Рет қаралды 44
I created a highly detailed and customized car model using Autodesk Maya and textured it in Substance Painter. By leveraging Unity's High Definition Render Pipeline (HDRP) and Physically Based Rendering (PBR) techniques, I achieved a stunningly realistic look. This video showcases the capabilities of HDRP and PBR in creating lifelike lighting and reflections for 3D models.