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#RiggingInMaya

  Рет қаралды 11,227

antCGi

antCGi

Күн бұрын

Hello, welcome to a new series where I explore #rigging a #car using @Autodesk #Maya.
In the previous video we worked through various options for automating wheel rotation, so next I want to demonstrate one approach to simulating tyre pressure.
Now rather than using lattice deformers, which is the traditional approach, I thought I would try something different and use a joint based setup which gives us much more flexibility.
As an additional bonus I’ve also created a script which you can use to speed up the process and enhance your own rigs.
There's more information on this and how you can get it later in the video.
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This video is sponsored by ‪@Autodesk‬
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00:00 Introduction
00:30 AU 2023 ⭐
02:02 Wheel Rig Setup
03:59 Stretch Network
07:26 Proximity Pin Node
11:12 Locator Position Blending
12:57 Check Floor Level
15:45 Tyre Squash & Spread
17:34 Full Wheel Rig
18:26 Possible Rig Issues
19:06 Update Wheel Rotation
19:38 Update Connected Attributes
19:54 Additional Controls
20:24 Bonus Script
23:10 Support Options
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Пікірлер: 31
@antCGi
@antCGi 10 ай бұрын
Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above. If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
@toddlawrimore3577
@toddlawrimore3577 2 ай бұрын
Amazing work. Applications for this sort of setup are numerous. Thanks for sharing.
@Nope_nope_x2
@Nope_nope_x2 16 күн бұрын
Thank you for making a good tutorial. I'd like to ask why you used the IK handle. If you're talking about my thoughts, I think it's better to get rid of the IK handle. Squash keeps changing shape, maybe because of the error in IK's poll vector. It works rather well when there's no IK handle. The important point is like pin proximity and interaction with OutterLoc.
@ABC_ColorGame
@ABC_ColorGame 10 ай бұрын
I'm looking forward to seeing your movie since it's such a lovely film, but I'm also learning from your KZfaq video.
@eldarra562
@eldarra562 10 ай бұрын
Interesting method , Ths for share
@houdinini6715
@houdinini6715 10 ай бұрын
thank you for your sharing sir!!!
@antCGi
@antCGi 10 ай бұрын
You're welcome!
@parthkulkarni9783
@parthkulkarni9783 10 ай бұрын
Finally! I was waiting for this for so long! Thank you sir!
@LordLuigi_Rigs
@LordLuigi_Rigs 10 ай бұрын
Nice work mate!
@cafeiketson2653
@cafeiketson2653 10 ай бұрын
Thank you so much for this Sir.
@thinhlenguyendong494
@thinhlenguyendong494 10 ай бұрын
Thank you!!!!
@antCGi
@antCGi 10 ай бұрын
Glad its useful for you :)
@manthanyagnik20
@manthanyagnik20 10 ай бұрын
This is so amazing 😍
@g_yanshrestha5776
@g_yanshrestha5776 9 ай бұрын
can u provide tutorial on suspension rig also plz. your video help me a lot thank you for the tutorial
@antCGi
@antCGi 9 ай бұрын
Working on it!
@yordi55
@yordi55 10 ай бұрын
Thank you
@kstz_e-sports
@kstz_e-sports 10 ай бұрын
finally after long wait
@sydendeoliveira6527
@sydendeoliveira6527 4 ай бұрын
Hi antcgi, thank you for making this tutorial but I am getting very confused how you did it as this is too fast for me to understand.
@TheOZgeist
@TheOZgeist 10 ай бұрын
Incredible stuff..
@clausbohm9807
@clausbohm9807 10 ай бұрын
Cool!
@SimonMills
@SimonMills 10 ай бұрын
Great tutorial! I found adding the joints to a circular curve path and using clusters to deform the curve work much easier; It avoids using so many IK handles per tire and you don't get any flipping. Seen moving here: kzfaq.info/get/bejne/d5x5e8upv7rJpWw.htmlsi=QG0RZVIobLM7BKCQ&t=17
@fundump171
@fundump171 10 ай бұрын
Awesome!
@Test-xt3ys
@Test-xt3ys 9 ай бұрын
Hi antcgi! thank you for this tutorial :) I was wondering, If I were to use this in Unreal Engine, will I need to set up this simulation inside of unreal ? Or, exporting the animation loop a the wheel is enough ? thank you so much for your answer sensei!!
@parthkulkarni9783
@parthkulkarni9783 3 ай бұрын
Hello, how do you add a global controller that can scale to this rig setup?
@alienpioneer
@alienpioneer 10 ай бұрын
This is waaayyy too complicated for such a simple issue. All you need is a lattice on the contact surface that will give even better results with less performance penalty.
@atharvsonawane2563
@atharvsonawane2563 7 ай бұрын
Hi I am a student who's studying and practice maya software I am in modelling phase can you explain Hi, I am a student studying and practicing Maya software. I am currently in the modeling phase. Can you please explain how to model a car? I mean, what are the steps and requirements for creating a car model for perfect rigging and animation? 🙏 🙏🙏
@vaibhavverma891
@vaibhavverma891 10 ай бұрын
Hey I was trying Stretch and squash on a personal character with similar legs like the creature when I make the connection between ik blend color node to bones they seem to lose their position and all the bones align straight, does anyone know why is this happening? tried searching online couldn't find an answer
@callumaustin9567
@callumaustin9567 Ай бұрын
or.. attribute transfer mask translate.y * mask scale along normal *mask done!
@poong841
@poong841 10 ай бұрын
Can you make a tutorial a spider rig when I move the spider, the legs move follow🥺🥺
@alexbask4981
@alexbask4981 10 ай бұрын
It’s already a thing, at least using bifrost nodes
@callumaustin9567
@callumaustin9567 Ай бұрын
or..... attribute transfer mask translate.y * mask scale along normal * mask done!
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