Clear winner is RenderMan. And only RenderMan and Arnold has proper glass shadows.
@braidskywalker19805 жыл бұрын
amazing work! please keep doing it!
@BioClone3 жыл бұрын
I love how you put in order the tittle and the comparison shots into the video.
@AlexandrNewman2 жыл бұрын
This is really cool! Thank you for doing this. Though we do need an update :) especially with Karma as a new player.
@cj1234567890123456783 жыл бұрын
Thank you for these - Hoping to see a update with the newer versions ( if they arent still rendering ;))
@retorique4 жыл бұрын
Thanks for these comparisons. I'm very happy with my results with Arnold for my line of work (Architecture, mostly static images), but I've been looking into other, less accurate but faster renderers for animations. That way I can have a workflow for still images with high quality and another workflow for good quality and animations.
@user-yl8zo5qz2z4 жыл бұрын
then you should try redshift, it's really a piece of software
@Yassir.A.P.4 жыл бұрын
Have you tried real time renderer like those in Unity or Unreal? You can bake GI for better lighting too. I never tried them yet, but from their demos, they seem good.
@silasosent10145 жыл бұрын
in my opinion i guess there are all good, it only depends on your level of perfection or photorealistic rendering when using them.
@alexshoneya4 жыл бұрын
this is rendertime test, not beauty.
@krowwithakay4 жыл бұрын
Fduchun Yeah, rendertime is so underrated! Think about the difference in IPR performance!
@fidofx21893 жыл бұрын
It’s both what do you get for how long
@Tech-Guy Жыл бұрын
Thanks for all these videos! It helped us switch to Redshift 3 years ago. What are you using today? Do you know if others have caught up?
@user-hl9cq9gd2w4 жыл бұрын
Great work!
@Hamidplus4 жыл бұрын
Awesome Work Boy
@za88y4 жыл бұрын
Arnold is my favorite render
@lew51423 жыл бұрын
Redshift had the best speed. Renderman had the best looking glass (nicest bright refracted highlights in glass bottoms).
@maytuxa5 жыл бұрын
shadows in second scene explain render time of Arnold and Renderman.
@OmarAllam75 жыл бұрын
Exactly..
@undermoonsolo5 жыл бұрын
Buddy you're absolutely right!
@yuthegreat1645 жыл бұрын
Actually other renderer can produce the same result with little cost, and you just need to turn some options on.
@itsthatYEStoogoodguy4 жыл бұрын
But V-Ray is still 48min xD explain please!
@marcor.cacereslopez30504 жыл бұрын
@@itsthatYEStoogoodguy vray is 48min because it cheats! lol, it uses lightcache and other things to give a fairly good approximation, however renderman and arnold output a better quality because they go full brute force for lack of a better name. Pause the video and observe the differences in the reflections and refractions between vray and renderman, and you'll see that vray is missing detail
@DeadMeatxx2 жыл бұрын
For someone who is an octane fan, renderman and redshift are my personal favs
@StephaneSOUBIRAN4 жыл бұрын
Thank you !!!
@ultimativePwnage4 жыл бұрын
First of all: I'm really grateful for these videos...but I wonder - are you by any chance incredibly rich? Because I did the maths and that second clip with the specular material took you 50 days to render. F I F T Y D A Y S. That's completely insane. And expensive. And just nuts. But a really helpful video for all of us. Thanks again for your sacrifice!!
@SeanDlrishBastard4 жыл бұрын
This is most likely paid by Maxon to showcase Redshift's speed. It looks too professional to be someone's causal free time work.
@AllenKarachun4 жыл бұрын
@@SeanDlrishBastard These are incredibly simple scene files. Not sure what you mean by too professional. A generic glass shader is usually a pretty standard preset for most renderers, and everything looks to be driven by HDRI lighting.
@SeanDlrishBastard4 жыл бұрын
@@AllenKarachun I meant it in a way that it is very carefully thought through. For example, in every video this guy has, if you skip 5 or 10 seconds you will get exactly the same frame in other engine. Also it is edited flawlessly so you can compare the engines in every way possible and all needed information is provided. And look at the other videos on the channel, of course, it's not the next world wonder but you can't do all the work by using presets exactly. One more suspicious thing is that this channel is made just for these few comaprison videos and that's all it contains. No replies in the comments, no likes. All of it looks like a paid job to me ;) Sure, I could be wrong but I challenge you to find me another comparison on KZfaq with similar quality :)
@Dog3D3 жыл бұрын
To your point about how precise it is, you render out X amount of frames every time and when you compile however many, it will naturally line up. I don't think you can use the argument that it's rare to find a high quality comparison channel because rendering and 3D in itself, is a very niche population, therefore not many people creating it. If it is a paid channel, then it would be more bias towards whatever company that paid for it. The times and quality would always make Redshift win but that's not the case. Other renderers appear better at certain things and some of the times are very close or the same to redshift. I believe it's just a portfolio piece for someone in the industry, which is why the channel is so clean of anything. It shows they can use all these renderers well and they have enough skill to create a high quality polished video
@MrMadvillan3 жыл бұрын
@@SeanDlrishBastard sounds a bit weird and paranoid. maybe this person works at a render farm or does pipeline at a vfx shop and posts it public for reference. this would be a stupid advert because there’s no clear ‘brand x’ and no ‘leading brand.’ To be the arnold look better and octane the fastest or just as fast as rs. goofy
@ziyanzhang17353 жыл бұрын
Redshift looks extremely underwhelming with translucent materials... Arnold and mantra are my favorites renderers.
@tomitomion11794 жыл бұрын
Surprisingly V-Ray completely failed refractions in the second scene
@timphillips23075 жыл бұрын
I have never seen much discernible difference between the render engines apart from subsurface and volumes. In terms of subsurface Arnold is in my opinion the best.
@tstone91515 жыл бұрын
Do you have a material conversion script/plugin? I would totally cop if you were willing to sell
@PatrickGavin14 жыл бұрын
Would be really great if you could re- run tests again now that RTX is finally being supported.
@fiubnl49902 жыл бұрын
I really like the RenderMan look!
@tedsowards5 жыл бұрын
Thank you so much. I've only used Renderman and it takes forever. I was wondering if others were shorter and worth it.
@krowwithakay4 жыл бұрын
Ted Sowards Try out redshift, you'll never switch back
@marcor.cacereslopez30504 жыл бұрын
if you value quality over time, stick with renderman
@Borsilive3 жыл бұрын
@@krowwithakay If you dont do complex scenes, yes. But when it starts to get complex a cpu based render is the way to go, bc in complex scenes Redshift breaks apart.
@haaake5 жыл бұрын
You need to show the actual render sampler settings. Are you using adaptive sampling on Arnold?
@MrMadvillan3 жыл бұрын
without adaptive sampling arnold can get out of control
@Meteotrance4 жыл бұрын
very interesting the fastest rendering time is obviously Redshift, Arnold and Houdini have very similar looking result, but the rendering time is huge !!!
@aryholmes06-bo6ecАй бұрын
no, the similar is arnold, houdini, and octane
@iguanacgi74485 жыл бұрын
Please CAUSTICs+Dispersion test too!!!!!!!
@davidbenavidesvfx5 жыл бұрын
Thanks for share this. Please ad Fstorm render
@MrCshx5 жыл бұрын
I'm a redshift fan and user. But Renderman definitely is a winner (in terms of quality of course) P.S. "I'm wondering how Cycles will do this task?"
@gigigigiotto16735 жыл бұрын
ahahah, cycles is a mess with causistics. lots and lots fireflies. But i find out that with blender 2.8 clamp indirect 10 and filter glossy 1 (aka the default settings) the render is much cleaner at cost of acuracy of course
@iguanacgi74485 жыл бұрын
your eyes are BAD
@ufarentv4 жыл бұрын
super
@gabenag78305 жыл бұрын
Needed to enable caustics in Redshift
@hoaduong94415 жыл бұрын
Can you make the video guide for 3dsmax-Redshift render
@molysia3794 жыл бұрын
Hey!Brother, I have been watching your video for a long time, and I want to know where I got the model and material in your video. I want to use it for personal research. Could you please give me a link, or I can buy it,plz watch this!
@virtualritz3 жыл бұрын
Missing: 3Delight.
@rickkay95485 жыл бұрын
GPU speed rules over all these CPU renders. Renderman XPU is coming and will be GPU speed. GREAT WORK!
@MrSharp-yg1wb4 жыл бұрын
Yeah, but only for small scenes
@Borsilive3 жыл бұрын
@@MrSharp-yg1wb True
@houdinivex38975 жыл бұрын
In my case.(...two RTX )... I think Octane is ...not 3min may be under 10sec.... you can decrease Max samples of Octane or export maya scene to abc,fbx and then render octane standalone.... the result is much much faster (now octane 2019 version => you can download... it surpport mix vector displace ... and much faster than octane4)
@prashantadhikari33115 жыл бұрын
Accuracy Level 100% - Renderman and Arnold
@alexshoneya4 жыл бұрын
what do you mean by accuracy?
@vikisk.3d4 жыл бұрын
@@alexshoneya The caustic shadows on the second set of renders
@alexshoneya4 жыл бұрын
@@vikisk.3d this is fake caustics, nothing special
@MrMadvillan3 жыл бұрын
those caustics are fake news
@RonnieMirands3 жыл бұрын
Vray is much more accurate than these 2
@wuixorew94362 жыл бұрын
Can you test ArnoldGPU、VrayGPU and other GPUrenderers rendering faster in the same scene? thank you!
@GustavBoye-cs9vz Жыл бұрын
redshift slows down if you have anything else open. any solution to this?
@NabilJabour5 жыл бұрын
Arnold and Renderman are way too slow yet they produce the best looking shots imo. I'd recommend to use Redshift if you don't have enough money to afford a decent render farm.
@25knightcrawler5 жыл бұрын
I wonder how corona would stack up against all the other renderers. I've seen some really good looking archviz shots with that renderer (or maybe the artists were really good :P)
@BABYSUN15 жыл бұрын
@@25knightcrawler doesn,t matter, corona just another vray.
@GD155555 жыл бұрын
The author then didn’t set up other renderers the proper way. Plus glass will get darker with lots of glass objects.
@MegaBexon4 жыл бұрын
just push octane and redshift a bit more, you will see what's the real power.
@es_ina4 жыл бұрын
its just a dumb thing to say. You can achieve any result in any render engine. This is a render time test, not beauty.
@krowwithakay4 жыл бұрын
Can we just acknowledge how incredible redshift really is, it's producing results on par with these other renderers in a fraction of the time. Speed is highly underrated! Redshift all the way for me!
@pili38804 жыл бұрын
redshift also can get better glass result.
@wernerziemerink3 жыл бұрын
Speed is great, but at the expense of quality. Muddy Redshift renders everywhere online, and they should rename SSS to "Fake mishap" I'm not a fan.
@krowwithakay3 жыл бұрын
@@wernerziemerink It makes pretty good results usually I think, and most muddiness can be fixed in compositing anyways. Much better than waiting a month for a render. I agree on the SSS though. Even Blender EEVEE does a better job lmao
@Shrek_Has_Covid193 жыл бұрын
oh no zombie butter man
@wonkaytry5 жыл бұрын
Best looking glass is render man
@MarcoCapelli745 жыл бұрын
that doesn't directly depends from Render Man but how he made the shader
@SmartassEyebrows5 жыл бұрын
@Adan Absolutely, 100%
@iguanacgi74485 жыл бұрын
NO RS is the best. way better
@Needly4 жыл бұрын
@@iguanacgi7448 are you high
@JohnnyBobs3DDesignz5 жыл бұрын
What song is this?
@typingcat4 жыл бұрын
What the... So, the Hardware Unboxed music was not their original one but a generic free music?
@jocg91685 жыл бұрын
Is good but I have to say strange to me you get 3min in Octane. little scene like this I can get in a minute also would be interesting to see CPU and GPU specs because you can't compare then without see this points.
@austin-maddison4 жыл бұрын
the hardware is specified in the beginning of the video
@ranjithgaddhe98185 жыл бұрын
Try render crowd simulation with golaem plugin
@Kagara10 ай бұрын
could you do one with karma?
@nicole-ruggiero4 жыл бұрын
Did you use Direct Lighting or Pathtracing for your Octane Settings?
@jasonloader81494 жыл бұрын
If he did use pathtracing it’s obvious he needed to increase the specular and diffuse depths.
@itsthatYEStoogoodguy4 жыл бұрын
Dude Arnold is godlike I don't care about render times the result is just amazing!
@heirloom3d9374 жыл бұрын
Ppl back then didn't know about the power of cycles
@izvarzone3 жыл бұрын
But i dont want use it because there's no cycles for houdini. I want use Solaris to assemble and render scene.
@Caesaurus5 жыл бұрын
1:49 Yes, but 114 vs. 6 minutes minutes for that scene is ridiculous. The subtle differences (both have enough shader parameter to make it look really similar) just don't worth the time/money for the rendering.
@krowwithakay4 жыл бұрын
Caesar Yeah definitely not. I feel bad for Arnold users, redshift is my favorite by faaar
@marcor.cacereslopez30504 жыл бұрын
I'll give you that redshift has great quality per time ratio, but it just won't reach arnold and renderman levels of quality, and it comes down to what you value more, I stick with renderman
@Caesaurus4 жыл бұрын
@@marcor.cacereslopez3050 Levels of quality where, exactly? It has everything those other two have and (most importantly) it's evolving much faster and the support is fantastic. Renderman support (forum, resources, tutorials) is almost inexistent compared to Redshift. But in the end, use what you know best and feel comfortable in its UI. In the end, it really doesn't matter, a user can make an Oscar short in Redshift and another shitty tests in Renderman (or vice versa) - it's the skill and imagination that counts, much more than 2 pixel sample difference on SSS interpolations.
@Borsilive3 жыл бұрын
@@Caesaurus Actually youre wrong. As you know Redshift and Octane are GPU rendererers. You probably dont know, that they break apart when you do complex things. Plus they are pretty bad with volumes, cause the cant handle the volume lighting.
@Caesaurus3 жыл бұрын
@@Borsilive Don't be so sure when telling people they're clueless, it makes you seem supperficial. 😷 I use Redshift in production very well. It can also handle volume light or volume mesher without any problems. I'll switch to a CPU render when I'll need some complex, precise caustics or detailed sss for example, but try it first, you can *_rarely_* spot the differences... But hey, in the end use what you feel comfortable, I'm not a Redshift evangelist lol, in the end it's the creativity that counts, puny render engines come second. If you have a monster CPU with 128 threads then it's not much of a difference anyway. But still, that specific difference I was referring to at the beginning is huge.
@moonmoon-eb9ij Жыл бұрын
71 min per frame :D
@tubelator4 жыл бұрын
114min and 70 mins per frames? how the hell did you render this?
@00Xing004 жыл бұрын
Look at the shadows
@hjundj87743 жыл бұрын
redshift render time good :)
@sqworkshop5 жыл бұрын
share one image from each renders
@daxu96055 жыл бұрын
I think your rendering settings are off. Arnold's shadows clearly showed the transparency of the material, while the other ones just showed a solid black shadow, which is not accurate at all.
@nguyenuckien27675 жыл бұрын
Renderman's shadow as well
@alexshoneya4 жыл бұрын
this is fake caustic trick, not expensive at all
@thienquocle4 жыл бұрын
I guess he turned off caustic in Redshift. So the shadow looks fake.
@fidofx21893 жыл бұрын
I think renderman looks best
@mountstephen68103 жыл бұрын
Arnold and Octane are very similar
@ElvisGintsyak4 жыл бұрын
Octane need to put fake shadows in the glass very dark shadows
@DeanCaesor Жыл бұрын
make more
@jussivalter4 жыл бұрын
Wow. 1. Renderman and 2. Ardold in terms of render quality and photorealism. Redshift has awful and unrealistic transparent and specular handling. Octane has smeary and unsharp rendering quality. So: winner in terms of photorealism is RenderMan. Winner in terms of speed is Redshift.
@ElvisGintsyak4 жыл бұрын
he did not tune octane everything is good with the octane with glass, the author’s hands are crooked
@surendirenparthasarathy90873 жыл бұрын
Octane is the best
@chrischoir35943 жыл бұрын
Arnold is the best here
@Filthat5 жыл бұрын
Only corona render is missing :(
@BlenderBeanie5 жыл бұрын
Cycles, EEvEE, Mitsuba, luxCore, YafaRay... like half of them
@iguanacgi74485 жыл бұрын
no
@Borsilive3 жыл бұрын
@@BlenderBeanie I dont think you have to compare them with these paid renders. Cycles, Eevee and luxcore are free (I dont know the other too) and these are the ones (except for Redshift and Octane) Used for Production (not only big ones)
@TREZER3 жыл бұрын
Glasses doesn't look real in redshift in this vid. May be I don't know but..
@xanzuls Жыл бұрын
Well Redshift is fast but it's a biased render engine unlike other render engines that are all unbiased, so for complex light calculation, it's obvious that Redshift is gonna cheat to bring down the render times.
1. Renderman and 2. Ardold in terms of render quality and photorealism. Redshift has awful and unrealistic transparent and specular handling. Octane has smeary and unsharp rendering quality. So: winner in terms of photorealism is RenderMan. Winner in terms of speed is Redshift.
@pili38804 жыл бұрын
no!redshift NO.1
@jussivalter4 жыл бұрын
@@pili3880 any arguments why is that?
@pili38804 жыл бұрын
@@jussivalter if you turn off the cut off dim reflection option and add some refration shadow.redshift glass will be the same as Arnold or octane.and redshift speed is the most faster than any other render.
@peacefulman21963 жыл бұрын
Redshift is winner. Every other renderers are failed. In the real life you will never see completely black on second glass with day light.
@abinari3 жыл бұрын
OCTANE BAD REDSHIFT GOOD ARNOLD MAXIMA GOT IT
@OMG3Dmax5 жыл бұрын
RS is always the best
@Meikerart5 жыл бұрын
Редшифт всех нагнул.
@alexshoneya4 жыл бұрын
This is crazy how Arni-fanboys are still saying Arni is the best. 114 vs 2 mins. deal with it lol
@jussivalter4 жыл бұрын
But Redshift has really unrealistic results. Rendrman and arnold has good photorealism. GPU rendering comes with many downsides.
@alexshoneya4 жыл бұрын
@@jussivalter Are you kidding? There is very colse results, also RS can be ran in unbiased mode. Realism is about shaders and arists skill and almost nothig about render.
@Borsilive3 жыл бұрын
@@alexshoneya Shaders etc. are a part of it. But imagine ILM would work with Redshift. First of all the volumes would look terrible, second complex scenes would absolutely break and it wouldn't look real at all. The render engine does play a big part in realism. Shadow Quality, light bounces ect. Deal with it. GPU renders are not useable in Production at this point in time.... In 5 years maybe, but not yet!
@alexshoneya3 жыл бұрын
@@Borsilive I dont care about ILM to be honest, they can make any shaders they want for any render. If artist cant make good looking volumes in Redshift or make complex scenes - he is a BAD artist, because technology under the hood of this renders is all the same.
@kingmarshall05 жыл бұрын
you did very wrong settings for arnold and renderman, i did aproject with a lot of glass and i founded a tips to make the render fast and accurate stop trolling people with your renders on redshift and post the render settings or dont post nothing, you make more damage than you help. 114min a frame ? for this ? lmao
@Borsilive3 жыл бұрын
True shit. 114 min doesn't sound realistic to me at all. I think the video's only purpose is to advertise Redshift. Otherwise he would do complex scenes for comparison like huge crowds/landscapes with much geometry or a high Quality smoke or fluid sim.
@alu54104 жыл бұрын
6min vs. 110min.... haha, that's funny.....
@Borsilive3 жыл бұрын
Yeah, but Octane / Redshift absolutely suck at Quality. Renderman is 1st, Arnold 2nd in terms of Quality and realism.
@alu54103 жыл бұрын
@@Borsilive Yes, But the details is hard to tell unless someone else put them together like author. So, I prefer 6 minites one.😂
@Eternal_235 жыл бұрын
V-Ray obviously is a winner
@filipstamate15645 жыл бұрын
At what is V-Ray so obviously a winner?
@Eternal_235 жыл бұрын
Filip Stamate physical correctness and rendering time. Also should mention supported features, customizability, many light scenes are handled with no problem, very smart sampling of bruteforce even for indoor scenes without using portals, auto exposure and white balance, perfect caustics. Enough for you?
@bazonga90855 жыл бұрын
Filip Stamate It’s the perfect balance between accuracy and time.
@filipstamate15645 жыл бұрын
@@bazonga9085 Is it? From 6 minutes in Redshift to 48 minutes in VRay. You're saying the VRay render looks 8 times better? I don't really see the balance.
@filipstamate15645 жыл бұрын
@@Eternal_23 You got all those from this video, did you? As for correctness AND time, seems like Octane would be a much better choice, since it appears to be more accurate than Redshift and still very fast. Or, if time is the most important, I'd say Redshift is the obvious winner. Sorry if I offended your obvious winner favorite engine.
@moonstriker73504 жыл бұрын
All totally failed the glass material except for redshift (it's not correct either but at lesat it's not terrible). Those black rims are awful. Quite unbelievable athat after decade+ development arnold f.e. is so trash at things wiht refractions... and it takes 5 times more time too? Just awful.
@izvarzone3 жыл бұрын
is it bad, or just incorrect render settings? Settings like refraction limit or refraction exit color.
@wtony1015 жыл бұрын
Sorry dude, but render time comparison without analyzing and comparing the final image noise is like comparing apples and oranges - useless.
@paulosampaio10665 жыл бұрын
I totally disagree, its all about overall production quality vs speed. comparing noises for non-visible or too subtle effects is time waste with no real applicable variables and for that denoisers can do a pretty decent job. All the renders has similar/necessary and are good for production level. Arnold is awesome, but it proves too expensive for any other renderers that are showing similar quality for way less time.
@wtony1015 жыл бұрын
@@paulosampaio1066 I agree with you.. Arnold definitely has the best production quality and denoisers can do the trick. However, when comparing two different things then the conditions have to be the same otherwise it's just some bro science.