Realistic 3D Character Workflow Explained

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Artruism Digital

Artruism Digital

Күн бұрын

Hey guys, in this video I explained the step by step workflow to create a realistic 3D character from scratch! I think this tutorial is going to be helpful for beginners and experienced artist.
In this tutorial I explained the steps that involves Maya modeling, Zbrush sculpting, Mari realistic skin projection, and Arnold rendering.
I hope this is helpful!!
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Artruism Digital Email
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ARTRUISM DIGITAL WEBSITE
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INSTAGRAM
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Пікірлер: 176
@shastrakar1
@shastrakar1 3 жыл бұрын
wow we are lucky that we are getting this knowledge for free ,, really appreciated
@n01z3
@n01z3 3 жыл бұрын
I love how though the results look the same. everyone has a different work flow. great to see another's work flow on this subject. great vid
@MissyMona
@MissyMona 3 жыл бұрын
Wow this is so excellent! It's just amazing having someone go through the steps in full. Thank you!
@ohheyvoid
@ohheyvoid 2 жыл бұрын
I love seeing your workflow. This helped me understand displacement maps a lot more. Thanks for sharing your knowledge.
@junechevalier
@junechevalier 3 жыл бұрын
Very comprehensive, thank you! Can't imagine how many pixels a full-bodied character model would have...
@perryburge8613
@perryburge8613 2 жыл бұрын
Great video. I’m working on my first full character model (hopefully to animate) and I wasn’t sure how to project a texture on to it. Very useful information.
@NihonRebooted
@NihonRebooted 3 жыл бұрын
Your channel is the goat! So glad I found it. Going to binge watch your other videos today
@abhishekpatra7954
@abhishekpatra7954 3 жыл бұрын
you can never fucking become like her period you moron.She has ingrained and inbuilt artistic grasping genes in her brain.she is born to do this.It will take 10 years to become like her.you can copy her as per video but she is literally 15 years ahead of you.That's the bitter truth.Sorry for these words.I'm not being mean or rude but i have experienced this in my life.You can copy her step by step but you can never copy her artistic thinking which is her usp.
@artbyalii
@artbyalii Жыл бұрын
Just Amazing, I love the way you have taught.
@lucasklubb
@lucasklubb 3 жыл бұрын
You have such a cool pipeline, awesome stuff :D
@amansingh-sg3ce
@amansingh-sg3ce 3 жыл бұрын
God bless you mam I always search about that but no one make video of that procedure. Artstation secret revealed.
@nielsbugge3777
@nielsbugge3777 3 жыл бұрын
Thanks for making this! Great insight into your process
@pclarkson85
@pclarkson85 3 жыл бұрын
Love your workflow!
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Amazing! Thank you for tutorial! Iwant more)) liked and subscribed! You are really professional ;)) Really appreciated!
@KAGARAKIS
@KAGARAKIS 3 жыл бұрын
AWESOME WORK!!!
@Felipe3DArtist
@Felipe3DArtist 3 жыл бұрын
Thanks for sharing this.. really awesome!
@user-he1ss4gz8v
@user-he1ss4gz8v 3 жыл бұрын
Very helpful video, thank you!
@saileshparajuli797
@saileshparajuli797 3 жыл бұрын
thanks for sharing your workflow .
@saketsinghgurjar6196
@saketsinghgurjar6196 Жыл бұрын
This is much much appreciated ☺️ One of the topics that is left untouched, workflows are a major confusion for newbie 3d guys
@peasant5983
@peasant5983 3 жыл бұрын
very cool, very interesting, thank you
@shaquitaboyd9598
@shaquitaboyd9598 3 жыл бұрын
I love this so much and I’m an amazing artist as well
@digitalmagic6651
@digitalmagic6651 3 жыл бұрын
Thank you Great work and Video.
@milkbread5036
@milkbread5036 Жыл бұрын
thank you so much!
@kavindudilshan2402
@kavindudilshan2402 3 жыл бұрын
This is Amazing!!!
@hez03
@hez03 3 жыл бұрын
Amazing. Super straight-forward explanation. Thank you! Btw if you click UV Groups under Polygroups and then isolate the polygroup, you can apply the corresponding UDIM displacement map.
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Thanks for letting me know!
@cristiancortes7301
@cristiancortes7301 3 жыл бұрын
Thaaaanks! Muito bem explicado!
@jassem500
@jassem500 3 жыл бұрын
this is was so useful ,thank you
@taraskashuk1069
@taraskashuk1069 3 жыл бұрын
Really appreciate your work! Thanks
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
My pleasure!
@nilsonfaria6362
@nilsonfaria6362 3 жыл бұрын
Great content! subscribed!! thank you!!
@mishainutr2118
@mishainutr2118 3 жыл бұрын
Very impresive!
@guxiangguse
@guxiangguse 3 жыл бұрын
You're doing great!
@monkeyrobotsinc.9875
@monkeyrobotsinc.9875 3 жыл бұрын
well looks pretty real
@ahsankhan-nc6wd
@ahsankhan-nc6wd 3 жыл бұрын
Super Cool.................... Awesome..
@skyrimods2357
@skyrimods2357 3 жыл бұрын
Nada mejor que ver tus videos UuUr 😊❤️
@boyjak7205
@boyjak7205 3 жыл бұрын
Amazing
@Jkikmi
@Jkikmi 3 жыл бұрын
I would love to see longer form videos by you as I find myself going literally back a few frames quite a bit just to catch what you did. Also this is only because I have some zbrush experience, for those who aren't as versed I imagine it might be harder to follow. Otherwise though great vid and I look forward to your future uploads!!
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I have a full course of how to create this character that is 18 hours.
@rohitsrivastava9471
@rohitsrivastava9471 3 жыл бұрын
Wonderful 🤟🏻👍🏻
@pavinivfx
@pavinivfx 3 жыл бұрын
Nice tutorial. My difficult is always to generate a good displacement and normalmaps Now I see that I need more than 6m point in zbrush to get this result. Going to update my character before post it on portfolio. Thanks so much!
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I used 20 mil for the face. 🙂
@daleejohnson9094
@daleejohnson9094 2 ай бұрын
ohhh I love her adornments and how the shoulder fabrics mimic butterflies! So pretty :D My ultimate goal and dream for my career, is to be able to do this. I want to take the classes, but my biggest concern right now is getting a setup that will make doing this kind of work feasible. I would absolutely love any advice on whether I should build a pc, or invest in a Wacom. I know both options are expensive, so I this decision is important to me. What is going to get me the farthest as a graphic designer and 3D artist? I'm a single mom in my last year of university. I study graphic design and fine arts. Deciding on the right setup is crucial, as I am not likely to have the opportunity to purchase any other one for a long time. PS, thank you for taking the time to read this
@drinnerd8532
@drinnerd8532 3 жыл бұрын
Man... I just want to be as good as you are... at ANYTHING, really..
@MECHAGRADE
@MECHAGRADE 3 жыл бұрын
its wonderful! Mam I always have a problem with the right amount of sss specially in food and skin, can we control the subdermal and epidermal values in the aistandard surface shader? Because in the light sometimes if we connect the diffuse map in the color of sss, it is a bit confusion to me that how can I generate the different skin layers
@anass155
@anass155 Жыл бұрын
Can you please say do you also show how to do this jewelry and helmet in your course ?
@vivvygipe9605
@vivvygipe9605 3 жыл бұрын
I don't use ZBrush, but it's interesting to see the features for texturing. Thanks for the video!
@quantumchromatii3621
@quantumchromatii3621 3 жыл бұрын
Great video, but what about the various sub surface maps, did you use mixed variants SSS maps ? I would really love to see your in-depth view on node setups in mari. Cheers.
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
with arnold shader, I didn't have to use those maps.
@mmoarchives2542
@mmoarchives2542 3 жыл бұрын
love your japanese ascent
@kannan7223
@kannan7223 Жыл бұрын
I want Full realstic character workflows step by step tutorial.ur work awesome
@anass155
@anass155 Жыл бұрын
hello! did you buy it? i really wanted to know if she does helmet and jewelery in this course too? could you tell please
@kannan7223
@kannan7223 Жыл бұрын
@@anass155 no yaah. Still waiting correct full realstic need
@JC-ov8ko
@JC-ov8ko 2 жыл бұрын
Thanks, I love your work. Question, are these high res characters able to be used in short film. I am not familiar with the polycount for film.
@perryburge8613
@perryburge8613 2 жыл бұрын
Sure you’ve found an answer to this but my instructors have told me on numerous occasions polycount for film is whatever it needs to be for the model to look correct according to your director/ supervisor. Render times are longer but necessary.
@kaleemshaik7475
@kaleemshaik7475 3 жыл бұрын
Thank you for the knowledge you have shared, It would be very helpful if you could do a video on skin pores details & skin texture painting, it would be really helpful.. Thank you in advance.
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
quick answer is that the pores are from texture xyz projections, which I mentioned in the tutorial. Long answer is that this character is a full course I am releasing soon, so can look into that if you are interested!
@kaleemshaik7475
@kaleemshaik7475 3 жыл бұрын
@@ArtruismDigital that will be very helpful, thank you
@nicopmvm
@nicopmvm Жыл бұрын
Does substance work well instead of using mari?
@momolovic3909
@momolovic3909 3 жыл бұрын
Amazing work, thank you for sharing your process. Why don’t using the Zremesher brush or the Zwrap plugin to retopologise the face?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I don't have too much experience with those tools, all I need to change is a small area of the face, so just used Maya.
@momolovic3909
@momolovic3909 3 жыл бұрын
Artruism Digital Ok, I understand. I’m not an expert but I guess you should have a look at this tools wich might be time saver in your process 😉
@Intervain
@Intervain 3 жыл бұрын
you can have multiple udims on the face, you just need to apply each map to a separate polygroup for each udim, so make polygroups based on uvs and go one by one :) A bit tedious. Great stuff btw :)
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Thanks for explaining!! ☺️
@GeoffieD
@GeoffieD 3 жыл бұрын
@@ArtruismDigital Chun, give this plugin a look, should be what you're after: jakeharrell.co.uk/index.php?p=scripts&f=vc&c=zbrushUI
@SK-hj1xh
@SK-hj1xh 3 жыл бұрын
Hello. Can you tell me if there is a possibility in Mari the following? If I use a multichannel texture pipeline from XYZ texturing, can I bind diffuse and displacement textures in one projection. For example, I specify an area with a brush that I want to project, for example, deform the texture and click project. After that, the color texture is projected into the color channel and the same area of ​​the displacement texture is projected into the displacement channel. Thus, we would get a perfectly accurate correspondence of texture and displacement, which would increase the realism of the result and also reduce the work by exactly 2 times. Maybe some plugin or script, maybe future feature of Mari?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I don't know if there is a script out there that can match diffuse and displacement. Maybe someone should look into writing one. There is perfect match ways in photoshop (puppet wrap) and in maya (shrink wrap). In this course I use a way that is more 80 to 90% match using projection, since I don't need a perfect match, the diffuse map needed to be worked on after anyways and there is a way to bring most of the displacement details back onto diffuse which I did in the course. I suggest you look into texture xyz tutorials. There are many ways introduced there.
@mickboy5846
@mickboy5846 11 ай бұрын
Great tips here! some dead links in the description though?
@mauriciocasiraghi
@mauriciocasiraghi 3 жыл бұрын
Hello! I'm fairly new to sculpting/texturing and your channel is mindblowing. How would you approach applying the xyz or other displacement map without mari? Would go the zbrush alpha morph target/layer route? Substance painter is no good for this part?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
check out texturing.xyz/, in the tutorial section every artist has demonstrate a different way to apply the textures. I personally in terms of projection prefer Mari, when it come to accuracy, I don't feel like I can reach that with substance.
@mauriciocasiraghi
@mauriciocasiraghi 3 жыл бұрын
Artruism Digital thanks so much for the reply! I was avoiding Mari for now, but in the long run i’ll have to dive into it. Your channel is great. Keep the good work.
@moira2707
@moira2707 3 жыл бұрын
Such a great video ! When in this process can we put hair and how ?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Once you don't change the model anymore you can start to make hair with xgen, it comes with Maya.
@blackspirit9446
@blackspirit9446 2 жыл бұрын
holy shit, i owe you
@avikvishwas5113
@avikvishwas5113 3 жыл бұрын
Hello can you tell how did you painted specular map and roughness map in mari and where can i find about those 3 types of displacement maps?? Thankyou love your work
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Normally I convert diffuse into roughness and spec. Those three displacement are from texture xyz.
@avikvishwas5113
@avikvishwas5113 3 жыл бұрын
@@ArtruismDigital Thankyou for replying and i also bought textures from xyz texture but i only got 1 displacement map i dont know why
@sun_beams
@sun_beams 3 жыл бұрын
@@avikvishwas5113 If you got one of their multichannel maps, it's actually three displacements in one. Each channel, Red, Blue, and Green has a different displacement map in it. You can isolate them in maya or with a shuffle node in Mari.
@filmdon2475
@filmdon2475 3 жыл бұрын
Hi Artruism! I wanted to know if you could give me some advice on how you would update the textures of an old 3d character model. I have this model that I would love to add more detail and realism to but don't know what wold be the proper workflow. Thanks!
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Maybe make sure your modeling and UV are hi resolution enough to have have hi resolution textures.
@richardreyes1928
@richardreyes1928 3 жыл бұрын
Love the tutorials. Zbrush supports multi UDIM but you can only apple textures to 1 UDIM at a time since zbrush stacks all the UDIM on top of each other in one UDIM space. So to apply a multi UDIM texture, you'd have to isolate the part of the mesh that corresponds to a specific texture and apply the displacement and repeat the process for the rest of the mesh. Really annoying.
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Thanks for the explanation!
@richardreyes1928
@richardreyes1928 3 жыл бұрын
@@ArtruismDigital You're welcome! Thank you for creating very informative tutorials!
@tejakur
@tejakur 3 жыл бұрын
so how do you cleanly separate/isolate the part of the mesh that corresponds to a specific texture ? and stilll you can't call that zbrush support udim if you must separate mesh, isnt udim basicallly is one mesh with multiple UV tiles
@richardreyes1928
@richardreyes1928 3 жыл бұрын
Itagaki by isolate, I don’t mean separate it out as a different sub tool. So for example let’s say you have a face. Half of the face is in the u0v0 space and the other half is in the u1v0 space. The mesh you’re gnna be working with in zbrush is still the whole face but the zbrush will stack the uvs . So you have a multi udim texture that you want to apply, you’re gnna have to load up both textures. Then mask half of the face, then apple the corresponding texture to that face and then the same with the other half. When you bake out maps via the Multimap exporter plugin, zbrush will spit out multi udim textures.
@vimalrajravichandran4422
@vimalrajravichandran4422 3 жыл бұрын
@@tejakur Check this video kzfaq.info/get/bejne/rbSJipZmlb66gIU.html. hope it helps!!
@racereview1679
@racereview1679 3 жыл бұрын
Do you accept freelance projects?? Great work!!!
@aceaquascapes
@aceaquascapes 3 жыл бұрын
Thanks for the explanation and workflow pipeline... would it be possible to see a complete tutorial ???
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I made this for a full course, that will be available soon.
@Enz1612
@Enz1612 3 жыл бұрын
@@ArtruismDigital Definitely looking forward to buying it!!! Is it all real-time going through the entire process, or do you do timelapses/skip through some steps? Thanks!
@anass155
@anass155 Жыл бұрын
@@Enz1612 hello! did you buy it? i really wanted to know if she does helmet and jewelery in this course too?
@oliverchoreno6412
@oliverchoreno6412 3 жыл бұрын
Hi! Great workflow tutorial 🙌 where and how did you connect the AO map
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I didn't use AO map directly in my textures.
@dastaun
@dastaun 3 жыл бұрын
Great stuff ! can you share your skin shading proces in arnold ? it woul be rly helpfull :D
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
this character will be released as a full course, check it out if you are intersted. I will announce on my channel. Or if you search arnold skin on youtube, there are plenty info on it that is pretty close to what I did.
@phemz_ino2431
@phemz_ino2431 2 жыл бұрын
What program are you designing on?
@kpbelshaw
@kpbelshaw 3 жыл бұрын
can you give more details on how you get the details from the higer res version of the face model onto the lower res one?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I exported a displacement from zbrush for the high res details and render the map in Arnold using low res geometry.
@kpbelshaw
@kpbelshaw 3 жыл бұрын
@@ArtruismDigital cool, thanks! :)
@CarbineHeroes
@CarbineHeroes 3 жыл бұрын
Why do you use zbrush here and not substance painter? Can you do the same in substance?
@dannys_85
@dannys_85 3 жыл бұрын
Great video how to project multi channel on mari any video? Thanks
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Will be releasing a course with this character soon!
@bhosaleshubham301
@bhosaleshubham301 2 жыл бұрын
Hello, I have a question, If my model have mouth, not teeth and tongue that attach one that covers teeth and tongue, then what is the workflow, should I have to sculpt mouth from inside of the model or should I have to model mouth and then sculpt, I have sculpted only lips, and also I retopology till lips only and I have project my details on my model, now I want mouth attached with my model, so can I model mouth now is it right way. I really get confused. please reply
@ArtruismDigital
@ArtruismDigital 2 жыл бұрын
To add teeth and tongue, you need to have a mouth bag, that is the one you need to attach to you current model. Teeth and tongue itself should be separate geometry. Attach a month bag to your low resolution and reprojection the details again.
@bhosaleshubham301
@bhosaleshubham301 2 жыл бұрын
@@ArtruismDigital Okay I'll try this, Thank you 🙏🏼☺️
@07bieke10
@07bieke10 3 жыл бұрын
Hello, where can I watch the complete tutorial. I am studying
@sci_worlds
@sci_worlds 2 жыл бұрын
Can blender do this level of sculpting??
@noniko96
@noniko96 3 жыл бұрын
Hi, Im not familiar with Mari but I am with Substance Painter. Would the workflow change if Painter is used intead of Mari? I know that you can stamp base color information on Painter but I am not sure if you can project normal details/ displacement information :S
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I had an article about doing the projection in SP: 80.lv/articles/001agt-tutorial-skin-texturing-for-real-time-characters/
@1MOLNH3
@1MOLNH3 3 жыл бұрын
You can project in Substance too but as far as ı know main difference between them is Mari allowing more resolution and being able to warp the image as you desire like the spotlight tool in ZBrush.
@cansam2905
@cansam2905 3 жыл бұрын
hi did you model accessories in maya like the neck garment and headdress??
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Yes I did
@cansam2905
@cansam2905 3 жыл бұрын
@@ArtruismDigital thanks!
@ramonlopez2044
@ramonlopez2044 3 жыл бұрын
BABYMETAL!!
@ncks8655
@ncks8655 3 жыл бұрын
Could you create an entire tutorial of a realistic character (modeling, texturing, rendering)? I'll buy it!
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
This character is a course I'm releasing next week! Will announce it on the channel!
@ncks8655
@ncks8655 3 жыл бұрын
@@ArtruismDigital Perfect!
@brobocops
@brobocops 3 жыл бұрын
Are the brush textures from texturing.xyz?
@mafdyehab4640
@mafdyehab4640 3 жыл бұрын
Please what is the programme that you are using in scuplting
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Zbrush
@CodeWithRaihan
@CodeWithRaihan 3 жыл бұрын
WHICH SOFTWARE USED
@fn4957
@fn4957 3 жыл бұрын
Does the full course also include modelling the face from scratch? Because I struggle more in modelling rather than the other areas....
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
No the face is not from scratch. Maybe purchase a modeling focused tutorial is more beneficial.
@fn4957
@fn4957 3 жыл бұрын
@@ArtruismDigital thanks for the honest reply. I am considering buying this because of the variety of programs you include for worflow. Keep it up!🤩
@ceyhuncifci2260
@ceyhuncifci2260 3 жыл бұрын
3:34 what is the name of the program?
@kayots
@kayots 2 жыл бұрын
How do we animate it
@qeraycodm1
@qeraycodm1 2 жыл бұрын
What's the name of the program?
@rackerman2004
@rackerman2004 3 жыл бұрын
Do you use mouse for everything or you have a graphic tablet? also can you please tell me the duration of your courses?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I use a tablet. This course is around 18 hours.
@TheOssie98
@TheOssie98 3 жыл бұрын
Step 1 have the skills to even sculpt a face
@innerguardianXIII
@innerguardianXIII 3 жыл бұрын
That's Step 4. Step 1. Be rich. Step 2. Buy a powerful computer with the latest Ray Tracing, NVidia graphics card + 10 TB space. Step 3. Buy Maya, Houdini, Texture XYZ, ZBrush, Professional Motion capture suit, Substance Painter, Marvelous Designer and a whole studio with Camera rigs just for fun. THEN it's your step.
@randomnickify
@randomnickify 3 жыл бұрын
@@innerguardianXIII Step 1: Have a computer, minimum 32MB of ram and semi decent procesor, rest is irrelevant Step 2: Buy a Zbrush, its cheap and its running on old computers since it cares only about memory and procesor, doesn't use gfcard at all Step 3 : Sculpt a face, render it to layers, composite in any 2d program - thats my workflow from last ten years, as old as mu PC :)
@g4fly4ever8
@g4fly4ever8 3 жыл бұрын
@@innerguardianXIII1. Have a budget pc 2. Download blender and maybe just buy ZBrush 3. Start creating
@oankarsingh5810
@oankarsingh5810 3 жыл бұрын
Thought it was blender tutorial since I'm watching many blender tutorials
@cpitanker7031
@cpitanker7031 3 жыл бұрын
Lol same
@dinhtuan8559
@dinhtuan8559 3 жыл бұрын
Do you use blender ? :3
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I started to learn a little bit.
@NovaaGrind
@NovaaGrind 10 ай бұрын
Damn nice, with AI now things should be easier right?
@pritammukherjee1630
@pritammukherjee1630 3 жыл бұрын
How long it took you to do it ??
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
A month and a half to two.
@wizarkychiston4380
@wizarkychiston4380 3 жыл бұрын
aha,brilliant work flow,what i also want to know is which creenshot software you are using with? 拜托啦!!!
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Camtasia
@wizarkychiston4380
@wizarkychiston4380 3 жыл бұрын
ops,sorry(ahha)i apologize for my mistake on the expression(.^.),i mean the printscreen software(:*)(i'm a chinese boy who can not use English words correctly( ;>)) what is more,i highly recommend the textureing software named Xnormal which i use in my play flow(haha) which can bring you great experience and high quality maps wish you work happily!!!
@reginaldarmah2381
@reginaldarmah2381 3 жыл бұрын
Is this workflow good for game characters?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
No, this is a rendered character.
@reginaldarmah2381
@reginaldarmah2381 3 жыл бұрын
@@ArtruismDigital Can you please do one for game characters?
@mehmetbaspinar25
@mehmetbaspinar25 2 жыл бұрын
@officialthixo8838
@officialthixo8838 3 жыл бұрын
Holy shit, this is stunning :o sorry that im asking here cause you dont have a business mail ^^ would you sculpt and texture someone for money?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
I sculpt and texture for money everyday, it's my full time job ;)
@officialthixo8838
@officialthixo8838 3 жыл бұрын
@@ArtruismDigital So deserved ur Work is outstanding :o where can i contact you? ^^
@renanezichiello7295
@renanezichiello7295 3 жыл бұрын
Hey! You can have 2 or even more UDIMS for the face to project the Displacement inside Zbrush. But you'll have to polygroup by UV before Apply the displacement. Then you'll ISOLATE per UVTILE and import your displacement for each udim. Let's supose that you have two Udims, you'll have to isolate one side, apply the Displace in one side, then isolate the other side and do the same. It's pretty this. Some times it will create a seam in the middle, if that happens, you after isolate one side of the Udim, you'll have to SHRINK one time and then apply, because some times it bleeds IDK why. I hope you could understand and try it. My artstation: www.artstation.com/ezichiello I hope I could help you some way.
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Thanks for the explanation! Very helpful!
@renanezichiello7295
@renanezichiello7295 3 жыл бұрын
@@ArtruismDigital You're welcome. I found a video that explains what you have to do. Take a look later. kzfaq.info/get/bejne/rbSJipZmlb66gIU.html
@boomnuke35
@boomnuke35 3 жыл бұрын
@@ArtruismDigital I've done it with a few UDIMs, it's definitely doable, but it can get kinda messy going back and forth. The multimap exporter for Zbrush is kinda delicate also, it has a tendency to break and also break the UVs, so I'd recommend to make sure you save before using it.
@axetor3764
@axetor3764 3 жыл бұрын
OMG! 0:16 how did you do that!?!?!?!?!?!?!?!?!?!!??!?!?!?!
@lynnel1831
@lynnel1831 3 жыл бұрын
little correction - character head, not character.
@rodge2843
@rodge2843 3 жыл бұрын
4:00 whats the name software
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
Mari
@rodge2843
@rodge2843 3 жыл бұрын
@@ArtruismDigital love your workflow 😊😻
@maurobaldissera
@maurobaldissera 3 жыл бұрын
Zb support multi udim
@sun_beams
@sun_beams 3 жыл бұрын
it supports exporting them, but bringing the displacements back in and applying them back onto the mesh is only doable through a kind of hacky method, bringing each one in one by one and applying by masks, and it's a pain to deal with.
@hyperface2050
@hyperface2050 2 жыл бұрын
8:16 you really made this face with no base color? Explain. I didn't know that was possible.
@Sunnny851
@Sunnny851 3 жыл бұрын
zbrush support UDIM
@zino7935
@zino7935 3 жыл бұрын
could you make me some characters to my game
@uuuuuu2242
@uuuuuu2242 3 жыл бұрын
babymetal sumetal?
@ArtruismDigital
@ArtruismDigital 3 жыл бұрын
My outfit inspiration!
@uuuuuu2242
@uuuuuu2242 3 жыл бұрын
Artruism Digital good good!
@OCanalDeVideoGames
@OCanalDeVideoGames 3 жыл бұрын
I think they should stop using actors and start doing realistic 3D, CGI, everything CGI, so they wouldn't have to be looking for an actor when one leaves, or any other reason
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