RPG Maker MV Tutorial #15 - Switches!

  Рет қаралды 158,243

SomeRanDev

SomeRanDev

8 жыл бұрын

In order for events to interact with each other, you'll need to set up various information for other events to read and react to.
Some of these the pieces of information you can set up are "Switches". Your RPG Maker game has tons of Switches your events can turn ON and OFF. Events can then also check if certain Switches are turned ON or OFF and act accordingly.
For example:
- Bob will not let the Player pass until Joe gives permission.
- Joe gives permission to the Player, and in the background of the game, Switch 1 is turned ON.
- When the Player talks to Bob again, Bob checks to see if Switch 1 is turned ON. Since it is, Bob lets the Player pass.
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Пікірлер: 167
@LordChafe
@LordChafe 6 жыл бұрын
joe gave yuo permission
@KlazGuy
@KlazGuy 5 жыл бұрын
oopsie grammar error
@estebanabsol
@estebanabsol Жыл бұрын
I'm laughing at this 4 years later hahaha
@chasewilliams5048
@chasewilliams5048 Жыл бұрын
chad
@BorisBatalov
@BorisBatalov Ай бұрын
@@estebanabsolmake it 5 years haha
@JDO6715
@JDO6715 15 күн бұрын
​@@BorisBatalovWhat none of us ever knew was that the player character's name was Yuo all along
@remirez2k3
@remirez2k3 Ай бұрын
switches are a pivotal part of creating quests such as "fetch" or "info" type designs
@HiddenSarnek
@HiddenSarnek 8 жыл бұрын
Bought RPG Maker MV like an hour ago and started to watch your series :D Must say i love your humor :D And it totally surpised me that after I watched your last tutorial another just poped out of nowhere :D
@PsYchotic666Joker
@PsYchotic666Joker 7 жыл бұрын
Bought the bundle pack yesterday on sale and i am doing the same thing, installed it but have yet to fire it up because i am going through his videos currently in my spare time and enjoying every minute of it.
@simoncarlile5190
@simoncarlile5190 6 жыл бұрын
My two cents: it's a lot easier to make a practice game and add elements to it as SRDude covers them in the tutorials. There is a ton of information and actually doing it yourself and seeing how it plays out does wonders for helping you remember it for creating an actual game.
@milan3193
@milan3193 5 жыл бұрын
4:49 If you set it to Wait for Completion and don't turn on Skip If Cannot Move you can actually softlock the game by speaking to the NPC from the left since he won't be able to move and neither will you
@Psychoburner420
@Psychoburner420 7 жыл бұрын
It makes me smile every time you misspell something the way you say "Whoa that's not right." Great videos, very helpful. Thumbs upped and subscribed.
@XxHikidashixX
@XxHikidashixX 7 жыл бұрын
oh...my...gawd! I have been confused by switches for so long, and it seriously was THAT simple!?! Dx Thank you so much!!!
@danieldosso2455
@danieldosso2455 6 жыл бұрын
Switches always confused me when I tried to learn them in the Tutorial in RPG Maker MV but your videos make learning RPG Maker so much easier
@perrygrosshans8537
@perrygrosshans8537 2 жыл бұрын
This was awesome, THANKS!! I have just been using "ITEM" conditional situations (i.e. if player has X item then this happens, ELSE, etc). But this makes so much sense and makes things much easier! Also, that Second Event thing is BOSS! I always wondered about putting more events in the same place. Huh. Brilliant!! Thanks!
@Lovova0
@Lovova0 3 жыл бұрын
You probably get this all the time, but your how to series for MV is SO good, dude. Thank you so much for taking the time to do this, it's fun to watch and endlessly helpful.
@GTORT
@GTORT 2 жыл бұрын
This is by far the most important lesson for my current game. SRDude, you have no clue just how clutch you're coming in with these videos. For real.
@memermetalthemiddleagedaut99
@memermetalthemiddleagedaut99 4 жыл бұрын
nice tutorials, I like how you've given every little aspect it's own video, makes it great for reference whilst I try and make a game for the first time
@siter931
@siter931 7 жыл бұрын
I really liked this tutorial! I had watched some about a yearago when i bought it but there weren't many tutorials and there was a couple similar thanks for the help!
@CherieSprague
@CherieSprague 3 жыл бұрын
Thank you so much for making all of these videos.... They are helping me so much! Its always been a big dream of mine to make rpgs.... now thanks to you I feel like I can do it!
@kingchrysafenthemum4778
@kingchrysafenthemum4778 6 жыл бұрын
your tutorials are insanely helpful you make it so easy to understand everything
@hvplace
@hvplace 4 жыл бұрын
Thanks for all of the tutorials! They're a lot of fun and you make me laugh. I like your sense of humor. :)
@sarcasticsloth6469
@sarcasticsloth6469 6 жыл бұрын
Your tutorials are so great. Simple and easy to understand. Thank you
@mikeanddozier9959
@mikeanddozier9959 5 жыл бұрын
You are amazing man, you've helped me so much!
@shayoko6
@shayoko6 7 жыл бұрын
yay i re learned how regular switches work! they just need to be careful about setting it so the event moves in a direction they are standing in the game will freeze if it doesn't go through you as it can't complete.
@tybot8664
@tybot8664 7 жыл бұрын
hey man, i have been following your tutorials and using them when i have trouble figuring things out, thanks a ton for the help by making theese vids!
@SnowieStormflower
@SnowieStormflower 8 жыл бұрын
The intro feels different compared to last time, hah.
@SomeRanDev
@SomeRanDev 8 жыл бұрын
I don't have the attention span to watch an identical intro 500000 times, so I'm guessing no one else does either :p
@sindred
@sindred 3 жыл бұрын
Thanks these tutorials are great!
@jessicawilby7067
@jessicawilby7067 2 жыл бұрын
Thank you for explaining this so simply! I don't know why I've been struggling to wrap my head around this because it's pretty basic!? I think other tutorials were full of waffle.
@DonaldSimsProduction
@DonaldSimsProduction 3 жыл бұрын
I had to watch this a couple of times 'cause down here in the South, we talk a lot slower. I guess that it means we listen a lot slower, too. But the information WAS helpful. Thank you.
@Mortonc3
@Mortonc3 5 жыл бұрын
Your videos are so good I watch the ads just in case you get more money.
@NoCodeFilmmaker
@NoCodeFilmmaker 6 жыл бұрын
LOL you sound exactly like my friend Chris jajajaja Great job I love your tutorials...
@TomsonGaming
@TomsonGaming Жыл бұрын
Thanks this series helped me to fix my problem.
@aliceeverheart9237
@aliceeverheart9237 6 жыл бұрын
You save lives good sir.
@JellybeanSTUDIOS
@JellybeanSTUDIOS 3 жыл бұрын
Once again SRDude has saved my life.
@nicholasmahadeo7630
@nicholasmahadeo7630 7 жыл бұрын
Really good tutorials dude good job :)
@AudyPutra2
@AudyPutra2 8 жыл бұрын
thanks dude, so helpful, already subscribed
@zakariazeddam1438
@zakariazeddam1438 4 жыл бұрын
need this for our first scene, thank you
@mussabelek9634
@mussabelek9634 4 жыл бұрын
After watching it 3 times, I finally understand...
@servantofnulgath45
@servantofnulgath45 3 жыл бұрын
I love you for this
@duckin7243
@duckin7243 7 жыл бұрын
I need to know ​how to remove or erase that event so it don't trigger again
@DasMetu96
@DasMetu96 6 жыл бұрын
I dont know if this is still helpfull but I created another switch and I activated it after the blocking np moved while deactivating the other first switch after that I made a condtitonal branch for the first npc that checked if the second switch was on . If the second switch was off it would activate the first one and if the second switch was on it would do nothing
@Roanan.
@Roanan. 6 жыл бұрын
make a blank page and cause something to switch to it.
@sethjenna2561
@sethjenna2561 3 жыл бұрын
Learning a ton from you. Thanks! Here's a question... Can I make a switch that can't be activated until I defeat an enemy and obtain a dropped item like a key?
@XNightRadio
@XNightRadio 3 жыл бұрын
I'm on ps4 and this helped allot thanks
@porqueue
@porqueue 5 жыл бұрын
Thank you Very much for this video!
@doubled8846
@doubled8846 Жыл бұрын
YAYYY i was searching for this one
@3unkan
@3unkan 6 жыл бұрын
Most useful episode just wish I knew it earlier
@NovusVideos
@NovusVideos 6 жыл бұрын
this was extremely helpful
@tukoi2570
@tukoi2570 Жыл бұрын
YOO I CAN ACTAULLY MAKE A REALLY GREAT GAME NOW TYYSMMM
@JagoTheScout
@JagoTheScout 7 жыл бұрын
Man If I Didnt Seen This Series I Would Have No Idea What Im Supposed To do Thanks
@TheRealFame
@TheRealFame 5 ай бұрын
@way2spooky4u50
@way2spooky4u50 4 жыл бұрын
Is the Else Event thing how you make split paths in the stories of games and different endings, or does that need a whole other level of complexity that we haven't reached yet?
@nunyabusiness7827
@nunyabusiness7827 4 жыл бұрын
Ive always wanted a switch
@artmosphereID
@artmosphereID 3 жыл бұрын
ohyeahh this is the one im looking for
@will.2155
@will.2155 6 жыл бұрын
Thanks that helps a ton
@lucmarchian
@lucmarchian 5 жыл бұрын
You are fantastic!
@jammas231
@jammas231 4 жыл бұрын
Funny tutorial guy, rare
@aminemandkamalilo
@aminemandkamalilo 7 жыл бұрын
best part thanks man
@arash2792
@arash2792 2 жыл бұрын
I love you thank you so much
@_stardustcolors
@_stardustcolors 5 жыл бұрын
Can you help me? So, I created an event that checks for 6 control switches. The names of said switches are Forgive, Kill, Kill2, Kill3, Kill4 and Kill5. When I play-tested the game, it thought that Kill5 was turned on even though it wasn't. How do I get the event to work the way I want it to? It's for a game I'm making called Project Chibi.
@m3ng252
@m3ng252 4 жыл бұрын
But what if you talk to him after he’s already moved? Will he move again to the left? How do you fix that?
@BigBick-qr3zu
@BigBick-qr3zu 8 жыл бұрын
Nice video. If possible could you make a tutorial on how to make Weapon/Armor to have randomly generated stats. And if at all possible Traits as well.
@SomeRanDev
@SomeRanDev 8 жыл бұрын
Download Yanfly's Equip Core here: yanfly.moe/2015/10/15/yep-10-equip-core/ Then use the notetag: //Sets all Parameters to a random number between 5 and 15 all = (Math.randomInt(10)) + 5
@BigBick-qr3zu
@BigBick-qr3zu 8 жыл бұрын
Thanks. I'm not good with Java. Also, Every time the weapon with the random stats is equipped again the stats randomize themselves again. I tired fixing it so they wouldn't change but like I said I'm not good with Java. Do you think there's a way to fix this?
@SomeRanDev
@SomeRanDev 8 жыл бұрын
Oh...sorry about that. I'm not too familiar with Yanfly's Equip Core. I'll see if I can find a solution.
@alternaterealitybaseball8791
@alternaterealitybaseball8791 7 жыл бұрын
you never did. feelsbadman
@mikaylalaba5335
@mikaylalaba5335 7 жыл бұрын
I am trying to make a dating sim using RPG Maker MV. I can draw the maps, do basic dialogue and am still learning about switches and variables (your tutorials are great by the way) But i'm not sue how to go about doing these things. I would also love to know how to make certain tools do certain things to the map (like cutting down a tree or mining, and farming) If i manage to get this game donw i will definantely give some credit to you for the tutorials that have helped me actually be able to do anything. Here's hoping you're able and willing to help :) (i'm still working my way through your tutorials by the way)
@haydengames3v2
@haydengames3v2 7 жыл бұрын
I'll take the offer for credit :). First off switches are used as a means to progress, Meaning you use them as a sort of key to get past points. Say you want to cut down a tree you would have your first event page asking if you want to cut it down, By selecting yes you can run "turn switch 1 on" which on page 2 should be the trigger for the event loading, On page two itself you can either not show a graphic which is to show the tree is gone or you could make the graphic a stump. Now if you wanted it to be played out as an animation of the tree being chopped you wouldn't need to even touch the switches or variables, just change the movement image setting but by using switches you are locking the event to stay changed on page 2 even if you leave the map. Now variables are like switches but with more added in, say you wanted to have a event only work by saying the same thing three times, Well with variables you can set the option to +1 on variable 1 every time you pick the option and have a "if command" set to read the condition of "if variable 1 >= 3" then you could have a new event play, You can also use this to count how many items you are holding matches the quest by making the item value equal the variable. If you need any more info let me know.
@szilagyianita5125
@szilagyianita5125 4 жыл бұрын
I started making a game. I have a question! Can I make characters talk to each other with switches? Thank you, if you answer! These videos help me a lot :)
@kwan3864
@kwan3864 Жыл бұрын
so helpfull thx man
@retroguardian4802
@retroguardian4802 5 жыл бұрын
If your having trouble like I did just skip video to 5:26. If your just learning like me the rest of the video is pointless. The 3rd way he shows you is the best and only way you need to learn first. Hope this helps!
@alexiss8043
@alexiss8043 5 жыл бұрын
What happens if switch is turned on, and you spoke to joe first? does it stil let you pass without ever having to talk to bob?
@hosykamikaze3626
@hosykamikaze3626 4 жыл бұрын
this way you can keep him moving left until he hits the wall
@nicholassarnelli2066
@nicholassarnelli2066 3 жыл бұрын
So I did a similar switch with a knight allowing entrance to a forest guarded by an ogre. Is there a way to get the ogre to stop saying the same thing and moving the same direction every time you talk to him? Initially, it works great and he moves out of the way to let you in the forest if that switch is on, but afterwards, if I talk to him again, he says the same thing and moves the same direction again, and this would happen as many times as I talk to him.
@haydengames3v2
@haydengames3v2 2 жыл бұрын
Make a second page with a conditional switch that's added on the first page, it always checks if the highest number page can be run so it'll only run the second page after the switch is set.
@TheTorseHumtunja
@TheTorseHumtunja 8 жыл бұрын
The thumbnail says Swtiches! D:
@SomeRanDev
@SomeRanDev 8 жыл бұрын
OHHHH GAWD NO I HAVE FAILED EVERYONE TTT_TTT EDIT: It has been fixed.
@TheTorseHumtunja
@TheTorseHumtunja 8 жыл бұрын
+SumRndmDde Lol!! That's good. :D Nice vid, btw!
@diabeticsugarush6140
@diabeticsugarush6140 4 жыл бұрын
Okay so as stupid as I am.. but what about two switches working at once, like per se replacing the custom protag with the actual canon protag that can only be triggered by name?
@aj_mconline3284
@aj_mconline3284 8 ай бұрын
What happen with events, is that they will reset every time you reenter to the map zone where they appear, so the only way to prevent it is by creating a new event page with NO content, and as for CONDITIONS, you must set true a switch that must become true once your desired event has been completed For those that want to permanently turn off the event once the switches have been triggered, here's something I discovered after an hour of testing: 1) Create the event, with all it's aspects. 2) Select control switches, and name the switch to create. 3) Make sure that the switch is ON or OFF depending of convinience. 4) Create the desired conditions to turn either ON or Of the switch for convinience. 5) Prepare the event to make it dissapear in order to not repeat itself. 5.1) Create a switch to set the event as off. this switch must be ON. 5.2) Set the condition to turn ON a new switch to confirm that the event is over. 5.3) Create a new event page. 5.4) On the conditions tab, check the switch that is activated to confirm that the event is over and must not repeat herself. 5.5) Make sure that there is no image nor content on the new page, so the event will be technically erased. 6) If required, create a new event with identical appereance to the previous one, on the desired location. With this, I was able to permanently 'set' Bob next to the door once I reentered to the map. I hope I was able to explain myself accurately. Great videos @SomeRanDev. Thanks to you I can easily go through this. Keep it up!
@MegaKabutops777
@MegaKabutops777 3 жыл бұрын
Today we're gonna learn about switches Me: Nintendo.......switches.....
@galeaura2128
@galeaura2128 Жыл бұрын
what music is playng in the back round?
@duxgalore9834
@duxgalore9834 4 жыл бұрын
How do you make a switch active by a player having a certain item?
@earlytimes07
@earlytimes07 7 жыл бұрын
I'm running into a bit of a problem with this tutorial. My setup is a little different however. I have My character, an NPC, and a door. I want my character speaking with the NPC to trigger the door opening. I've tried using the rules of this tutorial to try getting that door open but I just can't seem to do it! Any suggestions?
@haydengames3v2
@haydengames3v2 7 жыл бұрын
Make a second page for the door event that is an auto event that activates after talking to the guy (Switch 001:Door Guy ON) then put a self switch on that event, then make a third page that is just the transfer event with a play touch trigger that turns on through that last pages auto event, both the door pages should have a sprite to show that the door is open.
@earlytimes07
@earlytimes07 7 жыл бұрын
haydengames3v2 thank you so much! that did it!
@haydengames3v2
@haydengames3v2 7 жыл бұрын
DrMalcomGrant No problem, let me know if you need help on anything else.
@UltimateGamingChannel
@UltimateGamingChannel 4 жыл бұрын
but then you go off the screen and come back on and things reset. how can we fix this problem?
@imaghost2961
@imaghost2961 4 жыл бұрын
I can't turn off a cutscene. When it ends it'll restart when I re-enter the room. How do I fix this? These switches are so confusing. I've re-watched this video a few times and I still don't understand. The cutscene videos didn't say anything on how to stop the cutscene from starting again upon re-entering the room..
@bateli9733
@bateli9733 3 жыл бұрын
I think you can set up a switch that activates when the cutscene is over that will permanently de-activate the cutscene.
@nothingtoseehere8927
@nothingtoseehere8927 4 жыл бұрын
can you help me there is a guy tells me to get his sword and after getting sword i want him to tell be carefull how can i do that pls someone tell me ( i take sword from treasure)
@patrickhaworth7122
@patrickhaworth7122 6 жыл бұрын
I'm trying to do this but for some reason whenever I add anything to the npc it just blanks him out.
@MythicAlys
@MythicAlys 6 жыл бұрын
Which option are you doing, and what steps are you taking?
@patrickhaworth7122
@patrickhaworth7122 6 жыл бұрын
Professor Omega sorry. Got it fixed already.
@MythicAlys
@MythicAlys 6 жыл бұрын
It's fine, I expected that lol.
@lionelfoong8161
@lionelfoong8161 8 жыл бұрын
Hi sir I have 1 issue that I'm facing right now and im not sure whether it's related to this video's topic, but here i go. So I set my character to talk to a specific npc, and that specific npc will give GOLD to my character. BUT if I keep talking to that NPC, it'll keep giving me GOLD. So my question is this, how do i set to once my character recieved the GOLD and even when I talk to that NPC again and I won't get gold from that NPC again? Sorry for my bad english. Please & thank you ! :)
@SomeRanDev
@SomeRanDev 8 жыл бұрын
Your problem will be fixed in the next episode! :)
@ODDnanref
@ODDnanref 6 жыл бұрын
Is there a way to use if statements to check the position of the event to decide what it says? Ex: If event1 is at 2,3 then (...) Else if event 1 is at 4.5 then (...) Else (...)
@haydengames3v2
@haydengames3v2 6 жыл бұрын
I want to say yes but I can't check right now, go into the variables tab and check if there are any options for setting the variable to an event X and or Y position. I know you can with the player but that's a bit irreverent.
@haydengames3v2
@haydengames3v2 6 жыл бұрын
Okay so I've check and; yes you can. Control Variables - Game Data - Character/ set it to the event you want and set the two variables as X then Y, these two will now act as tracking points for that event as long as you have a event that's parallel with them in it running. Example (Used Player for this but you can use event); ◆Control Variables:#0001 X = Map X of Player ◆Control Variables:#0002 Y = Map Y of Player ◆If:X = 36 ◆If:Y = 49 ◆If:Player is facing Left ◆Set Movement Route:Player (Wait) : :◇Jump:-4, +0 ◆ :Else ◆If:Player is facing Right ◆Set Movement Route:Player (Wait) : :◇Jump:+4, +0 ◆ :End ◆ :End ◆ :End ◆ :End
@ODDnanref
@ODDnanref 6 жыл бұрын
I wonder if this is going to be worth it for having reusable variables.
@haydengames3v2
@haydengames3v2 6 жыл бұрын
Consider this, you'll only need to use those variables in that one map, then you can use them for other events later for whatever.
@ODDnanref
@ODDnanref 6 жыл бұрын
You are right, Does that mean that in another map you get new variables?
@mrwilson.1
@mrwilson.1 6 жыл бұрын
Someone help! I placed a sunbeam picture and changed the screen tint in a certain map... problem is - the picture and tint persists when I leave that map? how do I fix this? I have tried "erase event" at then end of the Event Editor
@haydengames3v2
@haydengames3v2 6 жыл бұрын
Erase event only gets rid of the current event that it's linked too from the map until it's reloaded, meaning it can't be read until you have re entered the map, however this doesn't get rid of anything that has changed the map. What you'll need is either to add the correct tint setting and delete picture () on all exit panel events of the map or set up some x and y variables to the players location and run a if command on the distance you want, you'll also have to have the event run on parallel as well for this method.
@optimoblunt2894
@optimoblunt2894 3 жыл бұрын
My head hurts
@HeroponMan
@HeroponMan 7 жыл бұрын
How else could I use Switches? Like, in what other kind of cases would this be useful in?
@haydengames3v2
@haydengames3v2 7 жыл бұрын
They are meant to push progression in the game, say you want to enter this awesome ship but the ship has high levels the player is not ready for, if you set the entrance so that it can only be enter if switch 1 is on then you can stop the player from going into that area at the wrong time. Another example is chaining events, say you want a character to say something but right after you want another event to pop up, make it so talking to the person activates the switch and then the other event will appear, this is great for making side quests.
@HeroponMan
@HeroponMan 7 жыл бұрын
haydengames3v2 thanks! i appreciate
@jupjap6846
@jupjap6846 8 жыл бұрын
That mapping tho XD
@mikaylalaba5335
@mikaylalaba5335 7 жыл бұрын
Also how to install plugins or how to make randomly generated dungeons (for the mines and the likes) so that its different every time they enter, also how to randomly spawn objects in said areas would be great, sorry for posting so much, but i have so many questions and i really want to make my game :)
@haydengames3v2
@haydengames3v2 7 жыл бұрын
If you want random items lets say in a chest you can give the chest a if command for a variable set, say potion is 1, Box of Fly's is 2, Donkey is 3. For this all you need is the if command and setting the variable to a random variable before it reads which one it equals (Just put that at the start of the event, it's under the variable tab).
@coffeesc1875
@coffeesc1875 6 жыл бұрын
Wha? i did what you said *the 3rd one* but the event does not appear when you tell the Other event that says you are allowed to pass THEN he appears and lets you pass
@coffeesc1875
@coffeesc1875 6 жыл бұрын
in short words he does not exist unless if you tell the other person if you can pass
@haydengames3v2
@haydengames3v2 6 жыл бұрын
Okay a number of issues could be the cause but what I'm thinking is that you might have set page 1 to a condition that has not been met, or you have another page that's empty past page one that has no condition. The way the pages work is it reads through them backwards, starting from the newest page it can find, if the condition for that page is invalid it'll check the previous page until it finds one that has the conditions all checked.
@Mrhouse77738
@Mrhouse77738 2 ай бұрын
1:44 my dieck
@_l3m35_
@_l3m35_ 6 жыл бұрын
Thanks for the series of videos, very very helpful. Switches and vars were a problem for at the beggining. Does anybody knows if I create a custom "public status" for an actor? Example: according to responses in dialogues, his status like "brave", "smart", "thug" will change as people perceive him.
@haydengames3v2
@haydengames3v2 6 жыл бұрын
You'll have to set each of them as an individual variable, if they select a option that raises said stat; you add a point onto the variable and have "if" commannds that check if the variable has enough points to activate the option you want or to level up (Which will require another variable check, these should be running as parallel common events). As for a custom menu; you should be able to set that up using the settings tab.
@_l3m35_
@_l3m35_ 6 жыл бұрын
Got it, did something like this and now I'm using the Yanfly Status Menu + Actor Variables.
@haydengames3v2
@haydengames3v2 6 жыл бұрын
Alright.
@_l3m35_
@_l3m35_ 6 жыл бұрын
Thanks!
@haydengames3v2
@haydengames3v2 6 жыл бұрын
If you need anything else just add another comment :)
@daisyquinn5805
@daisyquinn5805 5 жыл бұрын
Like Im still confused. Im trying to make a boss battle happen but.. its not happening. I really need help.. Help ;-;
@cassandrarusso4253
@cassandrarusso4253 7 жыл бұрын
could you make a video on how to make a quest event
@haydengames3v2
@haydengames3v2 7 жыл бұрын
Did you need any specific help on that?
@haydengames3v2
@haydengames3v2 7 жыл бұрын
Adding a switch should fix that, first off make the first page of the event for the exit's condition blank then only have a player touch event that says "you should put some clothes on" or something like that, then on the clothes event add a switch and call it something related to the clothes, after that make a 2nd page on the exit event and make the condition "if switch clothes" is on. Remember the events that have a condition that has been achieved go by the highest number, ergo if event page 2 has it's conditions met then page 1 is no longer active.
@Cosmodeus26
@Cosmodeus26 6 жыл бұрын
What if I wanted to make an NPC have a conversation with a character, then leave and disappear?
@sarcasticsloth6469
@sarcasticsloth6469 6 жыл бұрын
FlippyIsKing18 the end event/ or destroy event trigger will get rid of the character having the conversation with you.
@haydengames3v2
@haydengames3v2 6 жыл бұрын
Like sloth said, you could use "erase event" but that'll make it respawn next time you enter the map so I recommend putting a self switch at the end of the event and then making a second page that is blank that requires self switch a to be active.
@simoncarlile5190
@simoncarlile5190 6 жыл бұрын
What is the maximum number of switches you can have in a single game?
@Scylok
@Scylok 6 жыл бұрын
i think you can edit the max
@phoenixmanno5456
@phoenixmanno5456 6 жыл бұрын
you edit the max u want, basically it can be so simple like a dungeon runner game or it can be more complicated which requires alot of switches
@MythicAlys
@MythicAlys 6 жыл бұрын
5000 total.
@OrthpdoxGaming
@OrthpdoxGaming 6 жыл бұрын
So I need some help with an event activating an other event. Event 1; Control Switch Tree gone Event 2; Conditions need Control switch gone = on
@MythicAlys
@MythicAlys 6 жыл бұрын
Can you give me a better idea on what you're trying to do? The more details the better I can assist you.
@OrthpdoxGaming
@OrthpdoxGaming 6 жыл бұрын
Professor Omega funny thing is it was correct, but I had a tree tile in the same spot as the event. Lol
@matthours1783
@matthours1783 2 жыл бұрын
Welcome to yacht life
@navivan9112
@navivan9112 4 жыл бұрын
Wait but who's Joe?
@meowmeowbunsimmacatmeow6957
@meowmeowbunsimmacatmeow6957 Жыл бұрын
👍👍👍
@nemesisurvivorleon
@nemesisurvivorleon Ай бұрын
this is just straight up programming lol. Which is fantastic though tbh.
@deadeity710
@deadeity710 3 жыл бұрын
who's joe?
@MathalanAgne
@MathalanAgne 2 жыл бұрын
I made a control switch that goes up too #101 but it refuses to work. Can someone help me with this issue?
@haydengames3v2
@haydengames3v2 2 жыл бұрын
What is the switch suppose to do and how have you implemented it?
@MathalanAgne
@MathalanAgne 2 жыл бұрын
@@haydengames3v2 it’s suppose to make a character fall down when they get struck by lightning.
@MathalanAgne
@MathalanAgne 2 жыл бұрын
@@haydengames3v2 I have the switch off at the beginning and this is a new switch I made so I’m just confused on why it’s not working honestly
@haydengames3v2
@haydengames3v2 2 жыл бұрын
@@MathalanAgne NPC or player? Guessing NPC, in which case turning the switch on and having the next page have the condition should work fine.
@MathalanAgne
@MathalanAgne 2 жыл бұрын
@@haydengames3v2 that’s what I did honestly
@VahnWyrde
@VahnWyrde 4 жыл бұрын
I am feeling out of breath from watching
@luniko6307
@luniko6307 7 жыл бұрын
nice nice nice
@aryanmanas6170
@aryanmanas6170 8 жыл бұрын
cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!11111111111111
@Pluto-fh4yh
@Pluto-fh4yh 5 жыл бұрын
有点啰嗦,抓一些重点大概会更好?UP加油
@MrMakosi
@MrMakosi 7 жыл бұрын
These switches, are they carried over the next map also? For example Joe gave you permission and now your switch is ON, you went into this house, is this switch still on in this house? If when you leave the house, will the switch still be on? Please let me know!
@SomeRanDev
@SomeRanDev 7 жыл бұрын
MrMakosi Yes
@lixoyt8879
@lixoyt8879 5 жыл бұрын
Joe gave *yuo* premission to pass
@triggered_atheist619
@triggered_atheist619 6 жыл бұрын
Haha, you put RPG Maker, the one from 1997 as the game for this video, instead of the 2015 MV version. How silly.
@haydengames3v2
@haydengames3v2 6 жыл бұрын
KZfaq does that itself
@the_word.
@the_word. 5 жыл бұрын
My di.... dignity
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