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Roll20 running combat Tutorial
Basics of running a combat encounter in D&D 5e on roll20
Macros I used in the games
Skill check: app.roll20.net/forum/post/559...
Ability Check: app.roll20.net/forum/post/559...
Saving Throw: app.roll20.net/forum/post/559...
Token Initiative: wiki.roll20.net/Useful_Macros
The turn order and initiative 0:53
PC settings 6:03
Setting token options 7:15
Ruler 9:27
Query Advantage 13:07
Token icons 14:35
Moving tokens to the gm layer 19:26
Doing other things with turn order 22:10 like an incremental/decremental clock.
Using the compendium to look up rules. 23:20
Spelling casting 24:00
Spell save DC 24:40
Drawing 27:00
Make sure that the turn order window is open prior to asking your characters to roll initiative
You can roll initiative for a character on the gm layer and players will not see that in initiative order.
Let your players keep track of their own tokens; including health, and initiative.
Use the popup feature on character sheets to keep a copy open. (highly recommend at least two monitors).
Use token bars consistently between PC and NPC tokens. Use token icons consistently. *Do not set npc bars to HP instead fill in manually for NPC tokens.
Shift+Double click a token to open the token’s character sheet.
Describe when a creature is injured or if they have damage resistance, immunity or vulnerabilities.
Don’t delete Tokens until combat is over. Give them the X token icon.
Use descriptive text in battle but keep it simple to keep combat moving.
You can move the location of turn order.
Tokens can be copied Ctrl+C and pasted Ctrl+V between page.