Realistic Glass Material in Unity HDRP

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UGuruz

UGuruz

Күн бұрын

Let's make a photo realistic glass material in Unity's High Definition Render Pipeline (HDRP).
✅Unity Office demo Project:
github.com/Unity-Technologies...
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💎 Watch advanced tutorial on Patreon 💎
/ uguruz
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📱Social Links:📱
🔸 Discord / discord
🔸 Twitter: / u_guruz
🔸 Facebook: / uguruzyt
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✅URP Tutorial Series
bit.ly/2TRZnv9
✅HDRP Tutorial Series
bit.ly/2G73caJ
✅Lighting and Post Processing Series
bit.ly/2TS0x9Z
✅Shader Graph Series
bit.ly/2Xe2AaE
✅Unity Graphics Demo
bit.ly/2XfSRAG
✅ Unity Beginner 3D Game Tutorial Series
bit.ly/2ZNTjaY

Пікірлер: 77
@doran3813
@doran3813 4 жыл бұрын
Thank you. Hands down, you make the best HDRP videos on KZfaq.
@UGuruz
@UGuruz 4 жыл бұрын
Thanks
@arymystic5006
@arymystic5006 4 жыл бұрын
Thanks man, this is perfect for my windows models
@nhlanhlamsibi2718
@nhlanhlamsibi2718 3 жыл бұрын
Ive just been doing unity for 3months and realised everything i learn from you is 100% accurate TY for this man . Wish you a great century
@UGuruz
@UGuruz 3 жыл бұрын
I appreciate that!
@bzmind_
@bzmind_ 4 жыл бұрын
You just do the best man, i love you'r tutorials.
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much.
@jeffwang2216
@jeffwang2216 4 жыл бұрын
The best HDRP videos on KZfaq!
@Yanus3D
@Yanus3D 4 жыл бұрын
Thanks! As always useful!
@d2tz
@d2tz 4 жыл бұрын
Excellent video, like others have said you make the best HDRP videos on youtube!
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much..
@Futureblur
@Futureblur 4 жыл бұрын
Thanks! It helped me a lot!
@457Deniz457
@457Deniz457 4 жыл бұрын
Holy shiiiiat nice ! :D Thanks a lot ! :) Thanks also a lot for sharing this project ! :)
@UGuruz
@UGuruz 4 жыл бұрын
You're welcome.
@F_U
@F_U 2 жыл бұрын
Nice, was looking for this :D 3:53 I don't have that Distorsion checkbox :(
@jeffmccloud905
@jeffmccloud905 3 жыл бұрын
Your videos are SO good, you deserve MORE followers!
@UGuruz
@UGuruz 3 жыл бұрын
Thank you so much!!
@BlackDragonProductions
@BlackDragonProductions Жыл бұрын
Top job mate, lovely stuff
@VoidloniXaarii
@VoidloniXaarii 4 жыл бұрын
Amazing that this is real time. Thank you
@UGuruz
@UGuruz 4 жыл бұрын
Thanks
@davidrjrc1812
@davidrjrc1812 3 жыл бұрын
Thank you for sharing your knowedge! i'm a new on Unity and your tutorials help me a lot!
@UGuruz
@UGuruz 3 жыл бұрын
Welcome!
@danielesuppo8083
@danielesuppo8083 4 жыл бұрын
Actually distorion is available only with unlit shader, and unlit shader does not seem to use reflection probes... what can we do now?
@pokusalisobaki
@pokusalisobaki Ай бұрын
Thank you man, its was so helpful
@Parsue
@Parsue 3 жыл бұрын
Thanks for your great video. I see a problem that same transparent materials cannot be seen when transparent materials in front of it. Is there any way to solve this problem?
@FernandoCatacora
@FernandoCatacora 2 жыл бұрын
great tutorial ... right to the point
@lalamax3d
@lalamax3d 4 жыл бұрын
this is wonderful information, please make one more for thin glass with alpha based texture projection / decal ( digital LED's on glass ) huge thanks in advance
@manishotaval8316
@manishotaval8316 4 жыл бұрын
Very good tutorial! Have you any mobile material and rendering tutorial?
@armorguy5563
@armorguy5563 3 жыл бұрын
I did the same thing, but i got a problem with shadow. pls help. thank you.
@TheFenix717
@TheFenix717 4 жыл бұрын
Thank you bro!!!
@sakuraswordfish3278
@sakuraswordfish3278 4 жыл бұрын
Amazing video! Thank you!!
@UGuruz
@UGuruz 4 жыл бұрын
You're so welcome!
@nicolas.britos
@nicolas.britos 3 жыл бұрын
Can this be achieved using the Universal Render Pipeline (URP)? Thanks!
@MrHighway29
@MrHighway29 4 жыл бұрын
can you make full scenes as by defaults all material and baking light
@MrTeteX9
@MrTeteX9 4 жыл бұрын
Thanks a lot men !
@freeofgamenotingness9288
@freeofgamenotingness9288 4 жыл бұрын
Great Tutorial :)
@UGuruz
@UGuruz 4 жыл бұрын
Thanks
@SoaringSimulator
@SoaringSimulator 3 жыл бұрын
I'm using Unity 2020 LTS HDRP but there is no Distortion toggle.
@ekinkaganozkan
@ekinkaganozkan 2 жыл бұрын
same here
@zakariahabib7776
@zakariahabib7776 2 жыл бұрын
@@ekinkaganozkan SAME ANY SOLUTION
@starchaser28
@starchaser28 4 жыл бұрын
Very nice. Can you do this for a stained glass window in HDRP?
@rahulsingh-mc6xj
@rahulsingh-mc6xj 4 жыл бұрын
thanks good efforts valuable and practical knowledge
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much..
@rafaelskiarteportfolio1098
@rafaelskiarteportfolio1098 3 жыл бұрын
Great stuff!
@UGuruz
@UGuruz 3 жыл бұрын
Thanks!
@ajinjoseph1
@ajinjoseph1 4 жыл бұрын
how did you get that kind of reflections on it? When i use area light, the reflection looks flat white. Can you make a video for that or can you please explain?
@UnderworldSelene01
@UnderworldSelene01 4 жыл бұрын
reflection probe in lightning is your best friend when it comes to metalic or as glass material :)
@user-jf1gf1hi6k
@user-jf1gf1hi6k Жыл бұрын
Why does one glass behind not show when one glass object is in front of another?
@Andredy89
@Andredy89 2 жыл бұрын
hmm when I try to apply SSR for a transparent shader it's not reflecting anything anymore and becomes opaque (
@erdelybela2416
@erdelybela2416 4 жыл бұрын
Well, it's fairly nice, but you have to sort the glass material out, to see a glass material trough another one (like at the beginning and like at the end of the video). The options as of now are not satisfactory, certainly for production purposes. Regardless, that is Unity, and this tutorial is comprehensive and great. I hope you'll get the recognition for all your hard work, on the previous very helpful tutorials(if not the most helpful videos on youtube).
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much for your feedback.
@GlennEasley
@GlennEasley 4 жыл бұрын
Great tutorial, as always - thank you. I'm currently working on a scene with many wine glasses and have been struggling with a particular issue that also shows up in your video. The issue is: a glass object will not show another glass object behind it. For example, I have two wine glasses close to one another and as I rotate the view so that one glass partially obscures the other, the glass in the background is not visible through the one in the foreground. I noticed this also occurred in your video and wonder if there's anything to be done about it? Thank you for the great tutorials!
@UGuruz
@UGuruz 4 жыл бұрын
The only option I found is to use "None " in refraction model.
@GlennEasley
@GlennEasley 4 жыл бұрын
@@UGuruz Thank you - I'll see if this gives me acceptable results
@tranceemerson8325
@tranceemerson8325 2 жыл бұрын
okay but now how do I make a gemstone or a glass cube that renders correctly?
@CeylonGameDev
@CeylonGameDev 4 жыл бұрын
Amazing content
@UGuruz
@UGuruz 4 жыл бұрын
Thank you so much.
@SimonTysland
@SimonTysland 4 жыл бұрын
What HDRP version are you using? Can't see the "Distortion" checkbox under "Transparency Inputs" in my material. Using HDRP 7.2.1
@SimonTysland
@SimonTysland 4 жыл бұрын
Found the answer myself. This setting is only available to unlit shaders as of 7.1+
@clfarina
@clfarina 4 жыл бұрын
Yes the distortion box is gone. I was primarily interested in blurring. A work around (or perhaps this is a legit technique) is to lower the smoothness parameter to blur the objects seen through the shader, then turn up the coatmask to restore the shiny reflections.
@luftschloss5862
@luftschloss5862 2 жыл бұрын
hey there :) I cannot find any Distrtion in my Transperency Inputs. Is there a way to turn it on / make visible?
@vitalevalerio
@vitalevalerio 10 ай бұрын
Me neither
@michaelchen432
@michaelchen432 Жыл бұрын
Hi, I don't have a reflection probe, simply just created a sphere and added a material but the transparency shows up black all the time. It doesn't seem to be caused by the lack of a reflection probe. Any help with this?
@kinggarithos888
@kinggarithos888 3 ай бұрын
You forgot to turn alpha down to zero.
@ssj3mohan
@ssj3mohan 4 жыл бұрын
Hey friend, can you make a Tutorial about URP Hair and HDRP ?
@littleNorwegians
@littleNorwegians 2 жыл бұрын
Can't find the distortion option either
@watercat1248
@watercat1248 3 жыл бұрын
can any one know hat to simpler glass in urp instead ?
@mjaada
@mjaada 3 жыл бұрын
How is the performance?
@sergiyshebotnov208
@sergiyshebotnov208 2 жыл бұрын
does not work in URP. The material is completely invisible
@VladEv1L
@VladEv1L 3 жыл бұрын
Thanks !!!!!
@UGuruz
@UGuruz 3 жыл бұрын
You're welcome!
@MrDeadLord
@MrDeadLord 3 жыл бұрын
I have a simple(maybe not) question. If I have a model with many parts, how can I texture it? Making new material for any detail is...I don't think it's the way. Send a video or write me how can I do it. pls :)
@UGuruz
@UGuruz 3 жыл бұрын
You can use substance painter or Photoshop for texturing and apply one material for all the object that contains one big texture maps.
@MrDeadLord
@MrDeadLord 3 жыл бұрын
@@UGuruz So after that it will imported in Unity with textures? O_O
@voidling2632
@voidling2632 3 жыл бұрын
i don't have distortion.....
@cyrus3430
@cyrus3430 2 жыл бұрын
Does this work on mobile?!🤪
@UGuruz
@UGuruz 2 жыл бұрын
No
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