Рет қаралды 3,646
Download available on the Steam workshop and No Limits Central:
steamcommunity.com/sharedfile...
nolimitscentral.com/exchange/...
Don’t forget to leave a positive rating on the workshop!
** ONLY HIGH-PERFORMANCE COMPUTERS CAN RUN THIS PARK **
This park contains 3 coasters, 4 flat rides, and thousands of scenery objects. This volume of resources will create a significant amount of lag if you do not have a high-performance computer. Changing your settings in the main menu can greatly assist in increasing performance if you are having issues running this park. With this in mind, please do not down-vote this park if you are having lag issues as each coaster has an individual download available on the workshop as well. This park is only intended as a proof of concept for those who are capable of running it, but you can still check out each coaster individually on the workshop without lag so you can properly enjoy everything! On the bright side, this park is MUCH better optimized than the Phase 1 park, Elm Valley, but it can still require a good system to run smoothly.
About Elm Valley
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Tropic Outpost is the second of my 4-part collection of coasters, Ridgeside Park. This area of the park is meant to be themed to a tropical expedition site with rides to accent. Within this jungle of rides, adventurers can find a mythical sea creature in the lake, a venomous snake in the valley, and a bird of prey on the hillside. As for the other areas of the completed park, you'll just have to wait and see!
Tropic Outpost is composed of 3 of my previous coasters:
Mamba - RMC Hyper-Hybrid
Osprey - Arrow Suspended (mid-gen style)
Charybdis - B&M Dive (Remastered!)
Mamba
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Many animals call the valley of the Tropic Outpost home, but none compare to the Mamba. Fast, powerful, and agile both high in the trees and low in the grass, this creature rules the area.
I tried to emulate various elements used on RMC coasters, with my unique addition being the replacement of a Zero-G Stall with what I’m calling a “Double-Inverting Wave Turn” that crosses over the pathway. I also opted to use 7-car trains instead of 6 because the additional mass gives the coaster better pacing in addition to higher capacity.
Stats:
Length: 5,493 ft
Height: 195 ft
Drop: 210 ft
Max Angle: 89 degrees
Speed: 77 mph
Inversions: 5
Trains: 3
Cars: 7
Seats: 28
Duration: 2 min, 54 sec
Capacity: ~1,500 r/h (Theoretical)
Charybdis
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Along the far edge of the Tropic Outpost jungle sits a small lake. The lake is feared by many due to rumors that a massive beast lives in the depths of its waters. Some claim to have survived an attack from the monster- describing it to be a tangled, green mess of arms; however, evidence has yet to be recorded. Maybe someone should investigate...
Stats:
Height: 175 ft
Drop: 171 ft
Speed: 67 mph
Length: 3,484 ft
Duration: 2 min
Trains: 3 (30 seats each)
Capacity: ~1,540 r/h (Theoretical)
Inversions: 5 (Vertical Loop, Dive Loop, Corkscrew, Wing-Over Drop, Zero-G Winder)
Osprey
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Named and loosely themed to the bird of the same name, Osprey is an Arrow suspended coaster intended to be showing its age. With most of my coasters, I make them look new or slightly worn, but I wanted to make a ride that looks, feels, and runs with visible age. Specifically, the ride is meant to appear old, use a more basic block structure, queue setup, etc. I also intentionally made sure transitions and some of the swinging are NOT perfect to show that this particular ride would've been designed manually for its time.
Stats:
Length: 3,280 ft
Height: 127 ft
Max Drop: 75 ft
Speed: 48 mph
Trains: 2
Cars: 7
Seats: 28
Duration: 1 Min, 55 Sec
Capacity: ~1,000 r/h (Theoretical)
Panels & Operators Pack provided by Red-Thirten
Red's Track Sensors Pack provided by Red-Thirten
Red's Light Switches Pack provided by Red-Thirten
Be sure to check out my previous coasters!
My next project is already almost done, so prepare to climb soon!