ROOT Board Game EYRIE Strategy Guide / How to win with Eyrie / STRATEGY Tips

  Рет қаралды 32,644

Legendary Tactics

Legendary Tactics

Күн бұрын

This strategy guide will teach you how to maximize your decree, choose the right leader, and craft properly. Hang around to the end and I’ll teach you how to counter them as well. If you want to win more with the Eyrie, you've come to the right place.
Clearly, the most important strategy to win with the Eyrie, is to place your decrees in the right columns. But there are also many other subtle tips that will help you avoid falling into Turmoil. Well cover which order you should choose your leaders in, style of play, how much you should battle, where to place your decrees, what cards you should craft, and who their mortal enemy is.
If you would like to buy Root and also support our channel, use the link below:
amzn.to/3dsehmw
=TIMESTAMPS=
0:00 Introduction
0:38 Leaders
3:58 Turmoil
4:20 Style of Play
5:09 Battling
5:31 Lords of the Forest
5:49 Board Position
6:19 Recruit Decree
6:36 Move Decree
7:07 Battle Decree
7:27 Build Decree
7:59 Best Crafting Cards
8:47 Roosts
9:13 Common Mistakes
10:19 Planning for Turmoil
10:44 How to Counter
______________________________________________
SUBSCRIBE:
/ legendarytact. .
SUPPORT:
/ legendarytact. .
INSTAGRAM
/ legendaryta. .
TWITTER
/ legendarytacti1
MERCH
teespring.com/stores/legendar...
_______________________________________________
#root
#rootboardgame
#eyrie
‪@GeekandSundry‬
Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
Root represents the next step in our development of asymmetric design. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.
The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.
The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.
Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.
In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
-description from the publisher
root,root board game,root eyrie,root eyrie strategy,root strategy,eyrie strategy,eerie strategy,root eerie,eryie,Root,board game,board games,leder games,how to play root,how to play eyrie,strategy guide,Eyrie strategy root,eyrie root strategy,tabletop,root tabletop,root digital game,root eyrie faction,root how to win,root how to win with eyrie,Root strategy,root hints,root tips,Leder games,how to counter eyrie,Erie,eirie,Eyrie,eyrie,root guide

Пікірлер: 55
@Imperaldra
@Imperaldra 3 жыл бұрын
This Video is sooooo good. Thank you so much. Looking forward for the other Factions.
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
I appreciate you taking the time to let us know. I really enjoyed making this one.
@Imperaldra
@Imperaldra 3 жыл бұрын
@@LegendaryTactics Can't wait for the next Video. Was not sure about getting this Game, but now I'm pretty certain to pick this one up. Do you Think its worth to get the expansion too? Mostly playing with my GF, sometimes with 2 friends and i thought it would be nice to have more options to chose from. Keep up the good work.
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
@@Imperaldra The Vagabond is apparently really OP, but I need to spend a lot more time with him to figure out the path to victory there. I'm actually waiting to get the expansions in their digital format. During covid, I'm finding that the cardboard isn't getting to the table as much. I'm also a player who likes to thoroughly play and understand all the bases factions before expanding. This seems like the kind of game that I'll want to expand though.
@loganmcvey3339
@loganmcvey3339 3 жыл бұрын
Bit of an older video, so I am sure someone has mentioned it already, but one of the strongest starts for eyrie revolves around intentionally turmoiling turn 1 provided you have the right setup. Game play involves choosing charismatic first, and dumping two cards into your recruit decree. This sets you up with 6 extra units to start due to his ability to get two warriors instead of one when recruiting alongside your now three recruit decrees. From there, you'd want to choose the despot as you really want that move and build now that you have so many troops. You generally stick with him for a while, going with the usual gameplan of keeping the decree until you are safe to get rid of it. Depending on how many troops you got left, you either take Builder to refresh your troops more easily and take advantage of your crafts, or Commander to continue pushing your advantage. This strategy is situational based on your hand, as you ideally want to have two cards of your starting clearing when you do it, but it has massive massive upsides in terms of ensuring your second decrees longevity and your overall offensive power. I find that generally the charismatic leader has the issue of his ability forcing him to take a bad turmoil that experienced players can often abuse to push him back too much. Abusing his power this way through a fast turmoil just ensures that valuable longevity of the decree, and lets you build up enough of an early lead safely to fall into your next inevitable turmoil. It also essentially fixes the issue you point out with the despot as well, as the overly aggressive start revolving around despot first has the issues of running out of steam too fast. I definitely recommend giving this strategy a try if you haven't as it's also just super fun coming out of the gate with 12+ troops and sending two giant hoardes in each direction on the map.
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
That's awesome. I hadn't thought of that power launch, but in the right circumstance, that would dominate. Thanks for taking the time to describe it here.
@mtrybu
@mtrybu 3 жыл бұрын
Nice video overall, but I disagree with a couple of things: 1) if you want to start with "slow" Charismatic, you need not only a bird card to put in build but also another card in your starting clearings suit to put in move. If you don't have that combo, that's where the Despot is useful as a starting leader. 2) I disagree that Despot is useful as a 2nd leader - hardly ever, unless you turmoiled early or had a lot of roosts destroyed. With second leader, you're likely to have a lot of roosts on the board, so Despot will turmoil quick. 3) Despot's ability to gain +1 point for removing a token/building is under appreciated. Especially if the WA puts sympathy close, you should definetely try to battle it out (easy 2 points). For me, the best combo of leaders is Charismatic (Despot if you don't have the right starting card combo), put all guys on the board and as many roosts, then pick Commander to defend them
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
Thanks for taking the time to offer a counterpoint. Good distinction on Despot v Charismatic opening. I agree that the Despot is undervalued for his 2 point windfalls. The Commander's extra hit does go a long way to defending your territory, so choosing him second is definitely a good pick.
@GlobusTheGreat
@GlobusTheGreat 3 жыл бұрын
One of my go-to strategies is Charismatic start, and within a couple rounds have 2 cards in the build column, 1 bird and 1 of a suit that has 3 viable targets. Battle is the least important column with this leader; we can gain control with raw numbers and not fighting. Charismatic rushes out my troops, and I will run out of roosts to build if I can fill up all the viable slots for my colored build card -- if you can do that, it's a success. Go into turmoil, but with a lot of points from expanding quickly, and a lot of warriors from using charismatic and recruiting. Try to push for a win without going into turmoil a second time, choosing whichever leader is likely to help you score the most points immediately. I think my friends tend to play passively and defensively which lets you get away with a greedy strategy like this, but it outperforms being more conservative when I play.
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
This is a very refined approach. Sounds like you've chosen the right approach for the group you're up against.
@przemekbozek
@przemekbozek 3 жыл бұрын
For me, with birds too much is depending on the starting hand. My favourite starting leader is a Despot, due to starting flexibility and rushing to 3 Roosts that give me 2 cards per turn (for extra flexibility). I tend to put in most of my cards into Recruit to balance things out between Roosts and Warriors - don't mind going into turmoil early if I have very few bird cards in the decree. 2nd Leader I pick is either Charismatic (if I'm behind on warriors) or Commander (if I want more board control). I really like how Eyrie is a really good counter for the WA - easy to block them with 3 warriors per adjacent clearing and Commander can defeat those pesky WA warriors. Agree with the counter to Eyrie - destroying Roosts is a must - otherwise their VP per turn can outstrip all other players...
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
Well said. It sounds like you adapt well to the circumstances.
@marionrichardson3966
@marionrichardson3966 3 жыл бұрын
As someone who only just learned how to play, this strategy guide is awesome!!! Thanks for doing this!
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
Glad you enjoyed it! I find myself going back to re-watch this when I haven't played a faction in awhile.
@Elvimaki
@Elvimaki 2 ай бұрын
The video is GOOD!!!!!!!! The explanation is so clear!
@LegendaryTactics
@LegendaryTactics 2 ай бұрын
Much appreciated! Thanks for letting us know.
@Makofueled
@Makofueled 2 жыл бұрын
Awesome. I just got the board game with my wife and eyrie plays really cool I'm loving the decree planning. Dumping into move seems a safe bet so cheers for the tip.
@LegendaryTactics
@LegendaryTactics 2 жыл бұрын
Have fun!
@betalisk1023
@betalisk1023 3 ай бұрын
New to the game and this video is really helpful. Thank you!
@BlotandBlend
@BlotandBlend 3 жыл бұрын
This is some seriously good info! Thank you!
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
Glad it was helpful!
@waterman121
@waterman121 2 жыл бұрын
Really enjoying your Root content!
@LegendaryTactics
@LegendaryTactics 2 жыл бұрын
Thanks for checking it out. Marauder's Expansion is dropping Tuesday!
@andrewwalsh531
@andrewwalsh531 2 жыл бұрын
This & the playthrough video on Eyrie got me going, thanks! I was able to win my first challenge game using your tips. I like the game but there is so much to learn that I probably never will play it against human players. It'll take me plenty of time to win using each of the factions against the various AI levels the digital version offers. And that's w/o any of the expansions. I am just not one that likes the kingmaking, the backdoor collusion/dealmaking & all the tabletalk arm twisting chitchat that a game like this requires....I just like to play board games w/o the metagame politicking. The game reminds me of Catan in that way, which I eventually quit playing w/ people altogether. I do realize this represents a minority viewpoint :)
@LegendaryTactics
@LegendaryTactics 2 жыл бұрын
Thanks for checking it out.
@JustAllinOneResource
@JustAllinOneResource 3 жыл бұрын
Very interesting game. Thanks.
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
If you haven't had the chance to play it yet, Root is similar to COIN games but with a lovable skin.
@tofarley
@tofarley 2 жыл бұрын
Thanks!
@LegendaryTactics
@LegendaryTactics 2 жыл бұрын
No problem. I hope it's helpful.
@nguyennamanhkhoa1358
@nguyennamanhkhoa1358 3 жыл бұрын
Awsome Strategy,now i can beat them with Eyrie
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
Woo hoo! It's such a good feeling when you get that breakthrough.
@user-yh2nx3lc2r
@user-yh2nx3lc2r Жыл бұрын
Thank you for these videos-tips! As a russian player, I luck of similar video.
@LegendaryTactics
@LegendaryTactics Жыл бұрын
Hopefully KZfaq was able to translate it for you! Glad it helped!
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
Share you thoughts in the comments!
@mishael1339
@mishael1339 Жыл бұрын
Lately I have had very, very good success using the Double Build Despot with starting hands of no blue. This can also be the right option, faction and turn order dependent, but I will focus on the case of being railroaded into the strat via lack of blue. First- identify a suit you have in hand that has 3 or 4 likely spots to build in on the board. That's gonna be your suited build. If you can choose your start, don't start in that suit you want to put build on. Find the suit out of your other two cards that allows you to move there in the future. Try and reach the further suited build spots first, forcing Dominant factions to either respect or destroy those roosts, buying you more options for your suited builds. Be liberal with the use of blue early game! Blue battle that's worth 4 points until turmoil, or 3 warriors from recruit, is worth a point. Crafting propaganda bureau is great for the tactical option to weaken positions you attack and recruiting for a card. You want to build 2 suited roosts and 2 others without hitting turmoil. If you can do 3 and 3, that's great and will let you turmoil turn 4 while focusing on securing more points and things that turn for second decree. If you cannot build your 3rd suited build, that's OK! You turmoil at the end of turn, and if you can put another suited build to round yourself to 7, or 6 roosts if one was destroyed along the way that's fine. I go games with 3, or even 2 cards in move while on the first decree. Alocating the warriors unevenly (f/e 1 2 3 instead of 2 2 2 in turn one) can go a long way, so you can in turn 2 move the warriors off of the 3 roost without leaving any roost fully exposed. If another player destroys the suited build for you, it can be an easy win even on a game where you found 1 or 2 blue cards total. No turmoil double build is an insane noob crushing phenomena.
@ttk40k54
@ttk40k54 2 жыл бұрын
I feel that wa is also point giver for despot. If despot take down symphaty every turn, it is really hard to keep up.
@hotdoggington6962
@hotdoggington6962 2 жыл бұрын
Excellent video, thanks for the tips! Very useful. Would y'all say that it's generally better to go 2 or 3 rounds without building if you don't have any bird cards to put in Build? Against the AI it seems sometimes feasible to plan out the full 4 possible turns you could have with a non-bird card in Build, but against people, it seems inevitable they'd stop you from even that. But going that many turns with no roosts doesn't seem super viable either.
@LegendaryTactics
@LegendaryTactics 2 жыл бұрын
That's super bad luck if you're in that position, but it happens. If it's inevitable that you're going to break the decree, you can spam some warriors out and intentionally break the decree, just to get lots of units on the board and stall to get a wild card. That will at least set you up to control clearings so you can build quickly when you do get summer good cards.
@nitrorev386
@nitrorev386 3 жыл бұрын
Great to see this video. Your Alliance video is one of the most concise and well-made vids on the topic I've seen. I typically play with the Exiles and Partisans deck so I'd be curious what your thoughts are on best cards to craft from that deck. Personally I think some of the best (in no particular order) are League of Adventurous Mice: more flexibility and can be the critical move or battle that saves you from turmoiling. Swap Meet/Charm Offensive/Murine Broker: Anything that gives you a better chance at drawing cards to get the suits you need. Boat Builders: as you can expand more easily through the map and satisfy your battle and build decrees more easily.
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
This is very kind of you to say. I've been strictly using the core set for now (mainly because I'm playing the digital edition). I'm sorely tempted to start the expansion process, but I don't want to get too invested in it while our gaming group is gathering almost exclusively online. Thanks for the suggestions there. I'll have to check those out as I evolve.
@nitrorev386
@nitrorev386 3 жыл бұрын
@@LegendaryTactics Yeah I get it. I'm surprised of all the expansions, they chose the Clockwork to bring to the digital first (since the online game already has AI bots). Once you start playing in-person again I would recommend the E&P deck, the community seems to agree that it's less swingy without the favor cards and crafting is more common as there are fewer overall symbols.
@charlesemerson1522
@charlesemerson1522 2 жыл бұрын
This person's voice is so pleasant
@LegendaryTactics
@LegendaryTactics 2 жыл бұрын
Kind of you to say. Thank you.
@dankemp814
@dankemp814 2 жыл бұрын
At :52, given your hand, if you put your bird in “Build,” you will hit immediate turmoil. Seems like for your opening strategy to work, you need have a bird for “Build” and the matching suit of your roost for “Move.” Am I missing something?
@LegendaryTactics
@LegendaryTactics 2 жыл бұрын
You're right. The opening hand does dictate which opening options are better for you
@koklead7904
@koklead7904 3 жыл бұрын
Waiting for the Marquise the Cat Strategy!!!! :)
@LegendaryTactics
@LegendaryTactics 3 жыл бұрын
Thanks for the reminder. I really do need to get that done. I've been so focused on my Diplomacy 7 Nation Series that I haven't been covering Root so much.
@LegendaryTactics
@LegendaryTactics 2 жыл бұрын
It's written, filmed, and 1/2 edited. Should be out Monday or Tuesday (Sept 13ish)
@koklead7904
@koklead7904 2 жыл бұрын
@@LegendaryTactics Awesome!!!
@LegendaryTactics
@LegendaryTactics 2 жыл бұрын
@@koklead7904 It has gone live. Hopefully it's helpful to you.
@koklead7904
@koklead7904 2 жыл бұрын
@@LegendaryTactics thank you that's amazing!!!
@republikadugave420
@republikadugave420 Жыл бұрын
Have you ever try turmoil in first turn with Charismatic??
@LegendaryTactics
@LegendaryTactics Жыл бұрын
Situationally, yes. Not a bad option at times.
@alonsomontoro8509
@alonsomontoro8509 Жыл бұрын
where can i play online?
@LegendaryTactics
@LegendaryTactics Жыл бұрын
You can buy the app on Steam.
ROOT Board Game: VAGABOND Strategy Guide / How to Win / STRATEGY TIPS
15:41
Marquise de Cat Ultimate STRATEGY Guide for the ROOT Board Game
22:02
Legendary Tactics
Рет қаралды 36 М.
Жайдарман | Туған күн 2024 | Алматы
2:22:55
Jaidarman OFFICIAL / JCI
Рет қаралды 1,7 МЛН
孩子多的烦恼?#火影忍者 #家庭 #佐助
00:31
火影忍者一家
Рет қаралды 49 МЛН
That's how money comes into our family
00:14
Mamasoboliha
Рет қаралды 10 МЛН
[Gittin Gud] - Eyrie Dynasties Advanced Strategy Guide for Root
19:53
Tom Teaches Root (Eyrie Dynasties Faction Overview)
21:13
Tom Teaches
Рет қаралды 11 М.
HOW to WIN as the UNDERGROUND DUCHY | Root Strategy Guide
9:45
Lord of the Board
Рет қаралды 39 М.
The Top 10 Indiegames and Roguelikes of the Year
15:05
Olexa
Рет қаралды 46 М.
Root Woodland Alliance Strategy Guide
16:01
Fossil Ridge Gaming
Рет қаралды 10 М.
НУРС vs АДМИН! БІЗ ЕНДІ ДОС ЕМЕСПІЗ😡
8:11
nurss444FF🇰🇿
Рет қаралды 62 М.