Rimworld : Killbox guide and defensive design : Tutorial Nugget

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Francis John

Francis John

3 жыл бұрын

Killboxes love them or hate them are a very effective means of demolishing large opposing raids. In this tutorial we cover the three main rules of designing them, maximise cover for your pawns, removing cover for your enemies and bringing enough damage to bear to destroy enemies as they enter. You are also going to want a long snaking entry corridor to break up large clumps of enemies so they can only enter one at a time.
Testing map save if you want to run some of your own testing
drive.google.com/file/d/1QR2U...
Picture of the showcased kill box
drive.google.com/file/d/1wWwn...
/ francisjohn
Credits song - Dan Lebowitz - Surrender

Пікірлер: 750
@dakaodo
@dakaodo 3 жыл бұрын
Hundreds of hours in, I've built various boxes and seen other guides. Yours is the first guide I recall that addresses the attack range radius with a semi-circle, and addresses logistical issues like weapon storage and food. Very thorough! I don't play much any more, but totally subscribed!
@JakeKilka
@JakeKilka 3 жыл бұрын
If you take another stab at Rimworld in the future, try to keep it interesting by not walling your colony, and especially don't build killboxes. More fun that way.
@bhministry
@bhministry 3 жыл бұрын
@@JakeKilka that only works early on. The enemy massively outnumbers you, building defensive positions is both necessary and realistic.
@JakeKilka
@JakeKilka 3 жыл бұрын
@@bhministry I know how the game works, I have over 2000 hours in it. defensive positions yes, but no killboxes, trap tunnels etc.
@Trickyman26
@Trickyman26 3 жыл бұрын
@@JakeKilka So how will you defend your positions against 50+ centipedes?
@JakeKilka
@JakeKilka 3 жыл бұрын
@@Trickyman26 sorry for late reply. To answer your good question: Tactics mostly. Usually I have a town like colony, which is surprisingly defendable. I retreat there after the defensive positions get too heavy. Then it's about trying to divide the enemy to smaller groups, creating pockets of resistance which shoot from the distance slowing them down, and close assault groups which will take them out eventually. Individual medics and EMP grenadiers run around a lot. Of course it's risky and sometimes a pawn or two gets killed, but way more fun than to see the exact same thing happening again and again.
@UltraOA
@UltraOA 3 жыл бұрын
What I learned from this video: „Who needs good weapons? Who needs turrets? You just need one Anita and a cloning facility and you are protected forever."
@stardaggerrihannsu2363
@stardaggerrihannsu2363 3 жыл бұрын
The Future is Female. And with a name like Anita, she is probably a Latina, so you are doubly dead!
@davidjr4903
@davidjr4903 2 жыл бұрын
@@stardaggerrihannsu2363 Extreme levels of cringe
@stevethemastersword
@stevethemastersword 3 жыл бұрын
important note for the very early game, a hallway that forces people to walk on wooden spike traps can be extremely effective, just a good way to disregard raids before you can get a quality killbox set up
@kahlzun
@kahlzun 3 жыл бұрын
Just make sure you have doors installed so that your pawns can get around without walking on the traps.
@goreobsessed2308
@goreobsessed2308 3 жыл бұрын
I always use wood traps in my hallways if I like in a forested area
@8b8b8b
@8b8b8b 3 жыл бұрын
Did a “incapable of violence” only run, it was necessary
@justinthomas7333
@justinthomas7333 3 жыл бұрын
@@kahlzun I had to figure that one out the hard way haha
@TheLtVoss
@TheLtVoss 3 жыл бұрын
If u have alot of stone available use that for the traps they do more dmg
@Flipthot
@Flipthot 3 жыл бұрын
17:30 I always try and remind myself that the heavy SMG is basically a bolter, which has the added bonus of making it feel like all my pawns are space marines
@jadenlilly6113
@jadenlilly6113 3 жыл бұрын
thats what I was thinking
@acheron16
@acheron16 3 жыл бұрын
SPESS MEHRENS
@Laireso
@Laireso 3 жыл бұрын
PURGE THE HERETIC!
@heckinmemes6430
@heckinmemes6430 2 жыл бұрын
Metal Bawkses!
@panzeresq5775
@panzeresq5775 2 жыл бұрын
I was thinking about that when I was putting in a bionic eye to a pawn that had his original eye ripped out
@rookiebeotch
@rookiebeotch 3 жыл бұрын
13 Anitas, 16 shooting skill. That's 208 Anita-shoots, a new standard unit to measure killbox potency.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
Maybe I should not have used a stone cold terminator for testing, it was totally unfair. Still very enjoyable to watch.
@michakrzyzanowski8554
@michakrzyzanowski8554 3 жыл бұрын
@@FrancisJohnYT If you have small killbox, chain shotguns are the best. Cheap and super effective
@DapiroStanislav
@DapiroStanislav 3 жыл бұрын
One guy with 20 skill vs 20 with lvl 1, who will win?
@mirjanbouma
@mirjanbouma 3 жыл бұрын
@@DapiroStanislav now there's a test! I think the 20 pawns will win, because they still have more DPS, plus, they get 20 tries every round to kill 100% of the enemies, while the one pawn can only down 5% at a time. I hope I said that in a clear way.
@Xjaje
@Xjaje 3 жыл бұрын
You forgot to mention the following, the killbox roofed to make darkness. Darkness will slow down even more enemies advance. Replace sandbags with stone chuncks, these will slow down even more than a sand bag and at some point enemies are just crowded one near one and you can place a mine to cause a serious damage, they cannot run away fast and get damage of it. You can also use roof traps or place cloth floors near killbox and set it on fire before enemies walks there they catch fire and won't advance or fire at you, instead run on chaos and all you have to do is killing them.
@8b8b8b
@8b8b8b 3 жыл бұрын
JaJe Never thought about using roofs as traps, interesting
@ryanthompson525
@ryanthompson525 3 жыл бұрын
Chunks provide good cover for them to shoot back
@aaronhollinger7005
@aaronhollinger7005 3 жыл бұрын
@@ryanthompson525 he's saying instead of sandbags use chunks. They can't use them as they can't stop on-top of them
@lucasbrant9856
@lucasbrant9856 3 жыл бұрын
@crgzero that's been patched, burnt floor gives 93% walk speed now
@Charliehawkscreech
@Charliehawkscreech 3 жыл бұрын
@@8b8b8b Balance a roof on a piece of very damaged wood. Place a mine behind the wood, where your enemies would go for cover. The mine blows, and the roof comes down on them too.
@masterblaster2678
@masterblaster2678 3 жыл бұрын
That "9 times out of 10 centipedes are gonna be what ends your colony" comment resonated so much with me, damn. It's actually the main reason I want to build a killbox, I wish there was an option of using a killbox only against mechanoids but raiders have the same pathfinding, so I feel human raids end up being very one-sided thanks to the killbox. But without a killbox those stupid scary marshmallows set my colony on fire and shoot the head off of all my colonists. This is the most detailed video about killboxes that I watched. So you definitely deserve the single like I can give you, I'd give more if I used multiple accounts :D
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
I see you to have suffered under the scary marshmallows. It's the inferno cannons that cause me the most grief, pawns run around leaving cover and then lose their head to a heavy charge blaster. EMP grenades and excessive fire power are the only solution.
@panzerkampfyoutubekommenta4947
@panzerkampfyoutubekommenta4947 3 жыл бұрын
EMPS
@epzilon5847
@epzilon5847 2 жыл бұрын
Same, due to excessive amount of marshmallows my colony now suffers from diabetes. Hate those guys. My first annihilation was due to a quest to house a freaking BEAVER that is hunted down by mechanoids. I thought it is going to be easy but DAMN was i wrong. Those marshmallows just shredded my people. I almost saved it with only 1 colonist remaining but still failed. Before i deleted the run I used the last colonist to freaking slauter that beaver and cook it then eat it. You aint going nowhere you little turdshit. Anyways enough rambling more rimworld.
@JessiDeerSims
@JessiDeerSims 2 жыл бұрын
I remember my first mech invasion. I was so confused. My colonists had two knives and a shitty pistol.. and the centipede had a mini gun. Luckily, that doesn't happen anymore.
@everinghall8622
@everinghall8622 2 жыл бұрын
Shield belts and zunes hammers, go juice to close the gap
@rayk.5979
@rayk.5979 3 жыл бұрын
This was a masterclass in killbox. I had an idea of the basics but this just took it to a new level. Thanks, man!
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
Good luck, but be aware that Randy nearly always finds a way around your kill box eventually :)
@helphelpimbeingrepressed9347
@helphelpimbeingrepressed9347 2 жыл бұрын
@@FrancisJohnYT I agree with Ray K., Question for you though: You say Randy kicks off above 50 colonists & Cassandra above 16 (which seems counter intuitive to me), do you know how many Phoebe will put up with?
@FrancisJohnYT
@FrancisJohnYT 2 жыл бұрын
@@helphelpimbeingrepressed9347 According to the wiki it's 18 pawns. rimworldwiki.com/wiki/AI_Storytellers
@helphelpimbeingrepressed9347
@helphelpimbeingrepressed9347 2 жыл бұрын
@@FrancisJohnYT Ah cheers, great vids btw
@Cardboardachi
@Cardboardachi 3 жыл бұрын
Melee with Shield Belts behind the barricades. Riflemen behind the wall segments. And chain shotguns peppered into the group makes short work of quite significant raids and allows for an adaptation of placement for Infestations without regearing people on the fly. I play on Royalty expansion now quite often, and the melee weapons there are quite insane. A nimble brawler with high melee and no other good qualities makes for a fantastic royal even if you cryosleep them frequently to keep demands down during stress spirals.
@maxwellfleet3402
@maxwellfleet3402 3 жыл бұрын
This is very helpful, I’m playing on adventure story because I was working on a mountain base project, and it’s very late game, but still my entrance had a hallway leading into an expanse of 8 turrets and my colonists, but for some reason I couldn’t ever defend too well against attacks, this has helped me out tremendously, thank you very much, now I’m actually defending well
@corporalsilver6981
@corporalsilver6981 3 жыл бұрын
Just want to say you went really indepth into explaining the mechanics behind cover, which is something I can't say about other tutorials. You've given people watching this video the knowledge of designing their own defences instead of just copying an existing style without understanding why it works. Well done and keep it up!
@bradmeg128
@bradmeg128 3 жыл бұрын
10:55 they are doing the "we made a mistake by attacking this colony" dance
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
In my opinion I think writhing is a more accurate description :)
@bradmeg128
@bradmeg128 3 жыл бұрын
@@FrancisJohnYT Potato, potato
@shyuugaheero2614
@shyuugaheero2614 2 жыл бұрын
These guides are great. Going through the whole series. Thank you!
@jezebel324
@jezebel324 2 жыл бұрын
Just started playing, got really overwhelmed, this helped a lot thanks
@FrancisJohnYT
@FrancisJohnYT 2 жыл бұрын
This game has a very very long if very slow learning curve. Enjoy the journey it's going to have a lot of up's and downs.
@johnjohnsin3762
@johnjohnsin3762 3 жыл бұрын
Wow, I didn't appreciate how well this video is done in terms of technical info and building the most effective killbox with the most effective cover until I watched another video I won't name that implied it may contain new info as of 2021.
@darthbader6506
@darthbader6506 3 жыл бұрын
Came to KZfaq looking for an answer on how to survive larger raids. Job done, thank you sir
@MrYobisx
@MrYobisx 2 жыл бұрын
Over 500 hours in the game and I still learn new things. This video is awesome, thank you. I subscribed immediately
@UncleWermus
@UncleWermus 2 жыл бұрын
Killbox masterclass! Excellent work, 750 hours in and I still hadn't figured out why I had to keep moving people to get them to target the entrance. Thanks for improving my game.
@kornygerm
@kornygerm 3 жыл бұрын
Thank you for the save file i use blueprints to save your killboxes and just made adjustments when needed.
@gellnumbernine
@gellnumbernine 3 жыл бұрын
Really great video! Thank you. Gonna try my first kill box now!
@Arexmajen
@Arexmajen 3 жыл бұрын
I can't recall if I've commented on this video or not, but a second time won't hurt if I have. This video has been a life saver! Thank you eternally for making it. You have no idea how many times I've come back to this to reference what I'm doing next for my killbox. It makes planning things out so easy. Now if only I could figure out how to get my pawns' shooting skills up without wasting countless hours hunting every living thing on the map when they could be doing something more productive.
@bleep9458
@bleep9458 3 жыл бұрын
Have your pawn shoot some prisoners and patch them up
@drumer960
@drumer960 3 жыл бұрын
I don't know if it has changed but it used to be that you could just shoot walls and stuff and it would raise shooting skill
@civiere
@civiere 3 жыл бұрын
Tame animal + smoke launcher... GL!
@skalvar
@skalvar 3 жыл бұрын
Been sitting for a few days trying to find some nice guides on killboxes and then you just show up! God damn i love you man
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
I know how you feel, I went looking for ages ago and no one had anything that fit the bill. Have fun plotting the demise of your enemies.
@mikehunt3420
@mikehunt3420 2 жыл бұрын
@@FrancisJohnYT what mod are you using for the window in the corner
@FrancisJohnYT
@FrancisJohnYT 2 жыл бұрын
@@mikehunt3420 Mods are all listed in the description, that one is called Mini map. Makes dealing with raids take so much less time.
@dennerfreire1928
@dennerfreire1928 2 жыл бұрын
Fantastic video. Thank you for all the contribution!
@barkinghampalace5032
@barkinghampalace5032 3 жыл бұрын
Great video. I would love a video giving some tips to base layout in the event of drop pods. You would be someone I trust to give good advice :) Cheers
@cookies23z
@cookies23z 2 жыл бұрын
honestly, ty for your tutorials, combined with your playthroughs and its been a fun and informative ride.
@FrancisJohnYT
@FrancisJohnYT 2 жыл бұрын
I used to get a bit sad when you would spend all this time working something out in a game and you never really get to share it. The knowledge gets lost and other people get to repeat all your mistakes trying to figure out the same things. I like the tutorials as it feels like your giving something back for all the helpful comments and suggestions people put in the comments. You should see my early Rimworld episodes, it's painful how bad I suck.
@paco6551
@paco6551 3 жыл бұрын
This guide is amazing - 500 hours in Rimworld and I learned so much. Criminally undersubscribed channel - going to go and watch all your other Rimworld videos. Hope you keep making content like this.
@Simlatio
@Simlatio 2 жыл бұрын
So comprehensive, if I had to recommend only one video on kill box design, it would be this one.
@adolfomassiani6536
@adolfomassiani6536 2 жыл бұрын
Dude amazing video, seriously. Great job explaining everything!
@mosesbuddhajesus3362
@mosesbuddhajesus3362 2 жыл бұрын
Thank you! I appreciate the good tips!
@interstaffing
@interstaffing 3 жыл бұрын
Thanks for the nugget Francis. cheers mate.
@G0nzA10895
@G0nzA10895 3 жыл бұрын
Fantastic video you explaned everything very well thank you so much!
@matthewtighe8222
@matthewtighe8222 3 жыл бұрын
I've been watching your oxygen not included lets plays and next thing you know im looking up kill box ideas on rimworld and am excited to see a man managing a baby base making us a good kill box design
@TheChadPhillips
@TheChadPhillips 3 жыл бұрын
Brilliant video mate, very helpful.
@malibar1
@malibar1 2 жыл бұрын
Legendary tutorial, best I've seen so far
@diggymgee
@diggymgee 3 жыл бұрын
I don't even play rimworld, but i watched this all the way through. i love your voice, cadence, detail, explanations, all of it. You make great content.
@mantasaleksandravicius6829
@mantasaleksandravicius6829 3 жыл бұрын
Finally a video going very in detail about kill boxes
@happytraveler6933
@happytraveler6933 3 жыл бұрын
Great job. Ive been doing single pawn runs for a while now (hardest vanilla), so I only use kill boxes designed for melee (so op). But I love your technical videos!
@coops3600
@coops3600 3 жыл бұрын
Can you elaborate on what you mean by kill boxes designed for melee?
@happytraveler6933
@happytraveler6933 3 жыл бұрын
@@coops3600 it's hard to describe but I'll try. Make a maze with a single gap to make the pawns funnel in single file. Think like a long "c" at the bottom of the c make a 2 down 1 over 2 down path with 2 sandbags at the opening. Only 1 sandbag should be in the path the other should poke out. Place a turret on one side of the sandbag and your pawn gos on the other. Sheildbelt and plasma swords/zeushammers are a must. The turret keeps the pawns from hiding behind walls and shooting you to much (just move your pawn so they dont have a clear shot) they will rush in, move your pawn back over, rince and repeat. Vertigo pulse and berserk pulse make it far easier as well
@dminard1
@dminard1 3 жыл бұрын
This was very informative and concise concidering the amount if info provided.
@squaidinkarts
@squaidinkarts 11 ай бұрын
holy shit, I can tell that you've played this game for a long time... Amazingly comprehensive tutorial!
@FernandoNemec
@FernandoNemec 2 жыл бұрын
Fantastic tutorial... I spent so many time and resources deploying traps and it just don't worth it as much as a nice killbox setup like that! Thanks!
@FrancisJohnYT
@FrancisJohnYT 2 жыл бұрын
I look at the organic bases people build and I just can't understand how they do it. It must take forever for them to decide where everything goes. I would just end up building things in the wrong place, give up and restart.
@manny1085
@manny1085 3 жыл бұрын
This is the best killbox tutorial ive seen
@andrecartario3099
@andrecartario3099 3 жыл бұрын
Huh, who would’ve thought the heavy SMG is the best for the most part of early and mid game
@nait5340
@nait5340 3 жыл бұрын
Well it depends. I for example don't build a killbox in the early game, just a belt of rocks has to do it, and then the short range of the smg can be a pain. Even early midgame you probably can't craft the smg and have a mixed bag of weapons with different ranges. Maximizing your dps can be nearly impossible in a killbox with that. So it has a fairly limited time to truly shine, from the time you can craft it, until it gets replaced by the charge rifle. And only if you decide to build your killbox based around its range.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
If you plan your kill box for the SMG, the kill box will still work for whatever smattering of weapons you end up with. Also I don't know about you but I find Charge rifles to be crazy expensive, they are amazing and my preferred weapon, but mass production is a problem until the very later game.
@nait5340
@nait5340 3 жыл бұрын
Yeah they are quite expensive and i may underestimate the amount of time you can get good use out of the SMG, since i'm spoiled by mods. That aside tho, the short range is still a big minus outside of the killbox. I may put a bunch on shelfs near the box but for everyday duty i find it too unflexible to be called best
@interstaffing
@interstaffing 3 жыл бұрын
@@nait5340 Great points on weaponry outside the killbox, but this is a vid about killboxes and 'best' is in regards to this specific topic. cheers.
@andrecartario3099
@andrecartario3099 3 жыл бұрын
Francis John btw, I love the style of your videos, somewhat fast talking, explaining your moves and a lot attention to detail! The pace of your videos are very engaging
@danbell3827
@danbell3827 2 жыл бұрын
Gread video, learning a few things to try on my setup. As for the SMG vs AR damage thing, it somewhat makes sense. Within their range, larger caliber smgs like the UMP pack quite a punch. .45ACP is a shorter range round, but hits like a truck, esp. with special ammo. AR ammo like 5.56 or 5.45 is a compromise. It's meant to be controllable on full auto, at longer ranges, so it relies on a fast, light round. It trades a lot of stopping power for lower recoil and longer range. If you look at the history of the m16/m4, and the complaints about it, one of them has always been poor stopping power vs other calibers.
@iamayamiamitik5880
@iamayamiamitik5880 3 жыл бұрын
Thank you so much!
@SITN
@SITN 10 ай бұрын
Amazing tutorial. Thanks!
@Acesahn
@Acesahn 2 жыл бұрын
One thing to consider before passing up on the assault rifle is with more range comes less enemies that can shoot at you! Enemies with weapons with less range will have to run through your killbox to get to you which you can have lined with traps or obstacles to slow them down. I'm a big fan of the "Kill trench" where I use sniper rifles, charge lances and ARs on my pawns under the support fire of a half dozen or so uranium slug turrets!
@emptysvoid
@emptysvoid 3 жыл бұрын
Alternativ title: Thats why SMG is the best weapon
@vegardkorneliussen6993
@vegardkorneliussen6993 3 жыл бұрын
Amazing video, thanks!!
@cryzz0n
@cryzz0n Жыл бұрын
I often like to build killboxes around lakes. This forces enemies to walk in shallow water or mud to go around deep water. As a bonus missed bullets from your side are not hitting same area all the time so there is less need for plasteel walls. But sometimes they simply stop looking for cover, stop and shoot. I also like to reconnect damaged turrets to dead power to limit loses. And it's good idea to have strong anti-melee option, for example fall back position with one door that is left open and plasteel walls next to it ;)
@TheAlhfacair
@TheAlhfacair 2 жыл бұрын
Lemme add another tip for killbox (sorry if someone else added really have no time to read 603 comments at the moment): -Add roof on top of your cover area (granite wall + sandbag defences), and illimunate the area where the raiders come in if possible. This provides your pawns to shoot them accurately since its illimunated where they shoot at and your pawns will get shot less likely since you have a roof on top which provides darkness for your pawns. And yeah raider shoot chances will be dropped if the target is in the dark. Aaand good luck everyone...
@FrancisJohnYT
@FrancisJohnYT 2 жыл бұрын
Light and dark no longer affect shot chances, they patched that out. Later in the game I put light and a roof around my pawns area to improve mood and protect from rain/fallout. Also put in several statues to improve mood further.
@TheAlhfacair
@TheAlhfacair 2 жыл бұрын
@@FrancisJohnYT oh i didnt know that honestly. Good to know. Thanks for clearing it out :thumbsup:
@bobnewkirk7003
@bobnewkirk7003 3 жыл бұрын
Great video as always Francis, thank you for putting in the time to do the testing and thoroughly explaining yourself. a couple more video ideas: Sappers and sapper mechanics, Assaulting a pirate base, defense progression through early game, and some stuff about initial pawn/starring area selection and early game skill priorities/recruitment. I think a lot of content creators downplay the power of having nearby trading partners and a good road system and instead focus on mountain v flatland and year-round growing; I've already learned a lot from your Nomadic tribal play-though and didn't realize how strong it was.
@bobnewkirk7003
@bobnewkirk7003 3 жыл бұрын
Oh, and I forgot, you could do a guide describing your 15 x 15 grid. It would let you do some reflection about if it worked out the way your were hoping for and/or how you could improve upon it. :D
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
I'm still trying to figure out how to deal with sappers reliable, currently I just figure out where they likely to attack on the map I'm on and then just have defences ready there. I think a quick talk on the grid design is in order as well, I might modify it slightly but by and large I found it very useful, made expansion orderly.
@bigj9942
@bigj9942 3 жыл бұрын
@@FrancisJohnYT Hi, just wanted to share that sappers seem to love bedrooms, meaning you can have "trap" bedrooms to guide sappers away from the main raid, tis quite random though. A more considtent method is to not use any sentry on the killbox so they path into it, but its quite power hungry due to the amount of sentries needed to cover the rest of the base. Hope it helps.
@zergie4
@zergie4 3 жыл бұрын
If I remember correctly, sappers has a different internal pathing than most raiders, viewing single walls as nearly non existent and dogs right through. Early methods of dealing with sappers was to have a base filled with depowered sentries, since the sappers couldn't tell the difference between powered and depowered. Don't know if this is still a viable solution for 1.1, but it did work in 1.0. Edit: there was also an older method of just thickening the walls to like 4+ layers, but I believe that strategy was countered in 1.0.
@bobnewkirk7003
@bobnewkirk7003 3 жыл бұрын
@@FrancisJohnYT again, working with old information, but I remember there was a setting in sandbox mode that showed "Avoid grid" or something that sappers used to path into the base. I remember an old video where unpowered turrets could be used to prevent sappers from digging through walls within their LOS; based on how the game calculated "avoided areas". no idea if its been patched out though. Edit: wow I didn't see the other 2 replies that basically said the same thing. my apologies for being redundant. KZfaq's notification reply box could use some work.
@quintiax
@quintiax Жыл бұрын
One thing I can recommend to solve the whole lagg issue surrounding the spreading out of enemies due to their combat stance is to place an unpowered turret somewhere around the entrance of the killbox and surround it with doors. The enemies will still "see" the turret and will get engaged in combat stance, spreading them out before they enter the killbox.
@FrancisJohnYT
@FrancisJohnYT Жыл бұрын
Did not figure out that little tip for a while, I think I heard about it when I built a base on an active combat tile and had to deal with daily tribal raids. The Turrets behind doors saved our bacon hard.
@duckie9327
@duckie9327 11 ай бұрын
The fact that these tutorials still works after 2 years
@Cifer77
@Cifer77 3 жыл бұрын
Really great weapon comparison, I didn't know SMGs were so efficient
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
I did a bunch of testing before in the video before this one just so I could do the kill box right. I think the Heavy SMG needs a different name, for the name alone I assumed the LMG was far superior.
@IsOmEr769
@IsOmEr769 3 жыл бұрын
you have master this topic, nice.
@heavenlysteel8337
@heavenlysteel8337 2 жыл бұрын
4th time coming back here and I just like to say that I like to add breaks in the barricade/wall pattern where my pawns can be out of sight. Helps a lot in early when centipedes take forever to kill. You can draw them closer or force their charge blasters on an early cooldown by hiding.
@joesamsally
@joesamsally 3 жыл бұрын
I wana mention, placement of where your gonna box matters depending on your map layout. Having a small pond behind your firing line (or river) can actually help significantly versus fire effect. (Albiet a colonist who uses the river to stop BEING ON FIRE still gets a negative moodlet "I am soaking wet Q.Q" Having a slick of mud at the entrance of your killbox can be quite helpful too as it slows better than dirt/stone.
@anniwang9021
@anniwang9021 3 жыл бұрын
for the first 5 minutes I thought this was some weird Oxygen Not Included gamemode, didn't realize Francis did other games.
@TellerTactGaming
@TellerTactGaming 3 жыл бұрын
Great info about killboxes. A killbox is very important for many reasons as it was covered in the video. On top of all that was covered in the video, one more aspect that is important. Is that before you have any armour, or good armour, available you need the cover just so your pawns don't get too many injuries or killed during the fights/raids. Since armour isn't something that you get that early (depends on difficulty and luck ofc) you need as much cover as you can get so your pawns don't get injured, or worse, killed. Since for some reason cloth or leather isn't good as armour... :P
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
Yeah, a stray headshot early on with even a weak weapon and your best doctor can end up a vegetable.
@Icewraith
@Icewraith 3 жыл бұрын
Loved the video. You sir, have earned a like and a subscriber. Now to look through your videos and see if you have anything discussing automated defenses. I know you discussed using steel mini turrets as distractions but what about the other turrets?
@thevoxdeus
@thevoxdeus 3 жыл бұрын
FWIW an SMG is like a Thompson SMG, AKA "Tommy gun" that you see in old gangster movies. Those are using .45 caliber rounds. Whereas an assault rifle like the M-16 uses 5.56mm ammo, which is .223 caliber, or about half the diameter of those .45s. An assault rifle like the AK-47 uses 7.62mm rounds, which is a pretty big round, but still much smaller than a .45. Long story short: the SMG/AR in the game is roughly equivalent to real life in relative stopping power/range. ARs are preferred as main battle rifles because of their accuracy at mid range. A true LMG would still be running AR sized rounds, but putting them out at a MUCH higher rate than an AR, typically requiring a belt for ammo, and either a liquid cooled barrel, or an air-cooled barrel which can be easily swapped in battle.
@aierce
@aierce 3 жыл бұрын
LMG, and it's upgrade minigun, scales with the size of battle. The bigger the battle the better it is. With a killbox that funnels enemies in 1 by 1 though it's not that good.
@Jay-fy4zy
@Jay-fy4zy 3 жыл бұрын
I cannot appreciate this enough. You not only went over why, but how, when, where, left, right, up and even down. The tips about what guns to use, how to use them and how to do the research was crucial for me as a noob. Subscribed and moving on to "How to manage infestations". Thanks for your content.
@bronwin3638
@bronwin3638 3 жыл бұрын
Ditto
@ptrd4111
@ptrd4111 3 жыл бұрын
For those of you out there who dont want to do killboxes, but want as close to vanilla experience as possible I reccomend one of the many barb wire mods. Some just slow pawns, some damage, and some provide minimal cover; it all varies, but helps to avoid getting stuck doing a killbox
@fenrin49
@fenrin49 3 жыл бұрын
dont underestimate the incendiary launchers and molotovs having a raging fire at your kill box entrance can be very good against anything biological also in situations where you cant make a sandbag snake to space enemy's out like in infestations or sappers that dont get shelled in time. also having 3 melee blockers in a door way backed with good short range weapons very handy in those unprepared fights. - oh he hase a vid on some of those strategies too nice!
@Laireso
@Laireso 3 жыл бұрын
... but it burns the loot and the sweet human meat & leather. :(
@rcrhinehart66
@rcrhinehart66 3 жыл бұрын
Excellent work! I read recently that EMP grenades also deactivate shield belts but have yet to see that in action.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
Can confirm it drains shield belts instantly, but depending on stage of the game and the size of the raid I usually just get away with straight up shooting the shields down. Shields take double damage so half the HP for actually destruction purposes.
@sebbes333
@sebbes333 3 жыл бұрын
@@FrancisJohnYT Double damage? Huh. Didn't know that.
@Elyandarin
@Elyandarin 3 жыл бұрын
I like to put in turrets, blocked off by walls such that they can only shoot (and be shot by) invaders close to the sandbag line. This is because turrets are expensive and I hate when they are taken out by rocket launchers etc. I was surprised when there was no statement either for or against such a tactic.
@Tamizushi
@Tamizushi 5 ай бұрын
One trick that may help make your killboxe slightly more effective is to also use it to degrade tainted apparels and rotten corpses. Items that are laying on the ground slightly slow down pawns that climb them without providing any cover. By slowing down raiders, you can give tainted apparels and corpses a little bit of use as they degrade away.
@tomeknowak8149
@tomeknowak8149 5 ай бұрын
thank you!
@KatyMouse
@KatyMouse 2 жыл бұрын
Thank you
@MajorGeneralPanic
@MajorGeneralPanic 3 жыл бұрын
Thank you!
@TheHenrydu
@TheHenrydu 2 жыл бұрын
Great tutorial!:)
@DustinBKerensky97
@DustinBKerensky97 3 жыл бұрын
Any thoughts on this? For my killbox cover instead of alternating wall,barrier,wall I do wall, wall, barrier, wall ,wall, barrier, etc. 3 people can shoot through one opening, two shooting around the wall and one guy with just the barrier as cover (although I just put the pawns behind the wall and leave the barrier part open for melee if needed.) Using this at the 15:52 arrangement your 13 block wall has 8 openings (counting the outside pieces) for 13 shooters. You can cut this down to just 4 openings with 12 shooters (outside pieces covered), or 5 openings with 15 shooters with 2 walls between each opening.
@chron9725
@chron9725 Жыл бұрын
Some things probably changed in new versions, but the basics are pretty sure the same. Thank you, I'll modify my killbox using these guide. I also used fences on the open ground to slow down enemies, not sure though if they provide any cover, need to check it.
@georgebingham123
@georgebingham123 Жыл бұрын
It still works in the new versions. Generally I don't use fences in the open ground area of the killbox. They provide cover for enemies.
@saturn580
@saturn580 3 жыл бұрын
Great tutorial! I only wish you'd also included some tips on how to structure your base so enemies will reliably find their way into your killbox. Perhaps you could do a tutorial on base layout someday?
@nicolasbram165
@nicolasbram165 3 жыл бұрын
Just wall in all your base and the kill box is the only way to enter your base so the enemies have a clear path to your base (u can still use door for multiple entrance).. Any enemies that is not a sapper will go to your kill box..
@thetylersherman
@thetylersherman 3 жыл бұрын
SMGs typically are kitted out with large caliber bullets for close range stopping power (sometimes even with hollowpoints). So it makes sense that they do more damage per round, but are less accurate at range. ARs have smaller caliber but higher grain rounds with superior rifling for long range accuracy and penetration.
@jessecapra2350
@jessecapra2350 3 жыл бұрын
9mm is not a large caliber...
@thetylersherman
@thetylersherman 3 жыл бұрын
@@jessecapra2350 They're not large rounds, but they're wider diameter than rifle rounds (mostly). Look at the diameter of a 9mm and a .45 ACP (11.43mm) round compared to a 5.56 round, for instance. 5.56 is only a 5.7 mm diameter round which leads to higher penetration due to the smaller surface area of contact. The stubbier 9mm and .45 rounds lend to better stopping power due to increased diameter and surface area (also a smaller gunpowder load).
@jessecapra2350
@jessecapra2350 3 жыл бұрын
@@thetylersherman sure they're larger than one but they're not big by any means. They're scarcely larger than 7.62×39 in diameter. 45 is sure. But PCCs using 9mm is FAR more common.
@thetylersherman
@thetylersherman 3 жыл бұрын
@@jessecapra2350 In the context of this video, I believe he's discussing the heavy SMG which I believe is a UMP chambered in .45. 7.62 are pretty big rounds, too.
@fortusvictus8297
@fortusvictus8297 2 жыл бұрын
Its a video game, so its about balance and damage roles as much as anything. Outside killboxes SMG pawns have trouble closing to range with enemies with ARs or any of the longer ranged weapons without taking damage first. Sniper rifles will straight up instadown your pawns sometimes. This killbox sets the engagement range to make SMGs viable, outside the killbox SMGs a just 'good' all around. For REAL WORLD damage comparisons there is an entire YT rabbit hole for that, but the tl;dr of it is basic AR calibers do WAY more damage than a pistol caliber round even with expanding bullets. (search hydrostatic shock)
@chinashorts1491
@chinashorts1491 3 жыл бұрын
Burned wooden floor is excellent for kill boxes. -50% moving. End game kill boxes should have lots of art around them for +15 mood. I burn inspirations on chain shotguns. The range is short, but they're the best weapon for any non-killbox fight.
@realkorti
@realkorti 3 жыл бұрын
Burned wooden floor is now 95% MS
@xSPOOGEx
@xSPOOGEx 3 жыл бұрын
excellent vid
@denomlv2297
@denomlv2297 3 жыл бұрын
Thank you very munch
@visoth7791
@visoth7791 3 жыл бұрын
This video helped a lot. The problem I am facing is location...I struggle with luring the enemy into the killbox (they often are smart enough to take a different, less defended route to my base. The difference is my base is set up in a mountain. The tip about placing sandbags at the entrance to your chokehold was the biggest takeaway for me. I was struggling with enemies making use of cover (the cover that was originally used by my own pawns). Knowing they are forced to enter an open area is very nice to know. I wonder if it matters that my cell size was 275x275 (one size bigger than default). It would make sense that bigger cells = harder to defend from all angles. Not positive on that though.
@serratedpython4568
@serratedpython4568 2 жыл бұрын
for pictures of the killbox anyone using windows can just hit windows+shift+s and you can snip by dragging and dropping what you want as an image
@peter-klausnikolaus4823
@peter-klausnikolaus4823 3 жыл бұрын
Heeyyyy Francis, thanks for all the video game science. I used to ignore the heavy smg. I thought they suck because they're cheap. Have a good day.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
I was also of the same opinion until I tested them. Wonder if they will nerf them if they become popular.
@xzardas541
@xzardas541 3 жыл бұрын
SMGs are killbox gun, way less useful in normal gunfight end easly outranged by other guns
@Negniwret
@Negniwret 3 жыл бұрын
"Useless because it's cheap" and "good because it's expensive" are dangerous attitudes You wanna get away from these as quickly as possible
@bz3308
@bz3308 3 жыл бұрын
Thank you for that wonderfull explenation. :) I also worked in my game on defensive strategies but they were more simple and not so thought out. But i got one question. How do you think big defensive turrets could be implementet in such a defensive strategie? And would it make it better or downgrate your killbox? You just used the miniturret, but no other.
@justinthomas7333
@justinthomas7333 3 жыл бұрын
Very neat, great video. I'm not sure if I can make a kill box like that with what set up I have now. Mine is small, but im not too far in the game and I got peeps with chain shotties
@Torgall
@Torgall 3 жыл бұрын
Some tips for overall defence: It's good to have strong melee fighters (at least 3) to block doors in 3-wide corridors, with 6 shooters behind them. This way you can defend yourself when then use drop pods or break through your defences. Also don't make the killbox too big, remember that Cassandra and Phoebe has cap at 18 colonists, Randy 50 - above it they will everything to thing up the numbers.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
Big fan of 3 tile wide corridors melee blockers and grenades :) I did a video on how to kill bugs using that very trick. As for going to high in numbers I went up to 25 with Cassandra and it made almost no difference. She may get tougher but with so many extra pawns I did not notice. I'm going to try going to 100 with Randy and see how he reacts.
@Adam-mz8hb
@Adam-mz8hb 3 жыл бұрын
HAHA I stopped playing Oxygen not included and used to watch your videos. Then I started Rimworld, searched for a guide, and my fav. KZfaqr in this section is here again HAHA. Great
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
Have only done a few, but have plans to add a bunch more. Have learned so much in my last couple of playthroughs.
@atcibatcherhenning255
@atcibatcherhenning255 3 жыл бұрын
Mods have me coverd thank you
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
Each to their own, the joy of Rimworld is you can mod it to suit your style of play. I have a tendency to prefer vanilla games and when it comes to dealing with 60 centipedes I could not conceive of any other solutions just yet.
@TheLoyalOfficer
@TheLoyalOfficer 3 жыл бұрын
I've beaten the game in every biome but ice cap on Merciless/Losing is Fun without any kill boxes at all. I prefer interlocking bunkers with double doors shooting at double thick walls. A well placed EMP grenadier is key as well.
@RadioRentalx
@RadioRentalx 3 жыл бұрын
I dont know if its still there but you can place wooden floor then burn them. This will severely slow the kill box and will prevent plant growth
@ScumlordStudio
@ScumlordStudio 2 жыл бұрын
holy shit im just partway through the tribal start and when he said dogsbody i nearly lost it i cant wait to see how they grow into this hahaha
@Morpheus-km4qj
@Morpheus-km4qj 3 жыл бұрын
Do you use barb wire or moats to slow the enemy down once they enter the killbox? Nice vid though wonder why my pawns didn't shoot at certain angles.
@jasonz9902
@jasonz9902 3 жыл бұрын
I hope you start another play through soon Francis
@nickpatrick7021
@nickpatrick7021 3 жыл бұрын
Turrets along the sides CAN be effective, but I got into a situation just now where I had a caravan out, so I only had 8 pawns to man a box similar to this one. I had them toward the middle, which mean that when the 20+ scythers I got hit with went after the turrets, it took them out of the targeting zone of most of my pawns in the center. I had to scramble to try to get some pawns out to the edges, but by then the scythers were up close. Luckily I had no deaths, but I was within seconds of losing two pawns, ended up with 5/6 of the others pretty messed up as well. Might have made it through with no injuries at all if the mechs had stayed in the optimal kill zone. So if you are going to do turrets, make sure that you have enough pawn firepower on the edges.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
I'd stay with a smaller kill box and expand it as you hire more pawns. I'm having similar issues with my current kill box but it is a very very close range one.
@nickpatrick7021
@nickpatrick7021 3 жыл бұрын
@@FrancisJohnYT I actually moved the turrets out into the open, in the center. I've got four right now out in the center of the box, spaced far enough that they won't damage each other if they blow up. So far they have been untouched except when I did a test with the Psychic Animal Pulser when I had a herd of 7 Thrumbos and 12+ Boomalopes. Ended up with 3/13 pawns reasonably mangled, which I don't think is too bad.
@pendantblade6361
@pendantblade6361 3 жыл бұрын
Hey Francis, great video as always. Guess I'll need to pack some heavy SMGs then. However, I was wondering how one would actually use the slug turrets and auto cannons in a killbox. I can only assume that some people (like me) prefer to make a killbox thats just a very long hallway. It may not be efficient as SMGs but I think its better if you're late game wealthy and have space and resources to burn.
@FrancisJohnYT
@FrancisJohnYT 3 жыл бұрын
For turret designs most players appear to brick them in on three sides to prevent the explosions spreading out and destroying adjacent turrets. However since the latest patch most turrets have been nerfed into the ground, the slug turret had it's damaged reduced by 33%, it's reload cost increased by 33% and it's magazine capacity reduced by 25%. Also a big reduction in armour pierce. The autocannon got hit even worse. I'm not saying turrets are useless, but I think the devs are encouraging their use as more of an aid to defence, opposed to being all you need for defence.
@everinghall8622
@everinghall8622 2 жыл бұрын
I sometimes use a "no man's land" around my base with choke points blocked up by melee pawns. I dont personally like killboxes, but if you're inexperienced I would suggest learning how to fight without them, because you cant bring a killbox when you raid another settlement, and successful raids can be very rewarding. My preferred method is to buy consumables like animal pulsers and berserk lances. Also, a high level psycaster, I have never seen an ai pawn use a psycast outside of rimworld of magic, so no matter what you have a distinct advantage. That said, a newer play wouldn't even survive most mid game raids without a killbox of some sort
@s4mis4mi
@s4mis4mi Жыл бұрын
can we get an updated guide for 1.4? Love the video!
@Bad_Moon_Rising
@Bad_Moon_Rising 3 жыл бұрын
I refuse to play without the industrial rollers mod anymore . Got a pulling zone that covers the whole kill box and pulls all dead bodies and loot as they die haha
@luriwerfer3
@luriwerfer3 3 жыл бұрын
ive got 1400 hours on play time an iam impressed..... very good tutorial, but i wish u can say more about collision query (sandbags)
@dichebach
@dichebach 2 жыл бұрын
Exceptionally well done.
@Genesis8934
@Genesis8934 3 жыл бұрын
The issue most people have with the most popular style of killboxes is it's quite exploity against the AI pathfinding. Though, I don't know any alternatives within the game mechanics. I normally just build wall segments like you have for turrets and position my pawns between each segment.
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