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Today we are going to add not only one but two checkpoints to our game in Game Builder Garage. We Start by creating a checkpoint flag and better understanding the logic behind what’s happening. Once we have that down, let’s copy and paste it! After some counting and comparing, we now know what the last tripped checkpoint Is and can teleport ourselves back to it. To expand the system as it currently exists, you could just keep counting up.
As I mentioned in the video I’m sure there are loads of ways to do this better or more efficiently. I’m just trying to keep this conceptually simple so the biggest number of people can follow along and get something from this.
Where to go from here? Some ideas on next steps for you;
* Optimize! Maybe we can use only one set of textures/effects regardless of the number of checkpoints?!
* If you have several checkpoints, use something like the marker nodon system, might bring down the nodon count vs. all those compares and constants.
* More Effects/Audio to sell the character loss state and teleporting reappearance to sell the movement better to players.
* Find a way to independently trigger checkpoints out of order?!
TimeStamps :
00:00 Intro
00:13 Create Checkpoint
05:02 Bonus #1 Multiple Checkpoints
09:35 Bonus #2 Count Down Lives
12:18 Outro
Questions, suggestions, requests? Let me know in the comments.
Thanks for watching,
have a lovely day!
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Game: Game Builder Garage
Genre: Programming Game
Platforms: Nintendo Switch
Developer: Nintendo
Publisher: Nintendo
Release Year: 2021
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#GameBuilderGarage #Nintendo #GBG