My Twitch: / scotchandsmokerings - Mods Used: oxhorn.it/mods-used - My Fantasy Novel: www.cloranhastings.com/ I broadcast live on Twitch every Thursday evening at 7:00 PM Pacific.
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@mrpalaces7 жыл бұрын
The irony is that here, one as the Sole Survivor does what The Mechanist tried to do: flood the Commonwealth with an army of murderbots that only kill bad guys.
@johnsmith-yf8vx6 жыл бұрын
or liberals but they are the same thing .
@misterfaust14356 жыл бұрын
Difference is that they’re actually successful in that.
@cliptrashbin23896 жыл бұрын
Sole survivor is not retarted
@volksdude19706 жыл бұрын
Slippery gaming Their programming is to put delivering supplies first, and to only engage a target if it engages first. The Mechanist programmed them to activity hunt for possible raiders. Emphasis on possible.
@darthvader77836 жыл бұрын
mrpalaces - What if the Sole Survivor uses the robots for farm work and supply lines?
@turnerd208 жыл бұрын
mechanist's lair, otherwise known as Preston Garvey's prison cell
@oxhorn8 жыл бұрын
+Daniel Turner Hah! I have him imprisoned at Coastal Cottage.
@turnerd208 жыл бұрын
+Oxhorn (ClassyManIAm) yeah I hate that settlement, that darn hole!
@jimboringo99583 жыл бұрын
I banish him to dalton farm once I get to far harbour, probably will never encounter him there
@ShimadaHideo3 жыл бұрын
I will send him to the red rocket in nuka world
@commandercody76933 жыл бұрын
motorway the autobot oof that’s got to be hell
@Random_Chiroptera6 жыл бұрын
I've come up with a new favorite form of settlement security. Simply, when I know the settlement is going to fall under attack, I summon all settlers to a central building, lock it down, and then turn off power to my Beta Wave Emitter. Of course yes, that means I've got docile Deathclaws or Radscorpions wandering around my settlements. You ever seen a bunch of bandits try to fight off a small army of deathclaws, or radscorpions? I just call it feeding time. I do wish there were cages for Gatorclaws though.
@Bothrops_Asper_896 жыл бұрын
There's a mod for capturing all the creatures in Nuka-World and Far Harbor. Can't remember the name, but it's on the nexus.
@mdredheadguy19795 жыл бұрын
Random Chiroptera LOL!!! Just imagine doing that when the Brotherhood of Steel attack the Castle? Here come the Brotherhood! Unleash the Deathclaws!!!!!
@kyberghost36074 жыл бұрын
UNLEASH THE HOUNDS!
@Random_Chiroptera4 жыл бұрын
@@mdredheadguy1979 Oh... I made something special at the castle for that. I built a tower up around the antenna. A fortified control room at the top allows me to use switches to open a bunch of rolling warehouse powered doors, behind which a total of 20 missile turrets wait behind, aimed outward right at the perfect altitude to pour a storm of missiles into vertibirds.
@mdredheadguy19794 жыл бұрын
@@Random_Chiroptera AWESOME!! I just wish the attack on the castle had been a bit more epic then what we got. All that build up and then, less then 30 seconds of fighting. Although I had a few Death claws and several missile turrets as well as a population of over thirty NPC's armed with upgraded AK heavy machine guns and armor. So that might have had something to do with it.
@procrastinatinggamer7 жыл бұрын
I approve of making Jezebel into a flying trashcan. :P
@boxofhammers14277 жыл бұрын
Ikr, what a bitch.
@eff-vl5uj7 жыл бұрын
I did that too ;) I hate him
@rallehop43227 жыл бұрын
i just sent her off to a distant settlement and ended her life promptly after doing so
@ironside617 жыл бұрын
As soon as she gave me the schematic for the door entry system I console terminated her. Now my only bot in any settlement is my butler lol
@turbogoblin82325 жыл бұрын
i gave her a protectron body as an insult and then "helped her" by her standards
@grosslyoffensivelizard-man34388 жыл бұрын
All my provisioners are sentry bots with missile launcher arms and fatman launcher shoulder weapons, with the carnage helmet which makes enemies explode. Saw a raider try to attack it once.... The result was the apocalypse re-enacted.
@thestryder7408 жыл бұрын
Lol
@twan62008 жыл бұрын
Max sentry bots are op as F€#K
@TurKlack7 жыл бұрын
Unfortunatly the Rocket Launcher of the Bots is fucking weak. you should look at the stats from the vanilla one..unless you have a mod that highers the amount cause..god damn. Last time I checked they only make 40 damage per rocket...and that is to sad...
@eff-vl5uj7 жыл бұрын
+TurKlack Mine Do 150 ?! their still Werk bec. Standard Gatling Lasers Do 72 per hit
@roydm1437 жыл бұрын
Robots are OP, my melee robot companion can take swamp by itself while I eat popcorn... it gets stupid, but fun.
@espion2KX7 жыл бұрын
so my Crushinator is the one bringing happiness down? damn.
@oxhorn7 жыл бұрын
PA. BUT. I. LOVE. HIM.
@TheBrickMasterB7 жыл бұрын
I can't believe I got that.
@cavegoblin1017 жыл бұрын
This is perfect but is there a good way to make the humans back into normal settlers?
@nvfury137 жыл бұрын
If you catch them in the settlement they come from, or the one they supply, you can unassign them as a provisioner by assigning them a different task.
@SRLupine7 жыл бұрын
Nick V ,thanks i was wondering about that.
@XoRandomGuyoX8 жыл бұрын
Nothing wrong with an army of Minigun-toting Robobrains rolling across the Commonwealth. Sure, it makes the Minutemen look like scrubs, and even the Brotherhood of Steel is jealous of your production output, but that's a small price to pay for the betterment of the region.
@calinpetrescu91287 жыл бұрын
i know, right? i have provisioner senteies and I always encounter them raping some raiders or gunners
@magmos63467 жыл бұрын
What do you mean they make the Minutemen look like scrubs? Mine are painted in Minutemen flag colors. They're my 1st Mechanized Battalion.
@RogueDarkAgent7 жыл бұрын
magmos Nice one. Love it
@jayhan947 жыл бұрын
XoRandomGuyoX now we see it from the institues side
@Cheburashka2077 жыл бұрын
Into the motherland the robo army march....
@adhdoug9257 жыл бұрын
Now I'm conflicted. My perfectionist OCD side originally drove me to set up supply lines in a circuitous route. Then I saw your video on supply line formations and you mentioned having them all come from the same spot would cause more traffic and make the area seem more alive. That's something I had never thought of, and my new plan became to make Bunker Hill the hub of the Commonwealth. Now I've seen this video, never having realized the Mechanist's Lair has no real use as a full settlement, AND it comes with that office full of little robobrain clerks that really give it that logistics center feel. I am now very heavily conflicted between these two formats.
@ThunderrRoar6 жыл бұрын
Come to the dark side. Embrace the robomechanist armies!
@jman89046 жыл бұрын
ADHDoug I'm probably gonna do the robot lair idea on my main, but I do love your idea.
@Jason_Ultimate6 жыл бұрын
ADHDoug Make a new character for each new system you learn about.
@RobertTapia6 жыл бұрын
You know this is the exact way amazon WILL work in a few years... Bezos is just a synth. So is Zuckerberg... theres a robobrain behind it all!!!
@catgath97185 жыл бұрын
Why not have both? The robots are running essentials to each settlement and political issues are handled through Bunker Hill. Say humans are political caravans and robots are supply caravans. This would make sense for keeping the peace in the commen welth but at the cost of more supply lines. Also it would add a backup system if one place is destroyed, then the other can take over. Keeping the supply's moving.
@BillWiltfong8 жыл бұрын
As a handy tip for y'all, Graygarden already has a bunch of robots, so it also makes for a great provisioning hub. Maybe let Graygarden supply the west while the Mechanist's Lair supplies the East? Maybe theme each one so that every robot from Graygarden is a Mr. Handy and every robot from the ML is a robobrain? I'd love to hear crazier ideas, too.
@BrianDagame7 жыл бұрын
Good that you mention this, it solves a lot. I do not want the entire commonwealth to be supplied from one location.
@AshtonSnapp7 жыл бұрын
Vault-Tec I'm making Vault 88 into a prison for the Minutemen. Your thoughts?
@BrianDagame7 жыл бұрын
SnappGamez i haven't even started that dlc yet, so i wouldn't know. Sounds like a cool idea though, because who can break in/out of a vault? Exept for the fo3 protagonist and Liam neeson
@thebastard8907 жыл бұрын
robot wardens and drug labs. put them to work. (also if you have the synth cloning mod make ur clones wardens)
@danb5967 жыл бұрын
If those two cant connect to every settlement maybe you could turn a central settlement with better connections into a 'Hub' full of robot workers that scout the wasteland.
@brpierce8 жыл бұрын
"Recruitment bacon" should really be a thing.
@AshtonSnapp8 жыл бұрын
Yes. Give bacon to recruit settlers.
@nicholasbasina43677 жыл бұрын
Love it, love everything about it.
@Hairysteed7 жыл бұрын
It would be OP as hell!
@spartanwar11857 жыл бұрын
This comment right here Bethesda! Make It Fucking Happen!
@mm.14626 жыл бұрын
I got word of a new spot for a settlement. Clear it out, and just plop one of these bacons down there. Damn settlers gonna flock to it like bloodbugs on overdrive.
@theillegaltaco67 жыл бұрын
I only use the highest quality robots for my supply lines. I mass produce sentries with dual laser gatlings that just roam the waste. I have randomly encountered them many times just devastating raiders.
@CuppaLLX7 жыл бұрын
nuka worlds quantum launchers are better
@sparkbagsmom42977 жыл бұрын
Trevor Edward nice profile picture
@NThunder7 жыл бұрын
Making robots in to provisioners broke my game. I've made 22 maxed sentry's as my provisioners and they keep resetting to basic protectrons without any armor. Very frustrating, game breaking stuff.
@jjpugplayer93123 жыл бұрын
i have the same problem
@chengkuoklee57343 жыл бұрын
I used console commands to spawn Ada, modify, then send as provisioner. Only 1 of them reset after many hours playing. I believe that solve 99% issue.
@baird56822 жыл бұрын
Just don't build sentries.
@shubdrub2 жыл бұрын
The game sometimes forgets the mods you have on bots
@TheXB0XFan Жыл бұрын
Does anyone else have the name bug with your robots, where they are just labeled "Automatron". Can't rename any of them.
@erichsalvesen8 жыл бұрын
Maybe record during the day
@erichsalvesen8 жыл бұрын
He used the video to show a thing. If he didn't intend on using the video to show a thing, he could have used ANY video. As he did not, he should maybe use the sleep or wait option to make the video viewable. Now go away and let this video die.
@MurcuryEntertainment7 жыл бұрын
See, now I'd go full nerd and give each one a code-name and unique color.
@oxhorn7 жыл бұрын
Done :P
@MurcuryEntertainment7 жыл бұрын
Love it. Love your stuff. I may have to consult you on some nerdy fallout stuff later this week.
@enderplay47125 жыл бұрын
Sounds like a great idea, I mean, I might make provisioners as modified mr. Handy drones or as a fully upgraded sentry ( which apparently are not fun to go up against if they turn on you)
@flaminanuses4 жыл бұрын
I like making colors for specific settlements
@printezstroman4 жыл бұрын
I did. I stole the naming convention from Andromeda.
@megaglowz85408 жыл бұрын
This is the first thing I did when I finished the dlc. I made the whole fleet the same sans color and gave them beep click voices. They don't complain or fuss. All they do is toot their horn when they float past me LOL
@anythinggaming93578 жыл бұрын
Lol
@BrianDagame7 жыл бұрын
I love the click voices, they sound so post-apocalyptic roboty. I also painted them all yellow to go with the industrial but junk vibe.
@NZXT_Nomad4 жыл бұрын
Processed voices without personality subroutines is the way forward
@retardman1476 Жыл бұрын
If you go for a militarized minutemen I would go for regular sentry voice makes it like prewar army
@DuckInGameStop Жыл бұрын
@@retardman1476 I did the sentry voice for my companion robot because it's funny. I gave him the maximum possible carrying capacity (because yes I definitely need to pick up hundreds of pounds of junk every time I'm adventuring) but with no weapons, so it's hilarious to hear him announce the threat level and give me updates on his security operation when he's just standing there while I shoot all the enemies. Also his name is Bobert, because reasons.
@Ginxcs7 жыл бұрын
It's the perfect use for the robots. Why risk the lives of my Minutemen, or God forbid farmers, when I can just send a fully armed and armored sentrybot? Though there is that bug that resets the bot back to it's basic form, which gets pricey after having to re-build em a few times.
@ironmike20106 жыл бұрын
Gin you should risk the lives of minute cuz for the lols
@Amainville935 жыл бұрын
Evidently it only happens if the robot is killed while en-route (which can happen if you happen to be in the same loaded space as the robot is). The robot gets reloaded/revived with its basic equipment (ie. nothing). So you can more or less get around this by making super tanky robots.
@CaesarOfTheRomanEmpire9 ай бұрын
@@Amainville93no I made the most tankiest sentry possible but that still happened and I don’t hear any gun shots unless I am fighting some
@macewen18 жыл бұрын
I always forget to re name my bots but I do tend to paint them all pink so they are super obvious when they roll through the wasteland :)
@JReed75605 жыл бұрын
@Danny avelenda what??
@JReed75605 жыл бұрын
@Danny avelenda I was out with Ada and got owned by a large group of them. They had one of those succubus with them.
@bilboswaggins57668 жыл бұрын
Your radiation level hurts my soul
@Lajnus8 жыл бұрын
+Bilbo Swaggins Hate radiation.
@xaosbob8 жыл бұрын
This is a great idea! A request, though, to you and all KZfaqrs that use in-game footage...unless you are showing off lighting, perhaps consider filming during the day? Once night footage is KZfaq-ified, the screen is so dark it is often difficult to see anything, even without darker nights mods, particularly if you don't watch fullscreen.
@oxhorn8 жыл бұрын
+Xaos Bob That's great feedback, thanks. I'll be sure to film during the day as often as I can.
@xaosbob8 жыл бұрын
I always hope to be of help. :) Oh, and the issue with not watching fullscreen making it more pronounced--contrast with the blazing white dash of YT makes it even harder to distinguish detail in night footage.
@ozskeeter8 жыл бұрын
agree .. day time gameplay 'tubes unless there is a specific reason ( having said that, I prefer to play at night because I mostly sneak and have Night Person ) re. robots as provisioners ... yes a great idea, have been using them for a while, I usually use an Assaultron (so they don't get stuck in gateways and on stairs like a sentrybot with the route named and specced for max dps (I believe provisioners are immortal so spec for defense not required)
@DuckInGameStop Жыл бұрын
@@xaosbob I guess this might not have existed when you commented this 6 years ago, but KZfaq has a dark mode which I absolutely recommend using. I've had it set this way for so long I often forget it actually has a light mode, so I'll see other people's screenshots with the white background and go "what app is that??" because I'm used to dark grey
@xaosbob Жыл бұрын
@@DuckInGameStop - You're right, but I'd bet there are plenty of people who don't know about Dark Mode, so thank you for mentioning it! And I'm so used to it now that I'm the same way when someone shows me a video on their phone or something. "What KZfaq knockoff is that? Oh, right."
@ameliawright69477 жыл бұрын
I use em' for dungeon runs. I've got a Sentrybot Automatron with all the carrying-wait addons. I simply park him at the entrance and load him up with all my junk. Named it ATCV. The All Terrain Carrying Vehicle.
@johan.ohgren4 жыл бұрын
I'm gonna steal this idea..
@NZXT_Nomad4 жыл бұрын
Same, props for the idea
@Abyss_Watcher7 жыл бұрын
I like my robots more than the settlers so I will continue to force the settlers to walk the roads with no cloths and an out of ammo pipe weapon. Also I tend to use my robots either as guards for my settlements or as companions since I tend to give them enough armor and firepower to make them better than the human companions.
@johnsmith-yf8vx6 жыл бұрын
yea i agree i will take a robot with me then a humen . robots can be repaired humans cant .
@thisiswhatilike546 жыл бұрын
Stimpaks are more common than repair sticks.
@DuckInGameStop Жыл бұрын
@@johnsmith-yf8vx "You oughta be careful. I can fix most things, but people don't fix so easily." -Sturges
@Tentacletherapist428 жыл бұрын
this is where my recruitment beacon would be... IF I HAD ONE!!
@jacobbrown23616 жыл бұрын
Cyrus Nox at least it's not raining
@athanasiusyevseyev85976 жыл бұрын
Dinkleburg....
@josephtabar4926 жыл бұрын
Mr Oxhorn, Thank you for your videos. I've been playing Fallout 4 for about a year. A couple of days ago, I ran into your site and subscribed. Though I'm really far into F4, I want to start over with the knowledge that you have imparted to me. BTW I'm 55 yes old. Your never to old to play. Thanks again! Best wishes to you and your family.
@cjl1586A8 жыл бұрын
I don't know why but the sight of a fully loaded brahmin taking off running is hilarious.
@hunterspence34658 жыл бұрын
Recruitment bacon. The most powerful settler attractor.
@ravenskop97447 жыл бұрын
Hunter Spence (late) _999 settelers arrive_
@brotherhoodofsteelpaladin58904 жыл бұрын
Mmm, bacon...
@Hortifox_the_gardener7 жыл бұрын
Recruitment bacon would work out great for sure! "Move to my settlement and you get free bacon every day!" -> _people gonna storm the settlement_
@baird56822 жыл бұрын
You can also build robot station at Boston Airport since it can't support normal population. Bonus: If you build a big warehouse with large doors and robot station(s) they won't get stuck. I call it Robot Market :P
@DiscordOfDave7 жыл бұрын
Excellent idea! I never thought of using the Mechanist's Lair for that! Great video, as always!
@cvi40578 жыл бұрын
The point of high settlement happiness besides being the kind emperor? lol
@oxhorn8 жыл бұрын
+C Vi Your shops make more money and farmers produce more crops. But the emperor thing is the most important.
@cvi40578 жыл бұрын
***** Oh okay, so it basically reduces crop production times and gives a multiplier to income. Got it, gonna focus on being the emperor the wasteland needs. Specially since my survival play through is going to be extremely passive. Like I'm going to try and only do five quests, and limit myself to twenty three key locations excluding the major cities until I max out.
@bladeriders8 жыл бұрын
I believe if your happiness is higher then you have a better chance to get a Brahmin to spawn too which also increases crop production
@cvi40578 жыл бұрын
+bladeriders or you could just buy them or trap them
@gmwho1708 жыл бұрын
High happiness also attracts additional settlers faster.
@ninety6days7 жыл бұрын
COUNTY crossing.
@aaron717 жыл бұрын
Love how you find ways to work all the game aspects into the lore. Keeps the immersive feeling without ignoring key game elements. Hate to copy but I LOVE your idea of robot provisioners!
@MYute877 жыл бұрын
I'm so happy that you are still making new content for fallout 4. I'm still hype about fallout and watching your content makes me want to discover more. keep it up
@Mikesaniceguy7 жыл бұрын
Speaking about renaming things for organizing purposes: Something I do that I don't see many people do is use symbols like #%^*+= etc to "mark" items. My gun inventory looks as follows. # .308 Sniper (Poison) ⭐️ ❤️ # Plasma Pistol (-Time) ⭐️ ❤️ # Cell Tesla (Lobber)⭐️ ❤️ = LegLeft Leather (Cam) ⭐️ = LegRight Leather (Movement) ⭐️ = Chest Synth (+Stats) ⭐️ And so on. You get the idea 😎 some "marks" put things always on bottom while others keep items on top.
@michaelproctor8100 Жыл бұрын
Oxhorn, the glitch you pointed out at 7:45 happens to me as well. I equipped all of my robot provisioners with gatling lasers, mini guns and Mr. Handy Thrusters. For some reason when I'm out running around I come across them and the game has reverted them back to the basic model on two legs. So far it has done this with three of my robots.
@izokido Жыл бұрын
I heard that if you take that robot as a companion first, they'll keep everything you put on them, also makes them immortal. I never had a chance to try this myself, I keep restarting my game, latest restart few days ago, ditched my level 133 survival characther for a new game, never of my previous 21 playthrough found Shaun.
@THEORIGINALFrostByte6 жыл бұрын
A year later and IMO you're still the best information for advanced and detailed Fallout 4 strategy. Oxhorn you kick ass!
@haliquinn93666 жыл бұрын
This is a really sweet idea. I never thought of doing this. Would save a lot of time and anguish trying to figure out what provisioner comes from where.
@Glaswalker10018 жыл бұрын
Darkest night and making a video? Not so cool. But the idea is great.
@danistudwell18944 жыл бұрын
I love how during this video you run into the infamous reset bug at the end, which is the #1 reason to NOT use automatron provisioners. Sad really, since they make great patrols to clear the roads of baddies.
@DerEchteBold3 жыл бұрын
That's a bug? I always assumed it happens when they get battered during combat, that's why I put modding them down as a waste of resources and just used the bare protectrons. It worked perfectly fine ever since.
@mattroman82057 жыл бұрын
I'm using robot provisioners for all my settlements now in this new playthrough. Great advice!
@mrphangoldwing7 жыл бұрын
This is a really EXCELLENT & smart video! Keep it up man!
@Trutoke3 жыл бұрын
I've played a few different games using all robot provisioners, but every time, 15-20% of them would lose all of the mods I put on them.
@nathanlittle90484 жыл бұрын
“Oh man, I hope this isn’t permanent” I feel you Ox. I feel you
@Joshohoho7 жыл бұрын
once again your tutorials improve my fallout playthroughs. currently on a Raider Overboss/institute Boss playthrough
@JDGage6 жыл бұрын
Never knew supply lines were so creative and complicated. And I've done 8 play throughs with this game. Thanks buddy!
@colourarch9104 Жыл бұрын
Bad thing though is that there is a bug that everytime the cell resets, a robot or few will have their upgrades go back for default.
@masew20128 жыл бұрын
Everybody is complaining on how dark the video is because of it being shot in night time... And everybody is giving advice to maybe record at daylight hours... Yet no one mentioned that the pip-boy has a built in lamp that is quit powerful and would have made all the difference to just have it on at night when and if your recording.
@masew20128 жыл бұрын
+Tree Hugger (Poorhamster) Otherwise GREAT video and a 1000 thx for sharing this awesome tip =)
@thisiswhatilike546 жыл бұрын
Pip-Boy has a range of only a few feet. A flashlight from a Power Armor helmet, maybe, but even then… Just sit on a bench and Wait until daytime, for Pete's sake!
@Fopeano8 жыл бұрын
This is a clever idea that I like and will use and suggest to friends that play.. I knew I subbed for a good reason, glad I found the channel.
@oxhorn8 жыл бұрын
Thanks much!
@tarnishedandhollow6 жыл бұрын
Just wanted to say thank you so much for this idea. on my fourth play thru and I got them going very early in game. Melee Jovovich is gonna have very happy settlements.
@GaryParkin7 жыл бұрын
All my robots come out of red rocket. Now I'm moving them to the lair.
@darkmugetsu65727 жыл бұрын
robots with sentry legs will disapear forever if they are moved to the mechanist lair
@mediocregamer24847 жыл бұрын
Dark Mugetsu o shit really????? no sarcasm btw
@darkmugetsu65727 жыл бұрын
yep google the glitch
@cliptrashbin23896 жыл бұрын
Gary Parkin red rocket is my true house
@rudy_4ier Жыл бұрын
it's really weird hearing this guy, who's far more knowledgeable about FO4 than I will ever be, say "country crossing"
@06Crf250rider3 жыл бұрын
Man I'm so glad I waited to replay this game after a few years had passed. I built a pc back in 2016 and it could run this alright but now it's almost fully maxed out and is it glorious. Seeing these low fps clips makes me so glad.
@JCE3000GT6 жыл бұрын
Creating robot provisioners was the very first thing I did when the Automatron DLC first came out. I had used Taffington for my central provisioner's location since the beginning (a star supply line style like you mentioned in a previous video) so it made sense to use nothing but robots once i figured out you could use them as settlers. I give them a set of nailguns so I can distinctly hear them out in the wild if they are under attack since the nailgun's sound is so unique. :) In my last game I'm using Zimonja as the new main robot provisioner hub. Isn't as much fun as Taffington since I don't see the provisioners as often. Maybe I'll change it up and move them somewhere else.
@columbogaming47868 жыл бұрын
Some of the best provisioners to have. I've been using robots since Automatron came out. It's even better that their invincible!
@seannewboy86128 жыл бұрын
+Salty Pete So are the normal ones, its just that the robots are tougher and can have better armament.My provisioners are suped up sentrybots with heavy flamers/gatling lasers.
@johnsmith-yf8vx6 жыл бұрын
i know that is why i like Sergent rl3 form fallout 3 .
@johnking23526 жыл бұрын
Funny thing one them got in institute was help during nuclear option
@reyg.53056 жыл бұрын
Well...to make the provisioner perfect one would need a squad. Robot for the fire power, 1 caravan guard to shot the smart raider hackers...and finally a psychologist for the pack Barhmin and the rest of the team...xD
@trentkelly23037 жыл бұрын
there needs to be a mod that fixes this stupid max 50 happiness for robots.
@ravenskop97447 жыл бұрын
Trent Kelly (ik im late) but its impossible for a robot to be happy
@trentkelly23037 жыл бұрын
Those vagos you never got could a robot not be programmed to be happy ;) or at least to imitate happiness? But mostly just a quality of life mod more then lore friendly addition.
@whatisthis8396 жыл бұрын
Think they intended for it to balance out the clearly superior bots.
@ironmike20106 жыл бұрын
Trent Kelly but then you’re settlements would just be overpowered.
@oijosuke98794 жыл бұрын
@@ravenskop9744 unless it's a Synth
@fumarc45017 жыл бұрын
So basically, you've become the newNew Mechanist and you're robot army is actually helping people. Kudos!
@TishaHayes6 жыл бұрын
At the mechanists lair you can build a recruitment beacon, get water and plant crops. Try putting a well right on top of some of the trash piles, there are spots where it will let you set one to get water. Use planters for crops or try to put a few mutifruit on some of the trash piles. I put a recruitment beacon right outside of the door, near the elevator shaft.
@Jovenza28 жыл бұрын
I just name a robot after the town (Sanctuary, Sunshine, etc.) and made them provisioners. So much easier and kinda fun.
@lumpilumpinski99517 жыл бұрын
I did the same, but gave the "Drones" the Mr.Gutsy Propulsion and no armour or specials beside a simple laserhand and a sawhand. It´s cheaper, mobiler and if the poor Bot runs in a rustdevil horde it makes no difference if he got quadruple nukethrower and superarmour or a pointed stick. And to hold a single raider back a laser and hit hitpoints do it. But allover a nice idea.
@epion6607 жыл бұрын
Great, now all I can think of is a sentry bot poking people with a stick. Wait, is that why robots decrease happiness...?
@mghumphrey8 жыл бұрын
Thanks for this tip. I followed your advice and used the Mechanists Lair as the origin for all my provisioners, and now have all my settlements at 100% happiness except the Mechanist's Lair itself, which is at 50%. There still is an occasional glitch that causes happiness to drop, but it usually straightens itself out just by visiting the settlement. I used Sentry bot parts for the head, and Mr Handy thrusters, which makes them fast and easy to spot. As an extra bonus, they seem to not get killed like the settler provisioners did.
@oxhorn8 жыл бұрын
Hey great work! Congratz on all your happy settlements!
@Chronic_Gainz7 жыл бұрын
I use grey garden as a starting point for my robot provisioners, there I have a few settlers who "repairs" the robots before they go out... of course they are just working on the scavenging station. For the human provisioners they all meet up at county crossing that has market stalls and are self efficient, I made it where Piper is the "leader" there with a mayor's mansion overlooking the settlement. It's pretty awesome. My BoS character has a robotics station for provisioners in the Boston Airport.. works nice because they don't need supplies and it's like they are helping the BoS and it's part of the Minutemen/BoS agreement. My General(BoS) is the mm general who realizes that the BoS is their only hope against the institute and he doesn't trust the synths or synth sympathizers (railroad) Anyways it works nicely imo
@penitentpotato13447 жыл бұрын
I'm way too late but I have a personal favourite of how to manage my supply lines. My castle is my home base so all my provisioners are sent there from all the settlements. This part I like the most: I give all my provisioners a full suit of T-60 Power Armor and a minigun. I also have two mods installed that makes sure that their armor never breaks and that allows you to assign your settlers to PA. This way, I often randomly get help by my provisioners opening fire on my enemies and absolutely wrecking them.
@ChrisParrishOutdoors7 жыл бұрын
Wouldn't Boston airport also be a good location for this? Kind of a useless settlement location, but it's out in the open so the robots wouldn't get hung up on everything.
@Gripen19744 жыл бұрын
also graygarden of the reason it is already full of robots, wishw e coudl turn more robots to synths, would like to do it to the three in graygarden, kleo, miss edna, pearl, Maxwell, White chapel Charlie, Ada, PAM and Wellingham. Afterall railroad prob have alot of failed mindwiped synths.
@NuclearCharm6 жыл бұрын
I liked how Jezebel was a robo-brain head on a Mr. Handy Thruster
@LordSleepy997 жыл бұрын
So Reaper, Cpl. Rivers, and Sarge are bringing down my settlement happiness. Well let's see you will win in the arena. Sarge, an improved and reprogram sentry bot that fights for the minutemen at the castle, Reaper, a powerful and deadly Skull faced Assaultron that fights for the minutemen at Sanctuary, and Cpl. Rivers, a remodeled and improved protectron who serves sodas to my minutemen at the castle on their off time. He also gets shamed on and talked shit about, pissed on by the minutemen guard dogs, spray painted, and used for target practice. Let's see who wins!!!
@residentmagnum7 жыл бұрын
i just store my junk at mechanistic lair and make the robots there
@TheSwearingChef7 жыл бұрын
You can use your junk between all linked(by way of provisioners) settlements.
@residentmagnum7 жыл бұрын
yeah but i like to keep it in one place for the duplication glitch
@SiriusMined7 жыл бұрын
"You can use your junk between all linked(by way of provisioners) settlements." I have everything linked to Sanctuary, but if I'm at Country Crossing, I don't seem to have access to the mats at Starlight Drive. Are you sure?
@TheSwearingChef7 жыл бұрын
Only junk, ie. building materials can be accessed between linked settlements. You can't build something in settlement and access it in another. What gets built in one place stay there even if you store it.
@dantesinfernal07 жыл бұрын
You can USE the junk at any settlement that is connected by way of provisioners, but it will not show up in the workshop.
@CaesarOfTheRomanEmpire9 ай бұрын
I retired all of my robot provision bc the pathing was shit and I would get annoyed see some of my fav bots I made into a base protection and it’s a waste of parts
@JackieTheYeen Жыл бұрын
I finally finished it. I created an Automatron for every possible supply line path in the commonwealth. Now I can't go five minutes without hearing the gunfire of one my wonderful murder bots in the distance. It's almost guaranteed that whenever I'm in a fight one of my automatrons will show up to help now, it's amazing.
@iputasmileonthatface6 жыл бұрын
A awesome mod to use with robot provisioners this one mod that replaces pack Brahmin with eyebots. So when you got your robot with a ton of bags Armor he is basically the pack Brahmin and the eyebot is the one guiding it with GPS technology with its radio.
@Ultrapyre7 жыл бұрын
Wait, then how would the named robots work? I have Cogsworth, Ada and Jezebel all in Sanctuary. Do their presence drag down happiness? Considering that compared to other robots they have actual personality, would their presence affect anything? If they do, that's a problem. I can at least move Cogsworth and Ada because they're also companions, but Jezebel is a stubborn one that refuses to talk. I made her a provisioner so her presence hopefully doesn't drag down happiness, but it doesn't seem to be working because despite all my efforts I've been stuck at 82 happiness for the longest time.
@BrianDagame7 жыл бұрын
Hmm i never thought about that, good that you mention it because i may have to move them.
@imnotgivingmyname23897 жыл бұрын
Yes, they will still drag down happiness. Setting one to a provisioner won't help either, as they still count as living in the settlement you sent them from. That's why he had all his provisioners coming from the mechanist layer; so they wouldn't damage the ahppiness of anywhere else.
@Arguingfish7 жыл бұрын
Ultrapyre Jezebel died in sanctuary for no reason.
@nvfury137 жыл бұрын
Cogsworth I know can go above 50 happiness (also true for Curie), Ada I'm not sure about, Jezebel will either stay and be unassignable, leave without warning, or go hostile and be killed; once you finish Automatron.
@Arguingfish7 жыл бұрын
Nick V she died for no reason
@AdhalMK18 жыл бұрын
not a bad idea, but too much work for my current games... maybe if I do a new one someday
@oxhorn8 жыл бұрын
Pit a pin in it :)
@thecrazycatlover.27838 жыл бұрын
+Oxhorn why do robots decrease your happiness?
@AdhalMK18 жыл бұрын
they dont neccesarily decrease it, they just dont increase it. if you have 4 people at a settlement and 2 are robots and the humans have 100% happiness you will only hit 50% max overall happiness
@MazandJazz7 жыл бұрын
Well I learnt something today! Also maybe worth a mention is that a sentry bot provisioner is a lot more useful to be casually wandering about than a settler with some cast off gun and armour. For those times you're in combat near a supply line
@immortalsofar53143 ай бұрын
I don't know if killing Marcy Long increases settlement happiness but it sure sounds like it does!
@HauntingBull7 жыл бұрын
Another bonus? Robots don't sleep. So it's constant back and forth 24/7 in the game.
@Chloe-jc5ys6 ай бұрын
Dont bother robots go back to default upgrade for some reason
@JohnCollinsАй бұрын
Years later I started playing Fallout 4 and I worked this one out for myself. When I fly around the map on a Vertibird, I get a constant XP tick from my provisioners killing baddies and wildlife on the ground.
@aimb0t311 Жыл бұрын
imagine attempting to rob a seemingly normal robot, then it pulls out a gatling laser and shoots beams from its head
@Dextergec4136 жыл бұрын
Why would you have two provisioners for each settlement?
@enderbirdsender14425 жыл бұрын
In case one dies, because it can and has happened many times for me
@DerEchteBold3 жыл бұрын
@@enderbirdsender1442 The robots can't die, in my experience ...except you are present when they're in a fight and you kill 'em yourself by accident.
@TheMedraut7 жыл бұрын
what made you think a video of a superdark setting would be a good idea?
@ShacolateClown6 жыл бұрын
TheMedraut only a synth would have no trouble wandering around pitch dark. #OxhornExposed
@crankycorvusgaming50456 жыл бұрын
No kidding
@Rmajor34 жыл бұрын
This is a bug, what you can do is wait until the robot is on its route, then kill it. You will not lose the route, but the robot will be gone, or dead on the ground. But the route will remain, like the robot was not killed. An invisible provisioner, that keeps your settlements connected. Got to love it. 🤗🤗🤗
@illidari122117 жыл бұрын
I usually put the tank tracks on my robots. they are pretty fast and it makes sense. plus it's pretty fun to see them zip by.
@sokumotanaka92717 жыл бұрын
I just tell my people to get over it, no ghoul racism and no robot prejudice, codsworth is family fuck anyone's prejudice.
@johnsmith-yf8vx6 жыл бұрын
amen .
@Mwuhahaha7 жыл бұрын
I hope you see this. You always apologize for bad frames, it's OK. It's...OK *virtual hug* your videos are great and I subbed instantly, and I also started playing again. 600 hours in and I never beat it, I just like to wander around.
@johnsmith-yf8vx6 жыл бұрын
i do the same in fallout 3 .
@davidkesten45069 ай бұрын
This was a big game changer for me, thank you
@dep7229 Жыл бұрын
Tried this last night. Upgraded about 7 robots. I don’t use mods I’m a PS4 gamer. Many of my robots have now reset and are now naked Protectron shells with no weapons despite previously having Gatling Lazer guns 😭
@smo2029 ай бұрын
LOL...why do people record these videos at night when you can't see anything. Seems like such an easy thing to just wait until daylight...but oh well.
@JayV4267 жыл бұрын
That's Coun'TY' Crossing ;P Though aye! Robot provisioners, damn good idea sir as well as the naming of them :)
@practicaloccultist2317 жыл бұрын
another glitch I often find is that the robot settlers will often leave their jobs and I'll have to frustratingly re-assign them
@Mamorufumio6 жыл бұрын
one bonus is that with sim settlement's industial city addon you don't even need to build the robots since there are speical plots in game that do that job for you.
@ancorey252 жыл бұрын
My dream is to have all my provisioners as geared up Sentry robots so when I see them in the wild being attacked I can just chuckle and move on.
@amfortas2 жыл бұрын
I did this, and I occasionally hear them blasting raiders. It's pretty funny
@snowblindmonday7 жыл бұрын
Hahaha I just started watching some of your videos while building up my vault-88. This is exactly what I've been building robots for. I've even been naming them the same way. P.S. your videos have been quite informative.
@snowblindmonday7 жыл бұрын
Also that RoboBrain, Assaultron Body, Mr Gusty Thruster combination, better not be your Jezebel... I also built her the same way because I didn't trust her with extremities during the quest line.
@hdrider20715 жыл бұрын
I decided to have a shot of bourbon each time you said " mechanist lair".Can anyone give me a ride ? Lol.Love your vids!
@DynV9 ай бұрын
My use of automatrons, since I don't prioritize happiness, is for every ~5 humanoid settlers, I assign an automatron with strong armor and weapons as a protector, which I don't assign so it roam all over the settlement. My most popular robot guardian is robobrain with sentry legs, voltaic armor, Cyclops helm and gatling laser guns.
@carla.n.50787 жыл бұрын
I just started a new play and I was pondering on how I should do the provision side of things... Going to try this.
@spavliskojr11 ай бұрын
I use them almost entirely for provision runs. Use them for gardening and defense too.
@biozgamer5445Ай бұрын
Prior to watching this video, I have already set up several Assautron Invader provisioners that run supply routes from sanctuary to settlements, which then run supplies to the mechanist's lair
@Big_Pants_7 жыл бұрын
That robot glitch where all their stuff goes is permanent. My castle settlement with over 20 robots was completely filled with them. I had outfitted all those robots. I cried. Even if I went to previous saves they weren't outfitted. So many materials wasted. :(
@MurcuryEntertainment7 жыл бұрын
I wound up doing a variation on this tactic where I have 2 hubs, Mechanist's layer and Greygarden. I figure it's not worth moving all of those robots, and it makes sense that the two major hubs would be a major food production facility and a factory.
@TetsuTeito7 жыл бұрын
3:20 That robot looks like it's having a great time!
@DilllonmАй бұрын
They also don’t get tired or sick and have infinite energy basically so it’s lore accurate to give them the hardest job
@danguillou7132 жыл бұрын
My latest playthrough I did Nuka-World before the other questlines. When I got back to the commonwealth and started building settlements I was lvl 60+ and I felt that my colonists were a bit too squishy to travel between settlements. But my robots, with science maxed out, are armed with gatling lasers and nuka quantum launchers, and they are just cutting everything they encounter out there to bits. I follow them sometimes to pick up the loot from the dead enemies they leave behind. I have four settlements with only robot inhabitants as hubs for the trade network. (Red Rocket, Graygarden, Mechanists lair and Jamaica Plain.)