Render Comparison Test 13 (Glass, Refraction) - Redshift, Arnold, V-Ray, Mantra, RenderMan, Octane -

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yuichiro yama

yuichiro yama

5 жыл бұрын

Render Speed Comparison Test 13 (Glass, Refraction )
Redshift, Arnold, V-Ray, Mantra, RenderMan, Octane

Пікірлер: 184
@TheBrainless
@TheBrainless 4 жыл бұрын
Clear winner is RenderMan. And only RenderMan and Arnold has proper glass shadows.
@braidskywalker1980
@braidskywalker1980 5 жыл бұрын
amazing work! please keep doing it!
@BioClone
@BioClone 3 жыл бұрын
I love how you put in order the tittle and the comparison shots into the video.
@AlexandrNewman
@AlexandrNewman 2 жыл бұрын
This is really cool! Thank you for doing this. Though we do need an update :) especially with Karma as a new player.
@cj123456789012345678
@cj123456789012345678 3 жыл бұрын
Thank you for these - Hoping to see a update with the newer versions ( if they arent still rendering ;))
@retorique
@retorique 4 жыл бұрын
Thanks for these comparisons. I'm very happy with my results with Arnold for my line of work (Architecture, mostly static images), but I've been looking into other, less accurate but faster renderers for animations. That way I can have a workflow for still images with high quality and another workflow for good quality and animations.
@user-yl8zo5qz2z
@user-yl8zo5qz2z 4 жыл бұрын
then you should try redshift, it's really a piece of software
@Yassir.A.P.
@Yassir.A.P. 4 жыл бұрын
Have you tried real time renderer like those in Unity or Unreal? You can bake GI for better lighting too. I never tried them yet, but from their demos, they seem good.
@silasosent1014
@silasosent1014 5 жыл бұрын
in my opinion i guess there are all good, it only depends on your level of perfection or photorealistic rendering when using them.
@alexshoneya
@alexshoneya 4 жыл бұрын
this is rendertime test, not beauty.
@krowwithakay
@krowwithakay 4 жыл бұрын
Fduchun Yeah, rendertime is so underrated! Think about the difference in IPR performance!
@fidofx2189
@fidofx2189 3 жыл бұрын
It’s both what do you get for how long
@Tech-Guy
@Tech-Guy Жыл бұрын
Thanks for all these videos! It helped us switch to Redshift 3 years ago. What are you using today? Do you know if others have caught up?
@user-hl9cq9gd2w
@user-hl9cq9gd2w 4 жыл бұрын
Great work!
@Hamidplus
@Hamidplus 4 жыл бұрын
Awesome Work Boy
@za88y
@za88y 4 жыл бұрын
Arnold is my favorite render
@lew5142
@lew5142 3 жыл бұрын
Redshift had the best speed. Renderman had the best looking glass (nicest bright refracted highlights in glass bottoms).
@maytuxa
@maytuxa 5 жыл бұрын
shadows in second scene explain render time of Arnold and Renderman.
@OmarAllam7
@OmarAllam7 5 жыл бұрын
Exactly..
@undermoonsolo
@undermoonsolo 5 жыл бұрын
Buddy you're absolutely right!
@yuthegreat164
@yuthegreat164 5 жыл бұрын
Actually other renderer can produce the same result with little cost, and you just need to turn some options on.
@itsthatYEStoogoodguy
@itsthatYEStoogoodguy 4 жыл бұрын
But V-Ray is still 48min xD explain please!
@marcor.cacereslopez3050
@marcor.cacereslopez3050 4 жыл бұрын
@@itsthatYEStoogoodguy vray is 48min because it cheats! lol, it uses lightcache and other things to give a fairly good approximation, however renderman and arnold output a better quality because they go full brute force for lack of a better name. Pause the video and observe the differences in the reflections and refractions between vray and renderman, and you'll see that vray is missing detail
@DeadMeatxx
@DeadMeatxx 2 жыл бұрын
For someone who is an octane fan, renderman and redshift are my personal favs
@StephaneSOUBIRAN
@StephaneSOUBIRAN 4 жыл бұрын
Thank you !!!
@ultimativePwnage
@ultimativePwnage 4 жыл бұрын
First of all: I'm really grateful for these videos...but I wonder - are you by any chance incredibly rich? Because I did the maths and that second clip with the specular material took you 50 days to render. F I F T Y D A Y S. That's completely insane. And expensive. And just nuts. But a really helpful video for all of us. Thanks again for your sacrifice!!
@SeanDlrishBastard
@SeanDlrishBastard 4 жыл бұрын
This is most likely paid by Maxon to showcase Redshift's speed. It looks too professional to be someone's causal free time work.
@AllenKarachun
@AllenKarachun 4 жыл бұрын
@@SeanDlrishBastard These are incredibly simple scene files. Not sure what you mean by too professional. A generic glass shader is usually a pretty standard preset for most renderers, and everything looks to be driven by HDRI lighting.
@SeanDlrishBastard
@SeanDlrishBastard 4 жыл бұрын
@@AllenKarachun I meant it in a way that it is very carefully thought through. For example, in every video this guy has, if you skip 5 or 10 seconds you will get exactly the same frame in other engine. Also it is edited flawlessly so you can compare the engines in every way possible and all needed information is provided. And look at the other videos on the channel, of course, it's not the next world wonder but you can't do all the work by using presets exactly. One more suspicious thing is that this channel is made just for these few comaprison videos and that's all it contains. No replies in the comments, no likes. All of it looks like a paid job to me ;) Sure, I could be wrong but I challenge you to find me another comparison on KZfaq with similar quality :)
@Dog3D
@Dog3D 3 жыл бұрын
To your point about how precise it is, you render out X amount of frames every time and when you compile however many, it will naturally line up. I don't think you can use the argument that it's rare to find a high quality comparison channel because rendering and 3D in itself, is a very niche population, therefore not many people creating it. If it is a paid channel, then it would be more bias towards whatever company that paid for it. The times and quality would always make Redshift win but that's not the case. Other renderers appear better at certain things and some of the times are very close or the same to redshift. I believe it's just a portfolio piece for someone in the industry, which is why the channel is so clean of anything. It shows they can use all these renderers well and they have enough skill to create a high quality polished video
@MrMadvillan
@MrMadvillan 3 жыл бұрын
@@SeanDlrishBastard sounds a bit weird and paranoid. maybe this person works at a render farm or does pipeline at a vfx shop and posts it public for reference. this would be a stupid advert because there’s no clear ‘brand x’ and no ‘leading brand.’ To be the arnold look better and octane the fastest or just as fast as rs. goofy
@ziyanzhang1735
@ziyanzhang1735 3 жыл бұрын
Redshift looks extremely underwhelming with translucent materials... Arnold and mantra are my favorites renderers.
@tomitomion1179
@tomitomion1179 4 жыл бұрын
Surprisingly V-Ray completely failed refractions in the second scene
@timphillips2307
@timphillips2307 5 жыл бұрын
I have never seen much discernible difference between the render engines apart from subsurface and volumes. In terms of subsurface Arnold is in my opinion the best.
@tstone9151
@tstone9151 5 жыл бұрын
Do you have a material conversion script/plugin? I would totally cop if you were willing to sell
@PatrickGavin1
@PatrickGavin1 4 жыл бұрын
Would be really great if you could re- run tests again now that RTX is finally being supported.
@fiubnl4990
@fiubnl4990 2 жыл бұрын
I really like the RenderMan look!
@tedsowards
@tedsowards 5 жыл бұрын
Thank you so much. I've only used Renderman and it takes forever. I was wondering if others were shorter and worth it.
@krowwithakay
@krowwithakay 4 жыл бұрын
Ted Sowards Try out redshift, you'll never switch back
@marcor.cacereslopez3050
@marcor.cacereslopez3050 4 жыл бұрын
if you value quality over time, stick with renderman
@Borsilive
@Borsilive 3 жыл бұрын
@@krowwithakay If you dont do complex scenes, yes. But when it starts to get complex a cpu based render is the way to go, bc in complex scenes Redshift breaks apart.
@haaake
@haaake 5 жыл бұрын
You need to show the actual render sampler settings. Are you using adaptive sampling on Arnold?
@MrMadvillan
@MrMadvillan 3 жыл бұрын
without adaptive sampling arnold can get out of control
@Meteotrance
@Meteotrance 4 жыл бұрын
very interesting the fastest rendering time is obviously Redshift, Arnold and Houdini have very similar looking result, but the rendering time is huge !!!
@aryholmes06-bo6ec
@aryholmes06-bo6ec Ай бұрын
no, the similar is arnold, houdini, and octane
@iguanacgi7448
@iguanacgi7448 5 жыл бұрын
Please CAUSTICs+Dispersion test too!!!!!!!
@davidbenavidesvfx
@davidbenavidesvfx 5 жыл бұрын
Thanks for share this. Please ad Fstorm render
@MrCshx
@MrCshx 5 жыл бұрын
I'm a redshift fan and user. But Renderman definitely is a winner (in terms of quality of course) P.S. "I'm wondering how Cycles will do this task?"
@gigigigiotto1673
@gigigigiotto1673 5 жыл бұрын
ahahah, cycles is a mess with causistics. lots and lots fireflies. But i find out that with blender 2.8 clamp indirect 10 and filter glossy 1 (aka the default settings) the render is much cleaner at cost of acuracy of course
@iguanacgi7448
@iguanacgi7448 5 жыл бұрын
your eyes are BAD
@ufarentv
@ufarentv 4 жыл бұрын
super
@gabenag7830
@gabenag7830 5 жыл бұрын
Needed to enable caustics in Redshift
@hoaduong9441
@hoaduong9441 5 жыл бұрын
Can you make the video guide for 3dsmax-Redshift render
@molysia379
@molysia379 4 жыл бұрын
Hey!Brother, I have been watching your video for a long time, and I want to know where I got the model and material in your video. I want to use it for personal research. Could you please give me a link, or I can buy it,plz watch this!
@virtualritz
@virtualritz 3 жыл бұрын
Missing: 3Delight.
@rickkay9548
@rickkay9548 5 жыл бұрын
GPU speed rules over all these CPU renders. Renderman XPU is coming and will be GPU speed. GREAT WORK!
@MrSharp-yg1wb
@MrSharp-yg1wb 4 жыл бұрын
Yeah, but only for small scenes
@Borsilive
@Borsilive 3 жыл бұрын
@@MrSharp-yg1wb True
@houdinivex3897
@houdinivex3897 5 жыл бұрын
In my case.(...two RTX )... I think Octane is ...not 3min may be under 10sec.... you can decrease Max samples of Octane or export maya scene to abc,fbx and then render octane standalone.... the result is much much faster (now octane 2019 version => you can download... it surpport mix vector displace ... and much faster than octane4)
@prashantadhikari3311
@prashantadhikari3311 5 жыл бұрын
Accuracy Level 100% - Renderman and Arnold
@alexshoneya
@alexshoneya 4 жыл бұрын
what do you mean by accuracy?
@vikisk.3d
@vikisk.3d 4 жыл бұрын
@@alexshoneya The caustic shadows on the second set of renders
@alexshoneya
@alexshoneya 4 жыл бұрын
@@vikisk.3d this is fake caustics, nothing special
@MrMadvillan
@MrMadvillan 3 жыл бұрын
those caustics are fake news
@RonnieMirands
@RonnieMirands 3 жыл бұрын
Vray is much more accurate than these 2
@wuixorew9436
@wuixorew9436 2 жыл бұрын
Can you test ArnoldGPU、VrayGPU and other GPUrenderers rendering faster in the same scene? thank you!
@GustavBoye-cs9vz
@GustavBoye-cs9vz Жыл бұрын
redshift slows down if you have anything else open. any solution to this?
@NabilJabour
@NabilJabour 5 жыл бұрын
Arnold and Renderman are way too slow yet they produce the best looking shots imo. I'd recommend to use Redshift if you don't have enough money to afford a decent render farm.
@25knightcrawler
@25knightcrawler 5 жыл бұрын
I wonder how corona would stack up against all the other renderers. I've seen some really good looking archviz shots with that renderer (or maybe the artists were really good :P)
@BABYSUN1
@BABYSUN1 5 жыл бұрын
@@25knightcrawler doesn,t matter, corona just another vray.
@GD15555
@GD15555 5 жыл бұрын
The author then didn’t set up other renderers the proper way. Plus glass will get darker with lots of glass objects.
@MegaBexon
@MegaBexon 4 жыл бұрын
just push octane and redshift a bit more, you will see what's the real power.
@es_ina
@es_ina 4 жыл бұрын
its just a dumb thing to say. You can achieve any result in any render engine. This is a render time test, not beauty.
@krowwithakay
@krowwithakay 4 жыл бұрын
Can we just acknowledge how incredible redshift really is, it's producing results on par with these other renderers in a fraction of the time. Speed is highly underrated! Redshift all the way for me!
@pili3880
@pili3880 4 жыл бұрын
redshift also can get better glass result.
@wernerziemerink
@wernerziemerink 3 жыл бұрын
Speed is great, but at the expense of quality. Muddy Redshift renders everywhere online, and they should rename SSS to "Fake mishap" I'm not a fan.
@krowwithakay
@krowwithakay 3 жыл бұрын
@@wernerziemerink It makes pretty good results usually I think, and most muddiness can be fixed in compositing anyways. Much better than waiting a month for a render. I agree on the SSS though. Even Blender EEVEE does a better job lmao
@Shrek_Has_Covid19
@Shrek_Has_Covid19 3 жыл бұрын
oh no zombie butter man
@wonkaytry
@wonkaytry 5 жыл бұрын
Best looking glass is render man
@MarcoCapelli74
@MarcoCapelli74 5 жыл бұрын
that doesn't directly depends from Render Man but how he made the shader
@SmartassEyebrows
@SmartassEyebrows 5 жыл бұрын
@Adan Absolutely, 100%
@iguanacgi7448
@iguanacgi7448 5 жыл бұрын
NO RS is the best. way better
@Needly
@Needly 4 жыл бұрын
@@iguanacgi7448 are you high
@JohnnyBobs3DDesignz
@JohnnyBobs3DDesignz 5 жыл бұрын
What song is this?
@typingcat
@typingcat 4 жыл бұрын
What the... So, the Hardware Unboxed music was not their original one but a generic free music?
@jocg9168
@jocg9168 5 жыл бұрын
Is good but I have to say strange to me you get 3min in Octane. little scene like this I can get in a minute also would be interesting to see CPU and GPU specs because you can't compare then without see this points.
@austin-maddison
@austin-maddison 4 жыл бұрын
the hardware is specified in the beginning of the video
@ranjithgaddhe9818
@ranjithgaddhe9818 5 жыл бұрын
Try render crowd simulation with golaem plugin
@Kagara
@Kagara 10 ай бұрын
could you do one with karma?
@nicole-ruggiero
@nicole-ruggiero 4 жыл бұрын
Did you use Direct Lighting or Pathtracing for your Octane Settings?
@jasonloader8149
@jasonloader8149 4 жыл бұрын
If he did use pathtracing it’s obvious he needed to increase the specular and diffuse depths.
@itsthatYEStoogoodguy
@itsthatYEStoogoodguy 4 жыл бұрын
Dude Arnold is godlike I don't care about render times the result is just amazing!
@heirloom3d937
@heirloom3d937 4 жыл бұрын
Ppl back then didn't know about the power of cycles
@izvarzone
@izvarzone 3 жыл бұрын
But i dont want use it because there's no cycles for houdini. I want use Solaris to assemble and render scene.
@Caesaurus
@Caesaurus 5 жыл бұрын
1:49 Yes, but 114 vs. 6 minutes minutes for that scene is ridiculous. The subtle differences (both have enough shader parameter to make it look really similar) just don't worth the time/money for the rendering.
@krowwithakay
@krowwithakay 4 жыл бұрын
Caesar Yeah definitely not. I feel bad for Arnold users, redshift is my favorite by faaar
@marcor.cacereslopez3050
@marcor.cacereslopez3050 4 жыл бұрын
I'll give you that redshift has great quality per time ratio, but it just won't reach arnold and renderman levels of quality, and it comes down to what you value more, I stick with renderman
@Caesaurus
@Caesaurus 4 жыл бұрын
@@marcor.cacereslopez3050 Levels of quality where, exactly? It has everything those other two have and (most importantly) it's evolving much faster and the support is fantastic. Renderman support (forum, resources, tutorials) is almost inexistent compared to Redshift. But in the end, use what you know best and feel comfortable in its UI. In the end, it really doesn't matter, a user can make an Oscar short in Redshift and another shitty tests in Renderman (or vice versa) - it's the skill and imagination that counts, much more than 2 pixel sample difference on SSS interpolations.
@Borsilive
@Borsilive 3 жыл бұрын
@@Caesaurus Actually youre wrong. As you know Redshift and Octane are GPU rendererers. You probably dont know, that they break apart when you do complex things. Plus they are pretty bad with volumes, cause the cant handle the volume lighting.
@Caesaurus
@Caesaurus 3 жыл бұрын
@@Borsilive Don't be so sure when telling people they're clueless, it makes you seem supperficial. 😷 I use Redshift in production very well. It can also handle volume light or volume mesher without any problems. I'll switch to a CPU render when I'll need some complex, precise caustics or detailed sss for example, but try it first, you can *_rarely_* spot the differences... But hey, in the end use what you feel comfortable, I'm not a Redshift evangelist lol, in the end it's the creativity that counts, puny render engines come second. If you have a monster CPU with 128 threads then it's not much of a difference anyway. But still, that specific difference I was referring to at the beginning is huge.
@moonmoon-eb9ij
@moonmoon-eb9ij Жыл бұрын
71 min per frame :D
@tubelator
@tubelator 4 жыл бұрын
114min and 70 mins per frames? how the hell did you render this?
@00Xing00
@00Xing00 4 жыл бұрын
Look at the shadows
@hjundj8774
@hjundj8774 3 жыл бұрын
redshift render time good :)
@sqworkshop
@sqworkshop 5 жыл бұрын
share one image from each renders
@daxu9605
@daxu9605 5 жыл бұрын
I think your rendering settings are off. Arnold's shadows clearly showed the transparency of the material, while the other ones just showed a solid black shadow, which is not accurate at all.
@nguyenuckien2767
@nguyenuckien2767 5 жыл бұрын
Renderman's shadow as well
@alexshoneya
@alexshoneya 4 жыл бұрын
this is fake caustic trick, not expensive at all
@thienquocle
@thienquocle 4 жыл бұрын
I guess he turned off caustic in Redshift. So the shadow looks fake.
@fidofx2189
@fidofx2189 3 жыл бұрын
I think renderman looks best
@mountstephen6810
@mountstephen6810 3 жыл бұрын
Arnold and Octane are very similar
@ElvisGintsyak
@ElvisGintsyak 4 жыл бұрын
Octane need to put fake shadows in the glass very dark shadows
@DeanCaesor
@DeanCaesor Жыл бұрын
make more
@jussivalter
@jussivalter 4 жыл бұрын
Wow. 1. Renderman and 2. Ardold in terms of render quality and photorealism. Redshift has awful and unrealistic transparent and specular handling. Octane has smeary and unsharp rendering quality. So: winner in terms of photorealism is RenderMan. Winner in terms of speed is Redshift.
@ElvisGintsyak
@ElvisGintsyak 4 жыл бұрын
he did not tune octane everything is good with the octane with glass, the author’s hands are crooked
@surendirenparthasarathy9087
@surendirenparthasarathy9087 3 жыл бұрын
Octane is the best
@chrischoir3594
@chrischoir3594 3 жыл бұрын
Arnold is the best here
@Filthat
@Filthat 5 жыл бұрын
Only corona render is missing :(
@BlenderBeanie
@BlenderBeanie 5 жыл бұрын
Cycles, EEvEE, Mitsuba, luxCore, YafaRay... like half of them
@iguanacgi7448
@iguanacgi7448 5 жыл бұрын
no
@Borsilive
@Borsilive 3 жыл бұрын
@@BlenderBeanie I dont think you have to compare them with these paid renders. Cycles, Eevee and luxcore are free (I dont know the other too) and these are the ones (except for Redshift and Octane) Used for Production (not only big ones)
@TREZER
@TREZER 3 жыл бұрын
Glasses doesn't look real in redshift in this vid. May be I don't know but..
@xanzuls
@xanzuls Жыл бұрын
Well Redshift is fast but it's a biased render engine unlike other render engines that are all unbiased, so for complex light calculation, it's obvious that Redshift is gonna cheat to bring down the render times.
@TicTacUAP
@TicTacUAP 4 жыл бұрын
1:Mantra,RenderMan 2:V-Ray,Arnold 3:Octane 4:Redshift
@TicTacUAP
@TicTacUAP 4 жыл бұрын
@Spenser Dickerson Thanks for your analysis
@jussivalter
@jussivalter 4 жыл бұрын
1. Renderman and 2. Ardold in terms of render quality and photorealism. Redshift has awful and unrealistic transparent and specular handling. Octane has smeary and unsharp rendering quality. So: winner in terms of photorealism is RenderMan. Winner in terms of speed is Redshift.
@pili3880
@pili3880 4 жыл бұрын
no!redshift NO.1
@jussivalter
@jussivalter 4 жыл бұрын
@@pili3880 any arguments why is that?
@pili3880
@pili3880 4 жыл бұрын
@@jussivalter if you turn off the cut off dim reflection option and add some refration shadow.redshift glass will be the same as Arnold or octane.and redshift speed is the most faster than any other render.
@peacefulman2196
@peacefulman2196 3 жыл бұрын
Redshift is winner. Every other renderers are failed. In the real life you will never see completely black on second glass with day light.
@abinari
@abinari 3 жыл бұрын
OCTANE BAD REDSHIFT GOOD ARNOLD MAXIMA GOT IT
@OMG3Dmax
@OMG3Dmax 5 жыл бұрын
RS is always the best
@Meikerart
@Meikerart 5 жыл бұрын
Редшифт всех нагнул.
@alexshoneya
@alexshoneya 4 жыл бұрын
This is crazy how Arni-fanboys are still saying Arni is the best. 114 vs 2 mins. deal with it lol
@jussivalter
@jussivalter 4 жыл бұрын
But Redshift has really unrealistic results. Rendrman and arnold has good photorealism. GPU rendering comes with many downsides.
@alexshoneya
@alexshoneya 4 жыл бұрын
@@jussivalter Are you kidding? There is very colse results, also RS can be ran in unbiased mode. Realism is about shaders and arists skill and almost nothig about render.
@Borsilive
@Borsilive 3 жыл бұрын
@@alexshoneya Shaders etc. are a part of it. But imagine ILM would work with Redshift. First of all the volumes would look terrible, second complex scenes would absolutely break and it wouldn't look real at all. The render engine does play a big part in realism. Shadow Quality, light bounces ect. Deal with it. GPU renders are not useable in Production at this point in time.... In 5 years maybe, but not yet!
@alexshoneya
@alexshoneya 3 жыл бұрын
@@Borsilive I dont care about ILM to be honest, they can make any shaders they want for any render. If artist cant make good looking volumes in Redshift or make complex scenes - he is a BAD artist, because technology under the hood of this renders is all the same.
@kingmarshall0
@kingmarshall0 5 жыл бұрын
you did very wrong settings for arnold and renderman, i did aproject with a lot of glass and i founded a tips to make the render fast and accurate stop trolling people with your renders on redshift and post the render settings or dont post nothing, you make more damage than you help. 114min a frame ? for this ? lmao
@Borsilive
@Borsilive 3 жыл бұрын
True shit. 114 min doesn't sound realistic to me at all. I think the video's only purpose is to advertise Redshift. Otherwise he would do complex scenes for comparison like huge crowds/landscapes with much geometry or a high Quality smoke or fluid sim.
@alu5410
@alu5410 4 жыл бұрын
6min vs. 110min.... haha, that's funny.....
@Borsilive
@Borsilive 3 жыл бұрын
Yeah, but Octane / Redshift absolutely suck at Quality. Renderman is 1st, Arnold 2nd in terms of Quality and realism.
@alu5410
@alu5410 3 жыл бұрын
​@@Borsilive Yes, But the details is hard to tell unless someone else put them together like author. So, I prefer 6 minites one.😂
@Eternal_23
@Eternal_23 5 жыл бұрын
V-Ray obviously is a winner
@filipstamate1564
@filipstamate1564 5 жыл бұрын
At what is V-Ray so obviously a winner?
@Eternal_23
@Eternal_23 5 жыл бұрын
Filip Stamate physical correctness and rendering time. Also should mention supported features, customizability, many light scenes are handled with no problem, very smart sampling of bruteforce even for indoor scenes without using portals, auto exposure and white balance, perfect caustics. Enough for you?
@bazonga9085
@bazonga9085 5 жыл бұрын
Filip Stamate It’s the perfect balance between accuracy and time.
@filipstamate1564
@filipstamate1564 5 жыл бұрын
@@bazonga9085 Is it? From 6 minutes in Redshift to 48 minutes in VRay. You're saying the VRay render looks 8 times better? I don't really see the balance.
@filipstamate1564
@filipstamate1564 5 жыл бұрын
@@Eternal_23 You got all those from this video, did you? As for correctness AND time, seems like Octane would be a much better choice, since it appears to be more accurate than Redshift and still very fast. Or, if time is the most important, I'd say Redshift is the obvious winner. Sorry if I offended your obvious winner favorite engine.
@moonstriker7350
@moonstriker7350 4 жыл бұрын
All totally failed the glass material except for redshift (it's not correct either but at lesat it's not terrible). Those black rims are awful. Quite unbelievable athat after decade+ development arnold f.e. is so trash at things wiht refractions... and it takes 5 times more time too? Just awful.
@izvarzone
@izvarzone 3 жыл бұрын
is it bad, or just incorrect render settings? Settings like refraction limit or refraction exit color.
@wtony101
@wtony101 5 жыл бұрын
Sorry dude, but render time comparison without analyzing and comparing the final image noise is like comparing apples and oranges - useless.
@paulosampaio1066
@paulosampaio1066 5 жыл бұрын
I totally disagree, its all about overall production quality vs speed. comparing noises for non-visible or too subtle effects is time waste with no real applicable variables and for that denoisers can do a pretty decent job. All the renders has similar/necessary and are good for production level. Arnold is awesome, but it proves too expensive for any other renderers that are showing similar quality for way less time.
@wtony101
@wtony101 5 жыл бұрын
@@paulosampaio1066 I agree with you.. Arnold definitely has the best production quality and denoisers can do the trick. However, when comparing two different things then the conditions have to be the same otherwise it's just some bro science.
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