Realistic Details in Blender with One Powerful Node

  Рет қаралды 70,239

Poly Playground

Poly Playground

Ай бұрын

Link to BlenderKit: www.blenderkit.com/
Affiliate Links & Socials: linktr.ee/polyplayground
Ready to take your Blender scenes to the next level? In this exciting tutorial, we reveal the secrets of the Ambient Occlusion node-a powerful tool that adds incredible depth and detail to your 3D projects. Whether you’re aiming to create realistic edge wear, grime, or intricate textures, this step-by-step guide will show you how to achieve stunning results with ease.
Watch as we transform a basic scene into a detailed masterpiece, and learn how to apply these techniques to any material. Perfect for beginners and seasoned Blender users alike, this tutorial covers everything from basic setups to advanced adjustments, ensuring your scenes never look flat again.
What you’ll learn:
• Setting up and using the Ambient Occlusion node
• Creating dynamic dirt and grime effects
• Adding texture and depth to your materials
• Applying these techniques to real-world materials
Join us and unlock the full potential of Blender’s Ambient Occlusion node. Don’t forget to like, comment, and subscribe for more Blender tips and tricks. Got questions or ideas? Drop them in the comments!
Keywords
Blender tutorial, ambient occlusion, Blender ambient occlusion node, Blender 3D, Blender depth, Blender edge wear, realistic Blender scenes, Blender tips, Blender tricks, 3D modeling, Blender 2024

Пікірлер: 151
@evilotis01
@evilotis01 Ай бұрын
just noting that this does work in Cycles, but for anyone confused, you won't find an option to enable AO in Cycles' render properties menu. you just add the node and use it as described here.
@phantomsmithy
@phantomsmithy Ай бұрын
Thanks, this was my exact question.
@dirtybug82
@dirtybug82 Ай бұрын
you, good sir, are my hero.
@carsonreader515
@carsonreader515 Ай бұрын
Since Cycles is a path tracer, ambient occlusion exists inherently, not as an additional feature which is why it doesn’t have a checkbox. Path tracers are cool!
@spyegle
@spyegle 18 күн бұрын
I have to add that while it works, AO node is very ressource consuming, especially to mix different materials with Cycles. But it does look good
@roundninja
@roundninja 12 күн бұрын
When Blender tutorials say "one node" they mean you need to do a whole complex process involving ten different nodes. This is still really cool though, definitely gonna use it
@nonamehere1123
@nonamehere1123 Ай бұрын
Amazing tutorial, just to add one more thing, i feel like mixing the two materials as shaders would give even better results rather than just the base colour
@IstyManame
@IstyManame Ай бұрын
Lighting. It's all about lighting
@MjrPayne-bf4pe
@MjrPayne-bf4pe 27 күн бұрын
@von.3d
@von.3d 24 күн бұрын
yes but small details matter as well.
@IstyManame
@IstyManame 24 күн бұрын
@@von.3d ye I'd say large, medium and small details and making their distribution interesting. Just covering the whole screen with details won't do it
@AtrusDesign
@AtrusDesign 17 күн бұрын
Lighting is important but also what light is illuminating.
@LambVisionStudios
@LambVisionStudios 5 күн бұрын
Some people make models for games and lighting isn't going to give you this full of details without breaking memory
@MickSturluson
@MickSturluson 10 күн бұрын
You were not kidding, this looks great and it's easy and quickish to do
@polyplayground
@polyplayground 10 күн бұрын
Thank you!
@Shinesart
@Shinesart Ай бұрын
quick and efficient. Nice
@tle90
@tle90 Ай бұрын
This is SO good for a video that's just 5 minutes. Thanks so much for the awesome tips and how-to guide!
@polyplayground
@polyplayground Ай бұрын
Appreciate the feedback! Thank you 😊
@onurnidayi
@onurnidayi Ай бұрын
Really good clear tutorial, thank you 🙏
@polyplayground
@polyplayground Ай бұрын
Thank you! Glad it helped 😊
@DesignsbyDonBrown
@DesignsbyDonBrown Ай бұрын
Nice job on the tutorials. At 3:53 when you said you added the node wrangler, you added the mapping and texture coordinate nodes. The node wrangler is an add-on that lets you add nodes with hot keys, like you did.
@polyplayground
@polyplayground Ай бұрын
My bad! 🫣Said that wrong and didn’t even notice! Thanks for pointing out and glad you enjoyed it 👍
@brunocastro4558
@brunocastro4558 Ай бұрын
Excellent tips ! Thank you soo much !!
@polyplayground
@polyplayground Ай бұрын
No worries! You’re welcome
@muajin
@muajin Ай бұрын
This is pretty dang cool!! I'll be giving this a go on my renders as well~
@polyplayground
@polyplayground Ай бұрын
It makes a huge difference!
@maximkrioukov4597
@maximkrioukov4597 9 күн бұрын
Super cool! Thank you so much!
@polyplayground
@polyplayground 8 күн бұрын
Our pleasure!
@dinarichards7064
@dinarichards7064 5 сағат бұрын
fantastic thank you so so much 😁
@bruodar3149
@bruodar3149 Ай бұрын
Simple and powerful, thanks 🙏
@polyplayground
@polyplayground Ай бұрын
Glad you liked it!
@ArfatXeon
@ArfatXeon Ай бұрын
Very helpful, thank you!
@polyplayground
@polyplayground Ай бұрын
Glad it was helpful!
@BECK_4D
@BECK_4D 6 күн бұрын
I wasn’t even looking for this, but I was trying to figure out how to blend those transitions like that just yesterday, thanks algorithm 😅 and also thank you for this awesome tutorial 🙏🏼
@polyplayground
@polyplayground 6 күн бұрын
No problem! Algorithm is a strange thing 😂😂
@iamgruff
@iamgruff 5 күн бұрын
such a great AO tutorial Thank you :)
@polyplayground
@polyplayground 4 күн бұрын
Glad you liked it!
@duck_entertainment
@duck_entertainment Ай бұрын
Always assumed you could do something like this but didn’t think it’d be so easy
@theftking
@theftking Ай бұрын
Just wanna point out that having to create a cube to drop a blenderkit material onto simply because theres no way to download a material without also entirely overwriting an existing one is dumb and blenderkit needs to fix that.
@samarthwadhwa2912
@samarthwadhwa2912 3 күн бұрын
I think you can if you add another material slot to the existing object and select that before downloading from blenderkit
@RamBAnimations
@RamBAnimations 18 күн бұрын
thanks for the tutorial
@polyplayground
@polyplayground 18 күн бұрын
No problem!
@WANKRCLUB
@WANKRCLUB Ай бұрын
Thanks for this!!!! Very helpful :)
@polyplayground
@polyplayground Ай бұрын
No problem! Glad it helped 😊👍
@user-gg8xc4po5y
@user-gg8xc4po5y 17 күн бұрын
It's insane!
@frankb4793
@frankb4793 Ай бұрын
This is GREAT, thank You!
@polyplayground
@polyplayground Ай бұрын
You're very welcome!
@danilodelucio
@danilodelucio Ай бұрын
Holy moly mate, this trick was awesome, thanks a lot for that! 🙏🙏
@polyplayground
@polyplayground Ай бұрын
Not a problem! Glad it’s helping so many people 👌
@serge1643
@serge1643 Ай бұрын
Finally, now I know how to do it. Thank you!
@polyplayground
@polyplayground Ай бұрын
No problem! Glad it helped! 👍
@Vandi231
@Vandi231 Ай бұрын
​@polyplayground Can u pls explain this better What do u mean ?
@Fadedellite
@Fadedellite Ай бұрын
I use blender kit a lot. Still learning about lighting. Awesome tutorial man thanks.
@polyplayground
@polyplayground Ай бұрын
No problem! Glad you liked it!
@inu-dog-lover
@inu-dog-lover Ай бұрын
Wow This video is very educational!😳thanks!
@polyplayground
@polyplayground Ай бұрын
Glad it was helpful!
@selamatmenontonpemirsa
@selamatmenontonpemirsa Ай бұрын
this is simple but WOOWW tutorial.thx dude
@polyplayground
@polyplayground Ай бұрын
You're welcome!
@Dreamzescaper
@Dreamzescaper Ай бұрын
thank you very much
@polyplayground
@polyplayground Ай бұрын
You're welcome! Glad it helped!
@Nathan_RM
@Nathan_RM Ай бұрын
My good sir, I must say, the AOOOOOOOO was tastefully done 😂
@polyplayground
@polyplayground Ай бұрын
Thank you 😂
@flow_leit
@flow_leit Ай бұрын
Seriously, i couldn't stop laughing during the whole video after this wild "AOOOOOOO". That's the perfect exemple of "learn with fun".
@Hashirama_Sinju
@Hashirama_Sinju Ай бұрын
lovely
@nisbahmumtaz909
@nisbahmumtaz909 Ай бұрын
He is on blender version 4.0, in case anyone is wondering. For some reason that part of the screen is cropped out for most of the video.
@ianfavreau9776
@ianfavreau9776 Ай бұрын
Great tutorial! You can also use the geometry node in shader editor with pointiness going into base color to bring out the cavity in any model. For this, you have to go into cycles to see the changes in real time, but then you can bake it and use it in evee. I usually add both to really bring out the details of sculpts.
@polyplayground
@polyplayground Ай бұрын
Great tip! Thank you
@3DMVR
@3DMVR Ай бұрын
this is a great tut
@polyplayground
@polyplayground Ай бұрын
Thank you! Appreciate the feedback 👌
@Astrounwrapped
@Astrounwrapped Ай бұрын
Awesome trick. Wondering if there’s any similar approach to blend normals between objects. We have this in UE. Any simple approach for this in Cycles?
@wolphgans
@wolphgans 7 күн бұрын
Helpful 😎
@polyplayground
@polyplayground 7 күн бұрын
Glad to hear!
@Mr.McWatson
@Mr.McWatson Ай бұрын
This is cool. More bite sized tips plz
@Beetlebomb3D
@Beetlebomb3D Ай бұрын
You didn't cover whether this was for Evee or Cycles or both at the beginning. Just a friendly reminder that this would be very helpful to know with every tutorial.
@phillparkinson4671
@phillparkinson4671 Ай бұрын
How would you turn off the vertical noise so that it’s just around the base rather than up the wall or the side - can you control where it appears when the objects touch?
@Vandi231
@Vandi231 Ай бұрын
Holy crap So many ideas running through my mind already 😂❤
@polyplayground
@polyplayground Ай бұрын
😊👌
@kinjoyokai367
@kinjoyokai367 Ай бұрын
Humorous and crisp tutorial! Deserved an Abo. Especially loved the AOOOOOOOO 😂
@polyplayground
@polyplayground Ай бұрын
Thank you! Glad you enjoyed it!
@jorgebernier5d
@jorgebernier5d Ай бұрын
This is fantastic. Could you make a tutorial on how to use this with Cycles?
@polyplayground
@polyplayground Ай бұрын
This works on cycles, just switch over to cycles, and adjust the settings to what looks good for you. Obviously the only step you miss when in cycles is not needing to turn on Ambient Occlusion when on render properties 👍
@spectraldimension67
@spectraldimension67 Ай бұрын
Awesome tutorial. I would also like to ask you one question: What music are you using in the background? I really like it. Could you tell me what it is and where you got it from?
@polyplayground
@polyplayground Ай бұрын
Can’t remember the name of the song off the top of my head but the website I use is artlist.io 👍😊
@AdamIsailovic
@AdamIsailovic Ай бұрын
One note: You can hold your LMB and pull down if you want all three scales to be changed at the same time. That goes for rotation and location, too, or any other options.
@mintgreen5614
@mintgreen5614 Ай бұрын
how is the rendertime on this? i come from maya and arnold and there i know that using the ambient occlusion or cavity nodes instead of just painting in the AO by hand will drastically increase your rendertime. i see SO many blender tutorials using just nodes to create full scenes, does this work well in blender? is the render time increase from node based procedual VS hand paintet texture map so insignificant that you can just do that in blender?
@polyplayground
@polyplayground Ай бұрын
Personally, when using this and rendering out the videos in the tutorial, I didn’t actually notice any difference but again this is in Evee which is pretty fast in general
@3DMVR
@3DMVR Ай бұрын
Im prob gonna come back to this video a lot
@luciox2919
@luciox2919 Ай бұрын
A good lighting setup is the first thing to make any render look realistic
@AtrusDesign
@AtrusDesign 17 күн бұрын
Yes but this tutorial is about add details in textures, and it also add A LOT of realism.
@dertobbe1176
@dertobbe1176 Ай бұрын
But can it baked game ready für unity or unreal?
@darkknight4353
@darkknight4353 Ай бұрын
Out of topic question. Which video editor do you use
@polyplayground
@polyplayground Ай бұрын
I use CapCut the desktop version 👍
@sanse4409
@sanse4409 17 күн бұрын
Does this also work in version 4.2 because the AO setting has been removed? But thanks for the tutorial and I like your style of explaining things a lot!
@polyplayground
@polyplayground 16 күн бұрын
It does! The AO setting has not been removed in 4.2 :)
@sanse4409
@sanse4409 16 күн бұрын
@@polyplayground Thank you!
@sim.ba83
@sim.ba83 Ай бұрын
Works great! Newbie Question: Is there any option to realize this effect even in Cycles?
@polyplayground
@polyplayground Ай бұрын
Yeah, just switch to cycles and adjust the material parameters. I’ve found when switching from Evee to cycles the material effect stretches a lot further so reducing the effect works great
@sim.ba83
@sim.ba83 Ай бұрын
@@polyplayground aah perfect, I have to test it right away:)
@zedeon6299
@zedeon6299 Ай бұрын
But what about animation? If my character close to the wall that has AO node in it, will my character affecting the AO?
@Arjjacks
@Arjjacks Ай бұрын
Yes, it will. Unless you tick on Only Local in the AO node. Then it ignores all other objects in the scene and only ambiently occludes itself.
@z.o.m.u.l.z.o.m.u.l
@z.o.m.u.l.z.o.m.u.l Ай бұрын
genius
@Kushmandam
@Kushmandam Ай бұрын
will this work on cycles ?
@polyplayground
@polyplayground Ай бұрын
It does, just adjust parameters when switching between Evee and cycles as it will give a different look
@user-no2ms3gi1x
@user-no2ms3gi1x Ай бұрын
AAOOOOOOOO kkkkkk great video, very powerfull tuto
@polyplayground
@polyplayground Ай бұрын
👍👍😊
@morkaili
@morkaili Ай бұрын
Certainly nice to use as an underlying texture, though to make it believable you still need randomly, but realistically scattered objects, such as pebbles, there.
@polyplayground
@polyplayground Ай бұрын
Definitely, this was only made for the tutorial, but this trick is for sure needed to be used in conjunction with other details, it just adds a little extra pop to the scene.
@d00mhound
@d00mhound Ай бұрын
This has to be the first Blender tutorial I've seen where you don't first off start by deleting the default cube.
@polyplayground
@polyplayground Ай бұрын
Haha, have you seen where they go?! 👀 instagram.com/reel/C7evHGDqr-N/?igsh=bnZwNW94aWJ5cGw2
@extrider69
@extrider69 Ай бұрын
what about cycles?
@lineobiribin1157
@lineobiribin1157 Ай бұрын
for cycles do not check inside
@extrider69
@extrider69 Ай бұрын
@@lineobiribin1157 what inside?
@xard64
@xard64 Ай бұрын
While this is a really powerful technique the problem is that it's bit too powerful meaning that it's really difficult to include or exclude the objects from the scope of the AO effect. To make this approach more powerful we would need a more granular control to define which objects / groups are included in the AO pass used for material wear effect.
@abbajr8518
@abbajr8518 Ай бұрын
how to do this in cycles
@polyplayground
@polyplayground Ай бұрын
Just switch to cycles and adjust your material parameters to something that you want, all the same setup as evee minus switching on ambient occlusion as that’s built into cycles 👍
@swoop8047
@swoop8047 Ай бұрын
Pavlovian response added to boost algorithm: AOOOO
@polyplayground
@polyplayground Ай бұрын
😂👌
@MrRac2010
@MrRac2010 Ай бұрын
Pero si usas Cycles te ahorras muchos de esos pasas!
@dovesk1
@dovesk1 Ай бұрын
does this only work in Eevee?
@polyplayground
@polyplayground Ай бұрын
Works on both Evee and Cycles, but when using in evee or cycles you will just need to adjust parameters
@ARDIZsq
@ARDIZsq Ай бұрын
5 minutes of my time well spent
@artffan5413
@artffan5413 Ай бұрын
This tends to stop working once u add a volume cube on the scene
@crispyspadez
@crispyspadez Ай бұрын
aooooo!
@AlbertoSchmidt63
@AlbertoSchmidt63 Ай бұрын
Why isn’t Node Wrangler added by default???
@polyplayground
@polyplayground Ай бұрын
I know! Hopefully they do this in new updates
@JFFAF
@JFFAF Ай бұрын
thats only for evee ?...
@polyplayground
@polyplayground Ай бұрын
Nope, it works on Cycles as well, just switch to Cycles and adjust the parameters in the materials :)
@lineobiribin1157
@lineobiribin1157 Ай бұрын
for cycles do not check inside
@LifeLess1999
@LifeLess1999 Ай бұрын
eevee just switch to cycles then all your problems will be solved. Eevee lololol
@polyplayground
@polyplayground Ай бұрын
It’s not about using the ambient occlusion default setup… it’s about using the ambient occlusion node to create fast and easy edge wear and extra texture layering where objects touch…
@LifeLess1999
@LifeLess1999 Ай бұрын
@@polyplayground I know its a super great technique I was just trolling ;)
@JediPlays0309
@JediPlays0309 3 күн бұрын
Do you use ai
@Ablumz
@Ablumz 12 күн бұрын
this doesn't work if you have a fog volumes in your scene, they will interact with non local AO and cause weird vertical or horizontal shadows throughout the affected mesh.
@polyplayground
@polyplayground 11 күн бұрын
Thats strange, I just test this myself and it works fine for me
@3E_XEZ
@3E_XEZ Ай бұрын
sorry buddy but Blender's New "eevee next" just killed that method
@polyplayground
@polyplayground Ай бұрын
Eevee next will definitely have better ambient occlusion available but this is not specifically about ambient occlusion (the standard shadow technique) it’s about using the ambient occlusion node and adding edge wear and grime to corners
@jmalmsten
@jmalmsten Ай бұрын
Is the first 40 seconds just repeating itself and stalling for time and showing off the text animation we did not click to find out about? Or is it some other purpose it repeats itself halfway through the introduction?
@racerider6477
@racerider6477 Ай бұрын
AOOOOOOOOO 🤣
@ejcy3101
@ejcy3101 Ай бұрын
Just ambient occlusion.
@PersonManManManMan
@PersonManManManMan 15 күн бұрын
(9@45)))
@ratus69
@ratus69 Ай бұрын
nice tip, useless music. If you want to edit your 3 scale values at once just drag your mouse over the 3 inputs and type your value
@darrenberkey7017
@darrenberkey7017 Ай бұрын
Your lighting in that opening scene is nasty, which makes it look more bland than it really is, and for the love of God, use Cycles.
@crehenge2386
@crehenge2386 Ай бұрын
That's like 7 nodes.... not 1
@fracturedgamer420
@fracturedgamer420 Ай бұрын
You rock. Thank you for this. new subscriber here
@polyplayground
@polyplayground Ай бұрын
Thanks for the sub! 👌👍
@fracturedgamer420
@fracturedgamer420 Ай бұрын
@@polyplayground I hope to be as good at Blender as you are and you inspire me to keep working with Blender and incorporating it into my videos
@Hegitomi
@Hegitomi Ай бұрын
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