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Hey there! I’m still here and doing fine, just been too busy to sit down and make videos. I have a bunch of stuff in various states of planning and I wanted to get at least one video out before I go on a month-long trip in the summer.
Despite being busy I’ve had time to play plenty of BattleTech and Alpha Strike. The different ways of rolling dice used by different Alpha Strike player groups made me wonder what the best method actually is.
Huge thanks to Zac Belado from the Pile of Dice blog for his excellent research into the damage values using different dice rolling methods: zacgaming.wordpress.com/2020/...
My thoughts in short:
Rules as written = fastest and cleanest but can feel terrible with bad luck
2d6 per damage point = takes the most time but feels the least swingy, plus the chance of critical hits shoots way up, feels more like BattleTech
DFA “pilot die” = quicker while still bringing some of that BattleTech feel back into Alpha Strike and increases critical hits moderately, but doesn’t fully eliminate potential “feels bad” times
Also two things I forgot to mention: The multiple attack rolls don’t allow for more than one critical hit to occur. This was taken into account in my calculations. Multiple attack rolls also enable you to target multiple units in one firing phase, much like in BattleTech.
Timestamps
0:00 Intro
0:42 Damage in Alpha Strike
1:32 Option #1: Rules as written
2:42 Non-option #2: Variable damage
3:58 Option #3: Multiple attack rolls
5:03 Option #4: DFA "pilot die"
6:15 Damage research by Zac Belado/Pile of Dice
6:37 Same damage using methods #1, #3 and #4
8:42 My own research
10:28 Critical hits in Alpha Strike
10:55 Critical hit chances
11:50 Critical hits change the game
12:36 Pros and cons of the methods
16:21 How do you play?