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RimWorld Science Alpha 17: Power - RimWorld Alpha 17 Power Generator SCIENCE!!! (Solar Panels vs Wind Turbines in RimWorld.)
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There are lots of options for power management and power generation in RimWorld. You have your expensive geothermal generators and ship reactors; your fuel-heavy fuel generators; and solar panels and wind turbines. The solar panels and wind turbines are probably the go-to generators for most players. But their key feature is that they are UNSTABLE.
In this video, I look at which factors affect generation in solar panels and in wind turbines. We see that wind turbines are affected by, and only by, weather. But their output fluctuates wildly and unpredicably; on a calm day, you might generate anywhere between 200 watts/hour and 2800 watts/hour. Solar panels produce less power on average, but are much more reliable (setting aside eclipses).
When it comes to solar generators, there are two things (aside from eclipses) that can effect them. First, the latitude effects them; you get very different results at the poles than at the equator. Second, season affects them. This happens less at the equator, but at the 45th meridians (halfway between the equator and the pole) this is more striking. Surprisingly, we found that solar panels generate the most power during the fall, and the least power during the spring, with summer and winter months both falling somewhere between spring and fall.
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Be a scientist! Crunch my numbers at:
docs.google.com/spreadsheets/...
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RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
Manage colonists' moods, needs, individual wounds, and illnesses. Engage in small-team tactical gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop relationships with family members, lovers, and spouses. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Manage quirky colonists with unique backstories, traits, and skills. Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is currently in Open Alpha, and the current version is RimWorld Alpha 17. You should get it!
RimWorld Alpha 17 from Ludeon Studios: RimWorldgame.com/
RimWorld Alpha 17 on Steam: store.steampowered.com/app/294...
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About Bjorn Strongndarm’s Let’s Play: Games are fun! But they’re more fun when you share them with others. I aim to provide mature but family-friendly commentary in a way that enhances the story that unfolds in the game. In my RimWorld gameplay commentary, I try to draw out the stories of the colonists themselves as much as possible. Having fun is more important than winning. Remember, Losing is Fun! (At least, if Done Right.)
(Oh, and p.s.: It’s pronounced “Strong-in-the-arm”. With thanks to Sir Terry Pratchett.)
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My RimWorld Let’s Play series:
Series 1 (RimWorld Alpha 14):
• [Blind] Bjorn Plays Ri...
Series 2 (RimWorld Alpha 15):
• Bjorn Plays RimWorld A...
Series 3 (RimWorld Alpha 15):
• Bjorn's Randy Random R...
Series 4 (RimWorld Alpha 15):
• Bjorn's Randy Random R...
Series 5 (RimWorld Alpha 16:)
• Bjorn Plays RimWorld A...
Series 6 (RimWorld Alpha 16, Tribal Start:)
• Bjorn Plays RimWorld A...
Series 7 (RimWorld Alpha 16, Cassandra Classic Extreme:)
• Cassandra EXTREME: Bjo...
Series 8 (RimWorld Alpha 17:)
• RimWorld Alpha 17 Game...
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Credits (outro music):
“AT1”, by Synapsis
freemusicarchive.org/music/Syn...
"All Good in the Wood"
www.audionautix.com
Licensed under Creative Commons 3.0