What a huge difference to the old version. Looks very smooth already!
@Skeffles2 ай бұрын
It's really interesting to see how you've approached the game 3 years later. It looks fantastic!
@kantallive2 ай бұрын
Looks interesting
@GonziHere2 ай бұрын
1:10 Well, I'd say that it still applies 😅. You've added performance, but the first video shows much more ambitious project (that went nowhere), whereas second one shows something rather simpler, albeit more finished by comparison. I don't mock either, it's just funny in the context of that timestamp.
@LifEsYouTubeChannel2 ай бұрын
This looks like a really amazing progress 😮
@alwaysangry70122 ай бұрын
I love the Concept. I always wanted a game like raft, but in space and you can fight aliens and go into first person to man the spaceship
@darknetworld2 ай бұрын
Very creative and good thinking logic is hard work!...
@emionyt2 ай бұрын
Great video! :) Are you planing to continue this project?
@bipedpotato2 ай бұрын
possibly, idk tho
@roboj052 ай бұрын
👀💧 I'm cooked..
@bipedpotato2 ай бұрын
same 🙏🙏🙏
@RichardLofty2 ай бұрын
Please stop falling for hype of rust. Use a Zig or Odin for gamedev. Rust is trash for gamedev where you need fast iteration times. Rust has ridiculously slow compile times. And iteration times.
@bipedpotato2 ай бұрын
Yeah so I kinda agree with the slow compile times but personally its been a rather positive experience for me aside from that.
@emionyt2 ай бұрын
I think people just enjoy writing stuff in rust. For projects on this scale you'd simply pick whatever you enjoy the most. The best tool for gamedev overall are not Zig nor Odin but to use a game engine anyway
@GonziHere2 ай бұрын
@@emionyt I mean, yeah. It's just that rust works best for "I know exactly what I need to do" type of code, whereas games are exactly on the opposite side of it. I'd say that one of the biggest wins for any "game" language is the ability to prototype/iterate/refactor fast.
@emionyt2 ай бұрын
@@GonziHere I mean, I agree with your point. Doesn't invalidate my comment though, right?