Rimworld Mod Rundown - Vanilla Factions Expanded Tribals

  Рет қаралды 11,376

MysteriousFawx

MysteriousFawx

7 ай бұрын

In this video we go full bunga and play with fire, leading to disastrous results.
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You can download the mod for yourself through Steam here
steamcommunity.com/sharedfile...
Smart Speed is available here
steamcommunity.com/sharedfile...
If you'd like to see my full list of recommended mods to try, check out my Steam Collection here
steamcommunity.com/sharedfile...
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I stream Tuesday to Friday, 11am - 5pm UK time at
/ mysteriousfawx
If you'd like to support me as a creator, you can do so at
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Пікірлер: 61
@Halcyon53
@Halcyon53 7 ай бұрын
A few bunch of things have been patched (a "No Expectations" moodlet for a whopping 50 mood helps with breaks a ton, and people can doctor early now as far as I can tell) which makes it far more tolerable. I personally really like the start when I make it start with 5 people, so that I advance faster + can get more stuff done. For colder areas, the Large Fire actually keeps pawns warm if they're close and I don't think I have any mods for that. Still, if Winter rolls around and you didn't manage to get both butchering and crafting then yeah, death sentence.
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
Having tried 5 runs to get this footage, I'm not shocked it was patched to be a little more forgiving for a start!
@nightmareraven3045
@nightmareraven3045 Ай бұрын
When I first started a run on that mod, one of my pawns randomly had a masterwork bolt-action rifle as a belonging and it basically won me the entire native stage on it's own.
@macbowles4407
@macbowles4407 7 ай бұрын
In my playthrough, I went full nomadic for the first couple years, leaving the moment food went scarce or a major threat occurred. Only settled down once culture was only tech left. I used the Set Up Camp mod to not leave a ton of abandoned bases around.
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
Smart! I tried to avoid a cold snap by going off map to wait it out, the caravan took too long to form because of a mental break and the frostbite got infected. Just Rimworld things!
@MadArtillery
@MadArtillery Ай бұрын
Definitetly seems like a start that may need some xenotype cushioning to be fun by the sounds of how hard just getting footage was.
@MysteriousFawx
@MysteriousFawx Ай бұрын
It's been patched a fair bit since, as long as you're not landing in an extreme biome it's more manageable now. Still unfortunately a little bit of a boring phase to start. Just lots of rituals and cooldown.
@oldylad
@oldylad 29 күн бұрын
Nah, it’s fun and not too challenging. It does encourage being a nomad though, and as you research the techs you’ll get random wild men joins that make that even more necessary for food
@Ser-Vex131
@Ser-Vex131 18 күн бұрын
For this start. I always advise rushing Hunting and Clothing before anything else if you're anywhere it gets cold.
@nanolathesteel
@nanolathesteel 7 ай бұрын
Thank you for breaking down the features!
@aboatfloats
@aboatfloats 7 ай бұрын
I've been hoping someone would make mod rundown videos like this one, let alone more mod showcase videos overall. Looking forward to more if you're so inclined!
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
The next few videos will be wrapping up the VE Races, expect Wasters soon! Hopefully videos will fall into a Mon/Thurs schedule.
@ultimat3wingman270
@ultimat3wingman270 7 ай бұрын
My man! I’m having so much fun with this mod! I was waiting for this to drop and it’s been everything I ever wanted!
@jonathanwagner9279
@jonathanwagner9279 7 ай бұрын
Nice overview and editing. Thank you!
@AZSprocket
@AZSprocket 7 ай бұрын
The key to my survival for this mod is to treat it as Naked Brutality but harder. You absolutely need to munchkin your way to victory, and do not be afraid to eat raw corpses and wear tainted clothes.
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
I found horses were great as they easily fed 3-4 colonists entire bar from a single corpse. I also spent a lot of time wearing tattered and tainted clothing, praying the mood breaks weren't too bad.
@F1reFireBall
@F1reFireBall 7 ай бұрын
Probably my favorite out of recent VE releases ever since Psycasts Exapnded. I always wanted the ability to increase your faction tech level. Other mods did it in the past but it's nice to have a VE option. New content is pretty rad too, although after 2 consecutive "wild men" runs I wouldn't do it again, not very challenging(unless doing in extreme biome) and takes a long while to reach neolithic. Edit: also for some reason my pawns are capable of healing each other, even though I don't think they're supposed to. They're even able to use herbal medicine. Probably a bug in my version
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
Nah it's not bugged in your version, it was patched soon after launch because too many players were annoyed at the difficulty of not even being able to tend simple wounds. It's the reason it took me so many attempts to get a good run, a single hungry predator or just bad luck with a manhunting animal could kill the entire colony because of blood loss.
@F1reFireBall
@F1reFireBall 7 ай бұрын
I see. Yeah I would've lost one of my pawns to a squirrel 20 minutes into the game if that was the case
@dagoonite
@dagoonite 7 ай бұрын
Two views on this one out of me, and another thumb. Not much to say, I was doing some searches to see if I could decide on mods for my tribal nomads run, and this one came up. Liked it enough to check your other videos, and look at that, now I'm subscribed. This told me that it isn't what I was looking for, but I'm not complaining. Still quite helpful, thank you!
@fernyprojects
@fernyprojects 7 ай бұрын
DAMN this channel is fire
@ronaldp7573
@ronaldp7573 2 ай бұрын
The tech ups and changing the tech levels are fairly useful additions for medieval and classical starts too. Get your space Romans.
@TheMaltesefalcon204
@TheMaltesefalcon204 7 ай бұрын
Stumbled upon your channel and is looking good. I hope you try your hand at a playthrough.
@AlexiosTheSixth
@AlexiosTheSixth 7 ай бұрын
doing a playthrough rn with this start and a physically weak/delicate but agile xenotype (Note: they produced jelly every day so some of the food needs were partially met, at the cost of melting the second they get into combat) my starting tile had a bug infestation from the medieval overhaul hornets nest and I had to escape from the idyllic plains to a barren shrubland I plan to eventually reconquer the ancient homeland of my civilization once I invent stronger weapons and the ability to tend wounds
@stevehi8677
@stevehi8677 7 ай бұрын
Has anyone else been locked out of the corner stone options after advancing to culture? The button was present before but now it’s not
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
I struggled to find the button for it initially, is it in your Factions Tab? It should be on the top left.
@themagicalbeast6188
@themagicalbeast6188 7 ай бұрын
I think you have to play with the medieval faction mod. Developer said its intended to have the rock wall so that helps building an early base and freezing to death.
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
Aye, you can do that but you can't build doors until construction. You basically lock yourself into a little rock coffin. Functional but not entirely practical. With this mod overview series I'll be doing my best to look at the content in its own vaccum to try and help players understand exactly what is included without relying on additions from other mods, unless explicitly mentioned ofc, like with Smart Speed.
@themagicalbeast6188
@themagicalbeast6188 7 ай бұрын
@@MysteriousFawx I've played with the mod a fair bit now and I see how anoying it can be. All reasearch seems to spread randomly, Its really difficult to get more research as I need more people. Getting People takes a stroke of luck from the Ritual or the Big fire seems to bring more wild people in, however if you don't have 7 in Animals they will just eat all your food. I got crafty and looked for other ways to get new pawns but I just dont see a good option, I tried Caravan ambushes, attacking factions is a no go, Quests are too random and you dont seem to get raided. The only thing I can do early game is get berries, boot people of my team because food is harsh and Grind up the Anima Tree.(Sometimes It Bugs a little?) I was really excited to play but its just a cycle of needing research needing more people needing people to get more people. I wish Wild People were set to 0 minimum handling skill at least. I also tried trading with other factions but not too much luck as Berries can buy some cool stuff depending where you go, but it feels cheesy buying an Autopistol. I feel like visitors or people passing buy are gone? Its really tough or time consuming would be better. I would like an easier way to get people, thats all im hoping for then I can see the enjoyment in the mod. Just nothing to do early game...
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
I think a lot of the things that are missing is because of how poor/low tech your group is, especially with using Talon as a storyteller. You don't have enough weath to justify the game spawning raids or hostile events as you aren't a threat, nor do they want to send traders because... well... you have nothing to trade. I was getting a lot of ambrosia spawns, cargo pods, random animals joining etc which I guess was nice? But also meant there was basically nothing to do on a day by day basis. Once I grabbed some ambrosia, traders started to turn up, so I traded it for some actual gear and it made the storyteller come to life almost instantly. Maybe this run benefits from a trigger happy Randy to spice it up a little as the Cassandra/Talon logic basically thinks your colony doesn't exist. I spent most of the first year eating animal corpses too as I'd harvested all the berries on my map! Definitely a grim origin story!
@themagicalbeast6188
@themagicalbeast6188 7 ай бұрын
​@@MysteriousFawx Sounds really good, I found the same thing when I traded lots of berries to a nearby tribal faction, I kept about 300 silver and I started to get raids. However I didn't have any prisons to put them in so its anoying getting more people as I carn't. If you do decide to use medieval expanded you can usually find some doors lying around the map from old buildings and patching it up with cobblestone walls. It's a neat idea but feels a little cheesy once again. I also ended up getting a mod called "Ritual Size Attenuation" basically it scales the amount of people for rituals based on the amount thats in your colony, so If you only have 1 or 3 people then you get the max bonus as your entire colony is attending the ritual. It only makes sense to use, plus its still a 50/50 on if its any good. So its well worth adding as it doesnt make sense needing 10 people to get more people as at that point you dont really need more people. I have been testing Research reinvented a bit but I carn't find a sweet spot for it as I don't like how you carn't choose what research you research into from the ritual. Maybe I will look into a mod called "Passive Research" but Its really fiddly. Regardless all their is to do early game is harvest more berrys then you could need, Wood for future and maybe an anima tree. I also got primitive storage and the retexture for it. It works really nice for keeping berries. But in the end I think im going to stick with Tribal starts. Tribals Expanded feels sluggish as theirs nothing to really do. Would be nice if everyone had a trait or something that gave 7 animals skill so I could tame other wild people, they just steal my food so the big fire isn't worth building.
@connycontainer9459
@connycontainer9459 3 ай бұрын
Doesn't know what a table is but gets -50 for eating from the ground.
@afonsopaiva8554
@afonsopaiva8554 17 күн бұрын
I can’t upgrade to the medieval tech era even tho I already researched every tech in the Neolithic period. It is still locked beyond research, what may I be missing?
@MysteriousFawx
@MysteriousFawx 16 күн бұрын
Really hard to know without a full modlist as there could be other conflicts, unless all you're running is VFE Tribal. Normally all that is needed is every basegame tech, modded content shouldn't impact it, but it isn't impossible for some mods to dig their claws in deeper than is needed.
@afonsopaiva8554
@afonsopaiva8554 16 күн бұрын
@@MysteriousFawx I’m playing with the whole vanilla expanded collection from steam workshop
@MysteriousFawx
@MysteriousFawx 16 күн бұрын
Have you performed the ritual to advance to the next level of tech? Or is that still blocked out on the gathering site?
@afonsopaiva8554
@afonsopaiva8554 16 күн бұрын
@@MysteriousFawx i tried but it’s blocked, it’s bugged ig
@MysteriousFawx
@MysteriousFawx 15 күн бұрын
Best option is to reach out to the VE team, you'll need to check how to report bugs to them on the Workshop before doing it though, they'll need logs, the mods you're running etc. This isn't something I've personally come across so it could be an odd interaction, but if all you're running is VE stuff I can't imagine where it'd come from. Everything ordered correctly using RimPy? Everything has the right dependencies? Not using anything like Prepare Carefully?
@aidanbrown7670
@aidanbrown7670 7 ай бұрын
Proximity heat mod is a life saver.... literally
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
Sounds like that could be really useful, how is the impact on Ticks?
@IMortage
@IMortage 15 күн бұрын
That music. Stardew Valley?
@MysteriousFawx
@MysteriousFawx 15 күн бұрын
Yep yep!
@dapperdawgplays
@dapperdawgplays 5 ай бұрын
I tried this and damn it was suoper head even when I brought some Lycanthropes, just so many ways that your people can die. But I like the concept.
@Bloodiest_God
@Bloodiest_God 7 ай бұрын
Hey. My comment got deleted on the steam workshop page but I just wanted to ask why I only get a blue empty square when I want to do a tribal gathering. (I don’t have any of the dlcs but it doesn’t say that it requires them.
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
Probably a silly question but are you running a lot of other mods? If so, are you launching through RimPy? Sounds like you might have a conflict somewhere and the VE team typically ignore troubleshooting issues if they're caused by bad interactions.
@Bloodiest_God
@Bloodiest_God 7 ай бұрын
@@MysteriousFawxnot too many. What is rimpy?
@Bloodiest_God
@Bloodiest_God 7 ай бұрын
It might be a conflict tho
@Fion355
@Fion355 7 ай бұрын
@@Bloodiest_God RimPy is a ModManager/Loader. Can reccomend to work into it, it makes the whole thing easier because it can be done outside the game instead of getting a mod, open game, tweaking, closing, reopen etc.
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
RimPy is an external launcher for Rimworld, it better sorts your mods so they load in the correct order and helps ease any potential conflicts. Definitely advise to use it even if you've only got a handful of mods!
@algumnomeaihehe
@algumnomeaihehe 5 ай бұрын
"game design is my passion" : the mod
@robmitch4085
@robmitch4085 2 ай бұрын
Yeah I I had to remove tribal. It seems like a fun idea but it just didn't make much sense. "I'm angry" what why? "Because I ate without a table." Do you even know what a table is? "Is it food?" I get it's probably some kind of difficulty thing but it just doesn't make any sense. You shouldn't be getting angry that you didn't eat without a table or that you slept on the floor because you literally just discovered fire. The concept of sleeping on a cloth woven floating piece of wood should be foreign to you. And the weird thing about the entire mod is I just didn't find it that difficult to counter. Food bed table. Hit those three start in a tropical summer biome and you have almost no problems. So it's just the endless thing of monotonous time sync. Which is weird cuz I like staying around in a colony for vastly longer did I have any business doing. My current one is up to 10 years. But this feels more like mandatory fluffing rather than willingly staying around.
@bleeem
@bleeem 2 ай бұрын
it also makes 0 sense, even MONKEYS, know how to use thigns as table, use tools and things like, how the hell do your tribe does not know how to MINE A ROCK OR HEAL EACH OTHER, its not a tribe, its a tribe of not fully devolped babies, because if even wild animals can do something, your pawns should be able to do too.
@AZSprocket
@AZSprocket 7 ай бұрын
They recently patched this mod to allow doctoring without research.
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
Awww... I mean I kinda get why. It did make for some hilarious graveyards though. 'Here lies Hawk, died of 2 scratches from a manhunting Snowhare.'
@YourLocalMairaaboo
@YourLocalMairaaboo Ай бұрын
Yeah, can't imagine how hard it was when medicine was for unlockig doctors and not just domestic healroot.
@ntma
@ntma 7 ай бұрын
lol I like VE stuff and tribals, and this seems like a terrible idea
@MysteriousFawx
@MysteriousFawx 7 ай бұрын
It's definitely better now that it has been patched a bit, still not easy but nowhere near as annoying.
@Dogwolf12
@Dogwolf12 6 ай бұрын
Nah, it's not too bad. I like playing from nothing, and this start is perfect for me. The key is to go crops first if you're in a place with a growing season, or hunting if you're not, to get food, and then go from there.
@viren_jalkun
@viren_jalkun 2 ай бұрын
Use Ideology and you can at least make it so they have some tribal boosts like Rough Living and Tough Temperature precepts. :o
@michaelrichards5340
@michaelrichards5340 6 ай бұрын
I failed this 2 times, got bored the third time and then aced 4th time. First two times I had gloomy furniture, this ignored VE rules and gave me access to structures so I could build houses before construction was unlocked. Recently I stripped all my mods and wanted to learn the vanilla way, I failed the 3rd attempt to winter starvation. My most recent attempt I did some unique strategies that countered the prior reasons why I failed. Pawn selection is key, roll until you get Medic + intelligence Melee + Intelligence (CE has an option that makes you hunt with melee due to its ammo system) if not manual hunt with the stick u start with and good melee, guaranteed food? Lol Plants + Intelligence is OP you won't run around chasing berries all day. Grow large fields once you unlock this too because winter is coming...unlock it first. That's not a game of thrones reference... You WILL DIE at max research Everyone having good intelligence allowed me to complete Basic in one year and upgraded... This does create a good problem, lots of wild men join, but staying below 15k wealth until you can fight back is key so... Got rid of em. I didn't get to pick cornerstone when I completed it, as soon as I clicked upgrade, Cas sent pigs with grenades... Losing... Is not fun lmao everyone got blown up including the raiders who don't seem to be concerned with friendly fire and we all died. 😅 One of the most interesting ways to avoid raids was leaving the map. Throughout the year I was getting raided by 5 guys with shotguns, getting hit by a shotgun in CE is deadly, getting hit naked is death. if there is no traders to defend us, caravan and leave behind what you DON'T have. Rebuild the large fire thingy, regrow your plants when the raiders leave, they don't usually take much anyway Its a type of gameplay I'm very used to from older games, like Pokemon Nuzzlocke challenge or just self imposed limits or... Just being obsessed with xcom, this is definitely the most challenging thing I've ever done tho, because when I started the fourth run, limited mods, I was hit with the fact that I'd be sleeping without walls..... Anxiety 😂
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