapons hit the weak points and be done with it. In Ultrakill I had the freedom to do cool combo's and felt enticed to P rank everything and beat P-1 and I come back regularly to just play it and get better (also it just feels great quitting the game thinking "damn that was sick"). Meanwhile in Doom I finished my first playthrough got all collectibles and played a bit of ultra nightmare, but it never really caught me just the way Ultrakill did. (oh and you don't have to tell me I know I suck at Doom also feel free to correct my grammar because learning more English can never hurt)
@prowdy8066
@prowdy8066 Жыл бұрын
Quick correction about the "no sex" reviews, people don't wanna sex Mirage (the one in the visual novel) People want to sex V1
@magdaciechocka3076
@magdaciechocka3076 Жыл бұрын
Yea. I am not suprised. V1 has them thighs and waist
@AAZ-yu5ss
@AAZ-yu5ss Жыл бұрын
That or Gabriel and/or Minos and the Mindflayer
@Lavender_Fox
@Lavender_Fox Жыл бұрын
and V2
@theapexsurvivor9538
@theapexsurvivor9538 Жыл бұрын
I think they want everyone. Truly our gluttony and lust knows no bounds.
@cloverlovania
@cloverlovania Жыл бұрын
mirage is gender envy
@FragmentOffline
@FragmentOffline 11 ай бұрын
Doom has always had a bunch of weapons. It’s just a part of the series. The guns can be used in different ways, and you often have to switch between them since ammo is so scarce. Also, there literally isn’t even a pistol in Doom: Eternal because the devs knew it would be useless immediately.
@thundrakion
@thundrakion Жыл бұрын
On Doom Eternal, there's some interactivity between what melee you use restoring what thing and what each weapon is good at, but it's a very KH2 situation there... and here too. By KH2 situation, reviewers thought KH2 was "press attack to win" but only played on easy mode, while on hard and critical, management of your magic, drive, evasion/dodging, and enemies is crucial to progressing. I've seen videos showing that room clearing in Doom Eternal on harder modes is not any kind of braindead cakewalk... but the pistol is gone from eternal for the reason you've said it becomes useless in 2016, it was a basic peashooter that becomes useless once you get the shotgun. I have yet to progress that far in Ultrakill, but I can assume a similar "it's boring and too easy" can happen with it as well on the lower difficulty.
@vitorgobatogercov8879
@vitorgobatogercov8879 Жыл бұрын
I dont like how people underestimate doom eternal just because ultrakill is a really good game too, both are great, one doesnt have to be objectively better than the other :(
@robberpossum
@robberpossum Жыл бұрын
He’s not saying doom is bad, it’s just that doom requires a lot less skill based actions. I’ve played ultrakill but not doom eternal, I can’t really say anything about the game.
@heliax9924
@heliax9924 Жыл бұрын
@@robberpossum yeah and he is wrong i argue doom eternal takes more skill than utrakill but that doesnt mean eternal is better neither utrakill both games are different and it doesnt matter if he said the game is good when he says false information to make the game look bad
@Defetyre
@Defetyre Жыл бұрын
Doom eternal was definitely a step in the right direction for AAA games, but as someone who played more than enough of both, i think Ultrakill is infinitely better in it's core design
@warlord2468
@warlord2468 Жыл бұрын
@@robberpossum your opinion is yours to take but i wouldn't take this guys view on eternal seriously, considering it's pretty obvious he hasn't played the game (or played for like an hour and stopped lol, he says doom eternal has a pistol when you figure out you don't 2 minutes into the game) ive played quite a bit of both ultrakill and doom eternal and i will say doom eternal definitely requires just as much skill as ultrakill does, just in differing ways a good analogy is that in doom eternal you're more of a slower moving, heavier hitting titan going against insanely oppressive enemies. you combine the effective skill of multiple weapons (some can stun, some have instant high damage for easy combos and one weapon even quickswitches faster than the rest) to take down whatever stands in your way as well as having to keep track and balance your health ammo and armour. you can strategise certain enemies to be health packs, keep fodder demons alive for ammo and set up pools of armour by setting enemies on fire to return to to quickly replenish doom eternal makes you feel like an unstoppable god, but *_only if you have the skill to earn it_* , ive played eternal on both switch and pc and i still find nightmare difficulty (second hardest difficulty in the game, ultra-nightmare is the same but you get one life only) a decent challenge despite having a total of 400 hours on both platforms
@davidzaydullin
@davidzaydullin Жыл бұрын
@@warlord2468 @sea doom eternal is much slower and also it doesnt have any interesting interactions interactions (only quickswitching and enemies' weak points), so in my opinion ultrakill is more interesting
@stellle_
@stellle_ Жыл бұрын
At first I hated the Whiplash nerf, but I kinda like it now. It actually made me better at the game. I was forced to learn more movement mechanics and actually decide if it's worth it to use the Whiplash each time. Also, the whiplash was changed in a recent patch to: whiplash can now only give you 50 hard damage no hard damage while underwater hard damage decays more dynamically whiplash canceling is back
@denizmergen418
@denizmergen418 Жыл бұрын
I hate both the nerf and the recent patch beacuse the first one nerfed it 2 gard the second 1 made it balnced but less fun than it could be u can stil Play like a moron Just with 50hp While useimg it as a aproach tool is still punished a renge limit and making it sand enemys would be better
@stellle_
@stellle_ Жыл бұрын
@@denizmergen418 i had a stroke trying to read your comment
@bob1060
@bob1060 Жыл бұрын
@@stellle_ same
@ngocbao3200
@ngocbao3200 Жыл бұрын
Skill issues: *fixed*
@DissedRedEngie
@DissedRedEngie Жыл бұрын
You reached the ascension point of "yes, balance in pve games does matter". Not many are here these days, but we're fighting the good fight.
@bigjoeylyqnuts
@bigjoeylyqnuts Жыл бұрын
the key to a good art style is one that is easily recognisable, so even if ultrakills graphics aren't as impressive as dooms, I think there just as good if not better
@vincentfulkman579
@vincentfulkman579 Жыл бұрын
Dude, if you can, please make a part two! I had a lot of fun hearing about dumb reviews.
@Klar
@Klar Жыл бұрын
I disagree about the Doom Eternal comparison, guns are varied and they do matter in your playthrough; you mentioned there being no need for the pistol after you pick up the shotgun. There is no pistol in Doom Eternal. I do agree that Ultrakill is a lot more skill-based in the movement aspect of things but, in Doom managing your ammo and doing the "doom dance" is the most fun an fps game has ever given me, and mostly focusing on the glory-kill is a low blow really because it isn't as big of a deal as you describe it to be in my opinion. That being said, I did enjoy the rest of the video and agree with most points.
@schnapps2241
@schnapps2241 Жыл бұрын
it really feels like he's inherently biased against Eternal because its an AAA game.
@irrelevantschmuck2182
@irrelevantschmuck2182 Жыл бұрын
You may compare the glory kill to the same healing mechanic of ULTRAKILL. While in Doom Eternal you "just press a button", in ULTRAKILL you move up to an enemy Both games are tightly designed, Doom eternal revels more in the spectacle of being a unstoppable juggernaut, ULTRAKILL in being a precise, deadly killing machine. Bad comparison as both games excel in this genre, imo.
@Amy_Quick
@Amy_Quick Жыл бұрын
HAHA MOVEMENT GAME GENRE FUNNY everyone shut the hell up we all enjoy different games in a different way
@davidschultz1987
@davidschultz1987 Жыл бұрын
At least to me it was quite obvious (Esspecially from the gameplay shown) that he just doesn’t know doom eternal to the degree that he does Ultrakill. And that’s entirely fine, everybody is allowed to like and play the games they want, but it does invalidate most of what he said about Eternal. I wish he had put more focus on what Ultrakill does right instead of what Doom does badly, cause he does have very good ground to stand on when saying that Ultrakills movement and weapon interactions make it a more complicated game with plentiful options to a masterful player which simply can’t exist in eternal, but as it stands all his comparison did, was Just be wrong.
@beautifulmanstan8840
@beautifulmanstan8840 Жыл бұрын
He does kind of have a point when he says that the Doom Devs are afraid of alienating their casual audience. That's absolutely true. I think Doom Eternal has a balance between content that can be enjoyed by casual audiences and content for more skilled players. not the best balance though, because they have absolutely brutal master levels, but there aren't that many of them, and there aren't quite as many cool things you can do with your equipment compared to Ultrakill... But it's not at all braindead either. You've still got quickswapping, ballista boosting, meathook flings, enemy weakpoints, ice bombs, falter mechanics, chaingun shield, microwave beam, flame belch, the sentinel hammer... Also the statement that there are a lot of irrelevant weapons in doomguy's arsenal is absolute dogwater. I mean yeah, you could get through the game without using all of the weapons, and some of the weapon mods are a bit gimmicky, but if you're playing the game right then you'll be using every weapon. Yes. Even the starting shotgun. Because it's the fastest way to get a fodder demon into glory kill state for some quick health by shooting them from mid-range. Can you tell I've played too many movement shooters lately?
@jasonarcher6687
@jasonarcher6687 Жыл бұрын
I remember thinking “I wonder if I can melee between each shotgun shot to shoot quicker” reflecting my own shot, falling in love and shitting myself on the spot. Great game.
@LutiBlitz69
@LutiBlitz69 10 ай бұрын
Diarrhea gaming
@Rayan-West
@Rayan-West Жыл бұрын
9:11 The Ancient ruins theme from Slime Rancher My absolute favourite =)
@ratwithabat.
@ratwithabat. 4 ай бұрын
I like the tarr slime theme, but that theme's good too. glass desert makes you cry, and the normal ranch theme just hits so hard.
@youraverageintrovert1990
@youraverageintrovert1990 8 ай бұрын
The skill based rants in this genuinely made so much sense to me. I'm not very good at ultrakill, and as a result, I get low waves on cybergrind, struggle to p-rank, all of that. And I genuinely wouldn't have it any other way. If I still felt like I was doing good, despite my lack of skill, it would feel, well, fake. The fact that the game challenges me to get better is what keeps me coming back for more, and I'm not done until I'm where I want to be.
@sssawfish1403
@sssawfish1403 Жыл бұрын
As someone who didn’t find the game enjoyable, I found this video to be really insightful. I personally don’t care for the skill based mechanics of the game but now I can articulate that and appreciate that there is something quite good to this game even if I personally don’t find enjoyment in it.
@htwo1
@htwo1 Жыл бұрын
I think you're the perfect youtube commenter
@EZ-Flix
@EZ-Flix Жыл бұрын
Ayyy I found the comment
@Neanderthalerrr
@Neanderthalerrr Жыл бұрын
that's a nice comment. haven't seen one of those in a while it's usually just little kids, bots, reddit user screeching
@niveth1
@niveth1 Жыл бұрын
Haven’t found enjoyment? Guys, I think we know why *I DIAGNOSE YOU WITH SKILL ISSUE*
@sssawfish1403
@sssawfish1403 Жыл бұрын
@@niveth1 I mean, that is pretty much what I said in my comment already.
@RipDoveStudio
@RipDoveStudio Жыл бұрын
I feel like you miss the point of the Glory Kill in Doom Eternal, you're supposed to use them as a way to KO a weak enemy, at the cost of your positioning. The animation isn't there to make you feel like you're doing something, it's there to give you a moment of to breathe.
@JJStylies
@JJStylies Жыл бұрын
There's several other things that I feel are missing which ultimately give doom eternal kind of an unfair perspective in the video. I think reducing the strategy of ammo, health, and armor management to so little is reductive, the game is - honestly - a lot more strategic I think, which you might agree since you mentioned positioning. But I hate glory kill animations. The absolute last thing I want in a game like this is a break from having to keep up with the pace. For me it destroyed the pacing of combat, but I felt pressured to use it for the health, as is kinda intended. I also feel like this video misses the weapon combos that exist in eternal that are wholly different from ultrakill and play into the strategy over skill, asking you to learn exactly how you can kill certain annoying enemies with quick shots from a few specific guns. And lastly I really think the only gun that didn't have a great spot in the arsenal of eternal was the plasma rifle, really. Maybe they aren't as insane, but they still generally had well thought out niches.
@GameFuMaster
@GameFuMaster Жыл бұрын
@@JJStylies Really? Only 1 weapon? And the plasma rifle of all choices. Doom Eternal weapon design was a bit bad. You never use the default primary for the shotgun, assault rifle or chaingun (you mainly use it in conjunction with shield). Destroyer Ballista charge mode slows you down (countering the theme of fast paced). Weapons also don't "combo" in Doom Eternal. You weapon swap because of CD (or reload) and ammo management. You can't fire a rocket and shoot it mid-air with your sniper to get a different effect. Swapping mods mid fight is bad because of how slow it is.
@GameFuMaster
@GameFuMaster Жыл бұрын
"it's there to give you a moment to breathe" One of the most stupid points I've read about glory kills I've seen going around. If you need to breathe, pause the game. Glory kills are a rhythm killer. There's a reason why they have a rune that makes them faster.
@chickencheese6682
@chickencheese6682 Жыл бұрын
@@GameFuMaster then just don't use them. If you don't like them don't use them. It's not like the game's impossible without them.
@DeineMutter227
@DeineMutter227 Жыл бұрын
@@chickencheese6682 The thing is you kinda have to use it because it's the best way to heal your self and sometimes the only way.
@lavaos
@lavaos 6 ай бұрын
if the game is too hard for you just go down a difficulty, lenient is literally described as a "stress free experience"
@eyemoisturizer
@eyemoisturizer 5 ай бұрын
let’s be real some of these people would probably still rate it badly on harmless
@TheUnhandyElk
@TheUnhandyElk 2 күн бұрын
first played it on lenient, then i fucking manned up and played violent now i am fighting McSpuddington
@NarrowMarrow249
@NarrowMarrow249 9 ай бұрын
Even if people get thrown of from the skill based combat, you can tweak the settings and difficulty to have a better experience. I kinda suck at this game rn so having my settings changed a bit will slowly have me get better to a point where i can play the game normally.
@firaelle6962
@firaelle6962 Жыл бұрын
I forgot about whiplash shortly after getting it and pretty much didn't use it in combat. After a nerf youtube started to recommend me videos about this, and i was like YOU COULD DO WHAT
@fleshdadbot6852
@fleshdadbot6852 Жыл бұрын
you could do what?
@mehcro3622
@mehcro3622 Жыл бұрын
Basically every new item u get
@olakpasa6486
@olakpasa6486 Жыл бұрын
@@mehcro3622 just started playing and that was my reaction when I discovered u could punch your own shots to make them explode
@krasistefanovlol
@krasistefanovlol Жыл бұрын
@@olakpasa6486 oh cool
@testchannel8151
@testchannel8151 Ай бұрын
"There is no variety in weapons!" a single penny:
@the_dogeboi243
@the_dogeboi243 10 ай бұрын
I mean the low res makes since for the robot itself it probably is just analyzing basic shapes so it knows the area they take up the creatures might look way more high res if we saw them
@codythecat01
@codythecat01 10 ай бұрын
Damn you just came up with an in lore reason for the “lower graphics”
@yournewworldleader3584
@yournewworldleader3584 Жыл бұрын
Doom eternal fans and ultra kill fans living in fast paced adrenaline rush junkie peace This guy:
@beautifulmanstan8840
@beautifulmanstan8840 Жыл бұрын
Yeah. Unecessarily undermining one to try and bolster the other...
@dumbydraws7209
@dumbydraws7209 Жыл бұрын
So true what he said was so uncalled and also just kind of dumb. Like how are glory kills not satisfying in the slightest
@Dualbattle2062
@Dualbattle2062 Жыл бұрын
@@dumbydraws7209 he also didn’t even play doom eternal, which is probably the saddest part
@kaden-sd6vb
@kaden-sd6vb Жыл бұрын
@@dumbydraws7209 I understand their point of view. I tried playing doom eternal, and the thing is, experience from ultrakill made it feel weak to me. movement felt slow, unresponsive, and limiting, and glory kills felt disruptive to gameplay flow and unsatisfying compared to what I got out of ultrakill, such as a railcoin, or a slam-bounce into overpump. it's less of doom eternal being "bad", because it's not, it's that ultrakill is too GOOD. I wish I could have played eternal before ultrakill, probably would have loved it(was stuck with a shit pc at the time, couldn't run eternal)
@evgeniymeteliza8506
@evgeniymeteliza8506 Жыл бұрын
@@kaden-sd6vb For me, glory kills gave some time to think. Like, I made a plan before a battle and i need some time to do adjustments in process, and glory kills gave me this time. I'm not too far in Ultrakill, but it feels like an input frenzy (like mentioned somewhere in comments above). I don't think too much about stuff on the screen, i just do every combo that i can execute right now. It is fun, don't get me wrong, just a different experience. In Doom i had some fights, that I orchestrated from start to finish, like five or something waves near the end of Mars Core master level, and it was really satysfying.
@DiabloDelMer1
@DiabloDelMer1 Жыл бұрын
Man, I can't tell if this video is a bait or not. Comparing Ultrakill to DOOM Eternal itself is kinda weird given just how different the two games are beyond the surface level, but follow with blatantly wrong critiques is just...I don't have the words. If this is a bait then you have my commendations, cause damn did you catch me and just about everyone else here.
@fluffytowels1145
@fluffytowels1145 Жыл бұрын
Most people tend to compare them for some reason. My best guess is that it's because one of the most popular videos about ultrakill is literally calling it "doom eternal on a budget".
@StHappyfaces
@StHappyfaces Жыл бұрын
Blame the reviews. First one (that wasn't about robot sex) reduced ULTRAKILL to "big boring maps, no guns". Second one (that wasn't about robot sex or nerfs) compared the two games first. Gaslighting the poor guy because his defense could've been "two completely different games. One with more crazy inputs and the other with more methodical teardowns of each enemy" seems itself a bit reductive.
@V2ULTRAKill
@V2ULTRAKill Жыл бұрын
Because boomer shooters are all the same 4hed
@WD_Gaster66
@WD_Gaster66 Жыл бұрын
Dude, like Saint said, blame the reviews
@MurakDurak
@MurakDurak Жыл бұрын
This video got me fuming, if its bait then GG im out
@kristapsrutkovskis5561
@kristapsrutkovskis5561 6 ай бұрын
Did you even play doom eternal? The issues you listed apply for sure to doom 2016 but eternals weapons arent all "just a gun" and have unique interractions with the enemies the first weapon in the game remains usefull all the way to the last level. I havent played ultrakill so i wont comment on how skill based it is but from what ive seen it does indeed look more skill based and difficult than doom eternal. However... there was an entire contreversy around doom eternal where players were mad that they made the second part of the dlc too easy.... so your argument of AAA game so casuals make it too easy dosent really apply
@JohnPaulSheridan
@JohnPaulSheridan Жыл бұрын
I think it's a good idea to let players have larger spaces to learn how to travel around their landscapes and explore. Just like SOMETHING WICKED. Speaking of something wicked : There should be more horror levels in Ultrakill besides from being an exciting, fast pasted retro shooter game. Also isn't the whiplash used for dodging and getting up close? People should understand that. -What's good about the Coin flipper is that you can flimsy off every enemy attack!
@BibiGoPewpew
@BibiGoPewpew 5 ай бұрын
cant really use the whiplash for doing its used to get up close or make the enemy come close but it doesnt do anything if it doesnt hit an enemy
@crakaweazol
@crakaweazol Жыл бұрын
I like how most of the actual negative reviews are just skill issues waiting to be fixed. Saplings that await growth.
@thecoolestofthe834s2
@thecoolestofthe834s2 11 ай бұрын
Or just hitbox lagg
@EclipseArtStudios
@EclipseArtStudios 9 ай бұрын
Based
@mehmetenescetin2182
@mehmetenescetin2182 8 ай бұрын
No sex
@aadarshroy3216
@aadarshroy3216 8 ай бұрын
they probably refunded the game and found a better match for them like doom. skill issue means the game isn't a fit for you. sapling that awaits getting chopped down.
@iberis361
@iberis361 Жыл бұрын
"The combat in Terraria is more skill-based than Minecraft, Terraria offers you a ton of options on how you approach a fight with its intricate class system, such as caster, summoner or melee. With added unique mobility options such as grappling and flight. Minecraft has none of it, instead your only options is to either go sword or bow-"
@TheNerd4565
@TheNerd4565 Жыл бұрын
" do i wanna go sharpness 1 sword or sharpness 2 sword? " Thats It
@beziik2357
@beziik2357 Жыл бұрын
@@TheNerd4565 The point he makes is that just because two games fit into a similar genre they are not exactly comparable
@victorvirgili4447
@victorvirgili4447 Жыл бұрын
Although Minecraft does have a pretty complex combat system with several ways to approach a fight, like swords, bows, crossbows, potions, axes, crystals,lingering potions, etc.
@TheNerd4565
@TheNerd4565 Жыл бұрын
@@victorvirgili4447 with " complex " you mean " Just use a sword and a bow and you are pretty much ok "?
@Buglin_Burger7878
@Buglin_Burger7878 Жыл бұрын
​@@TheNerd4565 Bows, setting up traps, making use of Axes for higher damage per-swing, I believe Hoes have more reach but less damage. Still not much variety but far more. Shields are useful for slower weapons but not faster ones. Dropping Lava or even Anvils if you have the resources. You can in Terraria can just use swords, or just use bows, or just use summons. They almost all function the same as getting a higher tier material and making a new weapon. (Some do ignore this rule.)
@dracahismail
@dracahismail 5 ай бұрын
Actually, "git gud" and "skill issue" are the best teachers. When people say this, you get angry and have the urge to keep trying until you do it. It makes you DESPERATE to try and complete what you couldn't, which in my opinion it is a very cool manipulation of the human mind.
@conwaysquest6961
@conwaysquest6961 Жыл бұрын
As of a recent patch, they have introduced buttplug support, so Gay robot sex is now in the game. Let it never be said that Hakita doesn't listen to feedback.
@wadamade1
@wadamade1 Жыл бұрын
I honestly believe with Doom eternal the real challenge comes from the harder difficulties, the reasoning is that it doesn't allow you to stand in one place and use two guns because you will deal almost no damage and your health will get obliterated. I just believe that Doom eternal and ultrakill are in the same category but needs to be catered differently.
@lucastrimble9140
@lucastrimble9140 Жыл бұрын
Part of me thinks that when he was writing the script he was talking about DOOM(2016) and not DOOM ETERNAL from the pistol statement
@sourhour3403
@sourhour3403 Жыл бұрын
Scaling up health and damage is a tried and tested method of lazy difficulty. For some games it's all you have. The difficulty in Ultrakill doesn't come from the enemy health or damage dealt. The higher difficulty levels make enemies faster and in some cases more complex. A WAY more valid difficulty type if you ask me.
@user-wl1yt4mu7t
@user-wl1yt4mu7t Жыл бұрын
​@Sour Hour Nightmare in Doom Eternal makes the enemies attack more often and be more aggressive. Damage is raised a lot but health remains the same.
@sourhour3403
@sourhour3403 Жыл бұрын
@@user-wl1yt4mu7t Fair enough, though it does FEEL like they deal more damage than on other difficulties. What I'm trying to say is I vastly prefer Ultrakill's Violent.
@mastershooter64
@mastershooter64 Жыл бұрын
​@@sourhour3403 I prefer both
@m4rcyonstation93
@m4rcyonstation93 Жыл бұрын
I feel like there are some phrasing problems in this video on the ULTRAKILL side. ULTRAKILL isn’t exactly a game that forces the player to git gud, its more like it encourages the player to express themselves through the power of combat. There are a lot of different ways you can approach each encounter. ULTRAKILL’s advanced tech isnt forced onto you to learn, but encouraged and rewarded for. ULTRAKILL’s objectively best way to play is the subjective way the player finds the most fun. There are lower difficulties and assists for a reason. (The whiplash nerf was done because of the classic “protect the player from themself” rule of game development. The OPTIMAL way to play should be badass and cool and hard to reach.)
@SenyiKimmo
@SenyiKimmo Жыл бұрын
Best take on the Whiplash holy shit
@m4rcyonstation93
@m4rcyonstation93 Жыл бұрын
@@SenyiKimmo Ty!
@MaskMan1Official
@MaskMan1Official 6 ай бұрын
They have a point, WHY ISNT THERE SEX IN THE LUST LAIR
@lettuce7378
@lettuce7378 Жыл бұрын
was that an acoustic bass on the bed at 8:20?
@saxmd4912
@saxmd4912 Жыл бұрын
I think doom and ultrakill handle the boomer shooter idea very differently. Doom eternal is from the camp that says, "I have an arsenal of tools that allow me to deal with any situation. A tool for every scenario. So long as I manage my ammo, I'll be fine." Ultrakill has a Rollerblade club that says, "Thats cool, but your weapons don't interact with one another. My weapons have loads of interactivity, and each one of its combos are damn near essential for becoming good at the game." I think it's a very good difference with the two. I ultimately prefer ultrakill (it's because of the movement, come on now.) But still regularly go back to eternal because eternal is a very polished game that's fun to play with a randomizer mod.
@rasheedyoufreealrajhi6022
@rasheedyoufreealrajhi6022 Жыл бұрын
Doom eternal has entire arsenal In one of its camps and ultrakill has a Swiss army knife but for guns
@saxmd4912
@saxmd4912 Жыл бұрын
@@rasheedyoufreealrajhi6022 I'd actually like doom to the Swiss army knife, since your traditional knife has tools for every scenario. Ultrakill is like if that Swiss army knife suddenly started flipping out your cork opener to help you cut a branch faster because the aerodynamics of the corkscrew combine with the added surface area making your knife easier to handle and sharper as well.
@Some.gamer116
@Some.gamer116 Жыл бұрын
@@saxmd4912 Did this man just give us a lecture on aerodynamics
@wichitawwojak3786
@wichitawwojak3786 Жыл бұрын
Doom Eternal is not a boomer shooter. It is a good game. It is not old-school. It is, however, a good game. And I would like to reiterate a third time, just to be sure, this is not a criticism of the game, as it is good in spite of this.
@saxmd4912
@saxmd4912 Жыл бұрын
@@wichitawwojak3786 hindsight, shouldn't have put boomer in with that shooter bit. Still, doom and UK have that same core system of 'swap weapon fast to kill better' but handle the idea in such different ways that it's like night and day. Also, I'd like to agree. Doom is a very good game. I think doom eternal is a good game, and if I might say, a great game.
@bernardomatatudo123
@bernardomatatudo123 Жыл бұрын
tell me how you've never played Doom Eternal without telling me you've never played Doom Eternal
@LowQualityComedian
@LowQualityComedian Жыл бұрын
This game has a pistol.
@ethanw7416
@ethanw7416 Жыл бұрын
@@LowQualityComedian He got mixed up with Doom 2016
@boyslayeprod
@boyslayeprod 5 ай бұрын
In the doom eternal compared to ultrakill fight that is still happening to this very day (I think. Correct me if wrong) Htwo was comparing a very hard thing to do with dash which is one press of a button. Same for ultrakill. He was trying to compare a very difficult skill to a simple skill, dashing 💀💀💀💀
@evernewb2073
@evernewb2073 Жыл бұрын
you can pretty much sum up the Dev-Style of Ultrakill in one single interaction: 1: the player has a "parry" mechanic wherein they punch bullets back at enemies, since punching bullets back at enemies is both difficult and awesome this is of course very strong...also it makes them explode because explosions are awesome. 2: players found out that they can punch their own shotgun shells to make them 1 go faster 2 do more damage and 3 explode, because explosions are awesome. 3: the dev finds out about the players abusing this unintended interaction, the dev's gut reaction? something along the lines of "dude that's awesome" the dev's response? 5: the dev takes a few seconds to post on the forums something along the lines of "dude that's awesome, sorry I didn't think of it myself gonna go fix the scoring system so it incorporates it properly! should be a micropatch ready in a couple hours." and promptly gets to work on making it so that the game itself agrees that it is, in fact, awesome to be punching your shotgun shells to make them go faster.
@GameBooAdvancePlus
@GameBooAdvancePlus Жыл бұрын
"You should be able to figure out these movement options and incorporate them in your play naturally" *proceeds to detail movement options I've never heard of in my entire time playing (aside from rocket riding)*
@schnapps2241
@schnapps2241 Жыл бұрын
i completely disagree on Doom Eternal, and i think you misunderstand it as much as these negative reviews misunderstand Ultrakill.
@aarepelaa1142
@aarepelaa1142 Жыл бұрын
Well it was good before ultrakill existed I guess, it's not really a bad game but why play doom eternal when there's ultrakill?
@schnapps2241
@schnapps2241 Жыл бұрын
@@aarepelaa1142 that's a really weird way to view any media and especially videogames, and i bet Hakita would cringe if he read this lol.
@inconspicuousrobot2685
@inconspicuousrobot2685 Жыл бұрын
@@aarepelaa1142 what
@cameron5367
@cameron5367 Жыл бұрын
@@aarepelaa1142 they are wildly different games, they are nothing alike
@Aussiemandias_
@Aussiemandias_ Жыл бұрын
Are you suggesting Ultrakill has gay robot sex?
@cheezy3796
@cheezy3796 Жыл бұрын
whiplash still has some features that reduce the amount of skill needed for example: you can whiplash to a virtue in cg, dodge most of the attacks, if parry needed just parry and whiplash again and your cg run is saved
@modmaniamadness713
@modmaniamadness713 8 ай бұрын
That last review was saying "Skill Issue" to the entirety of negative reviews.
@MelodyTheFelony
@MelodyTheFelony Жыл бұрын
I’ll be honest I was ever so slightly tilted at the first whiplash nerf only because I was only really able to play with it once in its absolutely busted state, but I feel like it’s much more fair now (rewarding players that can stay above 50 health while still having hard damage when under 50 hp) Edit: worded better
@andrehashimoto8056
@andrehashimoto8056 Жыл бұрын
At inplementarion state, it was a bit too busted, but the nerf was basically a "Only godplayers shall use" kind of Nerf. Imo the Whiplash Hard damage should be treated as the MEDIAN LINE in skill and performance of a Player, if you are getting it consistently, you aren't playing optimal enough to sustain SS or higher style rank, or Be in such a bad state that you oftenly are getting MERCY BENEFITS of no Hard dmg on whiplashing enemies to you.
@ResinUdongeInaba
@ResinUdongeInaba Жыл бұрын
I didn’t enjoy the nerf at first but finding out that you can remove hard damage at ULTRAKILL Style forced me to become even more stylish than before so that I could whiplash and I started to appreciate it.
@MelodyTheFelony
@MelodyTheFelony Жыл бұрын
@@ResinUdongeInaba I worded bad I meant I prefer how it is now compared to the first nerf
@MelodyTheFelony
@MelodyTheFelony Жыл бұрын
@@andrehashimoto8056 this is effectively what I was trying to say, just worded good
@WazzyBoy
@WazzyBoy Жыл бұрын
I enjoy the parts about ultrakill, but when you talk about doom you seem misinformed or unaware of how in depth the combat and movement options are
@xFluing
@xFluing Жыл бұрын
Yeah, I had huge flashbacks to Upper Echelon's "review"
@FullbringerQuincyGlazeGod
@FullbringerQuincyGlazeGod Жыл бұрын
Doom has an extremely basic, borning, and repetitive combat and movement system. Stop meat riding and glazing.
@WazzyBoy
@WazzyBoy Жыл бұрын
@@FullbringerQuincyGlazeGod my brother in Christ this comment is 6 months old
@xFluing
@xFluing Жыл бұрын
@@FullbringerQuincyGlazeGod You can really tell you never bothered to play the game.
@jonahulichny9874
@jonahulichny9874 Жыл бұрын
@@FullbringerQuincyGlazeGod don’t just roll up, say the game is bad, and just expect to be right. Either back up you points, or don’t bother commenting.
@person-cf3di
@person-cf3di Жыл бұрын
9:01 they are talking about 0-S. Its the first secret level and its built like horror games.
@Birb_TF2
@Birb_TF2 Ай бұрын
1:53 Htwo caught missing a coin 1:54 Htwo caught missing a coin (again) 1:55 Htwo caught missing a coin (again 2) 5:17 Htwo caught missing a rail
@kmharnish
@kmharnish Жыл бұрын
I liked the video but I heavily disagree with the doom eternal comparison. You were blatantly wrong about a ton of stuff, for starter you call the gameplay unskilled, which looking at you gameplay is true, if you actually use weapons with quick swapping combos like the game teaches you and utilize the movement options, Eternal becomes a really skilled and fun game. Like you said “get good is a perfect response”. If you want the game to push you in that direction turn up the difficulty. Second, the pistol isn’t even a weapon in Eternal so why bring it up just to make the game look bad. Third, did you not hear about the heavy backlash the devs god for making the first DLC a more skill based and challenging set of levels, one thing Eternal has been praised the most for is the extent the developers have gone to make it so the game of fun and skilled for the “black belts” of the game. Lastly each weapon does have a specific function in eternal that it tells you in the tutorials and even more that you can figure out later. I love Ultrakill and Eternal so please don’t make DOOM look like a bad game because they are both great. Like you videos but don’t leave bad reviews because you can’t play the game right, “Skill Issue”.
@heliax9924
@heliax9924 Жыл бұрын
i hope he actually understands that he is wrong cause he is talented honestly like his comparison is like saying that devil may cry is better than dark souls because devil may cry is faster
@camtubecamtube
@camtubecamtube Жыл бұрын
clearly he's never heard of lightningbreak
@heliax9924
@heliax9924 Жыл бұрын
@@camtubecamtube or sylar
@intruder3263
@intruder3263 Жыл бұрын
No don’t even bother I seen these arguments happen so many times on the new blood discord. I know the cycle Some one talks about doom -> you get a crowd of people suddenly hating on the game -> some people never played it and make arguments, some people played the game for 800 hours and still some how in their god damn mind hate the game and is willing to talk shit about it while spending so much of their life playing it, some people uninformed about how the game works, rarely and very rarely genuinely good arguments. When ever I see this argument unfold on the new blood discord I leave immediately you literally cannot win.
@kringsom
@kringsom Жыл бұрын
@@intruder3263 yeah don't talk about doom eternal infront of a diehard Ultrakill fan they will go ballistic
@Janmba_
@Janmba_ Жыл бұрын
i just finished the first act of Ultrakill, and haven’t gotten around to the second, but when i had two shotgun variants, and realized i could switch between the two, i was so curious. the “any question’s answer is yes” is the best thing ever because double shotgun switching is so fun and realizing it was satisfying. love the game
@icicleditor
@icicleditor 4 ай бұрын
Two things i wanna comment on-- 1. Hard damage dissipates over time, but goes away faster on the S ranks, and instantly goes away on ULTRAKILL style score, but hard damage is basically gone on lower difficulties, which is a good segway into... 2. Lower difficulties exist for people who want to take the game in at a slower pace, for example MarcoMeatball. He still had a ball with it on the lowest difficulty and it was made for a reason, just as violent difficulty exists and brutal/ukmd difficulties will exist-- theyre relatively minor compared to a whole new layer or prime sanctum but allow the game to cast a wider net for the amount of skill levels that can enjoy what the game has to offer at a level of challenge that isnt overwhelming and frustrating. The same applies to major assists, as if you really want to you can turn off the grey/hard damage of the whiplash, at the expense of levels beaten with it not giving you a golden p rank.
@tehcodekid8421
@tehcodekid8421 5 ай бұрын
Honestly everyone who complains about the whiplash nerf should get introduced to the lower difficulties. Or Hakita since his honest opinion is just "Cope and seethe"
@silvyboi4150
@silvyboi4150 Жыл бұрын
"Because of its AAA nature they are afraid to make the game harder" he says about the game renowned for being unforgivingly difficult and one of the hardest games I've played
@kinn.03
@kinn.03 Жыл бұрын
That's the exact reason it's fun!
@n00by90
@n00by90 Жыл бұрын
Its rlly not that hard… even on the hardest difficulties the only thing that changes is the amount of bs youre dealing with. The game isnt even renowned for being hard, its renowned for making you feel like a badass while playing. Finally, “one of the hardest games i’ve played isnt saying much. Other than dark souls/soulslikes, rage games, and indie projects like ultrakill there isnt rlly that much competition fir difficult games.
@silvyboi4150
@silvyboi4150 Жыл бұрын
@@n00by90 actually it kinda is renowned for being unforgivably difficult and if I'm being honest I have a much harder time in doom eternal than ultrakill
@Judge_of_hell
@Judge_of_hell 9 ай бұрын
@@silvyboi4150 how though? what makes ultrakill easier?
@VLSSKY_
@VLSSKY_ 8 ай бұрын
@@Judge_of_hellnot spending 7 hours trying to P rank 3-1
@AgentTheVandal
@AgentTheVandal Жыл бұрын
I can’t be the only one who absolutely adores the art style of ultrakill, it always runs at max fps on my rig because of how low-quality everything is. Makes the experience so much more fun, really.
@DorkyDogBoy
@DorkyDogBoy 9 ай бұрын
It’s also just really pretty too even though it has simple models and pixelated textures.
@fdmfdl
@fdmfdl Жыл бұрын
10:46 as a youtuber said: 'Ultrakill has the philosophy of celeste, it is difficult because it wants to get you out of your comfort zone, so that you learn and have fun in the process'
@reiendowo
@reiendowo 9 ай бұрын
Grande josejuanjo
@griglog1309
@griglog1309 11 ай бұрын
Bro really decided to shit on Doom Eternal without even playing it. Proof: there is no starting pistol in DE, you start with a shotgun
@beautifulmanstan8840
@beautifulmanstan8840 Жыл бұрын
I'd say that Doom Eternal and Dusk's philosophies of "More weapons = more variety" only really works when there's ammunition involved. Ultrakill doesn't have that system, so each individual weapon needs to fulfill more roles to compensate. The shotgun's charge shot is like a super shotgun. The core eject is kind of like a stickybomb, or a more traditional rocket launcher. You can quickswap between the two shotgun variants to get somewhat of a full-auto effect. The nailgun fulfills the same role as both the chaingun and the plasma rifle, with the rapid fire chip damage and a heat blast equivalent to boot. the marksman sort of fulfills the same role as the precision bolt and the ballista, including the destroyer blade. Honestly the only weapon in Doom Eternal that Ultrakill doesn't do better or have an equivalent for is the microwave beam, which is unique in that it offers a way to finish off an enemy when you know they have low health, or tactically lock them in a stun so you can get up for a close-range attack.
@Blitz1Blacktail1
@Blitz1Blacktail1 Жыл бұрын
Actually to be honest, though Ultrakill definitely has its share of hard content, Doom Eternal is definitely the harder game honestly. In all due respect if you 're not going for specific goals like p-ranks, the main bulk of Ultrakill's campaign isn't hard at all even on Violent. Bosses can rock your world if you're inexperienced but that's about it. Wrath kicks it up a notch but that's well into the game.
@heliax9924
@heliax9924 Жыл бұрын
i am just scared on how hakita is ganna make the other diffucultys feel like cause i feel like if he makes the enemys even stronger the game at that pont would just not be fun in my opinion
@waker_link
@waker_link Жыл бұрын
@@heliax9924 well, considering how it's very DMC inspired, there are probably going to be revamped movesets and even more rage modes for the tougher enemies and bosses (as well as them doing more damage, of course)
@InfiniteGreninja
@InfiniteGreninja Жыл бұрын
Thank you. The only times I actually really struggled in Ultrakill was on the first V2 fight (roughly 40 restarts) and maybe on Gabe (roughly 20 restarts). Meanwhile in Doom Eternal most encounters take me 5 to 10 tries, and then take into account there are about 10 encounters per level. I also wanna note that Ultrakill is one of the first shooters I’ve even played with M&KB, as I only had roughly 20 hours in other FOS games. Meanwhile I played DOOM Eternal on PS4 after hundreds of hours of shooters.
@FullbringerQuincyGlazeGod
@FullbringerQuincyGlazeGod Жыл бұрын
Doom is a harder game because it has higher difficulty settings that make it hard not because it inherently requires skill like ultrakill so stop glazing doom.
@ELGG1894
@ELGG1894 Жыл бұрын
True enough. Ultrakill encourages playing skillfully but you're forced to get gud in Doom Eternal. You can perfectly get through ultrakill just spamming the revolver with zero issue if you don't care about style. Meanwhile in Doom there are weapons that are objectively terrible to fight certain enemies with and you WILL die unless you do shit like hotkey weapons for max DPS and mastering faltering and not overextending. ultrakill is more fun though imo, feels more rewarding. (but I do think comparing Violent and Ultranightmare is a bit unfair though, violent is only one above standard. I think once more difficulties come out you'll have to play better to win. )
@CharaBestGirlFr
@CharaBestGirlFr 16 күн бұрын
when I saw the title I thought of leaving a negative review saying u can't smash the robot
@Jane-qh2yd
@Jane-qh2yd 6 ай бұрын
Why is it that the Doom community is labeled as the toxic side of this debate when videos like this make some of the grossest most braindead takes about Eternal? Literally ONE Doom youtuber slightly complained about Ultrakill and now Doom CAN NOT stay out of any videos about Ultrakill regardless if it's brought up or not. The shitty community gives me a reason to hate on this game, regardless of how good it is
@dreadlord1265
@dreadlord1265 5 ай бұрын
You said almost everything right until the end god damn dude jesus christ yes his take on doom was extremely stupid but literally nobody in the ultrakill comminity says dumbass shit like what you said
@Jane-qh2yd
@Jane-qh2yd 5 ай бұрын
@@dreadlord1265 Nobody in the Ultrakill community says that? This youtube video is LITERALLY saying the dumbest shit ever conceived by a human brain about a game he hasn't even played. He is literally hating just to glorify Ultrakill, when there was never a need to do so. You're saying they don't say this type of shit when you actually just watched an entire example of it. Yall were literally threatening someone because they didn't like the game/ The only difference is that that other person actually played the game beforehand
@punchoponcho5238
@punchoponcho5238 Жыл бұрын
0:20 I love democracy
@darthvaderreviews6926
@darthvaderreviews6926 Жыл бұрын
As someone who: A. Thinks DOOM Eternal is overrated- Not bad, just not the Third Coming of Half Life and didn't gel with a lot of the decisions it made _(eg. I hate the Crucible, I think deleting the Marauders and Buff Totems would actively improve the game, I don't like the platforming filler, I don't like armor and ammo being infinitely renewable...)_ B. Agrees ULTRAKILL is a better FPS to any DOOM game _(I'd even edge it over the Brutal DOOM mod, and I fucking love that mod)_ even in its Early Access state *I still think your analysis on DOOM Eternal vs ULTRAKILL is pretty bad.* For example, on the gun comparison, it's *inaccurate* to say Eternal just throws guns at you. You could perhaps say that of 2016 _(which you mix up with Eternal by mentioning the pistol-shotgun imbalance, something Eternal fixed by deleting the pistol)_ but Eternal uses all its guns with clear purpose. A better criticism would be that burst damage weapons are massively overpowered thanks to the way hotswapping works, on top of the fact sustain damage weapons mostly have mods to turn them into burst damage weapons, except the minigun resulting in it being probably the worst weapon in the game. _(that, or the Unmakyr)_ The devs had to shoehorn enemies in the DLC like Stone Imps *to essentially FORCE YOU to use things like the Auto Fire mod for shotgun* for example. I also don't think that a combat system being more skill-based inherently makes it better or worse than another combat system. It's USUALLY better to have a higher skillcap but I think there's far more to it than just "more skill = good". A better thing than a higher skillcap, and something ULTRAKILL has in spades, is *skill expression.* You can learn a huge number of techs in ULTRAKILL and mix and match them together in a glorious combination, for movement, damage, etc. You well and truly create combos with unique tactical effects. DOOM Eternal's skillcap IMO is a lot less interesting because most of it revolves around weaponswapping to cancel animations. I wish Id had embraced rocket jumping madness as part of the DOOM Dance instead of adding a second layer of canned animation to sit through
@kamemelia_
@kamemelia_ Жыл бұрын
Agree, the dude is pretty biased
@warlord2468
@warlord2468 Жыл бұрын
yeah this guys take on eternal was just... laughable. the fact he brought up the pistol really shows he's got no idea what he's talking about (unless he got the supreme ultra hidden version of dum etnrl that gives you the cut pistol) can i just ask what your issue with is marauders tho? not trying to judge, but they've become the most laughable super heavy demon with how ignorable they are in large arenas, and they're probably the easiest "high tier demon" to take on in a one on one also rocket jumping in doom eternal would've been awesome! they could have just made shooting rockets at your feet deal less damage to bypass using it to kill enemies without risk of hurting yourself, and considering how you become even more of an active threat to demons while you're mid air a vertical movement option would fit perfectly in the combat loop
@b.w.s3165
@b.w.s3165 Жыл бұрын
Couldn't have said it better myself. Agree 100% as someone who is both A and B
@darthvaderreviews6926
@darthvaderreviews6926 Жыл бұрын
@@warlord2468 My main problem with the Marauder is the principle that I don't think enemies that use what is essentially an invincibility frame mechanic _(I know that's not technically what the Marauder does)_ feel good to fight in FPS games. I have the same problem with the Hata Maris from Shadow Warrior 2 or human enemies in both Dying Light games. It's one of those PvE hypocrisy mechanics, _I_ love to do it, but when the AI does it to me it's goddamn bullshit and they're fucking cheaters :)
@warlord2468
@warlord2468 Жыл бұрын
@@darthvaderreviews6926 ooh i see. yeah that's fair when i first encountered them marauders nigh immunity kind of pissed me off albeit i wasnt that good at the game at that point. marauders aren't much now, but i can totally understand why people would prefer an enemy with little immunity, compared to taking 0 damage from anything aside remote detonation
@Saxxy_Mann
@Saxxy_Mann 10 ай бұрын
Tbh the literal only negative thing I have to say about Ultrakill is that you can just ram into an enemy’s face and shotgun swap spam until they die, never learning how to parry or dodge or do other funny stuff. Kinda the equivalent of pyro WM1
@cubercooper5221
@cubercooper5221 2 ай бұрын
Doom eternal doesn’t have a pistol, but when you get a better gun, the need for a smaller weapon doesn’t vanish. The thing that adds complexity to doom is the resource management. Spamming one gun because it does more damage is gonna cause you to run out of ammo immediately, which makes the player learn about weapon combines. The weapon mod feature also makes every gun have its own use, so they are all very differently with different uses, even though they’re all just “guns”. The shotgun which you get at the start of the game is still very relevant by the end.
@cubercooper5221
@cubercooper5221 2 ай бұрын
Also look up footage from under the mayo and.not the trailer and you’ll see what I mean.
@chonkycat841
@chonkycat841 Жыл бұрын
Okay damn what you said about Doom Etenral is literally the opposite of the truth. You can have your own preferences (in my opinion, both games are equally awesome and excel at different things) but you can't just go and spread lies
@tobyhendricks9951
@tobyhendricks9951 Жыл бұрын
I see what you did there... Showing slow console gameplay of Doom eternal while trying to make the point that it's less skill based than ultrakill👀
@heliax9924
@heliax9924 Жыл бұрын
yeah that too is he knew about balista boosting he would see how wrong he is
@DarklordKermit77
@DarklordKermit77 Жыл бұрын
Yeah, he shows high level pc gameplay for Ultrakill but slow console gameplay from a person who's playing it for their first time for DOOM Eternal, it's almost as if showing someone playing well and having fun in DOOM Eternal might go against his lies about the game.
@user-mi1nw5wi1z
@user-mi1nw5wi1z Жыл бұрын
@@DarklordKermit77 Not to mention he literally talks about a pistol in Doom Eternal when he there isn't one. He clearly hasn't played it much or even at all.
@wolledesteindt5068
@wolledesteindt5068 Жыл бұрын
Ikr Its kind of annoying what he did there
@Allstin
@Allstin Жыл бұрын
@@user-mi1nw5wi1z you could spawn it in by the console in v1.0, but it was removed
@lazysalts
@lazysalts Жыл бұрын
Tbh, as I played through Ultrakill and discovering other ways to deal heavy damages towards the enemies, it quickly became really fun to do and made me feel like I was actually doing pretty good I'm that type of player who gets themselves in risky situations with a already planned out way to take down my enemies Before that though, I suck at the game (Like fr I was having massive skill issue as I progress, especially in the bosses) But as I played more and learned more ways to do with my weapons, its no wonder that I see people do this Like the coin + railgun combo, was scared at first because I doubted myself that I would probably miss the coin a lot of the time while attempting it but I quickly learned how to do it more quickly as I did more in Cybergrind I've P ranked Act 1, pretty nicely but I have to say that I was on Standard for the most part lmao
@theaceofspades8871
@theaceofspades8871 Ай бұрын
Using the Risk of Rain 2 OST while talking about Ultrakill is a combination I didn't know I needed on my yt page
@ThePoodle
@ThePoodle Жыл бұрын
Oh yeah also recent patch made it easier to keep higher style, which is to say, keep hard damage reduction, which is to say, whiplash easier
@Despacitoian
@Despacitoian Жыл бұрын
What’s great about Ultrakill is that despite all the mechanics being skill based, if you don’t have a lot of skill the game still makes you feel like a god. Like when I was in the prelude nearly dying to filth I still felt like I was doing so much because the game just has some sort of way of gameplay that makes you feel accomplished no matter how much you’ve been playing for so even casual players feel great because it’s very easy to get into the game. Oh also the robot is super fucking hot for some reason, I don’t know how or why but despite not being sexual at all seeing V1 and V2 sets off all the horniness in my brain, like people have blame it on the body pillow and dating sim but I didn’t know about either of those and had just fought V2 and yet I was still searching ULTRAKILL up on rule34(don’t feel anything for Gabriel tho, he doesn’t seem like the type of robot to be Dummy Thicc and sadly im not a bottom, so i cannot dream about him plowing me)
@vyrus5587
@vyrus5587 7 ай бұрын
this comment came out of nowhere, and i fucking LOVE it.
@CelestialSylph143
@CelestialSylph143 6 ай бұрын
more gabriel for me, excellent.
@hermosillotramita480
@hermosillotramita480 5 ай бұрын
First part of the comment: Nice actually a good explanation Second part: *God save us all*
@NyTwL
@NyTwL 5 ай бұрын
most sane ultrakill player
@thebigblackmenlegacy
@thebigblackmenlegacy 4 ай бұрын
Please just cut the comment in half
@Sisyphusprimereal
@Sisyphusprimereal Ай бұрын
I’m really surprised all of the reviews focused on the niche part of the game (the combat) and not much about the robot sex
@arkervr220
@arkervr220 4 ай бұрын
love how the reviewers don't know about the assist named "Disable Hard Damage"
@jacklideen4296
@jacklideen4296 Жыл бұрын
10:15 it's worth mentioning that the new style meter change where fresher guns and swapping guns and interactions more often will give you more style points, which negates the whiplash nerf a significant amount.
@drdurry7536
@drdurry7536 Жыл бұрын
Poor Hakita, he unintentionally spawned a new generation of Elitist losers
@siwyktos3928
@siwyktos3928 7 ай бұрын
i love how playing 1st chapter made me feel soo powerful at the end and when 2nd chapter came out 1st one was easy to go through again and 2nd one made me feel the same way 1st did originally. I hope 3rd chapter will follow that trend
@FoxGameCZ
@FoxGameCZ 6 ай бұрын
I really like the game so far and this video opened my eyes on what I can do in the game. Thank mate. I am really looking foward to master all these things.
@jamespc8840
@jamespc8840 Жыл бұрын
Just wanted to add on and take a second to defend dooms weapon system. In the video you claim that doom eternal has many guns that all function the same, with some being projectiles and some being hit-scan. This is a incredibly shallow take on the games weapon system. The weapon variety that doom eternal provides allows for amazing amounts of playstyles, for example; the microwave beam mod for the plasma rifle completely changes the weapons use. This attachment (with the help of a grenade) allows for a quick combo to be executed that staggers a demon; not only is this trick somewhat difficult for someone to pull off it is a great example of skill expression. Beyond just that one example there are other amazing weapon interactions: like using the meat-hook as an additional midair jump by latching on to a demon and then quickly jumping off, full auto shotgun combos, quickswitch combos, using the lock on rockets mod to change the direction that the marauder is holding his shield and giving you a window to damage him, yeethooking, momentum boosting using the ballista, and remote detonation stagger setups. All of these options mix together to create an environment where the player has a slew of options to chose from when deciding how to kill demons. Saying doom eternal is a less skill based game does a discredit to the mechanics that allow for you to play at a high level. Its like saying ultrakill's movement is shallow while refusing to consider the many different ways you can move. As for the argument that you make that doom makes you feel like a powerhouse because of its glory kill system and the "massive damage" also does a discredit to the systems that it has in place. The massive amounts of damage that you can do in doom eternal requires you to engage with either its combat systems either through quickswitching or utilizing a large portion of your kit to set up for a devastating combo. Just like how in ultrakill in order for you do do massive damage you have to switch between weapons or use the Markman revolver's coins to set up for a combo. both systems have the same principles at the base of their combat systems. The same applies for the healing system, you do your best to damage your enemies until you take a significant amount of damage which then forces you to go in for either a glory kill or to refresh you supply of blood. The only difference in the two systems is the animation that a glory kill entails, witch is something that you have to consider before you can go in for the kill. for example is this big demon going to be able to catch up to me in the time it takes for this animation completes? Both of the games have similar mechanics and combat/movement principles each game just focuses on each of their aspects in a different manner. Basically what I am trying to say is that they are both amazing games, each with incredible depth and players skilled enough to utilize the systems to their full potential. Thanks for sticking around and reading this bit i wrote defending the systems in doom eternal. Have a great day. Disclaimer: other then the section on doom eternal I loved the video keep up the good work man.
@heliax9924
@heliax9924 Жыл бұрын
yep you said it perfectly one off the reason i prefered eternal is the choice on when to go for a heal in UTRAKILL when you get put low hp there is no guestion I AM GOING FOR BLOOD but in eternal i am like SHOULD chance it and go for a flame beltch to get armor or should i wait off course those decisions start fading away once you get really good at the game but same goes for utrakill
@kat4809
@kat4809 Жыл бұрын
6:18 I once saw someone mention that the graphics are "low" because that is how V1 processes the world.
@The_Showcaser
@The_Showcaser 2 ай бұрын
Dude this video came out a year ago and I had no idea that the whiplash was nerfed. I was just told not to use it, but I didn't know why.
@ch3ck_mat3
@ch3ck_mat3 11 ай бұрын
Despite the amount of times I have died in Ultrakill, I still find it to be an awesome game. Sure, I've struggled, but because of my deaths, I find new ways to defeat an enemy and save that in my brain for later. This game has made me much better at aiming than I originally was, because now I can do headshots a lot quicker and easier. I love skill based games, and there's a decent lack of them.
@sunbreakerqueenofbronze621
@sunbreakerqueenofbronze621 Жыл бұрын
The reason there are no reviews complaining about the gameplay is because there’s nothing to complain about.
@warlord2468
@warlord2468 Жыл бұрын
"having a bajillion weapons doesn't matter if they're all very simplistic and do basically the same thing 90% of the time" ah yes! i love how the super shotgun has tracking, ballista has bullet spread and rocket launcher has built up stun the more you fire ok but seriously. it's fine if you don't like doom eternal, but saying "every weapon does the same thing" is a straight up lie. cmon dude! you should be better than lying about a game you (from what i can see) aren't a fan of just to make it look worse
@Dexitom
@Dexitom Жыл бұрын
9:38 i never knew it was nerfed 💀
@jackcobbler
@jackcobbler Жыл бұрын
i think they should add a minos prime feature after you defeat him. like you can play as him in any level and destroy everyone
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