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Review of IS-3 with MZ Soviet heavy tank of the eighth level, game World of Tanks. In this video, a full guide to the IS-3 with MZ, together with you we will analyze how to play the IS-3A, we will study the best equipment for the IS-3 with MZ, we will correctly arrange the perks for the crew of the IS-3 with MZ, we will consider the tactical and technical characteristics of the IS- 3A, let’s look at the IS-3’s armor with MZ and other characteristics of this tank.
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Time codes:
00:00 Review of IS-3 from MZ
00:40 Booking IS-3 with MZ
02:18 Cannon gun IS-3 with MZ
03:02 field modernization of IS-3 with MZ
03:27 IS-3 equipment with MZ
04:08 perks for IS-3 crew with MZ
05:52 replay of the battle between IS-3 and MZ
IS-3 with M3 is a Tier 8 Soviet premium heavy tank. After its rework and increased characteristics in patch 1.3, it began to sparkle with new colors and now in the premium store has become even more expected than the well-known “Defender”. The reason for this is a unique mechanism for reloading shells; previously only Italian high-level medium tanks could boast of this, but now the IS-3 with M3 has it.
Let's take a closer look at what this machine is, its gameplay features and performance characteristics, and answer the main question - is it worth buying?
Subcalibers are distinguished by a high projectile flight speed, which will allow you to shoot more confidently while moving. But the speed of cumulative bullets is much lower; they are best used only at close range.
The aiming time is good at 2.8 seconds, but the accuracy is not at all pleasing at 0.44, so even at medium distance it will be difficult to target the enemy’s vulnerable areas. The problem with Soviet tanks is the poor vertical declination angle of the gun -5°, but it rises by +19°.
The IS-3 with M3 is the only heavy tank in the game with an automatic shell reloader, which gives it certain advantages. The full reload time is 45 seconds, and there are 3 seconds between shots. Potential damage per minute is about 1992 units, one of the maximum values for a level 8 TT.
How the recharging system works on the IS-3 with M3
Many players are familiar with similar mechanics on Italian tanks; here the situation is similar, but exactly the opposite. The IS-3 with M3 has a reverse loading mechanism, that is, each subsequent projectile is charged longer than the previous one by 3 seconds: the first - 12 seconds, the second - 15 seconds, the third - 18 seconds. Therefore, in this situation, it is no longer profitable to wait until the drum is fully charged and play like a regular tank with cyclic reloading (this is the optimal tactic for Italian tanks), because 18 seconds of reloading is very long, and therefore the damage per minute will be significantly reduced.
What's the best way to implement a drum?
When approaching the enemy, you need to try to discharge all three shells at him at once with a potential damage of about 1170 units, but then there is no need to wait for the drum to be fully loaded, but it is better to continue the battle like a regular tank, playing from the cyclical reload (12 seconds is quite fast KD). This is precisely the strength of this tank, because having shot all the shells of the drum, it does not turn into a “whipping boy” (as happens with the Italians or with ordinary tanks with a drum), it remains in full combat readiness at any stage of the battle.
If you already have a break or need to move, then you can wait until the drum is fully charged and, when meeting with the enemy, give him the signature “C”.
Due to rational armor angles, this tank can sometimes unpleasantly surprise enemies of the same level. In addition, it has screens along the side that provide additional protection. A strong cast turret has become one of the trump cards, so you can tank through it if the enemy does not have a height advantage. The roof of the tank protrudes slightly due to the plate, which in scale reaches 229 mm.
The vehicle weighs 49 tons, which, with a low specific power of 10.61 hp/t, still allows it to accelerate to 40 km/h, which is more than enough to reach the enemy. It will not be possible to carry out dashing raids along the flank, but the most important thing is to move closer to the first line in order to reduce the distance for more accurate fire. Chassis traverse speed 26°/s. The overview is typical for Soviet level 8 heavy duty systems - 350 meters, and the communication range is 720 meters.
ADVANTAGES AND DISADVANTAGES
Advantages:
the presence of a reverse reloading drum for shells;
frontal armor of the “pike nose” type;
high flight speed of basic projectiles;
strong tower.
Flaws: