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Resident Evil, conocido como Biohazard en tierras niponas, fue el auténtico detonante del género del survival horror en consolas, una de las categorías de juegos más populares a día de hoy y que podría haber sido bien distinto sin este programa, a cuya dirección se situó el conocido diseñador Shinji Mikami.
Repasamos las claves de desarrollo de Resident Evil y los entresijos de la mansión Spencer para comprender el origen de una de las sagas millonarias de Capcom.
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